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Introduction to vector components | Vectors | Precalculus | Khan Academy

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    - [Instructor] In other
    videos, we have talked
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    about how a vector can
    be completely defined
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    by a magnitude and a
    direction, you need both.
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    And here we have done that.
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    We have said that the magnitude
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    of vector a is equal to three units,
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    these parallel lines here on both sides,
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    it looks like a double absolute value.
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    That means the magnitude of vector a.
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    And you can also specify
    that visually by making sure
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    that the length of this vector
    arrow is three units long.
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    And we also have its direction.
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    We see the direction of
    vector a is 30 degrees
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    counter-clockwise of due East.
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    Now in this video, we're
    gonna talk about other ways
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    or another way to specify
    or to define a vector.
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    And that's by using components.
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    And the way that we're gonna do it is,
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    we're gonna think about the tail
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    of this vector and the
    head of this vector.
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    And think about as we go
    from the tail to the head,
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    what is our change in x?
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    And we could see our change
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    in x would be that right over there.
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    We're going from this x
    value to this x value.
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    And then what is going
    to be our change in y.
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    And if we're going from
    down here to up here,
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    our change in y, we can
    also specify like that.
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    So let me label these.
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    This is my change in x, and
    then this is my change in y.
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    And if you think about it,
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    if someone told you your
    change in x and change in y,
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    you could reconstruct this
    vector right over here
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    by starting here, having that change in x,
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    then having the change in y
    and then defining where the tip
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    of the vector would be
    relative to the tail.
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    The notation for this is
    we would say that vector a
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    is equal to, and we'll have parenthesis,
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    and we'll have our change
    in x comma, change in y.
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    And so if we wanted to get tangible
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    for this particular
    vector right over here,
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    we know the length of
    this vector is three.
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    Its magnitude is three.
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    We know that this is, since
    this is going due horizontally
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    and then this is going
    straight up and down.
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    This is a right triangle.
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    And so we can use a little
    bit of geometry from the past.
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    Don't worry if you need a little
    bit of a refresher on this,
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    but we could use a little bit of geometry,
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    or a little bit of
    trigonometry to establish,
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    if we know this angle,
    if we know the length
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    of this hypotenuse, that
    this side that's opposite
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    the 30 degree angle is gonna
    be half the hypotenuse,
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    so it's going to be 3/2.
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    And that the change in x is going to be
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    the square root of three times the 3/2.
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    So it's going to be three,
    square roots of three over two.
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    And so up here, we would
    write our x component
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    is three times the square
    root of three over two.
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    And we would write that
    the y component is 3/2.
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    Now I know a lot of you might be thinking
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    this looks a lot like coordinates
    in the coordinate plane,
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    where this would be the x coordinate
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    and this would be the y coordinate.
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    But when you're dealing with vectors,
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    that's not exactly the interpretation.
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    It is the case that if the vector's tail
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    were at the origin right
    over here, then its head
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    would be at these coordinates
    on the coordinate plane.
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    But we know that a vector is not defined
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    by its position, by the
    position of the tail.
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    I could shift this vector around wherever
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    and it would still be the same vector.
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    It can start wherever.
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    So when you use this
    notation in a vector context,
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    these aren't x coordinates
    and y coordinates.
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    This is our change in x,
    and this is our change in y.
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    Let me do one more example to show
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    that we can actually go the other way.
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    So let's say I defined some vector b,
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    and let's say that its x
    component is square root of two.
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    And let's say that its y
    component is square root of two.
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    So let's think about what
    that vector would look like.
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    So it would, if this is its tail,
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    and its x component which is its change
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    in x is square root of two.
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    So it might look something like this.
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    So that would be change in x
    is equal to square root of two.
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    And then its y component would
    also be square root of two.
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    So I could write our change in y over here
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    is square root of two.
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    And so the vector would
    look something like this.
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    It would start here and
    then it would go over here,
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    and we can use a little bit of geometry
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    to figure out the magnitude
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    and the direction of this vector.
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    You can use the Pythagorean
    theorem to establish
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    that this squared plus this squared
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    is gonna be equal to that squared.
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    And if you do that,
    you're going to get this
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    having a length of two, which tells you
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    that the magnitude of
    vector b is equal to two.
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    And if you wanted to figure
    out this angle right over here,
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    you could do a little bit of trigonometry
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    or even a little bit
    of geometry recognizing
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    that this is going to be a
    right angle right over here,
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    and that this side and that
    side have the same length.
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    So these are gonna be the same angles
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    which are gonna be 45 degree angles.
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    And so just like that, you could
    also specify the direction,
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    45 degrees counter-clockwise of due East.
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    So hopefully you appreciate
    that these are equivalent ways
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    of representing a vector.
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    You either can have a
    magnitude and a direction,
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    or you can have your components
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    and you can go back and
    forth between the two.
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    And we'll get more practice
    of that in future videos.
Title:
Introduction to vector components | Vectors | Precalculus | Khan Academy
Description:

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Video Language:
English
Team:
Khan Academy
Duration:
05:16

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