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Where’s Silksong?
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Silksong was first announced on February 14th,
2019: 929 days ago.
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Since then, there has been a lot of discussion
on when Silksong will be released.
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Late 2019.
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June 2020.
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Sometime in 2021…
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Possibly 2028…
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The wait has been so long, there’s now an
entire channel dedicated to providing you
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with Daily Silksong News updates.
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In fact, the very world in which we live now
is very different from the world of February
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14th, 2019.
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Things really have changed drastically since
early 2020, when Sonic the Hedgehog came out
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in theaters.
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So where does that leave Silksong?
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How much longer will we have to wait?
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Are Team Cherry even still alive?
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We have some information from an interview
Leth did with the Indie Gamer back in May
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of this year.
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Leth said two particular things in this interview
that stick out.
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First, he mentioned that for Hollow Knight’s
development, he didn’t actually play the
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game until it was basically done.
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That way he could provide good feedback to
the developers.
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Second, he mentioned that he hasn’t actually
played Silksong since the E3 2019 demo.
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So we know that the game wasn’t going into
any kind of playtesting or polish back in
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May.
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Also, earlier this month Leth asked a Team
Cherry parody Twitter account to stop posting,
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because their account was confusing and concerning
fans, who in turn, were reaching out to Team
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Cherry, and distracting them from finishing
Silksong.
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Finally a reddit user named “ultimate_dad_bod”
actually bumped into Ari Gibson last week
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at a coffee shop.
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According to him, Ari Gibson said that lockdown
restrictions didn’t hinder their development
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at all, but that the scope for Silksong ended
up being way bigger than they initially anticipated.
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In other words… the game is not done yet.
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On top of this, Team Cherry has provided us
with very few details on the development of
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Silksong.
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Leth mentioned in his recent interview that
he is encouraging Team Cherry to make more
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blog posts, especially since they recently
changed web hosts so their website would stop
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crashing anytime more than twenty people tried
to access it.
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But ultimately it’s up to William and Ari
to put these posts together, as it’s the
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best way for William and Ari to directly talk
to their fans.
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The last time Team Cherry made an official
blog post was December 2019.
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In the summer of 2020, we got riddles released
through Discord, which were basically a blog
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post of their own.
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And then in December, we got Silksong news
through an article in Edge magazine.
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We also got a comment from Team Cherry themselves
in the comments section of the Hollow Knight
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Kickstarter about nine months ago.
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They said that they’ve been meaning to do
a proper update, but that they haven’t had
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a moment to since they’ve been finishing
Silksong.
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And that’s perfectly reasonable.
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But despite that, it can certainly be frustrating.
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Personally, I don’t really care if Team
Cherry shows us new areas or bosses or NPCs.
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I would prefer they didn’t, really.
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I want to know as little going into Silksong
as possible.
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And if they show anything, I’m contractually
obligated to make a forty minute video discussing
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it.
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But I would be lying if I said I don’t miss
seeing new blog posts every so often.
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Even if it’s just to say that they aren’t
dead, or that they have new merch available,
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or that Australia hasn’t sunk into the ocean.
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But if Team Cherry aren’t going to update
us themselves, we can always just speculate
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wildly anyway.
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Let’s start off by talking about how different
things are for Team Cherry now, than they
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were back during the development of Hollow
Knight.
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For one thing, they actually have money.
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Things got pretty rough during Hollow Knight’s
development.
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William Pellen was buying assorted meat ends
from the local market place to save money,
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and someone in their building would bring
Team Cherry leftover sandwiches from their
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meetings.
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And they used other tactics as well.
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Have a girlfriend that will basically pay
for everything, I guess.
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This frugal lifestyle kept them from going
into debt while making Hollow Knight.
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And their design philosophy for Hollow Knight
was to allow the game’s size to creep out
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further and further, but doing so in a way
that they could stop adding stuff at any point
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and just polish and release the game.
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We aimed to make a very small game, a small
Metroidvania.
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And then we had enough energy and budget and
we were enjoying it enough to allow it to
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expand.
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But at any time, we could have stopped that
development, packaged it up, and have a complete
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game.
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Team Cherry kept this up as long as they could,
eventually getting $30,000 from Indie Fund
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to add even more bits of content to the game.
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And even after Hollow Knight came out, Team
Cherry kept adding even more to the game.
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I’m guessing if Team Cherry had the money
they do now, Hollow Knight would have released
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with everything we saw in the content pack
updates, and maybe even more.
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And now with Silksong, Team Cherry no longer
has to worry about running out of money.
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They can let Silksong grow as big as they
want.
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And… that seems to be what’s happening.
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I mean, I get on a call with them periodically…
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most of the time, it’s just so everyone
can update what they’ve been doing.
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But then they’ll still just start going
off on an idea.
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And I’m like “wow, this is”...
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I mean, I love hearing it, because that’s
the fun part of the creative process.
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But it’s also kinda like “We haven’t
figured that out yet?
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Or are we just gonna keep adding stuff?”
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You know?
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Yeah, absolutely
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One nice thing about Team Cherry’s workflow
is how quickly they can add all these ideas.
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According to Ari:
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No fancy concept art – no time!
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No long iterative processes.
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Our boss design discussions go for about 10-15mins
max, then we’re off and making!
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And just like before, Team Cherry has probably
designed Silksong in a way that the core game
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was probably finished a while ago, but now
they are adding all the bits and pieces to
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the game they think will help make Pharloom
more excited to explore.
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And there might be another reason for them
to just keep shoving more and more content
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into Silksong.
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And that’s so that Team Cherry can deliver
a game that lives up to the hype.
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With Hollow Knight, all they had to do was
make enough money to keep making games.
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With Silksong, they now have to worry about
how everyone is going to react to it as the
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sequel to their insanely popular debut title.
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The hype surrounding Silksong has only grown
in the last two years, increasing expectations
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for the game to be even bigger and better.
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Now, full disclosure, I’m not a mind reader.
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But I think Team Cherry’s game development
process has probably changed because of all
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of this.
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For one, it has probably encouraged them to
shut themselves off from the insanity that
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is the internet, so they can focus solely
on game development.
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This might be contributing to why they haven’t
been posting blog updates.
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Second, all the hype and expectations revolving
around Silksong might be pushing them to just
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keep cramming more and more stuff into the
game.
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And it might be like a snowball effect in
that regard, causing Silksong to inflate larger
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than anything ever before seen, even on DeviantArt.
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This larger audience will also require Team
Cherry to make sure Silksong is more polished
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on release than Hollow Knight was, resulting
in longer development time.
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According to William in an interview with
A Profound Waste of Time, the quiet release
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of Hollow Knight was actually a good thing
for them.
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Because of Team Cherry’s small size, their
playtesting wasn’t as extensive as it needed
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to be, but the smaller launch audience helped
them patch up the bugs before too many people
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started playing the game.
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That’s probably not gonna fly with Silksong,
since the hype surrounding it will most likely
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cause the game to have tens of thousands of
players within the first fourteen minutes.
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And while that’s definitely a great thing,
let’s keep in mind that hyping a game up
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too much isn’t good for anyone involved.
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It’s really easy to get carried away in
this crazy internet world of ours.
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And while I don’t expect people to stop
spamming about Silksong in the Nintendo Indie
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Directs, I hope we can all remain chill as
the wait for Silksong continues.
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And I hope Team Cherry is handling the pressure
on their end as well.
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And besides, while Team Cherry has been working
on their game, people in the Hollow Knight
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community have been doing all sorts of crazy
projects.
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The modding community for Hollow Knight keeps
churning out new and exciting mods such as
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randomizers, multiplayer mods, and kaizo mods.
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There are also larger scope fan games such
as Pale Court, The Sanctuary, and Maskbearer
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as well.
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These mods plan to actually add brand new
bosses and areas to Hollow Knight.
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There’s also a group of insanely talented
linguists working to create Hallowspeak, which
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is basically a fan language built on top of
the gibberish used in Hollow Knight.
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So you can finally order Starbucks while honoring
the legacy of Team Cherry’s masterpiece.
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Not only that, but there’s also a project
that’s attempting to add full English voice
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acting into Hollow Knight called Hallownest
Vocalized.
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And then there’s the Embraced One, who's
working on a huge project to create a complete
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interactive map of Hallownest in all its glory.
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And then there’s tons of amazing remixes
of Hollow Knight’s score from channels like
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MAT, who makes synthwave covers of Hollow
Knight’s music.
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And don’t forget about the fan art and fan
animations constantly being created as well,
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like this amazing Hornet animation by 3D Print
Guy.
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It’s honestly insane how much Hollow Knight
fan content there is to enjoy right now.
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There’s even literally a person who has
been poorly drawing Hollow Knight everyday
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for the last 600 days.
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I do believe we’ve peaked as a fandom.
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As for a release date for Silksong.
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I’m sorry but I really don’t know.
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People keep accusing me of knowing the true
release date.
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As if Team Cherry would ever tell me.
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Like, why would they?
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What would they have to gain from telling
me the release date is January 19th 2009.