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Rachel Rossin's Digital Homes | Art21 "New York Close Up"

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    The way that I was making art
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    before I knew it was art,
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    it was like making homes.
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    Just trying to find home.
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    Florida is already a strange place
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    filled with a lot of contradictions
    and strata of chaos.
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    Growing up, there was a lot of intensity
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    and my parents were just fully, fully overwhelmed.
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    So I think it was out of this idea,
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    escapism does end up being necessary.
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    It's interesting because I see so much of
    that in my work still today.
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    The same things keep coming up.
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    ["Rachel Rossin's Digital Homes"]
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    I started programming when I was around eight.
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    I was starting to use command line
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    and understand that, if I typed "print," then
    I would print the thing.
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    Or I was making ASCII art, which means arranging
    letters in a format
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    by just hitting the "enter" key a lot.
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    Just playing around.
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    But then when Windows 95 came out, I started
    opening up EXE packages.
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    So I was seeing the backend.
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    I was opening video games.
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    I was opening the games that came loaded,
    like Solitaire.
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    I was trying to figure out how to open that
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    and then would have to try to repair it because
    it was the family computer.
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    It's just a lot of breaking things,
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    which I think is the best way to learn.
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    --Of course, nothing is working
    now that you're here.
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    --I need to calibrate it.
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    My go-to tool for animation
    is always motion capture
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    because I want to be able to see something
    living behind
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    something that's typically pretty sterile.
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    --This thing is fun because it's like...
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    --You're also just kind of working with the
    way it breaks.
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    --So it's like I've rigged this man to live
    inside my hand.
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    --So the algorithm is trying to search for
    a humanoid figure
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    --using markerless motion capture.
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    --And instead it has the only thing they can
    latch onto as limbs:
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    --my fingers.
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    When I first started gaming,
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    I started saving the assets, like the 3D models
    that I could find.
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    So I built up a library from when
    I was quite young

    [Rachel gaming at age 15]
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    and recovered a lot of the assets from those
    hard drives.
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    ["Skinsuits," 2019]
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    The first avatar that I remember consciously
    using was a generic male avatar
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    and it was trying to find a neutrality in
    the Internet that I was just navigating.
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    That is what led to "Man Mask."
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    I was just looking back and thinking about
    when I was playing Call of Duty,

    ["Man Mask," 2019]
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    I took on this male avatar
    to sort of live inside.
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    It was just like safety--
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    you're trying to find some sort of
    point of neutrality.
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    There's this virtual avatar
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    that I've more or less kept in the studio
    just for myself.
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    It's this harpy,
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    which is half human, half bird.
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    She, for me, represents how I feel very much
    in two places at once.
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    She speaks to a reality that most people feel,
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    which is so much of our emotional and cognitive
    space lived in virtual spaces.
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    But still...
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    being tethered to a "mortal coil."
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    [ROSSIN]
    --Have you grabbed this guy?
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    [ASSISTANT]
    --Yeah.
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    [ROSSIN] The installation is titled,
    "I'm my loving memory."
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    The work is
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    eight plexiglass pieces that I formed
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    and an accompanying AR piece.
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    First they start as paintings--
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    digital paintings.
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    They're sourced from 3D renderings,
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    spaces that are fully virtual.
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    Then they're just printed out onto the plexiglass--
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    just UV printed out.
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    The way that the UV works is it's embedded
    inside the plexi,
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    so that I can heat it enough
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    and then mold it.
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    They act so much as these hollow body
    imprints of myself.
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    I'm physically using my body to form them.
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    I think of them as...
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    as shields.
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    ["I'm my loving memory", 2020–2021]
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    The way that the work is installed is
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    it's important that it's shown with its shadow
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    because the AR piece blends with the shadows
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    that are made by the plexiglass.
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    When you walk into the installation,
    you see the sculptures
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    and then you see this window
    that's the AR piece.
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    Once you ask the AR piece to start,
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    there's this scene that unfolds
    in front of you.
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    For myself, it always comes back to
    my own embodiment
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    and how to anchor this very abstract,
    loose space
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    in the same dimension that I'm in.
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    It's very sweet how, in a lot of ways,
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    the work doesn't change, it just...
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    looks different.
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    The heart is still there in a lot of ways.
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    ["everyone's connected"]
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    --It's okay.
Title:
Rachel Rossin's Digital Homes | Art21 "New York Close Up"
Description:

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Video Language:
English
Team:
Art21
Project:
"New York Close Up" series
Duration:
06:46

English subtitles

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