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I design engineering projects
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for middle school
and high school students,
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often using materials
that are pretty unexpected.
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My inspiration comes
from problems in my daily life.
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For example,
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one time I needed a costume
to go to a comic convention,
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but I didn't want to spend too much money,
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so I made my own ...
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with a light-up crown and skirt.
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(Laughter)
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Another time,
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I was devastated
because my favorite mobile game,
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"Flappy Bird,"
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was being taken off the app store.
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(Laughter)
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So I was faced with the dilemma
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to either never update my phone
or never play "Flappy Bird" again.
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(Laughter)
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Unhappy with both options,
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I did the only thing
that made sense to me.
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I made a physical version of Flappy Bird
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that could never be
taken off the app store.
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(Laughter)
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(Music)
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(Beeping)
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(Music)
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(Laughter)
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So a few of my friends
were also pretty addicted to the game,
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and I invited them to play as well.
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(Video) Friend: Ah!
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(Laughter)
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(Video) Friend: What the heck?
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(Laughter)
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And they told me that it was
just as infuriating as the original game.
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(Laughter)
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So I uploaded a demo
of this project online,
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and to my surprise it went viral.
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It had over two million views
in just a few days.
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(Laughter)
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And what's more interesting
are people's comments.
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A lot of people
wanted to make it their own,
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or asked me how it was made.
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So this kind of confirmed my idea
that through a creative project,
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we can teach people about engineering.
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With the money made from the viral video,
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we were able to let students
in our classroom
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all make their own game in a box.
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Although it was pretty challenging,
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they learned a lot of new concepts
in engineering and programming.
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And they were all eager to learn
so they could finish the game as well.
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(Laughter)
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So before Flappy Bird Box,
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I had the idea of using creative
engineering projects to teach students.
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When I was teaching at a middle school,
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we asked our students to build a robot
from a standard technology kit.
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And I noticed that
a lot of them seemed bored.
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Then a few of them
started taking pieces of paper
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and decorating their robots.
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And then more of them got into it,
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and they became
more interested in the project.
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So I started looking
for more creative ways
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to introduce technology to students.
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What I found was that most technology kits
available in school
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look a little intimidating.
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They're all made of plastic parts
that you can't customize.
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On top of that,
they're all very expensive,
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costing hundreds of dollars per kit.
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So that's certainly not very affordable
for most classroom budgets.
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Since I didn't find anything,
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I decided to make something on my own.
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I started with paper and fabric.
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After all, we all played
with those since we were kids,
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and they are also pretty cheap
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and can be found
anywhere around the house.
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And I prototyped a project
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where students
can create a light-up creature
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using fabric and googly eyes.
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They were all helping
each other in classrooms,
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and were laughing
and discussing the project.
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And most importantly,
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they were able to insert
their own creativity into the project.
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So because of the success of this project,
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I continued to create
more engineering projects
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to challenge my students.
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And I also started to take
these workshops outside of school
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and into the community.
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And something really interesting happened.
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I noticed a lot of people
from very diverse backgrounds
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started coming to our workshops.
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And specifically,
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there were a lot more women
and minorities than I expected,
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and that you wouldn't usually see
at a traditional engineering workshop.
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Now take a look at this employee report
at a major technology company in 2016.
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Women make up only 19 percent
of the technology workforce.
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And underrepresented minorities
make up only four percent.
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This statistic might look familiar
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if you walked into
a high school robotics club,
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or a college engineering class.
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Now, there's a wide variety of problems
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that contribute to the lack of diversity
in the technology force.
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Perhaps one solution could be
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to introduce technology to students
through creative projects.
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I'm not saying that this
could solve everything,
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but it could introduce technology
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to people who originally
wouldn't be interested in it
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because of how it has been
portrayed and taught in school.
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So how do we start to change
the perception of technology?
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Most students think
that it's boring or unwelcoming,
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so I have always designed projects
following three principles.
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First is having a low floor,
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and that means this project
is easy to get started.
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So take a look at this tutorial.
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The first project
we asked students to learn
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is to make a circuit on paper.
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As you can see, it doesn't
take very long to learn,
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and it's pretty easy even for beginners.
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And having a low floor also means
that we're removing the financial barrier
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that prevents people
from completing a project.
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So with paper, copper tape,
lightbulb and a battery,
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people can complete this project
for under a dollar.
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So second principle
is having a high ceiling.
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This means that there's
a lot of room to grow,
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and students are
constantly being challenged.
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At first it might just be
a light-up creature,
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but then you can add sensors
and microcontrollers,
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and start to program the creature
to interact with its environment.
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(Laughter)
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And finally,
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the third principle is customization.
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This means that we can make
this project relevant to anyone.
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That's the beauty
of using everyday materials;
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it's very easy to customize
using paper and fabric.
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So even if you don't like "Flappy Bird,"
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you can still make your own game.
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(Video) Student: So our game
is about Justin Bieber,
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because he's been speeding,
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and the object is to prevent him
from getting caught by the LAPD --
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(Laughter)
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(Video) Student:
Yeah, but he's changing so --
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we're a part of his posse.
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(Laughter)
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Thank you.
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(Applause)
Yasushi Aoki
I suggest adding the following subtitle:
6:38 Man: Hasn't he been ridiculed enough?