-
In this unit, we're going
to have a look at a way
-
of combining two vectors.
-
This method is called the vector
-
product. And it's called the
vector product because when we
-
combine the two vectors in this
way, the result that will get is
-
another vector. OK, let's start
with the two vectors.
-
So suppose we have a vector A.
-
And another vector.
-
Be. And we have
drawn these vectors A&B so that
-
their tails coincide.
-
And so that we can label
the angle between A&B's
-
theater like that.
-
So we start with two vectors and
we're going to do some
-
calculations with these two
vectors to generate what's
-
called the vector product.
-
And the vector product is
defined to be the length of the
-
first vector. That's the length
-
of A. Multiplied by the length
of the second vector, the length
-
of be. Multiplied this time by
the sign of the angle between a
-
envy. Length of the first one,
length of the second one, and
-
the sign of the angle between
-
the two vectors. Now that's all
well and good, but this isn't a
-
vector. This is a scalar. This
is just a number times a number
-
times a number. And if we're
going to get a result which is a
-
vector we've got to give some
-
direction to this. If we look
back at the diagram, will notice
-
that if we choose any two
vectors, these two vectors lie
-
in a plane. They form a plane in
which they both lie.
-
When we calculate the vector
product of these two vectors, we
-
define the direction of the
vector product to be the
-
direction which is perpendicular
to the plane containing A&B. So
-
if we have a vector which is
perpendicular to a man to be and
-
to enter the plane containing an
be, this gives us the direction
-
of the vector product.
-
And in fact, there are two
possible directions which are
-
perpendicular to this plane,
because In addition to the one
-
that I've drawn upwards like
this, There's also one.
-
That's downwards like that, so
we have two possible directions
-
which are perpendicular to the
plane containing A&B.
-
And we have a convention for
deciding which direction we
-
should choose. Now, this
convention is variously called
-
the right hand screw rule or the
right hand thumb rule, so I'm
-
going to show you both of these
-
different conventions. First of
all, the right hand screw rule.
-
If you take a conventional
screwdriver and right handed
-
screw, and if you imagine
turning the screwdriver handle
-
so that we turn from the
direction of a round to the
-
direction of be. So I'm turning
my screwdriver In this sense.
-
That way around like that.
-
Imagine the direction in which
the screw would advance. So in
-
turning from the sensor data,
the sense of B.
-
The scroll advance.
-
Upwards. So it's this upwards
direction here, which we take as
-
the direction we require for
evaluating this vector product.
-
Let me denote a unit vector in
this direction by N.
-
So if we want to calculate the
vector product of amb, this is
-
going to be its magnitude.
-
And the direction we want is
one in the direction of this
-
unit vector N. So I put a unit
vector N there to give the
-
direction to this quantity
here.
-
There's another way, which
sometimes people use to define
-
the direction of the vector
product, which is equivalent,
-
and it's called the right hand
thumb rule. Let me explain this
-
as well. Imagine you take your
fingers of your right hand and
-
you curl them in the sense going
round from a round towards be.
-
So you curl your fingers.
-
In the direction from a round
to be then the thumb points
-
in the required direction of
the vector product.
-
Yet another way of thinking
-
about this. Still with the right
hand is to point the first
-
finger in the direction of A.
-
The middle finger in the
-
direction of B. And then the
thumb points in the required
-
direction of the vector product
-
of A&B. So using either the
right hand screw rule or the
-
right hand thumb rule, we can
deduce that when we want to find
-
the vector product of these two
vectors A&B, the direction that
-
we require is the one that's
moving upwards on this diagram
-
here, not the one moving
-
downwards. So the vector product
is defined as the length of the
-
first times the length of the
second times the sign of the
-
angle between the two times this
-
unit vector N. Which is defined
in a sense defined by the right
-
hand thumb rule or the right
-
hand screw rule. Now we have a
notation for the vector product
-
and we write the vector product
of A&B, like this A and we use a
-
time sign or across.
-
And so sometimes instead of
calling this the vector product,
-
we sometimes call this the cross
product and throughout the rest
-
of this unit, sometimes you'll
hear me refer to this either as
-
the cross product product, all
the vector product.
-
And I'll use these two words
-
interchangeably. So that's the
definition will need. I'll also
-
mention that some authors and
some lecturers will use a
-
different notation again, and
you might see a cross be written
-
using this wedge symbol like
this, and that's equally
-
acceptable and often people will
use the wedge as well to define
-
the vector product.
-
It's very important that you put
this symbol in either the wedge
-
or the cross because you don't
want to just write down to
-
vectors like that when you might
mean the vector product or you
-
in fact might mean a scalar
product. Or you might mean
-
something else, so don't use
that sort of notation. Make sure
-
you're very explicit about when
you want to use a vector product
-
by putting the time sign or the
-
wedge sign in. Let's look at
what happens now. When we
-
calculate the vector product of
A&B. But we do it in a different
-
order, so we look at B cross a.
-
Now, as before, we want the
modulus of the first factor,
-
which is the modulus of be.
-
Multiplied by the modulus of the
second vector, the modular
-
survey. We want the sign of the
angle between B&A, which is
-
still the sign of angle theater.
-
And we want to direction.
-
Now again using our right hand
screw or right hand thumb rule
-
we can try to find the sense we
require so that as we turn from
-
B round to a, this time from
the first round of the second
-
vector, reoccuring my fingers
in the sense from be round to
-
a. You'll see now that the
thumb points downwards.
-
So this time we want a vector
which is a unit vector pointing
-
downwards instead of upwards.
-
Now unit vector downwards must
be minus N hot.
-
If the output vector was an hat.
-
So this time the required
direction of be cross a is
-
minus an hat.
-
If we bring the minus sign out
to the front, you'll see that we
-
get modulus of be modulus of a
sine theater. An hat with the
-
minus sign at the front now, and
if you examine this vector with
-
the vector we had before, when
we calculated a cross, B will
-
see that the magnitudes of these
two vectors are the same,
-
because we've got a modulus of a
modulus of being sign theater in
-
each. But the directions are now
different, because where is the
-
direction of this one? Was an
hat the direction now is minus
-
and hat. And we see that
this quantity in here.
-
Is the same as we had here.
-
So in fact, what we've found is
that B Cross A is the negative
-
of a crossbite. This is very
-
important. When we interchange
the order of the two vectors.
-
We get a different answer be
cross a is in fact the negative
-
of across be. So it's not true
that a cross B is the same as be
-
across A. Across be is not
equal to be across A.
-
And in fact, what is true is
that B cross a is the negative
-
of a cross be.
-
So we say that the vector
product is not commutative.
-
So what that means in practice
is that when you've got to find
-
the vector product of two
vectors, you must be very clear
-
about the order in which you
want to carry out the operation.
-
Now there's a second property of
the vector product. I want to
-
explain to you, and it's called
the distributivity of the vector
-
product over addition. What does
that mean? It means that if we
-
have a vector A and we want to
find the cross product with the
-
sum of two vectors B Plus C.
-
We can evaluate this or remove
the brackets in the way that you
-
would normally expect algebraic
expressions to be evaluated. In
-
other words, the cross product
distributes itself over this
-
edition. In other words, that
means that we workout a crossed
-
with B. And then because of this
addition here, we add that to a
-
crossed with C.
-
So this is the distributivity
rule which allows you to remove
-
brackets in a natural way.
-
It's also works through the way
around, so if we had B Plus C
-
first. And we want to cross that
-
with a. We do this in a way you
-
would expect. Be cross a.
-
Plus
-
secrecy.
And together those rules
-
are called the distributivity
-
rules. I will use those in a
little bit later, little bit
-
later on in this unit.
-
Another property I want to
explain to you is what happens
-
when the two vectors that we're
interested in our parallel. So
-
let's look at what happens when
we want to find the vector
-
product of parallel vectors.
-
Suppose now then we have a
Vector A and another vector B
-
where A&B are parallel vectors.
Is that parallel and we make the
-
tales of these two vectors
coincide? Then the angle between
-
them will be 0. So when the
vectors are parallel theater is
-
0. So when we come to
work out across VB, the modulus
-
of a modulus of B, the sign,
this time of 0.
-
And the sign of 0 is 0.
-
So when the two vectors are
parallel, the magnitude of this
-
vector turns out to be not. So
in fact what we get is the zero
-
vector. So for two parallel
-
vectors. The vector product is
the zero vector.
-
We now want to start to look at
how we can calculate the vector
-
product when the two vectors are
given in Cartesian form. Before
-
we do that, I'd like to develop
some results which will be
-
particularly important. In this
diagram I've shown a 3
-
dimensional coordinate system,
so we can see an X
-
axis or Y axis and it
-
said access. And superimposed on
this system I've got a unit
-
vector I in the X direction unit
vector J in the Y direction and
-
unit vector K and the zed
-
direction. And what I want to do
is explore what happens when we
-
cross these unit vectors so we
workout I cross J or J Cross K
-
etc. And let's see what happens.
-
Suppose we want I crossed
-
with J. Well, by definition, the
vector product of iron Jay will
-
be the modulus of the first
-
vector. And we want the modulus
of this vector I now this is a
-
unit vector remember, so its
-
modulus is one. Times the
modulus of the second vector,
-
and again the modulus of J is
the modulus of a unit vector. So
-
again, it's one.
-
Times the sign of the angle
-
between. I&J, that's the sign of
-
90 degrees. And then we've got
to give it a direction, and the
-
direction is that defined by the
right hand screw rule or right
-
hand thumb rule. So as we
imagine, turning from Iran to J.
-
Imagine curling the fingers
around from I to J. The thumb
-
points in the upward direction
points in the K direction. So
-
when we work out across J, the
direction of the result will be
-
Kay Kay being a unit vector in
-
the direction. Which is
perpendicular to the plane
-
containing I&J. Now, this
simplifies a great deal because
-
the sign of 90 side of 90
degrees is one. So we've got 1 *
-
1 * 1, which is 1K.
-
So we've got this important
result that I cross. Jay is K.
-
Let's look at what happens now
when we work out. Jake Ross I.
-
When we work out Jake Ross, I
were doing the vector product
-
in the opposite order to which
we did it when we calculated
-
across J and we know from what
we've just done that we get a
-
vector of the same magnitude
of the opposite sense,
-
opposite direction. So when we
work out Jake Ross, I in fact
-
will get minus K, which is
another important result.
-
Similarly, if we work out, say,
for example J Cross K, let's
-
look at that one.
-
Again, you want the modulus of
the first one, which is one the
-
modulus of the second one, which
is one the sign of the angle
-
between J&K. Which is the sign
of 90 degrees. And again you
-
want to direction defined by the
right hand screw rule and J
-
Cross K being where they are
here. If you kill your fingers
-
in the sense around from the
direction of J round to the
-
direction of K and imagine which
way your thumb will move, your
-
thumb will move in the eye
-
direction. So Jake Ross K equals
-
I. 1 * 1 * 1 gives you
just the eye.
-
So this is another important
result. J Cross K is I.
-
And equivalently, if we reverse,
the order will get cake. Ross
-
Jay is minus I from the result
we had before.
-
So we've dealt with I crossing
with JJ, crossing with K. What
-
about I crossing with K?
-
If we workout I Cross K again.
Modulus of the first one is one
-
modulus of the second one is one
and I encounter at 90 degrees.
-
So with the sign of 90 degrees
and we want a direction again
-
and again with the right hand
screw rule I cross K will give
-
you a direction which is in this
time in the sense of minus J we
-
just look at that for a minute.
If you imagine to curling your
-
fingers in the sense of round
from my towards K.
-
Then the thumb will point in
the direction of minus J, so
-
we've got I Cross K is minus
J, or equivalently K Cross I
-
equals J.
-
So again important results.
-
Now, it's important that you
can remember how you calculate
-
vector product of the eyes in
the Jays. In the case that I'm
-
going to suggest a way that
you might remember this if you
-
write down the IJ&K in a
cyclic order like that, and
-
imagine moving around this
cycle in a clockwise sense.
-
And if you want to workout, I
cross Jay. The result will be
-
the next vector round K.
-
If you want to
workout J Cross K.
-
The result will be the next
vector round when we move around
-
clockwise, which is I.
-
And finally came across I.
-
Same argument.
-
Next vector round is Jay, so
that's that's an easy way of
-
remembering the vector products
of the eyes and Jason case. And
-
clearly when you reverse the
order of any of these, you
-
introduce a minus sign.
Alternatively, if you wanted for
-
example K Cross J, you'd realize
that to move from kata ju moving
-
anticlockwise, so K Cross Jay is
minus I, that's the way that I
-
find helpful to remember these
-
results. We're now in a position
to calculate the vector product
-
of two vectors given in
-
Cartesian form. Suppose we start
with the Vector A and let's
-
suppose this is a general 3
dimensional vector, a one I plus
-
A2J plus a 3K where A1A2A3 or
any numbers we choose.
-
Suppose our second vector B,
again arbitrary is be one. I
-
be 2 J and B3K.
-
And we set about trying to
calculate the vector product
-
across be. So we
want the first one A1I
-
Plus A2J plus a 3K.
-
I'm going to cross
it with B1IB2J and
-
B3K. Now this is a little bit
laborious and it's going to take
-
a little bit of time to develop
it at the end of the day, will
-
end up with a formula which is
relatively simple for
-
calculating the vector product.
So we start to remove these
-
brackets in the way that we've
learned about previously. We use
-
the distributive law to say that
the first component here a one
-
I. And then the 2nd and then
the third distributes themselves
-
over the second vector here. So
will get a one. I crossed with
-
all of this second vector.
-
The One I plus
B2J plus B3K.
-
Then added to the second vector
-
here. A2J Crossed with.
-
This whole vector here.
-
The One I
plus B2J plus
-
B3K. And finally, the third
one here, a 3K.
-
Crossed with the whole
of this vector B1
-
I add B2J ad
-
D3K. So at that stage we've used
the distributive law wants to
-
expand this first bracket.
-
We can use it again because now
we've got a vector here crossed
-
with three vectors added
together and we can use the
-
distributive law to distribute
this. A one I cross product
-
across each of these three terms
-
here. Then again, to distribute
this across these three terms
-
and to distribute this across
these three terms. So if we do
-
that, we'll get a one. I crossed
-
with B1I. Added to a
one I cross B2J.
-
Do you want I cross B2J?
-
Added to a one I.
-
Crossed with B3K.
-
So that's taken care of
removing the brackets from
-
this first term here.
-
Let's move to the second term.
We've got a 2 J crossed with
-
B1I. A2 J
crossed with
-
B2J. And
a two J
-
crossed with B3K.
-
And that's taking care
of this term.
-
And finally we use the
distributive law once more to
-
remove the brackets over. Here
will get a 3K cross be one I.
-
Plus a
3K cross
-
be 2
-
J. And finally,
a 3K cross
-
be 3K. So we get all
these nine terms. In fact, here
-
now it's not as bad as it looks,
because some of this is going to
-
cancel out, and in particular
one of the things you may
-
remember we said was that if you
have two parallel vectors.
-
Their vector product is 0.
-
Now these two vectors A1I and B1
I a parallel because both of
-
them are pointing in the
direction of Vector I. So these
-
are these are parallel and so
the vector product is 0, so that
-
will become zero.
-
For the same reason, the A2 J
Crosby to Jay is 0 because A2 J
-
is parallel to be 2 J.
-
And a 3K Crosby 3K is 0 because
a 3K and B3K apparel vectors so
-
they disappear. So that's
reduced it to six terms.
-
Now, what about this term here?
Let's look at a one I cross be 2
-
J. If you work out the vector
product of these, we've got a
-
vector in the direction of. I
crossed with a vector in the
-
direction of Jay, and we've seen
already that if you have an I
-
cross OJ the result is K. So
when we workout a one across be
-
2, J will write down the length
of the first, the length of the
-
2nd. And then the direction is
going to be such that it's at
-
right angles to I and TJ in a
sense defined by the right
-
hand screw rule. And that
sense is K. So when we
-
simplify this first term here,
it'll just simplify to A1B2K.
-
What about this one here?
-
This direct this factor here a
one is in the direction of I.
-
This ones in the direction of K
and we've already seen that if
-
we workout I cross K let me
remind you of our little diagram
-
we had. I JK this cycle of
vectors here. If we want a
-
vector in the direction of
across with vector in the
-
direction of K were coming
anticlockwise around this
-
diagram and I Cross K is going
to be minus J.
-
So when we come to workout this
term, we want the length of the
-
first term A1 length of the
second one which is B3. But I
-
Cross K. Is going to be minus J.
-
So that start with
-
that. What about this one?
Again, length of the first one
-
is A2. Length of the second one
is B1, and a Jake Ross I.
-
For the diagram again Jake Ross
I moving anticlockwise around
-
this circle, J Cross Eye is
going to be minus K.
-
And also this one will have a 2
J Crosby 3K length of the first
-
one is A2 length of the second
one is B3 and Jake Ross K.
-
Clockwise now Jake Ross K is I.
-
We dealt with that one and the
last two terms, a 3K cross be
-
one. I will be a 3B One and
K Cross. I came across. I will
-
be J. And last of all,
a 3K cross B2J will be a
-
3B2K Cross JK cross. Jay going
anticlockwise will be minus I.
-
And these six times if we study
them now, you realize that two
-
of the terms of involved K2 of
the terms involved Jay and two
-
of the terms involved I. So we
can collect those like terms
-
together and in terms of eyes,
there will be a 2B3I
-
And and minus a 3B2I. So
just the items will give you
-
this term here.
-
Just the Jay terms will be a
-
3B one. Minus
-
A1B3? There the Jay terms.
-
And the Kay terms, there's
-
an A1B2. Minus an
-
A2B one. And those are
the key terms.
-
So All in all, with now reduced
this complicated calculation
-
down to one which just gives us
a formula for calculating a
-
cross be in terms of the
components of the original
-
vectors, and that's an important
formula that will now illustrate
-
in the following example.
-
OK, so to illustrate this
formula with an example, let me
-
write down the formula again
across be is given by a
-
two B 3 - 8 three
-
B2. Plus a
3B one minus
-
a one V3J.
-
Plus A1 B 2 - 8, two
B1K. So that's the formula will
-
use. Let's look at a specific
-
example. And let's choose
A to be the Vector
-
4I Plus 3J plus 7K.
And let's suppose that B
-
is the vector to I
plus 5J plus 4K.
-
So to use the formula we
need to identify A1A2A3B1B2B3
-
the components, so a one will
-
be 4. A2 will be 3 and
a three will be 7B. One will be
-
two, B2 will be 5 and be three,
will be 4 and all we need to do
-
now is to take these numbers and
substitute them in the
-
appropriate place in the
formula. So will do that and see
-
what we get across be. We want a
-
2B3. Which is 3 * 4.
-
Which is 12
-
subtract A3B2. Which is
7 * 5, which is 35 and that
-
will give us the I component of
-
the answer. Plus a 3B
One which is 7 *
-
2 which is 14. Subtract
A1B3 which is 4 *
-
4 which is 16.
-
And that will give us the J
component of the answer.
-
And finally. A1B2?
-
Which is 4 * 5, which is 20.
Subtract a 2B one which is 3
-
* 2, which is 6 and that will
give us the key component of
-
the answer.
-
So just tidying this up 12.
Subtract 35 is minus 23 I.
-
14 subtract 16 is minus
-
2 J. And 20
subtract 6 is plus 14K.
-
That's the result of calculating
the vector product of these two
-
vectors A&B and you'll notice
that the answer we get is indeed
-
another vector. Now that example
that we've just seen shows that
-
it's a little bit cumbersome to
try to workout of vector
-
product, and for those of you
familiar with mathematical
-
objects, called determinants,
there's another way which we can
-
use to calculate the vector
product and I'll illustrate it.
-
Now, if you've never seen a
determinant before, it doesn't
-
really matter because you should
still get the Gist of what's
-
going on here. If we want to
calculate a cross be.
-
We can evaluate this as a
determinant, which is an object
-
with two straight lines down the
size like this along the first
-
line will write the three unit
vectors I Jane K.
-
On the second line, will write
the components of the first
-
vector, the first vector being a
as components A1A2 and A3.
-
And on the last line, the line
below will write the cover 3
-
components of the vector be
which is B1B 2B3.
-
Now, as I say, when you evaluate
the determinant, you do it like
-
this, and if you've never seen
it before, it doesn't matter.
-
Just watch what I do and we'll
see how to do it.
-
Imagine first of all, that we
cover up the row and column with
-
the I in it.
-
This first entry here corrupt
their own column and look at
-
what's left. We've got four
entries left and what we do is
-
we calculate the product of the
entries from the top left to the
-
bottom right. And subtract the
product of the entries from the
-
top right to the bottom left.
-
In other words,
we workout a 2B3.
-
Subtract A3B2.
That's 82B3, subtract
-
A3B2. So that Operation A2
B 3 - 8 three B2 is what will
-
give us the eye components of
the vector product.
-
Then we come to the J component.
-
And again, we cover up the row
and the column with a J in it,
-
and we do the same thing. We
calculate the product A1B3.
-
Subtract A3B, One.
-
And that will give us a one B 3
minus a 3B One J. But when we
-
work a determinant out, the
convention is that we change the
-
sign of this middle term here.
-
Finally, we moved to the last
entry here on the 1st Row.
-
And we cover up their own
column with a K in and do
-
the same thing again,
A1B2 subtract a 2B one.
-
A1B2 subtract 8 two B1 and that
will give us the key component
-
and this formula is equivalent
to the formula that we just
-
developed earlier on. The only
difference is there's a minus
-
sign here, but when you apply
the minus sign to these terms in
-
here, this will swap them around
and you'll get the same formula
-
as we have before.
-
So let's repeat the previous
example, doing it using these
-
determinants we had that a was
the vector 4I Plus 3J plus 7K,
-
and B was the vector to I
plus 5J Plus 4K, so will find
-
the vector product. But this
time will use the determinant.
-
Always first row right down
the unit vectors IJ&K.
-
Always in the 2nd row, the three
components of the first vector,
-
which is A the three components
being 4, three and Seven.
-
And the last line, the three
components of the second vector.
-
25 and four.
-
And then we evaluate this.
As I said before, imagine
-
crossing out the row and
the column with the IN.
-
And calculating the product 3
* 4 - 7 * 5, which is 3, four
-
12 - 7, five 35 and that will
give you the I component of
-
the answer.
-
Cross out their own column
with the Jays in.
-
4 * 4 - 7
* 2, which is four
-
416-7214. That will give you the
J component and as always with
-
determinants, we change the sign
of this middle term.
-
And finally cross out the row
and column with a K in.
-
We want 4 * 5.
-
Which is 20. Subtract 3 * 2
which is 6. So we've got 20
-
subtract 6 and that will give
you the cake component of the
-
answer and just to tidy it all
up, 12 subtract 35 will give you
-
minus 23 I. 16 subtract 14 is 2
with the minus sign. There is
-
minus 2 J.
-
And 20 subtract 6 is 14K and
that's the answer we got before
-
this method that we've used to
expand the determinant is called
-
expansion along the first row
and those of you that know
-
determinants will find this very
straightforward and those of you
-
that haven't. All you need to
know about determinants is what
-
we've just done here.
-
We now want to look at some
applications of the vector
-
product. And the first
application I want to
-
introduce you to is how to
find a vector which is
-
perpendicular to two given
vectors.
-
And the easiest way to
illustrate this is by using an
-
example. So let's suppose are
two given vectors. Are these
-
supposing the vector A is I plus
3J minus 2K?
-
The second given vector B is
5. I minus 3K.
-
Now you remember when we defined
the vector product of the two of
-
two vectors A&B, the direction
of the result was perpendicular
-
both to a.
-
And to be, and indeed the plane
which contains A and be. So if
-
we want to find a vector which
is perpendicular to these two
-
given vectors or we have to do
is find the vector product
-
across be. So we do that a
cross B and again will use the
-
determinants, firstrow being the
unit vectors IJ&K.
-
The 2nd row being the components
of A the first vector, which are
-
1, three and minus 2.
-
And the last drove being the
components of the second vector,
-
which is B and those components
are 5 zero because there are no
-
JS in here.
-
And minus three from the case.
-
So let's workout this
determinant. So when we work it
-
out, we cross out the row and a
column containing I.
-
And we calculate the products of
these entries that are left
-
three times, minus three
subtract minus two times. Not.
-
So we want three times minus
three, which is minus 9 subtract
-
minus two times. Not. So we're
subtracting zero, and that will
-
give you the I component of the
-
result. Then we want to move to
the J component, cross out the
-
role in the column with the Jays
in, and again evaluate the
-
product's one times. Minus three
is minus 3, subtract minus 2 *
-
5, so we're subtracting minus
10, which is the same as adding
-
10. And you remember we change
the sign of the middle term.
-
Finally, last of all the
-
K component. Cross out the row
in the column with a K in.
-
And the products that are left
are 1 * 0, which is 0. Subtract
-
3 five 15, so it's 0 subtract
15. And if we tidy it, what
-
we've got, they'll be minus nine
-
I. This 10 subtract 3 is
7 so it will be minus Seven
-
J. Minus 15.
-
And this vector that we've found
here is perpendicular to both A
-
and to be.
-
And we've solved the problem.
-
Sometimes you asked to find a
unit vector which is
-
perpendicular to two given
vectors. So if this problem had
-
been find a unit vector
perpendicular to a into B, or we
-
have to do is calculate a Crosby
and then find a unit vector in
-
this direction. Now to find a
unit vector in the direction of
-
any given vector or we have to
do is divide the vector by its
-
modulus. It's a general result,
the unit vector in the direction
-
of any vector is found by taking
the vector and dividing it by
-
its modulus. So if we want a
unit vector in the direction of
-
a cross be.
-
All we have to do is divide
minus nine. I minus Seven J
-
minus 15 K by the modulus of
that vector and the modulus of
-
this vector is found by finding
the square root of minus 9
-
squared. Add 2 - 7 squared.
-
Added 2 - 15 squared and if you
do that calculation you'll find
-
out that this number at the
bottom is the square root of
-
355, so I can write my unit
vector in this form one over the
-
square root of 355.
-
Minus 9 - 7 J minus 15
K, so that's now a unit vector.
-
Which is perpendicular to the
two given factors.
-
A second application that I want
to introduce you to is a
-
geometrical one. We can use the
vector product to calculate the
-
area of a parallelogram.
-
Let's suppose
we have
-
a parallelogram.
-
And let
me denote.
-
A vector along one of the sides
-
as be. And along this side here
-
as see. And this angle in the
parallelogram here is theater.
-
Now this is a parallelogram so
that sides parallel to this side
-
and this sides parallel to that
side. The area of a
-
parallelogram is the length of
-
the base. Times the
perpendicular height. Let
-
me put this perpendicular
height in here.
-
So there's a perpendicular
and let's call this
-
perpendicular height age.
-
Now if we focus our attention on
this right angle triangle in
-
here, we can do a bit of
trigonometry in here to
-
calculate this perpendicular
-
height H. In particular, if we
find the sign of Theta, remember
-
that the sign is the opposite
over the hypotenuse. We can
-
write down that sign Theta.
-
Is the opposite side, which is
H, the perpendicular height
-
divided by the hypotenuse.
That's the length of this side.
-
And the length of this side is
just the length of this vector,
-
see, so that's the modulus of C.
-
If we rearrange this formula, we
can get a formula for the
-
perpendicular height age and we
can write it as modulus of C
-
sign theater. We're now in a
position to write down the area
-
of the parallelogram. The area
of the parallelogram is the
-
length of the base times the
perpendicular height and the
-
length of the base is just the
modulus of this vector. Be now
-
it's just modulus of be.
-
What's the length of the base
when we multiply it by the
-
perpendicular height, the
perpendicular height is the
-
modulus of C sign theater.
-
If you look at what we've got
-
here now. We've got the modulus
of a vector, the modulus of
-
another vector times the sign of
the angle in between the two
-
vectors, and this is just the
definition of the modulus of the
-
vector product be crossy, so
that is just the modulus of the
-
cross, see. So this is an
important result. If we ever
-
want to find the area of a
parallelogram and we know that
-
two of the sides are represented
by vector being vector C or we
-
have to do to find the area of
the parallelogram is find the
-
vector product be crossy and
take the modulus of the answer
-
that we get? That's a very
straightforward way of finding
-
the area of a parallelogram.
-
The final application I want to
look at is to finding the volume
-
of the parallelepiped now
parallelepiped such as that
-
shown here is A6 faced solid
where each of the faces is a
-
parallelogram. And the opposite
faces are identical
-
parallelograms. Now, if we want
the volume of this
-
parallelepiped, we want to find
the area of the base and
-
multiply it by the perpendicular
height. So let's put that in.
-
Extend the top here.
-
So that we can see what the
perpendicular height is.
-
And let's call that
perpendicular height H. Now in
-
fact, this perpendicular height
is the component of a which is
-
in the direction which is normal
to the base.
-
Now we've seen that a direction
which is normal to the base can
-
be obtained by finding the
vector product be crossy.
-
Remember when we find be cross C
we get a vector which is normal,
-
so the component of a in the
direction which is normal to the
-
base is given by a dotted with a
unit vector in this
-
perpendicular direction, which
is a unit vector in the
-
direction be across see so this
-
formula. Will give us this
perpendicular height.
-
Now we want to multiply this
perpendicular height by the area
-
of the base. We've already seen
that the base area in the
-
previous application was just
the modulus of be cross, see.
-
So In other words, the volume of
the parallelepiped, let's call
-
that V is going to be a dot B
Cross SI unit vector multiplied
-
by the modulus of be cross, see.
-
Now remember when you find the
unit vector, one way of doing it
-
is to find the cross product and
divide by the length.
-
So you'll see when we recognize
it in that form, you'll see
-
there's a bee crossy modulus
here, Annabi, Crossy modulus
-
here, and those will cancel.
-
And what we're left with is that
if we want to find the volume of
-
the parallelepiped, all we have
to do is evaluate the dot
-
product of A with the vector be
cross. See now that may or may
-
not give you a positive or
negative answer. So what we do
-
normally is say that if we want
the volume we want the modulus
-
of a dotted with be Cross C and
that is the formula for the
-
volume of the parallelepiped.
-
We look at one final example
which illustrates the previous
-
formula that the volume of the
parallelepiped is given by the
-
modulus of a dotted with the
vector product of BNC.
-
Let's suppose that a is
the vector 3I Plus 2J
-
Plus K. B is the
vector, two I plus J
-
Plus K. And see
is the vector I plus
-
2J plus 4K.
-
So those three vectors represent
the three edges of the
-
parallelepiped. OK, first of
all, to apply this formula we
-
want to workout the vector
product of B&C.
-
And I'll use the determinants
again, be crossy first row. As
-
always I JK.
-
The 2nd row we want the three
components of the first vector,
-
which are 211.
-
And then the last row we want
the three components of the
-
second vector, which are 1, two
-
and four. And then we proceed to
evaluate the determinant
-
crossing out the row and column
with the eyes in will get ones,
-
four is 4. Subtract ones too is
2, four subtract 2 is 2, and
-
that will give you the number of
eyes in the solution to I.
-
Then we come to the Jays. We
want 248 subtract 1 is one is
-
one, so it's 8. Subtract 1 is 7
and then we change the signs of
-
the middle term. So we'll get
minus Seven J and finally for
-
the case two tubes of 4 - 1 is
one is one 4 - 1 is 3. So will
-
end up with plus 3.
-
So that's the vector product of
-
BNC. And we now need to find the
scalar product the dot product
-
of A with this result that we've
-
just obtained. And I'll use the
column vector notation to do
-
this because it's easy to
identify the terms we need to
-
multiply together the vector a
as a column vector is 321.
-
We're going to dot it with be
cross, see which we've just
-
found is 2 - 7 and three.
-
And you'll remember that to
calculate this dot product we
-
multiply corresponding
components together and then add
-
up the results. So we want 3
-
twos at 6. Two times minus 7
- 14 and 1. Three is
-
3. So we've got 9 subtract 14,
which is minus 5.
-
Finally, to find the volume of
the parallelepiped, we find the
-
modulus of this answer, so V
will be simply 5, so five is its
-
volume. And that's an
application of both scalar
-
product and the vector product.