1 00:00:00,630 --> 00:00:02,090 - [Instructor] In other videos, we have talked 2 00:00:02,090 --> 00:00:04,100 about how a vector can be completely defined 3 00:00:04,100 --> 00:00:06,880 by a magnitude and a direction, you need both. 4 00:00:06,880 --> 00:00:08,260 And here we have done that. 5 00:00:08,260 --> 00:00:09,880 We have said that the magnitude 6 00:00:09,880 --> 00:00:12,570 of vector a is equal to three units, 7 00:00:12,570 --> 00:00:15,190 these parallel lines here on both sides, 8 00:00:15,190 --> 00:00:17,170 it looks like a double absolute value. 9 00:00:17,170 --> 00:00:19,090 That means the magnitude of vector a. 10 00:00:19,090 --> 00:00:23,150 And you can also specify that visually by making sure 11 00:00:23,150 --> 00:00:26,200 that the length of this vector arrow is three units long. 12 00:00:26,200 --> 00:00:27,560 And we also have its direction. 13 00:00:27,560 --> 00:00:29,610 We see the direction of vector a is 30 degrees 14 00:00:29,610 --> 00:00:32,270 counter-clockwise of due East. 15 00:00:32,270 --> 00:00:34,860 Now in this video, we're gonna talk about other ways 16 00:00:34,860 --> 00:00:38,220 or another way to specify or to define a vector. 17 00:00:38,220 --> 00:00:41,050 And that's by using components. 18 00:00:41,050 --> 00:00:42,530 And the way that we're gonna do it is, 19 00:00:42,530 --> 00:00:44,100 we're gonna think about the tail 20 00:00:44,100 --> 00:00:47,300 of this vector and the head of this vector. 21 00:00:47,300 --> 00:00:50,450 And think about as we go from the tail to the head, 22 00:00:50,450 --> 00:00:53,990 what is our change in x? 23 00:00:53,990 --> 00:00:55,180 And we could see our change 24 00:00:55,180 --> 00:00:58,340 in x would be that right over there. 25 00:00:58,340 --> 00:01:00,980 We're going from this x value to this x value. 26 00:01:00,980 --> 00:01:05,370 And then what is going to be our change in y. 27 00:01:05,370 --> 00:01:07,980 And if we're going from down here to up here, 28 00:01:07,980 --> 00:01:12,310 our change in y, we can also specify like that. 29 00:01:12,310 --> 00:01:13,500 So let me label these. 30 00:01:13,500 --> 00:01:18,500 This is my change in x, and then this is my change in y. 31 00:01:19,060 --> 00:01:19,920 And if you think about it, 32 00:01:19,920 --> 00:01:22,780 if someone told you your change in x and change in y, 33 00:01:22,780 --> 00:01:25,390 you could reconstruct this vector right over here 34 00:01:25,390 --> 00:01:27,490 by starting here, having that change in x, 35 00:01:27,490 --> 00:01:31,200 then having the change in y and then defining where the tip 36 00:01:31,200 --> 00:01:34,740 of the vector would be relative to the tail. 37 00:01:34,740 --> 00:01:38,800 The notation for this is we would say that vector a 38 00:01:38,800 --> 00:01:42,870 is equal to, and we'll have parenthesis, 39 00:01:42,870 --> 00:01:46,290 and we'll have our change in x comma, change in y. 40 00:01:46,290 --> 00:01:47,780 And so if we wanted to get tangible 41 00:01:47,780 --> 00:01:50,340 for this particular vector right over here, 42 00:01:50,340 --> 00:01:53,550 we know the length of this vector is three. 43 00:01:53,550 --> 00:01:55,540 Its magnitude is three. 44 00:01:55,540 --> 00:01:58,350 We know that this is, since this is going due horizontally 45 00:01:58,350 --> 00:02:00,290 and then this is going straight up and down. 46 00:02:00,290 --> 00:02:02,420 This is a right triangle. 47 00:02:02,420 --> 00:02:05,170 And so we can use a little bit of geometry from the past. 48 00:02:05,170 --> 00:02:08,020 Don't worry if you need a little bit of a refresher on this, 49 00:02:08,020 --> 00:02:09,620 but we could use a little bit of geometry, 50 00:02:09,620 --> 00:02:11,490 or a little bit of trigonometry to establish, 51 00:02:11,490 --> 00:02:13,610 if we know this angle, if we know the length 52 00:02:13,610 --> 00:02:17,210 of this hypotenuse, that this side that's opposite 53 00:02:17,210 --> 00:02:20,180 the 30 degree angle is gonna be half the hypotenuse, 54 00:02:20,180 --> 00:02:22,020 so it's going to be 3/2. 55 00:02:22,020 --> 00:02:24,200 And that the change in x is going to be 56 00:02:24,200 --> 00:02:26,960 the square root of three times the 3/2. 57 00:02:26,960 --> 00:02:31,080 So it's going to be three, square roots of three over two. 58 00:02:31,080 --> 00:02:33,980 And so up here, we would write our x component 59 00:02:33,980 --> 00:02:37,680 is three times the square root of three over two. 60 00:02:37,680 --> 00:02:42,420 And we would write that the y component is 3/2. 61 00:02:42,420 --> 00:02:43,820 Now I know a lot of you might be thinking 62 00:02:43,820 --> 00:02:47,260 this looks a lot like coordinates in the coordinate plane, 63 00:02:47,260 --> 00:02:48,580 where this would be the x coordinate 64 00:02:48,580 --> 00:02:50,300 and this would be the y coordinate. 65 00:02:50,300 --> 00:02:51,970 But when you're dealing with vectors, 66 00:02:51,970 --> 00:02:54,610 that's not exactly the interpretation. 67 00:02:54,610 --> 00:02:57,000 It is the case that if the vector's tail 68 00:02:57,000 --> 00:03:00,860 were at the origin right over here, then its head 69 00:03:00,860 --> 00:03:04,670 would be at these coordinates on the coordinate plane. 70 00:03:04,670 --> 00:03:07,470 But we know that a vector is not defined 71 00:03:07,470 --> 00:03:10,180 by its position, by the position of the tail. 72 00:03:10,180 --> 00:03:12,200 I could shift this vector around wherever 73 00:03:12,200 --> 00:03:13,840 and it would still be the same vector. 74 00:03:13,840 --> 00:03:15,590 It can start wherever. 75 00:03:15,590 --> 00:03:19,000 So when you use this notation in a vector context, 76 00:03:19,000 --> 00:03:21,440 these aren't x coordinates and y coordinates. 77 00:03:21,440 --> 00:03:26,440 This is our change in x, and this is our change in y. 78 00:03:27,070 --> 00:03:28,480 Let me do one more example to show 79 00:03:28,480 --> 00:03:30,880 that we can actually go the other way. 80 00:03:30,880 --> 00:03:34,790 So let's say I defined some vector b, 81 00:03:34,790 --> 00:03:39,200 and let's say that its x component is square root of two. 82 00:03:39,200 --> 00:03:43,520 And let's say that its y component is square root of two. 83 00:03:43,520 --> 00:03:46,260 So let's think about what that vector would look like. 84 00:03:46,260 --> 00:03:49,380 So it would, if this is its tail, 85 00:03:49,380 --> 00:03:51,410 and its x component which is its change 86 00:03:51,410 --> 00:03:53,030 in x is square root of two. 87 00:03:53,030 --> 00:03:55,460 So it might look something like this. 88 00:03:55,460 --> 00:04:00,460 So that would be change in x is equal to square root of two. 89 00:04:00,800 --> 00:04:03,980 And then its y component would also be square root of two. 90 00:04:03,980 --> 00:04:07,230 So I could write our change in y over here 91 00:04:07,230 --> 00:04:08,970 is square root of two. 92 00:04:08,970 --> 00:04:12,850 And so the vector would look something like this. 93 00:04:12,850 --> 00:04:17,850 It would start here and then it would go over here, 94 00:04:18,580 --> 00:04:20,590 and we can use a little bit of geometry 95 00:04:20,590 --> 00:04:21,980 to figure out the magnitude 96 00:04:21,980 --> 00:04:24,260 and the direction of this vector. 97 00:04:24,260 --> 00:04:26,760 You can use the Pythagorean theorem to establish 98 00:04:26,760 --> 00:04:28,760 that this squared plus this squared 99 00:04:28,760 --> 00:04:30,410 is gonna be equal to that squared. 100 00:04:30,410 --> 00:04:32,380 And if you do that, you're going to get this 101 00:04:32,380 --> 00:04:34,510 having a length of two, which tells you 102 00:04:34,510 --> 00:04:39,370 that the magnitude of vector b is equal to two. 103 00:04:39,370 --> 00:04:42,420 And if you wanted to figure out this angle right over here, 104 00:04:42,420 --> 00:04:43,870 you could do a little bit of trigonometry 105 00:04:43,870 --> 00:04:46,110 or even a little bit of geometry recognizing 106 00:04:46,110 --> 00:04:49,500 that this is going to be a right angle right over here, 107 00:04:49,500 --> 00:04:52,130 and that this side and that side have the same length. 108 00:04:52,130 --> 00:04:53,410 So these are gonna be the same angles 109 00:04:53,410 --> 00:04:55,600 which are gonna be 45 degree angles. 110 00:04:55,600 --> 00:04:58,690 And so just like that, you could also specify the direction, 111 00:04:58,690 --> 00:05:02,770 45 degrees counter-clockwise of due East. 112 00:05:02,770 --> 00:05:05,360 So hopefully you appreciate that these are equivalent ways 113 00:05:05,360 --> 00:05:06,540 of representing a vector. 114 00:05:06,540 --> 00:05:08,950 You either can have a magnitude and a direction, 115 00:05:08,950 --> 00:05:10,200 or you can have your components 116 00:05:10,200 --> 00:05:12,350 and you can go back and forth between the two. 117 00:05:12,350 --> 00:05:15,283 And we'll get more practice of that in future videos.