[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:07.10,0:00:09.62,Default,,0000,0000,0000,,Where’s Silksong? Dialogue: 0,0:00:09.62,0:00:17.39,Default,,0000,0000,0000,,Silksong was first announced on February 14th,\N2019: 929 days ago. Dialogue: 0,0:00:17.39,0:00:21.92,Default,,0000,0000,0000,,Since then, there has been a lot of discussion\Non when Silksong will be released. Dialogue: 0,0:00:21.92,0:00:23.49,Default,,0000,0000,0000,,Late 2019. Dialogue: 0,0:00:23.49,0:00:25.07,Default,,0000,0000,0000,,June 2020. Dialogue: 0,0:00:25.07,0:00:27.67,Default,,0000,0000,0000,,Sometime in 2021… Dialogue: 0,0:00:27.67,0:00:30.44,Default,,0000,0000,0000,,Possibly 2028… Dialogue: 0,0:00:30.44,0:00:34.67,Default,,0000,0000,0000,,The wait has been so long, there’s now an\Nentire channel dedicated to providing you Dialogue: 0,0:00:34.67,0:00:36.69,Default,,0000,0000,0000,,with Daily Silksong News updates. Dialogue: 0,0:00:36.69,0:00:41.80,Default,,0000,0000,0000,,In fact, the very world in which we live now\Nis very different from the world of February Dialogue: 0,0:00:41.80,0:00:44.49,Default,,0000,0000,0000,,14th, 2019. Dialogue: 0,0:00:44.49,0:00:49.99,Default,,0000,0000,0000,,Things really have changed drastically since\Nearly 2020, when Sonic the Hedgehog came out Dialogue: 0,0:00:49.99,0:00:50.99,Default,,0000,0000,0000,,in theaters. Dialogue: 0,0:00:50.99,0:00:53.55,Default,,0000,0000,0000,,So where does that leave Silksong? Dialogue: 0,0:00:53.55,0:00:55.65,Default,,0000,0000,0000,,How much longer will we have to wait? Dialogue: 0,0:00:55.65,0:00:57.92,Default,,0000,0000,0000,,Are Team Cherry even still alive? Dialogue: 0,0:00:57.92,0:01:02.13,Default,,0000,0000,0000,,We have some information from an interview\NLeth did with the Indie Gamer back in May Dialogue: 0,0:01:02.13,0:01:03.70,Default,,0000,0000,0000,,of this year. Dialogue: 0,0:01:03.70,0:01:06.70,Default,,0000,0000,0000,,Leth said two particular things in this interview\Nthat stick out. Dialogue: 0,0:01:06.70,0:01:10.41,Default,,0000,0000,0000,,First, he mentioned that for Hollow Knight’s\Ndevelopment, he didn’t actually play the Dialogue: 0,0:01:10.41,0:01:13.11,Default,,0000,0000,0000,,game until it was basically done. Dialogue: 0,0:01:13.11,0:01:15.81,Default,,0000,0000,0000,,That way he could provide good feedback to\Nthe developers. Dialogue: 0,0:01:15.81,0:01:21.96,Default,,0000,0000,0000,,Second, he mentioned that he hasn’t actually\Nplayed Silksong since the E3 2019 demo. Dialogue: 0,0:01:21.96,0:01:26.40,Default,,0000,0000,0000,,So we know that the game wasn’t going into\Nany kind of playtesting or polish back in Dialogue: 0,0:01:26.40,0:01:27.40,Default,,0000,0000,0000,,May. Dialogue: 0,0:01:27.40,0:01:32.97,Default,,0000,0000,0000,,Also, earlier this month Leth asked a Team\NCherry parody Twitter account to stop posting, Dialogue: 0,0:01:32.97,0:01:37.48,Default,,0000,0000,0000,,because their account was confusing and concerning\Nfans, who in turn, were reaching out to Team Dialogue: 0,0:01:37.48,0:01:41.12,Default,,0000,0000,0000,,Cherry, and distracting them from finishing\NSilksong. Dialogue: 0,0:01:41.12,0:01:46.06,Default,,0000,0000,0000,,Finally a reddit user named “ultimate_dad_bod”\Nactually bumped into Ari Gibson last week Dialogue: 0,0:01:46.06,0:01:47.74,Default,,0000,0000,0000,,at a coffee shop. Dialogue: 0,0:01:47.74,0:01:52.53,Default,,0000,0000,0000,,According to him, Ari Gibson said that lockdown\Nrestrictions didn’t hinder their development Dialogue: 0,0:01:52.53,0:01:57.17,Default,,0000,0000,0000,,at all, but that the scope for Silksong ended\Nup being way bigger than they initially anticipated. Dialogue: 0,0:01:57.17,0:02:00.65,Default,,0000,0000,0000,,In other words… the game is not done yet. Dialogue: 0,0:02:00.65,0:02:04.55,Default,,0000,0000,0000,,On top of this, Team Cherry has provided us\Nwith very few details on the development of Dialogue: 0,0:02:04.55,0:02:05.73,Default,,0000,0000,0000,,Silksong. Dialogue: 0,0:02:05.73,0:02:09.63,Default,,0000,0000,0000,,Leth mentioned in his recent interview that\Nhe is encouraging Team Cherry to make more Dialogue: 0,0:02:09.63,0:02:14.65,Default,,0000,0000,0000,,blog posts, especially since they recently\Nchanged web hosts so their website would stop Dialogue: 0,0:02:14.65,0:02:18.29,Default,,0000,0000,0000,,crashing anytime more than twenty people tried\Nto access it. Dialogue: 0,0:02:18.29,0:02:21.70,Default,,0000,0000,0000,,But ultimately it’s up to William and Ari\Nto put these posts together, as it’s the Dialogue: 0,0:02:21.70,0:02:25.06,Default,,0000,0000,0000,,best way for William and Ari to directly talk\Nto their fans. Dialogue: 0,0:02:25.06,0:02:29.75,Default,,0000,0000,0000,,The last time Team Cherry made an official\Nblog post was December 2019. Dialogue: 0,0:02:29.75,0:02:35.40,Default,,0000,0000,0000,,In the summer of 2020, we got riddles released\Nthrough Discord, which were basically a blog Dialogue: 0,0:02:35.40,0:02:36.96,Default,,0000,0000,0000,,post of their own. Dialogue: 0,0:02:36.96,0:02:41.78,Default,,0000,0000,0000,,And then in December, we got Silksong news\Nthrough an article in Edge magazine. Dialogue: 0,0:02:41.78,0:02:45.32,Default,,0000,0000,0000,,We also got a comment from Team Cherry themselves\Nin the comments section of the Hollow Knight Dialogue: 0,0:02:45.32,0:02:47.83,Default,,0000,0000,0000,,Kickstarter about nine months ago. Dialogue: 0,0:02:47.83,0:02:51.00,Default,,0000,0000,0000,,They said that they’ve been meaning to do\Na proper update, but that they haven’t had Dialogue: 0,0:02:51.00,0:02:53.98,Default,,0000,0000,0000,,a moment to since they’ve been finishing\NSilksong. Dialogue: 0,0:02:53.98,0:02:56.47,Default,,0000,0000,0000,,And that’s perfectly reasonable. Dialogue: 0,0:02:56.47,0:02:59.48,Default,,0000,0000,0000,,But despite that, it can certainly be frustrating. Dialogue: 0,0:02:59.48,0:03:05.32,Default,,0000,0000,0000,,Personally, I don’t really care if Team\NCherry shows us new areas or bosses or NPCs. Dialogue: 0,0:03:05.32,0:03:07.40,Default,,0000,0000,0000,,I would prefer they didn’t, really. Dialogue: 0,0:03:07.40,0:03:10.53,Default,,0000,0000,0000,,I want to know as little going into Silksong\Nas possible. Dialogue: 0,0:03:10.53,0:03:14.92,Default,,0000,0000,0000,,And if they show anything, I’m contractually\Nobligated to make a forty minute video discussing Dialogue: 0,0:03:14.92,0:03:15.92,Default,,0000,0000,0000,,it. Dialogue: 0,0:03:15.92,0:03:19.75,Default,,0000,0000,0000,,But I would be lying if I said I don’t miss\Nseeing new blog posts every so often. Dialogue: 0,0:03:19.75,0:03:23.96,Default,,0000,0000,0000,,Even if it’s just to say that they aren’t\Ndead, or that they have new merch available, Dialogue: 0,0:03:23.96,0:03:26.97,Default,,0000,0000,0000,,or that Australia hasn’t sunk into the ocean. Dialogue: 0,0:03:26.97,0:03:30.49,Default,,0000,0000,0000,,But if Team Cherry aren’t going to update\Nus themselves, we can always just speculate Dialogue: 0,0:03:30.49,0:03:31.70,Default,,0000,0000,0000,,wildly anyway. Dialogue: 0,0:03:31.70,0:03:35.42,Default,,0000,0000,0000,,Let’s start off by talking about how different\Nthings are for Team Cherry now, than they Dialogue: 0,0:03:35.42,0:03:38.08,Default,,0000,0000,0000,,were back during the development of Hollow\NKnight. Dialogue: 0,0:03:38.08,0:03:41.24,Default,,0000,0000,0000,,For one thing, they actually have money. Dialogue: 0,0:03:41.24,0:03:43.98,Default,,0000,0000,0000,,Things got pretty rough during Hollow Knight’s\Ndevelopment. Dialogue: 0,0:03:43.98,0:03:49.17,Default,,0000,0000,0000,,William Pellen was buying assorted meat ends\Nfrom the local market place to save money, Dialogue: 0,0:03:49.17,0:03:52.69,Default,,0000,0000,0000,,and someone in their building would bring\NTeam Cherry leftover sandwiches from their Dialogue: 0,0:03:52.69,0:03:53.69,Default,,0000,0000,0000,,meetings. Dialogue: 0,0:03:53.69,0:03:55.30,Default,,0000,0000,0000,,And they used other tactics as well. Dialogue: 0,0:03:55.30,0:03:59.90,Default,,0000,0000,0000,,Have a girlfriend that will basically pay\Nfor everything, I guess. Dialogue: 0,0:03:59.90,0:04:04.36,Default,,0000,0000,0000,,This frugal lifestyle kept them from going\Ninto debt while making Hollow Knight. Dialogue: 0,0:04:04.36,0:04:08.23,Default,,0000,0000,0000,,And their design philosophy for Hollow Knight\Nwas to allow the game’s size to creep out Dialogue: 0,0:04:08.23,0:04:12.67,Default,,0000,0000,0000,,further and further, but doing so in a way\Nthat they could stop adding stuff at any point Dialogue: 0,0:04:12.67,0:04:15.41,Default,,0000,0000,0000,,and just polish and release the game. Dialogue: 0,0:04:15.41,0:04:19.36,Default,,0000,0000,0000,,We aimed to make a very small game, a small\NMetroidvania. Dialogue: 0,0:04:19.36,0:04:25.33,Default,,0000,0000,0000,,And then we had enough energy and budget and\Nwe were enjoying it enough to allow it to Dialogue: 0,0:04:25.33,0:04:26.33,Default,,0000,0000,0000,,expand. Dialogue: 0,0:04:26.33,0:04:30.37,Default,,0000,0000,0000,,But at any time, we could have stopped that\Ndevelopment, packaged it up, and have a complete Dialogue: 0,0:04:30.37,0:04:31.37,Default,,0000,0000,0000,,game. Dialogue: 0,0:04:31.37,0:04:36.69,Default,,0000,0000,0000,,Team Cherry kept this up as long as they could,\Neventually getting $30,000 from Indie Fund Dialogue: 0,0:04:36.69,0:04:39.04,Default,,0000,0000,0000,,to add even more bits of content to the game. Dialogue: 0,0:04:39.04,0:04:43.61,Default,,0000,0000,0000,,And even after Hollow Knight came out, Team\NCherry kept adding even more to the game. Dialogue: 0,0:04:43.61,0:04:47.83,Default,,0000,0000,0000,,I’m guessing if Team Cherry had the money\Nthey do now, Hollow Knight would have released Dialogue: 0,0:04:47.83,0:04:51.71,Default,,0000,0000,0000,,with everything we saw in the content pack\Nupdates, and maybe even more. Dialogue: 0,0:04:51.71,0:04:56.52,Default,,0000,0000,0000,,And now with Silksong, Team Cherry no longer\Nhas to worry about running out of money. Dialogue: 0,0:04:56.52,0:04:59.38,Default,,0000,0000,0000,,They can let Silksong grow as big as they\Nwant. Dialogue: 0,0:04:59.38,0:05:01.59,Default,,0000,0000,0000,,And… that seems to be what’s happening. Dialogue: 0,0:05:01.59,0:05:04.95,Default,,0000,0000,0000,,I mean, I get on a call with them periodically… Dialogue: 0,0:05:04.95,0:05:10.67,Default,,0000,0000,0000,,most of the time, it’s just so everyone\Ncan update what they’ve been doing. Dialogue: 0,0:05:10.67,0:05:14.68,Default,,0000,0000,0000,,But then they’ll still just start going\Noff on an idea. Dialogue: 0,0:05:14.68,0:05:15.73,Default,,0000,0000,0000,,And I’m like “wow, this is”... Dialogue: 0,0:05:15.73,0:05:20.31,Default,,0000,0000,0000,,I mean, I love hearing it, because that’s\Nthe fun part of the creative process. Dialogue: 0,0:05:20.31,0:05:24.43,Default,,0000,0000,0000,,But it’s also kinda like “We haven’t\Nfigured that out yet? Dialogue: 0,0:05:24.43,0:05:26.95,Default,,0000,0000,0000,,Or are we just gonna keep adding stuff?” Dialogue: 0,0:05:26.95,0:05:28.18,Default,,0000,0000,0000,,You know? Dialogue: 0,0:05:28.18,0:05:29.42,Default,,0000,0000,0000,,Yeah, absolutely Dialogue: 0,0:05:29.42,0:05:33.93,Default,,0000,0000,0000,,One nice thing about Team Cherry’s workflow\Nis how quickly they can add all these ideas. Dialogue: 0,0:05:33.93,0:05:35.41,Default,,0000,0000,0000,,According to Ari: Dialogue: 0,0:05:35.41,0:05:38.06,Default,,0000,0000,0000,,No fancy concept art – no time! Dialogue: 0,0:05:38.06,0:05:40.45,Default,,0000,0000,0000,,No long iterative processes. Dialogue: 0,0:05:40.45,0:05:46.15,Default,,0000,0000,0000,,Our boss design discussions go for about 10-15mins\Nmax, then we’re off and making! Dialogue: 0,0:05:46.15,0:05:50.81,Default,,0000,0000,0000,,And just like before, Team Cherry has probably\Ndesigned Silksong in a way that the core game Dialogue: 0,0:05:50.81,0:05:55.21,Default,,0000,0000,0000,,was probably finished a while ago, but now\Nthey are adding all the bits and pieces to Dialogue: 0,0:05:55.21,0:05:59.55,Default,,0000,0000,0000,,the game they think will help make Pharloom\Nmore excited to explore. Dialogue: 0,0:05:59.55,0:06:02.73,Default,,0000,0000,0000,,And there might be another reason for them\Nto just keep shoving more and more content Dialogue: 0,0:06:02.73,0:06:04.15,Default,,0000,0000,0000,,into Silksong. Dialogue: 0,0:06:04.15,0:06:07.67,Default,,0000,0000,0000,,And that’s so that Team Cherry can deliver\Na game that lives up to the hype. Dialogue: 0,0:06:07.67,0:06:12.57,Default,,0000,0000,0000,,With Hollow Knight, all they had to do was\Nmake enough money to keep making games. Dialogue: 0,0:06:12.57,0:06:16.48,Default,,0000,0000,0000,,With Silksong, they now have to worry about\Nhow everyone is going to react to it as the Dialogue: 0,0:06:16.48,0:06:19.90,Default,,0000,0000,0000,,sequel to their insanely popular debut title. Dialogue: 0,0:06:19.90,0:06:24.00,Default,,0000,0000,0000,,The hype surrounding Silksong has only grown\Nin the last two years, increasing expectations Dialogue: 0,0:06:24.00,0:06:26.12,Default,,0000,0000,0000,,for the game to be even bigger and better. Dialogue: 0,0:06:26.12,0:06:29.16,Default,,0000,0000,0000,,Now, full disclosure, I’m not a mind reader. Dialogue: 0,0:06:29.16,0:06:33.75,Default,,0000,0000,0000,,But I think Team Cherry’s game development\Nprocess has probably changed because of all Dialogue: 0,0:06:33.75,0:06:34.75,Default,,0000,0000,0000,,of this. Dialogue: 0,0:06:34.75,0:06:38.51,Default,,0000,0000,0000,,For one, it has probably encouraged them to\Nshut themselves off from the insanity that Dialogue: 0,0:06:38.51,0:06:42.58,Default,,0000,0000,0000,,is the internet, so they can focus solely\Non game development. Dialogue: 0,0:06:42.58,0:06:46.08,Default,,0000,0000,0000,,This might be contributing to why they haven’t\Nbeen posting blog updates. Dialogue: 0,0:06:46.08,0:06:50.85,Default,,0000,0000,0000,,Second, all the hype and expectations revolving\Naround Silksong might be pushing them to just Dialogue: 0,0:06:50.85,0:06:53.91,Default,,0000,0000,0000,,keep cramming more and more stuff into the\Ngame. Dialogue: 0,0:06:53.91,0:06:57.83,Default,,0000,0000,0000,,And it might be like a snowball effect in\Nthat regard, causing Silksong to inflate larger Dialogue: 0,0:06:57.83,0:07:02.42,Default,,0000,0000,0000,,than anything ever before seen, even on DeviantArt. Dialogue: 0,0:07:02.42,0:07:06.58,Default,,0000,0000,0000,,This larger audience will also require Team\NCherry to make sure Silksong is more polished Dialogue: 0,0:07:06.58,0:07:11.24,Default,,0000,0000,0000,,on release than Hollow Knight was, resulting\Nin longer development time. Dialogue: 0,0:07:11.24,0:07:15.63,Default,,0000,0000,0000,,According to William in an interview with\NA Profound Waste of Time, the quiet release Dialogue: 0,0:07:15.63,0:07:18.95,Default,,0000,0000,0000,,of Hollow Knight was actually a good thing\Nfor them. Dialogue: 0,0:07:18.95,0:07:23.50,Default,,0000,0000,0000,,Because of Team Cherry’s small size, their\Nplaytesting wasn’t as extensive as it needed Dialogue: 0,0:07:23.50,0:07:27.74,Default,,0000,0000,0000,,to be, but the smaller launch audience helped\Nthem patch up the bugs before too many people Dialogue: 0,0:07:27.74,0:07:29.35,Default,,0000,0000,0000,,started playing the game. Dialogue: 0,0:07:29.35,0:07:34.47,Default,,0000,0000,0000,,That’s probably not gonna fly with Silksong,\Nsince the hype surrounding it will most likely Dialogue: 0,0:07:34.47,0:07:39.62,Default,,0000,0000,0000,,cause the game to have tens of thousands of\Nplayers within the first fourteen minutes. Dialogue: 0,0:07:39.62,0:07:43.52,Default,,0000,0000,0000,,And while that’s definitely a great thing,\Nlet’s keep in mind that hyping a game up Dialogue: 0,0:07:43.52,0:07:46.35,Default,,0000,0000,0000,,too much isn’t good for anyone involved. Dialogue: 0,0:07:46.35,0:07:50.27,Default,,0000,0000,0000,,It’s really easy to get carried away in\Nthis crazy internet world of ours. Dialogue: 0,0:07:50.27,0:07:54.86,Default,,0000,0000,0000,,And while I don’t expect people to stop\Nspamming about Silksong in the Nintendo Indie Dialogue: 0,0:07:54.86,0:07:59.39,Default,,0000,0000,0000,,Directs, I hope we can all remain chill as\Nthe wait for Silksong continues. Dialogue: 0,0:07:59.39,0:08:02.64,Default,,0000,0000,0000,,And I hope Team Cherry is handling the pressure\Non their end as well. Dialogue: 0,0:08:02.64,0:08:06.88,Default,,0000,0000,0000,,And besides, while Team Cherry has been working\Non their game, people in the Hollow Knight Dialogue: 0,0:08:06.88,0:08:10.08,Default,,0000,0000,0000,,community have been doing all sorts of crazy\Nprojects. Dialogue: 0,0:08:10.08,0:08:13.88,Default,,0000,0000,0000,,The modding community for Hollow Knight keeps\Nchurning out new and exciting mods such as Dialogue: 0,0:08:13.88,0:08:16.93,Default,,0000,0000,0000,,randomizers, multiplayer mods, and kaizo mods. Dialogue: 0,0:08:16.93,0:08:22.39,Default,,0000,0000,0000,,There are also larger scope fan games such\Nas Pale Court, The Sanctuary, and Maskbearer Dialogue: 0,0:08:22.39,0:08:23.50,Default,,0000,0000,0000,,as well. Dialogue: 0,0:08:23.50,0:08:27.14,Default,,0000,0000,0000,,These mods plan to actually add brand new\Nbosses and areas to Hollow Knight. Dialogue: 0,0:08:27.14,0:08:32.13,Default,,0000,0000,0000,,There’s also a group of insanely talented\Nlinguists working to create Hallowspeak, which Dialogue: 0,0:08:32.13,0:08:36.02,Default,,0000,0000,0000,,is basically a fan language built on top of\Nthe gibberish used in Hollow Knight. Dialogue: 0,0:08:36.02,0:08:41.36,Default,,0000,0000,0000,,So you can finally order Starbucks while honoring\Nthe legacy of Team Cherry’s masterpiece. Dialogue: 0,0:08:41.36,0:08:44.92,Default,,0000,0000,0000,,Not only that, but there’s also a project\Nthat’s attempting to add full English voice Dialogue: 0,0:08:44.92,0:08:48.95,Default,,0000,0000,0000,,acting into Hollow Knight called Hallownest\NVocalized. Dialogue: 0,0:08:48.95,0:08:52.92,Default,,0000,0000,0000,,And then there’s the Embraced One, who's\Nworking on a huge project to create a complete Dialogue: 0,0:08:52.92,0:08:55.47,Default,,0000,0000,0000,,interactive map of Hallownest in all its glory. Dialogue: 0,0:08:55.47,0:08:59.51,Default,,0000,0000,0000,,And then there’s tons of amazing remixes\Nof Hollow Knight’s score from channels like Dialogue: 0,0:08:59.51,0:09:02.69,Default,,0000,0000,0000,,MAT, who makes synthwave covers of Hollow\NKnight’s music. Dialogue: 0,0:09:02.69,0:09:08.17,Default,,0000,0000,0000,,And don’t forget about the fan art and fan\Nanimations constantly being created as well, Dialogue: 0,0:09:08.17,0:09:11.29,Default,,0000,0000,0000,,like this amazing Hornet animation by 3D Print\NGuy. Dialogue: 0,0:09:11.29,0:09:15.51,Default,,0000,0000,0000,,It’s honestly insane how much Hollow Knight\Nfan content there is to enjoy right now. Dialogue: 0,0:09:15.51,0:09:19.24,Default,,0000,0000,0000,,There’s even literally a person who has\Nbeen poorly drawing Hollow Knight everyday Dialogue: 0,0:09:19.24,0:09:21.62,Default,,0000,0000,0000,,for the last 600 days. Dialogue: 0,0:09:21.62,0:09:24.66,Default,,0000,0000,0000,,I do believe we’ve peaked as a fandom. Dialogue: 0,0:09:24.66,0:09:26.93,Default,,0000,0000,0000,,As for a release date for Silksong. Dialogue: 0,0:09:26.93,0:09:29.89,Default,,0000,0000,0000,,I’m sorry but I really don’t know. Dialogue: 0,0:09:29.89,0:09:32.66,Default,,0000,0000,0000,,People keep accusing me of knowing the true\Nrelease date. Dialogue: 0,0:09:32.66,0:09:34.90,Default,,0000,0000,0000,,As if Team Cherry would ever tell me. Dialogue: 0,0:09:34.90,0:09:36.70,Default,,0000,0000,0000,,Like, why would they? Dialogue: 0,0:09:36.70,0:09:40.62,Default,,0000,0000,0000,,What would they have to gain from telling\Nme the release date is January 19th 2009.