WEBVTT 00:00:19.089 --> 00:00:20.689 The way that I was making art 00:00:20.689 --> 00:00:21.909 before I knew it was art, 00:00:21.909 --> 00:00:23.710 it was like making homes. 00:00:23.710 --> 00:00:25.664 Just trying to find home. 00:00:30.977 --> 00:00:32.859 Florida is already a strange place 00:00:32.859 --> 00:00:38.543 filled with a lot of contradictions and strata of chaos. 00:00:39.239 --> 00:00:41.010 Growing up, there was a lot of intensity 00:00:41.010 --> 00:00:44.134 and my parents were just fully, fully overwhelmed. 00:00:45.430 --> 00:00:47.629 So I think it was out of this idea, 00:00:47.629 --> 00:00:51.386 escapism does end up being necessary. 00:00:56.359 --> 00:01:00.870 It's interesting because I see so much of that in my work still today. 00:01:00.870 --> 00:01:03.213 The same things keep coming up. 00:01:07.602 --> 00:01:13.280 ["Rachel Rossin's Digital Homes"] 00:01:17.479 --> 00:01:21.670 I started programming when I was around eight. 00:01:21.670 --> 00:01:23.220 I was starting to use command line 00:01:23.220 --> 00:01:26.369 and understand that, if I typed "print," then I would print the thing. 00:01:26.369 --> 00:01:30.369 Or I was making ASCII art, which means arranging letters in a format 00:01:30.369 --> 00:01:31.889 by just hitting the "enter" key a lot. 00:01:31.889 --> 00:01:33.335 Just playing around. 00:01:34.485 --> 00:01:39.490 But then when Windows 95 came out, I started opening up EXE packages. 00:01:39.490 --> 00:01:40.999 So I was seeing the backend. 00:01:40.999 --> 00:01:42.779 I was opening video games. 00:01:42.779 --> 00:01:45.464 I was opening the games that came loaded, like Solitaire. 00:01:45.464 --> 00:01:47.359 I was trying to figure out how to open that 00:01:47.359 --> 00:01:51.039 and then would have to try to repair it because it was the family computer. 00:01:51.039 --> 00:01:53.579 It's just a lot of breaking things, 00:01:53.579 --> 00:01:56.010 which I think is the best way to learn. 00:01:58.941 --> 00:02:02.033 --Of course, nothing is working now that you're here. 00:02:05.824 --> 00:02:07.244 --I need to calibrate it. 00:02:08.313 --> 00:02:12.099 My go-to tool for animation is always motion capture 00:02:12.569 --> 00:02:16.856 because I want to be able to see something living behind 00:02:16.856 --> 00:02:19.010 something that's typically pretty sterile. 00:02:19.010 --> 00:02:21.149 --This thing is fun because it's like... 00:02:21.149 --> 00:02:25.030 --You're also just kind of working with the way it breaks. 00:02:26.212 --> 00:02:30.310 --So it's like I've rigged this man to live inside my hand. 00:02:30.310 --> 00:02:32.849 --So the algorithm is trying to search for a humanoid figure 00:02:32.849 --> 00:02:34.430 --using markerless motion capture. 00:02:34.430 --> 00:02:39.603 --And instead it has the only thing they can latch onto as limbs: 00:02:39.603 --> 00:02:40.812 --my fingers. 00:02:43.291 --> 00:02:45.540 When I first started gaming, 00:02:45.540 --> 00:02:49.939 I started saving the assets, like the 3D models that I could find. 00:02:49.939 --> 00:02:52.401 So I built up a library from when I was quite young [Rachel gaming at age 15] 00:02:52.401 --> 00:02:55.464 and recovered a lot of the assets from those hard drives. 00:02:55.464 --> 00:02:58.183 ["Skinsuits," 2019] 00:03:00.000 --> 00:03:05.760 The first avatar that I remember consciously using was a generic male avatar 00:03:05.760 --> 00:03:11.131 and it was trying to find a neutrality in the Internet that I was just navigating. 00:03:13.496 --> 00:03:16.730 That is what led to "Man Mask." 00:03:16.730 --> 00:03:19.859 I was just looking back and thinking about when I was playing Call of Duty, ["Man Mask," 2019] 00:03:19.859 --> 00:03:22.590 I took on this male avatar to sort of live inside. 00:03:22.590 --> 00:03:24.170 It was just like safety-- 00:03:24.170 --> 00:03:27.016 you're trying to find some sort of point of neutrality. 00:03:36.750 --> 00:03:38.309 There's this virtual avatar 00:03:38.309 --> 00:03:42.431 that I've more or less kept in the studio just for myself. 00:03:42.431 --> 00:03:44.069 It's this harpy, 00:03:44.069 --> 00:03:47.340 which is half human, half bird. 00:03:48.636 --> 00:03:54.000 She, for me, represents how I feel very much in two places at once. 00:03:54.879 --> 00:03:58.769 She speaks to a reality that most people feel, 00:03:58.769 --> 00:04:02.672 which is so much of our emotional and cognitive space lived in virtual spaces. 00:04:05.904 --> 00:04:08.157 But still... 00:04:10.409 --> 00:04:12.439 being tethered to a "mortal coil." 00:04:12.439 --> 00:04:13.952 [ROSSIN] --Have you grabbed this guy? 00:04:13.952 --> 00:04:14.911 [ASSISTANT] --Yeah. 00:04:18.556 --> 00:04:21.180 [ROSSIN] The installation is titled, "I'm my loving memory." 00:04:21.180 --> 00:04:23.960 The work is 00:04:23.960 --> 00:04:27.500 eight plexiglass pieces that I formed 00:04:27.500 --> 00:04:29.832 and an accompanying AR piece. 00:04:32.828 --> 00:04:34.380 First they start as paintings-- 00:04:34.380 --> 00:04:35.860 digital paintings. 00:04:35.860 --> 00:04:39.789 They're sourced from 3D renderings, 00:04:39.789 --> 00:04:42.707 spaces that are fully virtual. 00:04:43.106 --> 00:04:46.539 Then they're just printed out onto the plexiglass-- 00:04:46.539 --> 00:04:47.630 just UV printed out. 00:04:47.630 --> 00:04:50.230 The way that the UV works is it's embedded inside the plexi, 00:04:50.230 --> 00:04:52.300 so that I can heat it enough 00:04:52.300 --> 00:04:54.000 and then mold it. 00:05:00.131 --> 00:05:06.694 They act so much as these hollow body imprints of myself. 00:05:06.694 --> 00:05:10.565 I'm physically using my body to form them. 00:05:16.680 --> 00:05:19.680 I think of them as... 00:05:19.680 --> 00:05:22.057 as shields. 00:05:22.057 --> 00:05:25.061 ["I'm my loving memory", 2020–2021] 00:05:25.896 --> 00:05:28.699 The way that the work is installed is 00:05:28.699 --> 00:05:31.740 it's important that it's shown with its shadow 00:05:31.740 --> 00:05:35.090 because the AR piece blends with the shadows 00:05:35.090 --> 00:05:37.125 that are made by the plexiglass. 00:05:38.534 --> 00:05:40.984 When you walk into the installation, you see the sculptures 00:05:40.984 --> 00:05:44.270 and then you see this window that's the AR piece. 00:05:44.270 --> 00:05:46.830 Once you ask the AR piece to start, 00:05:46.830 --> 00:05:49.837 there's this scene that unfolds in front of you. 00:05:53.190 --> 00:05:55.930 For myself, it always comes back to my own embodiment 00:05:55.930 --> 00:06:00.960 and how to anchor this very abstract, loose space 00:06:00.960 --> 00:06:04.674 in the same dimension that I'm in. 00:06:08.270 --> 00:06:11.060 It's very sweet how, in a lot of ways, 00:06:11.060 --> 00:06:14.258 the work doesn't change, it just... 00:06:14.258 --> 00:06:16.030 looks different. 00:06:16.030 --> 00:06:18.069 The heart is still there in a lot of ways. 00:06:21.377 --> 00:06:24.249 ["everyone's connected"] 00:06:25.707 --> 00:06:26.613 --It's okay.