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Where's Silksong?

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    Where’s Silksong?
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    Silksong was first announced on February 14th,
    2019: 929 days ago.
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    Since then, there has been a lot of discussion
    on when Silksong will be released.
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    Late 2019.
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    June 2020.
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    Sometime in 2021…
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    Possibly 2028…
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    The wait has been so long, there’s now an
    entire channel dedicated to providing you
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    with Daily Silksong News updates.
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    In fact, the very world in which we live now
    is very different from the world of February
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    14th, 2019.
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    Things really have changed drastically since
    early 2020, when Sonic the Hedgehog came out
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    in theaters.
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    So where does that leave Silksong?
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    How much longer will we have to wait?
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    Are Team Cherry even still alive?
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    We have some information from an interview
    Leth did with the Indie Gamer back in May
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    of this year.
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    Leth said two particular things in this interview
    that stick out.
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    First, he mentioned that for Hollow Knight’s
    development, he didn’t actually play the
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    game until it was basically done.
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    That way he could provide good feedback to
    the developers.
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    Second, he mentioned that he hasn’t actually
    played Silksong since the E3 2019 demo.
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    So we know that the game wasn’t going into
    any kind of playtesting or polish back in
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    May.
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    Also, earlier this month Leth asked a Team
    Cherry parody Twitter account to stop posting,
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    because their account was confusing and concerning
    fans, who in turn, were reaching out to Team
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    Cherry, and distracting them from finishing
    Silksong.
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    Finally a reddit user named “ultimate_dad_bod”
    actually bumped into Ari Gibson last week
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    at a coffee shop.
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    According to him, Ari Gibson said that lockdown
    restrictions didn’t hinder their development
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    at all, but that the scope for Silksong ended
    up being way bigger than they initially anticipated.
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    In other words… the game is not done yet.
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    On top of this, Team Cherry has provided us
    with very few details on the development of
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    Silksong.
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    Leth mentioned in his recent interview that
    he is encouraging Team Cherry to make more
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    blog posts, especially since they recently
    changed web hosts so their website would stop
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    crashing anytime more than twenty people tried
    to access it.
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    But ultimately it’s up to William and Ari
    to put these posts together, as it’s the
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    best way for William and Ari to directly talk
    to their fans.
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    The last time Team Cherry made an official
    blog post was December 2019.
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    In the summer of 2020, we got riddles released
    through Discord, which were basically a blog
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    post of their own.
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    And then in December, we got Silksong news
    through an article in Edge magazine.
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    We also got a comment from Team Cherry themselves
    in the comments section of the Hollow Knight
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    Kickstarter about nine months ago.
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    They said that they’ve been meaning to do
    a proper update, but that they haven’t had
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    a moment to since they’ve been finishing
    Silksong.
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    And that’s perfectly reasonable.
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    But despite that, it can certainly be frustrating.
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    Personally, I don’t really care if Team
    Cherry shows us new areas or bosses or NPCs.
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    I would prefer they didn’t, really.
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    I want to know as little going into Silksong
    as possible.
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    And if they show anything, I’m contractually
    obligated to make a forty minute video discussing
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    it.
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    But I would be lying if I said I don’t miss
    seeing new blog posts every so often.
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    Even if it’s just to say that they aren’t
    dead, or that they have new merch available,
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    or that Australia hasn’t sunk into the ocean.
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    But if Team Cherry aren’t going to update
    us themselves, we can always just speculate
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    wildly anyway.
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    Let’s start off by talking about how different
    things are for Team Cherry now, than they
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    were back during the development of Hollow
    Knight.
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    For one thing, they actually have money.
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    Things got pretty rough during Hollow Knight’s
    development.
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    William Pellen was buying assorted meat ends
    from the local market place to save money,
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    and someone in their building would bring
    Team Cherry leftover sandwiches from their
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    meetings.
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    And they used other tactics as well.
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    Have a girlfriend that will basically pay
    for everything, I guess.
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    This frugal lifestyle kept them from going
    into debt while making Hollow Knight.
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    And their design philosophy for Hollow Knight
    was to allow the game’s size to creep out
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    further and further, but doing so in a way
    that they could stop adding stuff at any point
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    and just polish and release the game.
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    We aimed to make a very small game, a small
    Metroidvania.
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    And then we had enough energy and budget and
    we were enjoying it enough to allow it to
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    expand.
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    But at any time, we could have stopped that
    development, packaged it up, and have a complete
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    game.
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    Team Cherry kept this up as long as they could,
    eventually getting $30,000 from Indie Fund
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    to add even more bits of content to the game.
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    And even after Hollow Knight came out, Team
    Cherry kept adding even more to the game.
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    I’m guessing if Team Cherry had the money
    they do now, Hollow Knight would have released
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    with everything we saw in the content pack
    updates, and maybe even more.
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    And now with Silksong, Team Cherry no longer
    has to worry about running out of money.
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    They can let Silksong grow as big as they
    want.
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    And… that seems to be what’s happening.
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    I mean, I get on a call with them periodically…
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    most of the time, it’s just so everyone
    can update what they’ve been doing.
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    But then they’ll still just start going
    off on an idea.
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    And I’m like “wow, this is”...
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    I mean, I love hearing it, because that’s
    the fun part of the creative process.
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    But it’s also kinda like “We haven’t
    figured that out yet?
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    Or are we just gonna keep adding stuff?”
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    You know?
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    Yeah, absolutely
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    One nice thing about Team Cherry’s workflow
    is how quickly they can add all these ideas.
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    According to Ari:
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    No fancy concept art – no time!
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    No long iterative processes.
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    Our boss design discussions go for about 10-15mins
    max, then we’re off and making!
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    And just like before, Team Cherry has probably
    designed Silksong in a way that the core game
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    was probably finished a while ago, but now
    they are adding all the bits and pieces to
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    the game they think will help make Pharloom
    more excited to explore.
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    And there might be another reason for them
    to just keep shoving more and more content
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    into Silksong.
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    And that’s so that Team Cherry can deliver
    a game that lives up to the hype.
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    With Hollow Knight, all they had to do was
    make enough money to keep making games.
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    With Silksong, they now have to worry about
    how everyone is going to react to it as the
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    sequel to their insanely popular debut title.
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    The hype surrounding Silksong has only grown
    in the last two years, increasing expectations
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    for the game to be even bigger and better.
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    Now, full disclosure, I’m not a mind reader.
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    But I think Team Cherry’s game development
    process has probably changed because of all
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    of this.
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    For one, it has probably encouraged them to
    shut themselves off from the insanity that
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    is the internet, so they can focus solely
    on game development.
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    This might be contributing to why they haven’t
    been posting blog updates.
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    Second, all the hype and expectations revolving
    around Silksong might be pushing them to just
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    keep cramming more and more stuff into the
    game.
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    And it might be like a snowball effect in
    that regard, causing Silksong to inflate larger
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    than anything ever before seen, even on DeviantArt.
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    This larger audience will also require Team
    Cherry to make sure Silksong is more polished
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    on release than Hollow Knight was, resulting
    in longer development time.
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    According to William in an interview with
    A Profound Waste of Time, the quiet release
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    of Hollow Knight was actually a good thing
    for them.
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    Because of Team Cherry’s small size, their
    playtesting wasn’t as extensive as it needed
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    to be, but the smaller launch audience helped
    them patch up the bugs before too many people
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    started playing the game.
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    That’s probably not gonna fly with Silksong,
    since the hype surrounding it will most likely
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    cause the game to have tens of thousands of
    players within the first fourteen minutes.
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    And while that’s definitely a great thing,
    let’s keep in mind that hyping a game up
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    too much isn’t good for anyone involved.
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    It’s really easy to get carried away in
    this crazy internet world of ours.
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    And while I don’t expect people to stop
    spamming about Silksong in the Nintendo Indie
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    Directs, I hope we can all remain chill as
    the wait for Silksong continues.
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    And I hope Team Cherry is handling the pressure
    on their end as well.
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    And besides, while Team Cherry has been working
    on their game, people in the Hollow Knight
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    community have been doing all sorts of crazy
    projects.
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    The modding community for Hollow Knight keeps
    churning out new and exciting mods such as
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    randomizers, multiplayer mods, and kaizo mods.
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    There are also larger scope fan games such
    as Pale Court, The Sanctuary, and Maskbearer
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    as well.
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    These mods plan to actually add brand new
    bosses and areas to Hollow Knight.
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    There’s also a group of insanely talented
    linguists working to create Hallowspeak, which
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    is basically a fan language built on top of
    the gibberish used in Hollow Knight.
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    So you can finally order Starbucks while honoring
    the legacy of Team Cherry’s masterpiece.
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    Not only that, but there’s also a project
    that’s attempting to add full English voice
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    acting into Hollow Knight called Hallownest
    Vocalized.
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    And then there’s the Embraced One, who's
    working on a huge project to create a complete
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    interactive map of Hallownest in all its glory.
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    And then there’s tons of amazing remixes
    of Hollow Knight’s score from channels like
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    MAT, who makes synthwave covers of Hollow
    Knight’s music.
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    And don’t forget about the fan art and fan
    animations constantly being created as well,
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    like this amazing Hornet animation by 3D Print
    Guy.
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    It’s honestly insane how much Hollow Knight
    fan content there is to enjoy right now.
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    There’s even literally a person who has
    been poorly drawing Hollow Knight everyday
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    for the last 600 days.
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    I do believe we’ve peaked as a fandom.
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    As for a release date for Silksong.
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    I’m sorry but I really don’t know.
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    People keep accusing me of knowing the true
    release date.
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    As if Team Cherry would ever tell me.
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    Like, why would they?
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    What would they have to gain from telling
    me the release date is January 19th 2009.
Title:
Where's Silksong?
Description:

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Video Language:
English
Duration:
09:42
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