0:00:01.270,0:00:04.366 In this unit, we're going[br]to have a look at a way 0:00:04.366,0:00:05.398 of combining two vectors. 0:00:06.460,0:00:08.584 This method is called the vector 0:00:08.584,0:00:12.341 product. And it's called the[br]vector product because when we 0:00:12.341,0:00:16.358 combine the two vectors in this[br]way, the result that will get is 0:00:16.358,0:00:20.495 another vector. OK, let's start[br]with the two vectors. 0:00:23.410,0:00:26.994 So suppose we have a vector A. 0:00:27.840,0:00:29.130 And another vector. 0:00:29.860,0:00:37.320 Be. And we have[br]drawn these vectors A&B so that 0:00:37.320,0:00:39.060 their tails coincide. 0:00:39.560,0:00:44.070 And so that we can label[br]the angle between A&B's 0:00:44.070,0:00:45.423 theater like that. 0:00:46.610,0:00:49.718 So we start with two vectors and[br]we're going to do some 0:00:49.718,0:00:51.790 calculations with these two[br]vectors to generate what's 0:00:51.790,0:00:52.826 called the vector product. 0:00:53.570,0:00:58.370 And the vector product is[br]defined to be the length of the 0:00:58.370,0:01:00.370 first vector. That's the length 0:01:00.370,0:01:05.070 of A. Multiplied by the length[br]of the second vector, the length 0:01:05.070,0:01:11.840 of be. Multiplied this time by[br]the sign of the angle between a 0:01:11.840,0:01:15.895 envy. Length of the first one,[br]length of the second one, and 0:01:15.895,0:01:17.785 the sign of the angle between 0:01:17.785,0:01:22.080 the two vectors. Now that's all[br]well and good, but this isn't a 0:01:22.080,0:01:25.460 vector. This is a scalar. This[br]is just a number times a number 0:01:25.460,0:01:29.315 times a number. And if we're[br]going to get a result which is a 0:01:29.315,0:01:30.665 vector we've got to give some 0:01:30.665,0:01:34.995 direction to this. If we look[br]back at the diagram, will notice 0:01:34.995,0:01:38.460 that if we choose any two[br]vectors, these two vectors lie 0:01:38.460,0:01:42.240 in a plane. They form a plane in[br]which they both lie. 0:01:43.340,0:01:47.608 When we calculate the vector[br]product of these two vectors, we 0:01:47.608,0:01:51.488 define the direction of the[br]vector product to be the 0:01:51.488,0:01:55.368 direction which is perpendicular[br]to the plane containing A&B. So 0:01:55.368,0:02:00.800 if we have a vector which is[br]perpendicular to a man to be and 0:02:00.800,0:02:05.456 to enter the plane containing an[br]be, this gives us the direction 0:02:05.456,0:02:07.008 of the vector product. 0:02:07.930,0:02:11.360 And in fact, there are two[br]possible directions which are 0:02:11.360,0:02:14.790 perpendicular to this plane,[br]because In addition to the one 0:02:14.790,0:02:17.877 that I've drawn upwards like[br]this, There's also one. 0:02:18.660,0:02:22.970 That's downwards like that, so[br]we have two possible directions 0:02:22.970,0:02:26.418 which are perpendicular to the[br]plane containing A&B. 0:02:27.170,0:02:30.870 And we have a convention for[br]deciding which direction we 0:02:30.870,0:02:34.312 should choose. Now, this[br]convention is variously called 0:02:34.312,0:02:38.238 the right hand screw rule or the[br]right hand thumb rule, so I'm 0:02:38.238,0:02:40.352 going to show you both of these 0:02:40.352,0:02:45.768 different conventions. First of[br]all, the right hand screw rule. 0:02:46.770,0:02:50.325 If you take a conventional[br]screwdriver and right handed 0:02:50.325,0:02:53.880 screw, and if you imagine[br]turning the screwdriver handle 0:02:53.880,0:02:58.620 so that we turn from the[br]direction of a round to the 0:02:58.620,0:03:02.965 direction of be. So I'm turning[br]my screwdriver In this sense. 0:03:03.840,0:03:05.230 That way around like that. 0:03:06.410,0:03:10.029 Imagine the direction in which[br]the screw would advance. So in 0:03:10.029,0:03:12.990 turning from the sensor data,[br]the sense of B. 0:03:13.880,0:03:15.158 The scroll advance. 0:03:15.720,0:03:21.330 Upwards. So it's this upwards[br]direction here, which we take as 0:03:21.330,0:03:24.957 the direction we require for[br]evaluating this vector product. 0:03:25.850,0:03:31.526 Let me denote a unit vector in[br]this direction by N. 0:03:32.510,0:03:35.513 So if we want to calculate the[br]vector product of amb, this is 0:03:35.513,0:03:36.668 going to be its magnitude. 0:03:37.260,0:03:40.980 And the direction we want is[br]one in the direction of this 0:03:40.980,0:03:45.320 unit vector N. So I put a unit[br]vector N there to give the 0:03:45.320,0:03:46.870 direction to this quantity[br]here. 0:03:48.120,0:03:51.045 There's another way, which[br]sometimes people use to define 0:03:51.045,0:03:53.970 the direction of the vector[br]product, which is equivalent, 0:03:53.970,0:03:57.870 and it's called the right hand[br]thumb rule. Let me explain this 0:03:57.870,0:04:01.770 as well. Imagine you take your[br]fingers of your right hand and 0:04:01.770,0:04:05.995 you curl them in the sense going[br]round from a round towards be. 0:04:05.995,0:04:07.620 So you curl your fingers. 0:04:08.360,0:04:13.028 In the direction from a round[br]to be then the thumb points 0:04:13.028,0:04:16.140 in the required direction of[br]the vector product. 0:04:18.540,0:04:19.810 Yet another way of thinking 0:04:19.810,0:04:24.180 about this. Still with the right[br]hand is to point the first 0:04:24.180,0:04:26.046 finger in the direction of A. 0:04:26.800,0:04:28.455 The middle finger in the 0:04:28.455,0:04:33.684 direction of B. And then the[br]thumb points in the required 0:04:33.684,0:04:35.824 direction of the vector product 0:04:35.824,0:04:40.710 of A&B. So using either the[br]right hand screw rule or the 0:04:40.710,0:04:45.013 right hand thumb rule, we can[br]deduce that when we want to find 0:04:45.013,0:04:48.654 the vector product of these two[br]vectors A&B, the direction that 0:04:48.654,0:04:52.295 we require is the one that's[br]moving upwards on this diagram 0:04:52.295,0:04:53.950 here, not the one moving 0:04:53.950,0:04:58.200 downwards. So the vector product[br]is defined as the length of the 0:04:58.200,0:05:01.560 first times the length of the[br]second times the sign of the 0:05:01.560,0:05:03.240 angle between the two times this 0:05:03.240,0:05:07.970 unit vector N. Which is defined[br]in a sense defined by the right 0:05:07.970,0:05:09.746 hand thumb rule or the right 0:05:09.746,0:05:14.435 hand screw rule. Now we have a[br]notation for the vector product 0:05:14.435,0:05:19.910 and we write the vector product[br]of A&B, like this A and we use a 0:05:19.910,0:05:21.370 time sign or across. 0:05:21.890,0:05:25.640 And so sometimes instead of[br]calling this the vector product, 0:05:25.640,0:05:29.765 we sometimes call this the cross[br]product and throughout the rest 0:05:29.765,0:05:34.265 of this unit, sometimes you'll[br]hear me refer to this either as 0:05:34.265,0:05:37.265 the cross product product, all[br]the vector product. 0:05:37.520,0:05:40.868 And I'll use these two words 0:05:40.868,0:05:44.414 interchangeably. So that's the[br]definition will need. I'll also 0:05:44.414,0:05:48.144 mention that some authors and[br]some lecturers will use a 0:05:48.144,0:05:52.247 different notation again, and[br]you might see a cross be written 0:05:52.247,0:05:55.604 using this wedge symbol like[br]this, and that's equally 0:05:55.604,0:06:00.080 acceptable and often people will[br]use the wedge as well to define 0:06:00.080,0:06:01.199 the vector product. 0:06:02.150,0:06:05.474 It's very important that you put[br]this symbol in either the wedge 0:06:05.474,0:06:08.798 or the cross because you don't[br]want to just write down to 0:06:08.798,0:06:12.122 vectors like that when you might[br]mean the vector product or you 0:06:12.122,0:06:15.169 in fact might mean a scalar[br]product. Or you might mean 0:06:15.169,0:06:18.216 something else, so don't use[br]that sort of notation. Make sure 0:06:18.216,0:06:21.540 you're very explicit about when[br]you want to use a vector product 0:06:21.540,0:06:23.479 by putting the time sign or the 0:06:23.479,0:06:28.252 wedge sign in. Let's look at[br]what happens now. When we 0:06:28.252,0:06:33.699 calculate the vector product of[br]A&B. But we do it in a different 0:06:33.699,0:06:37.051 order, so we look at B cross a. 0:06:38.570,0:06:42.530 Now, as before, we want the[br]modulus of the first factor, 0:06:42.530,0:06:44.690 which is the modulus of be. 0:06:45.280,0:06:49.370 Multiplied by the modulus of the[br]second vector, the modular 0:06:49.370,0:06:54.876 survey. We want the sign of the[br]angle between B&A, which is 0:06:54.876,0:06:57.252 still the sign of angle theater. 0:06:58.020,0:06:59.510 And we want to direction. 0:07:00.580,0:07:04.612 Now again using our right hand[br]screw or right hand thumb rule 0:07:04.612,0:07:09.652 we can try to find the sense we[br]require so that as we turn from 0:07:09.652,0:07:14.020 B round to a, this time from[br]the first round of the second 0:07:14.020,0:07:17.716 vector, reoccuring my fingers[br]in the sense from be round to 0:07:17.716,0:07:20.740 a. You'll see now that the[br]thumb points downwards. 0:07:22.210,0:07:26.513 So this time we want a vector[br]which is a unit vector pointing 0:07:26.513,0:07:27.837 downwards instead of upwards. 0:07:28.920,0:07:33.618 Now unit vector downwards must[br]be minus N hot. 0:07:34.200,0:07:36.167 If the output vector was an hat. 0:07:36.860,0:07:42.514 So this time the required[br]direction of be cross a is 0:07:42.514,0:07:44.056 minus an hat. 0:07:45.570,0:07:50.162 If we bring the minus sign out[br]to the front, you'll see that we 0:07:50.162,0:07:54.426 get modulus of be modulus of a[br]sine theater. An hat with the 0:07:54.426,0:07:58.690 minus sign at the front now, and[br]if you examine this vector with 0:07:58.690,0:08:02.626 the vector we had before, when[br]we calculated a cross, B will 0:08:02.626,0:08:06.234 see that the magnitudes of these[br]two vectors are the same, 0:08:06.234,0:08:10.498 because we've got a modulus of a[br]modulus of being sign theater in 0:08:10.498,0:08:14.720 each. But the directions are now[br]different, because where is the 0:08:14.720,0:08:18.428 direction of this one? Was an[br]hat the direction now is minus 0:08:18.428,0:08:22.146 and hat. And we see that[br]this quantity in here. 0:08:23.580,0:08:25.498 Is the same as we had here. 0:08:26.070,0:08:31.978 So in fact, what we've found is[br]that B Cross A is the negative 0:08:31.978,0:08:34.510 of a crossbite. This is very 0:08:34.510,0:08:39.274 important. When we interchange[br]the order of the two vectors. 0:08:40.100,0:08:44.377 We get a different answer be[br]cross a is in fact the negative 0:08:44.377,0:08:49.980 of across be. So it's not true[br]that a cross B is the same as be 0:08:49.980,0:08:56.835 across A. Across be is not[br]equal to be across A. 0:08:57.560,0:09:03.538 And in fact, what is true is[br]that B cross a is the negative 0:09:03.538,0:09:05.246 of a cross be. 0:09:05.350,0:09:11.600 So we say that the vector[br]product is not commutative. 0:09:11.600,0:09:16.501 So what that means in practice[br]is that when you've got to find 0:09:16.501,0:09:20.648 the vector product of two[br]vectors, you must be very clear 0:09:20.648,0:09:25.172 about the order in which you[br]want to carry out the operation. 0:09:26.370,0:09:32.070 Now there's a second property of[br]the vector product. I want to 0:09:32.070,0:09:37.295 explain to you, and it's called[br]the distributivity of the vector 0:09:37.295,0:09:42.995 product over addition. What does[br]that mean? It means that if we 0:09:42.995,0:09:49.645 have a vector A and we want to[br]find the cross product with the 0:09:49.645,0:09:52.970 sum of two vectors B Plus C. 0:09:53.250,0:09:58.294 We can evaluate this or remove[br]the brackets in the way that you 0:09:58.294,0:10:01.786 would normally expect algebraic[br]expressions to be evaluated. In 0:10:01.786,0:10:05.278 other words, the cross product[br]distributes itself over this 0:10:05.278,0:10:09.546 edition. In other words, that[br]means that we workout a crossed 0:10:09.546,0:10:16.760 with B. And then because of this[br]addition here, we add that to a 0:10:16.760,0:10:18.290 crossed with C. 0:10:18.530,0:10:22.996 So this is the distributivity[br]rule which allows you to remove 0:10:22.996,0:10:25.026 brackets in a natural way. 0:10:25.840,0:10:30.096 It's also works through the way[br]around, so if we had B Plus C 0:10:30.096,0:10:33.886 first. And we want to cross that 0:10:33.886,0:10:36.772 with a. We do this in a way you 0:10:36.772,0:10:39.179 would expect. Be cross a. 0:10:39.860,0:10:43.195 Plus 0:10:43.195,0:10:50.078 secrecy.[br]And together those rules 0:10:50.078,0:10:53.626 are called the distributivity 0:10:53.626,0:10:58.576 rules. I will use those in a[br]little bit later, little bit 0:10:58.576,0:11:00.356 later on in this unit. 0:11:02.170,0:11:07.549 Another property I want to[br]explain to you is what happens 0:11:07.549,0:11:12.928 when the two vectors that we're[br]interested in our parallel. So 0:11:12.928,0:11:18.796 let's look at what happens when[br]we want to find the vector 0:11:18.796,0:11:20.752 product of parallel vectors. 0:11:23.040,0:11:29.412 Suppose now then we have a[br]Vector A and another vector B 0:11:29.412,0:11:35.784 where A&B are parallel vectors.[br]Is that parallel and we make the 0:11:35.784,0:11:41.094 tales of these two vectors[br]coincide? Then the angle between 0:11:41.094,0:11:47.466 them will be 0. So when the[br]vectors are parallel theater is 0:11:47.466,0:11:54.175 0. So when we come to[br]work out across VB, the modulus 0:11:54.175,0:11:59.730 of a modulus of B, the sign,[br]this time of 0. 0:12:00.040,0:12:02.238 And the sign of 0 is 0. 0:12:02.900,0:12:06.607 So when the two vectors are[br]parallel, the magnitude of this 0:12:06.607,0:12:11.662 vector turns out to be not. So[br]in fact what we get is the zero 0:12:11.662,0:12:14.592 vector. So for two parallel 0:12:14.592,0:12:18.505 vectors. The vector product is[br]the zero vector. 0:12:19.460,0:12:25.368 We now want to start to look at[br]how we can calculate the vector 0:12:25.368,0:12:30.010 product when the two vectors are[br]given in Cartesian form. Before 0:12:30.010,0:12:35.074 we do that, I'd like to develop[br]some results which will be 0:12:35.074,0:12:40.551 particularly important. In this[br]diagram I've shown a 3 0:12:40.551,0:12:45.798 dimensional coordinate system,[br]so we can see an X 0:12:45.798,0:12:49.296 axis or Y axis and it 0:12:49.296,0:12:54.543 said access. And superimposed on[br]this system I've got a unit 0:12:54.543,0:12:59.541 vector I in the X direction unit[br]vector J in the Y direction and 0:12:59.541,0:13:01.683 unit vector K and the zed 0:13:01.683,0:13:07.046 direction. And what I want to do[br]is explore what happens when we 0:13:07.046,0:13:12.268 cross these unit vectors so we[br]workout I cross J or J Cross K 0:13:12.268,0:13:14.506 etc. And let's see what happens. 0:13:14.520,0:13:17.995 Suppose we want I crossed 0:13:17.995,0:13:23.570 with J. Well, by definition, the[br]vector product of iron Jay will 0:13:23.570,0:13:26.024 be the modulus of the first 0:13:26.024,0:13:31.150 vector. And we want the modulus[br]of this vector I now this is a 0:13:31.150,0:13:32.700 unit vector remember, so its 0:13:32.700,0:13:36.074 modulus is one. Times the[br]modulus of the second vector, 0:13:36.074,0:13:40.862 and again the modulus of J is[br]the modulus of a unit vector. So 0:13:40.862,0:13:41.888 again, it's one. 0:13:42.790,0:13:45.274 Times the sign of the angle 0:13:45.274,0:13:48.600 between. I&J, that's the sign of 0:13:48.600,0:13:54.221 90 degrees. And then we've got[br]to give it a direction, and the 0:13:54.221,0:13:58.793 direction is that defined by the[br]right hand screw rule or right 0:13:58.793,0:14:03.365 hand thumb rule. So as we[br]imagine, turning from Iran to J. 0:14:03.365,0:14:07.556 Imagine curling the fingers[br]around from I to J. The thumb 0:14:07.556,0:14:11.747 points in the upward direction[br]points in the K direction. So 0:14:11.747,0:14:16.700 when we work out across J, the[br]direction of the result will be 0:14:16.700,0:14:19.367 Kay Kay being a unit vector in 0:14:19.367,0:14:22.672 the direction. Which is[br]perpendicular to the plane 0:14:22.672,0:14:26.758 containing I&J. Now, this[br]simplifies a great deal because 0:14:26.758,0:14:32.518 the sign of 90 side of 90[br]degrees is one. So we've got 1 * 0:14:32.518,0:14:34.822 1 * 1, which is 1K. 0:14:34.840,0:14:41.200 So we've got this important[br]result that I cross. Jay is K. 0:14:41.300,0:14:47.618 Let's look at what happens now[br]when we work out. Jake Ross I. 0:14:48.220,0:14:51.892 When we work out Jake Ross, I[br]were doing the vector product 0:14:51.892,0:14:55.564 in the opposite order to which[br]we did it when we calculated 0:14:55.564,0:14:59.848 across J and we know from what[br]we've just done that we get a 0:14:59.848,0:15:02.602 vector of the same magnitude[br]of the opposite sense, 0:15:02.602,0:15:06.274 opposite direction. So when we[br]work out Jake Ross, I in fact 0:15:06.274,0:15:09.028 will get minus K, which is[br]another important result. 0:15:10.430,0:15:16.094 Similarly, if we work out, say,[br]for example J Cross K, let's 0:15:16.094,0:15:17.982 look at that one. 0:15:18.450,0:15:23.299 Again, you want the modulus of[br]the first one, which is one the 0:15:23.299,0:15:28.148 modulus of the second one, which[br]is one the sign of the angle 0:15:28.148,0:15:33.270 between J&K. Which is the sign[br]of 90 degrees. And again you 0:15:33.270,0:15:37.362 want to direction defined by the[br]right hand screw rule and J 0:15:37.362,0:15:41.454 Cross K being where they are[br]here. If you kill your fingers 0:15:41.454,0:15:45.546 in the sense around from the[br]direction of J round to the 0:15:45.546,0:15:49.638 direction of K and imagine which[br]way your thumb will move, your 0:15:49.638,0:15:51.684 thumb will move in the eye 0:15:51.684,0:15:55.410 direction. So Jake Ross K equals 0:15:55.410,0:16:00.530 I. 1 * 1 * 1 gives you[br]just the eye. 0:16:01.360,0:16:06.530 So this is another important[br]result. J Cross K is I. 0:16:06.530,0:16:11.051 And equivalently, if we reverse,[br]the order will get cake. Ross 0:16:11.051,0:16:15.161 Jay is minus I from the result[br]we had before. 0:16:15.720,0:16:20.400 So we've dealt with I crossing[br]with JJ, crossing with K. What 0:16:20.400,0:16:22.350 about I crossing with K? 0:16:22.980,0:16:27.236 If we workout I Cross K again.[br]Modulus of the first one is one 0:16:27.236,0:16:31.188 modulus of the second one is one[br]and I encounter at 90 degrees. 0:16:31.188,0:16:35.140 So with the sign of 90 degrees[br]and we want a direction again 0:16:35.140,0:16:39.092 and again with the right hand[br]screw rule I cross K will give 0:16:39.092,0:16:43.652 you a direction which is in this[br]time in the sense of minus J we 0:16:43.652,0:16:47.604 just look at that for a minute.[br]If you imagine to curling your 0:16:47.604,0:16:50.644 fingers in the sense of round[br]from my towards K. 0:16:52.410,0:16:58.434 Then the thumb will point in[br]the direction of minus J, so 0:16:58.434,0:17:04.960 we've got I Cross K is minus[br]J, or equivalently K Cross I 0:17:04.960,0:17:05.964 equals J. 0:17:08.240,0:17:10.580 So again important results. 0:17:11.420,0:17:16.110 Now, it's important that you[br]can remember how you calculate 0:17:16.110,0:17:22.207 vector product of the eyes in[br]the Jays. In the case that I'm 0:17:22.207,0:17:27.835 going to suggest a way that[br]you might remember this if you 0:17:27.835,0:17:32.994 write down the IJ&K in a[br]cyclic order like that, and 0:17:32.994,0:17:37.215 imagine moving around this[br]cycle in a clockwise sense. 0:17:38.370,0:17:43.323 And if you want to workout, I[br]cross Jay. The result will be 0:17:43.323,0:17:45.228 the next vector round K. 0:17:45.230,0:17:51.854 If you want to[br]workout J Cross K. 0:17:52.390,0:17:57.370 The result will be the next[br]vector round when we move around 0:17:57.370,0:17:59.030 clockwise, which is I. 0:18:00.780,0:18:04.510 And finally came across I. 0:18:04.620,0:18:06.000 Same argument. 0:18:07.040,0:18:11.192 Next vector round is Jay, so[br]that's that's an easy way of 0:18:11.192,0:18:14.998 remembering the vector products[br]of the eyes and Jason case. And 0:18:14.998,0:18:18.804 clearly when you reverse the[br]order of any of these, you 0:18:18.804,0:18:21.918 introduce a minus sign.[br]Alternatively, if you wanted for 0:18:21.918,0:18:26.416 example K Cross J, you'd realize[br]that to move from kata ju moving 0:18:26.416,0:18:30.914 anticlockwise, so K Cross Jay is[br]minus I, that's the way that I 0:18:30.914,0:18:32.644 find helpful to remember these 0:18:32.644,0:18:38.960 results. We're now in a position[br]to calculate the vector product 0:18:38.960,0:18:41.915 of two vectors given in 0:18:41.915,0:18:49.049 Cartesian form. Suppose we start[br]with the Vector A and let's 0:18:49.049,0:18:55.661 suppose this is a general 3[br]dimensional vector, a one I plus 0:18:55.661,0:19:01.722 A2J plus a 3K where A1A2A3 or[br]any numbers we choose. 0:19:02.580,0:19:09.543 Suppose our second vector B,[br]again arbitrary is be one. I 0:19:09.543,0:19:12.708 be 2 J and B3K. 0:19:12.820,0:19:17.930 And we set about trying to[br]calculate the vector product 0:19:17.930,0:19:25.190 across be. So we[br]want the first one A1I 0:19:25.190,0:19:28.990 Plus A2J plus a 3K. 0:19:28.990,0:19:36.150 I'm going to cross[br]it with B1IB2J and 0:19:36.150,0:19:39.786 B3K. Now this is a little bit[br]laborious and it's going to take 0:19:39.786,0:19:43.206 a little bit of time to develop[br]it at the end of the day, will 0:19:43.206,0:19:45.486 end up with a formula which is[br]relatively simple for 0:19:45.486,0:19:49.144 calculating the vector product.[br]So we start to remove these 0:19:49.144,0:19:53.038 brackets in the way that we've[br]learned about previously. We use 0:19:53.038,0:19:57.286 the distributive law to say that[br]the first component here a one 0:19:57.286,0:20:02.810 I. And then the 2nd and then[br]the third distributes themselves 0:20:02.810,0:20:08.725 over the second vector here. So[br]will get a one. I crossed with 0:20:08.725,0:20:11.000 all of this second vector. 0:20:11.030,0:20:17.820 The One I plus[br]B2J plus B3K. 0:20:18.540,0:20:21.864 Then added to the second vector 0:20:21.864,0:20:25.390 here. A2J Crossed with. 0:20:26.040,0:20:27.380 This whole vector here. 0:20:27.910,0:20:35.260 The One I[br]plus B2J plus 0:20:35.260,0:20:41.904 B3K. And finally, the third[br]one here, a 3K. 0:20:41.910,0:20:48.438 Crossed with the whole[br]of this vector B1 0:20:48.438,0:20:51.702 I add B2J ad 0:20:51.702,0:20:56.380 D3K. So at that stage we've used[br]the distributive law wants to 0:20:56.380,0:20:57.780 expand this first bracket. 0:20:58.830,0:21:03.081 We can use it again because now[br]we've got a vector here crossed 0:21:03.081,0:21:06.351 with three vectors added[br]together and we can use the 0:21:06.351,0:21:09.621 distributive law to distribute[br]this. A one I cross product 0:21:09.621,0:21:11.583 across each of these three terms 0:21:11.583,0:21:16.561 here. Then again, to distribute[br]this across these three terms 0:21:16.561,0:21:21.709 and to distribute this across[br]these three terms. So if we do 0:21:21.709,0:21:24.712 that, we'll get a one. I crossed 0:21:24.712,0:21:31.397 with B1I. Added to a[br]one I cross B2J. 0:21:32.630,0:21:36.326 Do you want I cross B2J? 0:21:37.310,0:21:40.490 Added to a one I. 0:21:40.490,0:21:44.030 Crossed with B3K. 0:21:44.030,0:21:47.306 So that's taken care of[br]removing the brackets from 0:21:47.306,0:21:48.762 this first term here. 0:21:50.010,0:21:55.600 Let's move to the second term.[br]We've got a 2 J crossed with 0:21:55.600,0:22:02.380 B1I. A2 J[br]crossed with 0:22:02.380,0:22:09.638 B2J. And[br]a two J 0:22:09.638,0:22:13.364 crossed with B3K. 0:22:13.370,0:22:19.859 And that's taking care[br]of this term. 0:22:21.100,0:22:24.250 And finally we use the[br]distributive law once more to 0:22:24.250,0:22:28.345 remove the brackets over. Here[br]will get a 3K cross be one I. 0:22:29.350,0:22:35.606 Plus a[br]3K cross 0:22:35.606,0:22:38.734 be 2 0:22:38.734,0:22:46.055 J. And finally,[br]a 3K cross 0:22:46.055,0:22:51.650 be 3K. So we get all[br]these nine terms. In fact, here 0:22:51.650,0:22:56.405 now it's not as bad as it looks,[br]because some of this is going to 0:22:56.405,0:22:59.892 cancel out, and in particular[br]one of the things you may 0:22:59.892,0:23:03.379 remember we said was that if you[br]have two parallel vectors. 0:23:04.000,0:23:05.860 Their vector product is 0. 0:23:06.650,0:23:12.149 Now these two vectors A1I and B1[br]I a parallel because both of 0:23:12.149,0:23:16.802 them are pointing in the[br]direction of Vector I. So these 0:23:16.802,0:23:22.301 are these are parallel and so[br]the vector product is 0, so that 0:23:22.301,0:23:23.570 will become zero. 0:23:24.550,0:23:29.980 For the same reason, the A2 J[br]Crosby to Jay is 0 because A2 J 0:23:29.980,0:23:32.152 is parallel to be 2 J. 0:23:33.480,0:23:40.080 And a 3K Crosby 3K is 0 because[br]a 3K and B3K apparel vectors so 0:23:40.080,0:23:43.786 they disappear. So that's[br]reduced it to six terms. 0:23:44.550,0:23:50.190 Now, what about this term here?[br]Let's look at a one I cross be 2 0:23:50.190,0:23:54.570 J. If you work out the vector[br]product of these, we've got a 0:23:54.570,0:23:57.990 vector in the direction of. I[br]crossed with a vector in the 0:23:57.990,0:24:01.695 direction of Jay, and we've seen[br]already that if you have an I 0:24:01.695,0:24:05.685 cross OJ the result is K. So[br]when we workout a one across be 0:24:05.685,0:24:09.675 2, J will write down the length[br]of the first, the length of the 0:24:09.675,0:24:14.892 2nd. And then the direction is[br]going to be such that it's at 0:24:14.892,0:24:19.585 right angles to I and TJ in a[br]sense defined by the right 0:24:19.585,0:24:23.556 hand screw rule. And that[br]sense is K. So when we 0:24:23.556,0:24:27.166 simplify this first term here,[br]it'll just simplify to A1B2K. 0:24:29.460,0:24:30.920 What about this one here? 0:24:31.850,0:24:35.516 This direct this factor here a[br]one is in the direction of I. 0:24:36.690,0:24:41.149 This ones in the direction of K[br]and we've already seen that if 0:24:41.149,0:24:45.608 we workout I cross K let me[br]remind you of our little diagram 0:24:45.608,0:24:50.067 we had. I JK this cycle of[br]vectors here. If we want a 0:24:50.067,0:24:53.497 vector in the direction of[br]across with vector in the 0:24:53.497,0:24:56.241 direction of K were coming[br]anticlockwise around this 0:24:56.241,0:25:00.014 diagram and I Cross K is going[br]to be minus J. 0:25:00.600,0:25:05.528 So when we come to workout this[br]term, we want the length of the 0:25:05.528,0:25:10.104 first term A1 length of the[br]second one which is B3. But I 0:25:10.104,0:25:13.028 Cross K. Is going to be minus J. 0:25:13.620,0:25:17.164 So that start with 0:25:17.164,0:25:22.110 that. What about this one?[br]Again, length of the first one 0:25:22.110,0:25:27.080 is A2. Length of the second one[br]is B1, and a Jake Ross I. 0:25:28.440,0:25:32.160 For the diagram again Jake Ross[br]I moving anticlockwise around 0:25:32.160,0:25:36.252 this circle, J Cross Eye is[br]going to be minus K. 0:25:36.270,0:25:42.000 And also this one will have a 2[br]J Crosby 3K length of the first 0:25:42.000,0:25:47.348 one is A2 length of the second[br]one is B3 and Jake Ross K. 0:25:48.110,0:25:51.750 Clockwise now Jake Ross K is I. 0:25:52.800,0:25:59.100 We dealt with that one and the[br]last two terms, a 3K cross be 0:25:59.100,0:26:05.850 one. I will be a 3B One and[br]K Cross. I came across. I will 0:26:05.850,0:26:13.576 be J. And last of all,[br]a 3K cross B2J will be a 0:26:13.576,0:26:19.802 3B2K Cross JK cross. Jay going[br]anticlockwise will be minus I. 0:26:21.110,0:26:25.543 And these six times if we study[br]them now, you realize that two 0:26:25.543,0:26:29.976 of the terms of involved K2 of[br]the terms involved Jay and two 0:26:29.976,0:26:34.068 of the terms involved I. So we[br]can collect those like terms 0:26:34.068,0:26:37.819 together and in terms of eyes,[br]there will be a 2B3I 0:26:37.860,0:26:45.504 And and minus a 3B2I. So[br]just the items will give you 0:26:45.504,0:26:47.415 this term here. 0:26:49.430,0:26:53.238 Just the Jay terms will be a 0:26:53.238,0:26:56.655 3B one. Minus 0:26:56.655,0:27:00.410 A1B3? There the Jay terms. 0:27:01.280,0:27:04.635 And the Kay terms, there's 0:27:04.635,0:27:08.290 an A1B2. Minus an 0:27:08.290,0:27:13.006 A2B one. And those are[br]the key terms. 0:27:13.600,0:27:17.550 So All in all, with now reduced[br]this complicated calculation 0:27:17.550,0:27:22.290 down to one which just gives us[br]a formula for calculating a 0:27:22.290,0:27:26.240 cross be in terms of the[br]components of the original 0:27:26.240,0:27:30.190 vectors, and that's an important[br]formula that will now illustrate 0:27:30.190,0:27:31.770 in the following example. 0:27:32.440,0:27:39.425 OK, so to illustrate this[br]formula with an example, let me 0:27:39.425,0:27:46.410 write down the formula again[br]across be is given by a 0:27:46.410,0:27:50.220 two B 3 - 8 three 0:27:50.220,0:27:56.470 B2. Plus a[br]3B one minus 0:27:56.470,0:27:59.830 a one V3J. 0:28:00.900,0:28:07.985 Plus A1 B 2 - 8, two[br]B1K. So that's the formula will 0:28:07.985,0:28:11.255 use. Let's look at a specific 0:28:11.255,0:28:18.556 example. And let's choose[br]A to be the Vector 0:28:18.556,0:28:26.176 4I Plus 3J plus 7K.[br]And let's suppose that B 0:28:26.176,0:28:33.034 is the vector to I[br]plus 5J plus 4K. 0:28:33.720,0:28:39.510 So to use the formula we[br]need to identify A1A2A3B1B2B3 0:28:39.510,0:28:42.984 the components, so a one will 0:28:42.984,0:28:50.033 be 4. A2 will be 3 and[br]a three will be 7B. One will be 0:28:50.033,0:28:56.850 two, B2 will be 5 and be three,[br]will be 4 and all we need to do 0:28:56.850,0:29:01.261 now is to take these numbers and[br]substitute them in the 0:29:01.261,0:29:05.672 appropriate place in the[br]formula. So will do that and see 0:29:05.672,0:29:08.880 what we get across be. We want a 0:29:08.880,0:29:12.380 2B3. Which is 3 * 4. 0:29:13.060,0:29:16.342 Which is 12 0:29:16.342,0:29:23.520 subtract A3B2. Which is[br]7 * 5, which is 35 and that 0:29:23.520,0:29:26.642 will give us the I component of 0:29:26.642,0:29:33.640 the answer. Plus a 3B[br]One which is 7 * 0:29:33.640,0:29:40.590 2 which is 14. Subtract[br]A1B3 which is 4 * 0:29:40.590,0:29:43.370 4 which is 16. 0:29:44.510,0:29:48.162 And that will give us the J[br]component of the answer. 0:29:48.940,0:29:52.650 And finally. A1B2? 0:29:53.470,0:30:00.295 Which is 4 * 5, which is 20.[br]Subtract a 2B one which is 3 0:30:00.295,0:30:06.665 * 2, which is 6 and that will[br]give us the key component of 0:30:06.665,0:30:07.575 the answer. 0:30:08.750,0:30:14.606 So just tidying this up 12.[br]Subtract 35 is minus 23 I. 0:30:15.430,0:30:18.800 14 subtract 16 is minus 0:30:18.800,0:30:26.104 2 J. And 20[br]subtract 6 is plus 14K. 0:30:26.950,0:30:31.592 That's the result of calculating[br]the vector product of these two 0:30:31.592,0:30:36.656 vectors A&B and you'll notice[br]that the answer we get is indeed 0:30:36.656,0:30:41.283 another vector. Now that example[br]that we've just seen shows that 0:30:41.283,0:30:45.100 it's a little bit cumbersome to[br]try to workout of vector 0:30:45.100,0:30:48.223 product, and for those of you[br]familiar with mathematical 0:30:48.223,0:30:51.346 objects, called determinants,[br]there's another way which we can 0:30:51.346,0:30:54.816 use to calculate the vector[br]product and I'll illustrate it. 0:30:54.816,0:30:58.286 Now, if you've never seen a[br]determinant before, it doesn't 0:30:58.286,0:31:02.103 really matter because you should[br]still get the Gist of what's 0:31:02.103,0:31:05.920 going on here. If we want to[br]calculate a cross be. 0:31:06.660,0:31:10.477 We can evaluate this as a[br]determinant, which is an object 0:31:10.477,0:31:14.641 with two straight lines down the[br]size like this along the first 0:31:14.641,0:31:18.111 line will write the three unit[br]vectors I Jane K. 0:31:18.640,0:31:22.710 On the second line, will write[br]the components of the first 0:31:22.710,0:31:26.780 vector, the first vector being a[br]as components A1A2 and A3. 0:31:27.940,0:31:32.698 And on the last line, the line[br]below will write the cover 3 0:31:32.698,0:31:35.992 components of the vector be[br]which is B1B 2B3. 0:31:36.770,0:31:39.604 Now, as I say, when you evaluate[br]the determinant, you do it like 0:31:39.604,0:31:42.002 this, and if you've never seen[br]it before, it doesn't matter. 0:31:42.002,0:31:44.618 Just watch what I do and we'll[br]see how to do it. 0:31:45.930,0:31:50.012 Imagine first of all, that we[br]cover up the row and column with 0:31:50.012,0:31:51.268 the I in it. 0:31:52.560,0:31:55.376 This first entry here corrupt[br]their own column and look at 0:31:55.376,0:31:59.380 what's left. We've got four[br]entries left and what we do is 0:31:59.380,0:32:02.968 we calculate the product of the[br]entries from the top left to the 0:32:02.968,0:32:06.503 bottom right. And subtract the[br]product of the entries from the 0:32:06.503,0:32:08.045 top right to the bottom left. 0:32:08.780,0:32:11.419 In other words,[br]we workout a 2B3. 0:32:12.460,0:32:19.441 Subtract A3B2.[br]That's 82B3, subtract 0:32:19.441,0:32:26.828 A3B2. So that Operation A2[br]B 3 - 8 three B2 is what will 0:32:26.828,0:32:30.572 give us the eye components of[br]the vector product. 0:32:32.270,0:32:35.469 Then we come to the J component. 0:32:36.080,0:32:41.405 And again, we cover up the row[br]and the column with a J in it, 0:32:41.405,0:32:45.310 and we do the same thing. We[br]calculate the product A1B3. 0:32:46.500,0:32:49.269 Subtract A3B, One. 0:32:49.830,0:32:56.664 And that will give us a one B 3[br]minus a 3B One J. But when we 0:32:56.664,0:33:01.086 work a determinant out, the[br]convention is that we change the 0:33:01.086,0:33:03.498 sign of this middle term here. 0:33:05.600,0:33:09.296 Finally, we moved to the last[br]entry here on the 1st Row. 0:33:09.850,0:33:14.166 And we cover up their own[br]column with a K in and do 0:33:14.166,0:33:17.154 the same thing again,[br]A1B2 subtract a 2B one. 0:33:18.760,0:33:23.258 A1B2 subtract 8 two B1 and that[br]will give us the key component 0:33:23.258,0:33:27.064 and this formula is equivalent[br]to the formula that we just 0:33:27.064,0:33:30.524 developed earlier on. The only[br]difference is there's a minus 0:33:30.524,0:33:35.022 sign here, but when you apply[br]the minus sign to these terms in 0:33:35.022,0:33:39.174 here, this will swap them around[br]and you'll get the same formula 0:33:39.174,0:33:40.558 as we have before. 0:33:41.470,0:33:46.690 So let's repeat the previous[br]example, doing it using these 0:33:46.690,0:33:53.476 determinants we had that a was[br]the vector 4I Plus 3J plus 7K, 0:33:53.476,0:34:00.784 and B was the vector to I[br]plus 5J Plus 4K, so will find 0:34:00.784,0:34:06.004 the vector product. But this[br]time will use the determinant. 0:34:06.560,0:34:13.526 Always first row right down[br]the unit vectors IJ&K. 0:34:14.490,0:34:18.726 Always in the 2nd row, the three[br]components of the first vector, 0:34:18.726,0:34:22.609 which is A the three components[br]being 4, three and Seven. 0:34:22.630,0:34:28.119 And the last line, the three[br]components of the second vector. 0:34:28.119,0:34:29.616 25 and four. 0:34:29.620,0:34:34.760 And then we evaluate this.[br]As I said before, imagine 0:34:34.760,0:34:39.900 crossing out the row and[br]the column with the IN. 0:34:41.930,0:34:47.780 And calculating the product 3[br]* 4 - 7 * 5, which is 3, four 0:34:47.780,0:34:53.240 12 - 7, five 35 and that will[br]give you the I component of 0:34:53.240,0:34:54.020 the answer. 0:34:55.350,0:34:57.654 Cross out their own column[br]with the Jays in. 0:34:58.990,0:35:06.080 4 * 4 - 7[br]* 2, which is four 0:35:06.080,0:35:09.639 416-7214. That will give you the[br]J component and as always with 0:35:09.639,0:35:11.970 determinants, we change the sign[br]of this middle term. 0:35:12.720,0:35:16.200 And finally cross out the row[br]and column with a K in. 0:35:16.940,0:35:18.540 We want 4 * 5. 0:35:19.040,0:35:23.618 Which is 20. Subtract 3 * 2[br]which is 6. So we've got 20 0:35:23.618,0:35:27.542 subtract 6 and that will give[br]you the cake component of the 0:35:27.542,0:35:32.120 answer and just to tidy it all[br]up, 12 subtract 35 will give you 0:35:32.120,0:35:38.140 minus 23 I. 16 subtract 14 is 2[br]with the minus sign. There is 0:35:38.140,0:35:39.310 minus 2 J. 0:35:39.820,0:35:44.045 And 20 subtract 6 is 14K and[br]that's the answer we got before 0:35:44.045,0:35:47.620 this method that we've used to[br]expand the determinant is called 0:35:47.620,0:35:51.195 expansion along the first row[br]and those of you that know 0:35:51.195,0:35:54.445 determinants will find this very[br]straightforward and those of you 0:35:54.445,0:35:58.020 that haven't. All you need to[br]know about determinants is what 0:35:58.020,0:35:59.320 we've just done here. 0:36:00.510,0:36:06.395 We now want to look at some[br]applications of the vector 0:36:06.395,0:36:09.825 product. And the first[br]application I want to 0:36:09.825,0:36:13.400 introduce you to is how to[br]find a vector which is 0:36:13.400,0:36:15.025 perpendicular to two given[br]vectors. 0:36:35.040,0:36:40.584 And the easiest way to[br]illustrate this is by using an 0:36:40.584,0:36:45.624 example. So let's suppose are[br]two given vectors. Are these 0:36:45.624,0:36:50.664 supposing the vector A is I plus[br]3J minus 2K? 0:36:50.690,0:36:57.350 The second given vector B is[br]5. I minus 3K. 0:36:59.110,0:37:04.193 Now you remember when we defined[br]the vector product of the two of 0:37:04.193,0:37:08.103 two vectors A&B, the direction[br]of the result was perpendicular 0:37:08.103,0:37:09.276 both to a. 0:37:09.780,0:37:13.882 And to be, and indeed the plane[br]which contains A and be. So if 0:37:13.882,0:37:17.398 we want to find a vector which[br]is perpendicular to these two 0:37:17.398,0:37:20.914 given vectors or we have to do[br]is find the vector product 0:37:20.914,0:37:28.098 across be. So we do that a[br]cross B and again will use the 0:37:28.098,0:37:31.521 determinants, firstrow being the[br]unit vectors IJ&K. 0:37:32.520,0:37:37.850 The 2nd row being the components[br]of A the first vector, which are 0:37:37.850,0:37:39.900 1, three and minus 2. 0:37:39.910,0:37:44.145 And the last drove being the[br]components of the second vector, 0:37:44.145,0:37:49.150 which is B and those components[br]are 5 zero because there are no 0:37:49.150,0:37:50.305 JS in here. 0:37:50.840,0:37:53.120 And minus three from the case. 0:37:54.130,0:37:57.730 So let's workout this[br]determinant. So when we work it 0:37:57.730,0:38:01.690 out, we cross out the row and a[br]column containing I. 0:38:02.410,0:38:06.062 And we calculate the products of[br]these entries that are left 0:38:06.062,0:38:09.050 three times, minus three[br]subtract minus two times. Not. 0:38:09.050,0:38:13.034 So we want three times minus[br]three, which is minus 9 subtract 0:38:13.034,0:38:16.686 minus two times. Not. So we're[br]subtracting zero, and that will 0:38:16.686,0:38:19.010 give you the I component of the 0:38:19.010,0:38:24.716 result. Then we want to move to[br]the J component, cross out the 0:38:24.716,0:38:29.132 role in the column with the Jays[br]in, and again evaluate the 0:38:29.132,0:38:33.548 product's one times. Minus three[br]is minus 3, subtract minus 2 * 0:38:33.548,0:38:37.964 5, so we're subtracting minus[br]10, which is the same as adding 0:38:37.964,0:38:41.554 10. And you remember we change[br]the sign of the middle term. 0:38:43.090,0:38:46.480 Finally, last of all the 0:38:46.480,0:38:51.828 K component. Cross out the row[br]in the column with a K in. 0:38:52.760,0:38:57.828 And the products that are left[br]are 1 * 0, which is 0. Subtract 0:38:57.828,0:39:02.896 3 five 15, so it's 0 subtract[br]15. And if we tidy it, what 0:39:02.896,0:39:05.068 we've got, they'll be minus nine 0:39:05.068,0:39:12.428 I. This 10 subtract 3 is[br]7 so it will be minus Seven 0:39:12.428,0:39:16.250 J. Minus 15. 0:39:16.250,0:39:23.450 And this vector that we've found[br]here is perpendicular to both A 0:39:23.450,0:39:25.250 and to be. 0:39:25.800,0:39:27.480 And we've solved the problem. 0:39:28.280,0:39:31.540 Sometimes you asked to find a[br]unit vector which is 0:39:31.540,0:39:34.800 perpendicular to two given[br]vectors. So if this problem had 0:39:34.800,0:39:38.712 been find a unit vector[br]perpendicular to a into B, or we 0:39:38.712,0:39:43.276 have to do is calculate a Crosby[br]and then find a unit vector in 0:39:43.276,0:39:48.380 this direction. Now to find a[br]unit vector in the direction of 0:39:48.380,0:39:53.392 any given vector or we have to[br]do is divide the vector by its 0:39:53.392,0:39:57.330 modulus. It's a general result,[br]the unit vector in the direction 0:39:57.330,0:40:01.984 of any vector is found by taking[br]the vector and dividing it by 0:40:01.984,0:40:06.582 its modulus. So if we want a[br]unit vector in the direction of 0:40:06.582,0:40:07.638 a cross be. 0:40:07.850,0:40:13.362 All we have to do is divide[br]minus nine. I minus Seven J 0:40:13.362,0:40:18.874 minus 15 K by the modulus of[br]that vector and the modulus of 0:40:18.874,0:40:23.962 this vector is found by finding[br]the square root of minus 9 0:40:23.962,0:40:27.700 squared. Add 2 - 7 squared. 0:40:28.230,0:40:33.261 Added 2 - 15 squared and if you[br]do that calculation you'll find 0:40:33.261,0:40:37.905 out that this number at the[br]bottom is the square root of 0:40:37.905,0:40:43.323 355, so I can write my unit[br]vector in this form one over the 0:40:43.323,0:40:44.871 square root of 355. 0:40:45.550,0:40:52.690 Minus 9 - 7 J minus 15[br]K, so that's now a unit vector. 0:40:53.480,0:40:57.040 Which is perpendicular to the[br]two given factors. 0:40:59.370,0:41:05.970 A second application that I want[br]to introduce you to is a 0:41:05.970,0:41:12.020 geometrical one. We can use the[br]vector product to calculate the 0:41:12.020,0:41:14.220 area of a parallelogram. 0:41:14.880,0:41:22.560 Let's suppose[br]we have 0:41:22.560,0:41:26.400 a parallelogram. 0:41:29.740,0:41:36.520 And let[br]me denote. 0:41:37.570,0:41:40.860 A vector along one of the sides 0:41:40.860,0:41:44.825 as be. And along this side here 0:41:44.825,0:41:49.959 as see. And this angle in the[br]parallelogram here is theater. 0:41:50.590,0:41:54.922 Now this is a parallelogram so[br]that sides parallel to this side 0:41:54.922,0:41:58.893 and this sides parallel to that[br]side. The area of a 0:41:58.893,0:42:00.698 parallelogram is the length of 0:42:00.698,0:42:03.735 the base. Times the[br]perpendicular height. Let 0:42:03.735,0:42:06.080 me put this perpendicular[br]height in here. 0:42:08.990,0:42:11.982 So there's a perpendicular[br]and let's call this 0:42:11.982,0:42:13.104 perpendicular height age. 0:42:14.380,0:42:18.916 Now if we focus our attention on[br]this right angle triangle in 0:42:18.916,0:42:23.074 here, we can do a bit of[br]trigonometry in here to 0:42:23.074,0:42:24.208 calculate this perpendicular 0:42:24.208,0:42:29.620 height H. In particular, if we[br]find the sign of Theta, remember 0:42:29.620,0:42:33.899 that the sign is the opposite[br]over the hypotenuse. We can 0:42:33.899,0:42:35.844 write down that sign Theta. 0:42:35.920,0:42:39.450 Is the opposite side, which is[br]H, the perpendicular height 0:42:39.450,0:42:42.980 divided by the hypotenuse.[br]That's the length of this side. 0:42:43.490,0:42:48.586 And the length of this side is[br]just the length of this vector, 0:42:48.586,0:42:51.330 see, so that's the modulus of C. 0:42:52.080,0:42:57.408 If we rearrange this formula, we[br]can get a formula for the 0:42:57.408,0:43:02.736 perpendicular height age and we[br]can write it as modulus of C 0:43:02.736,0:43:07.470 sign theater. We're now in a[br]position to write down the area 0:43:07.470,0:43:10.530 of the parallelogram. The area[br]of the parallelogram is the 0:43:10.530,0:43:13.590 length of the base times the[br]perpendicular height and the 0:43:13.590,0:43:17.568 length of the base is just the[br]modulus of this vector. Be now 0:43:17.568,0:43:19.098 it's just modulus of be. 0:43:20.350,0:43:24.490 What's the length of the base[br]when we multiply it by the 0:43:24.490,0:43:26.905 perpendicular height, the[br]perpendicular height is the 0:43:26.905,0:43:28.630 modulus of C sign theater. 0:43:29.350,0:43:30.918 If you look at what we've got 0:43:30.918,0:43:35.330 here now. We've got the modulus[br]of a vector, the modulus of 0:43:35.330,0:43:39.482 another vector times the sign of[br]the angle in between the two 0:43:39.482,0:43:43.634 vectors, and this is just the[br]definition of the modulus of the 0:43:43.634,0:43:47.786 vector product be crossy, so[br]that is just the modulus of the 0:43:47.786,0:43:52.012 cross, see. So this is an[br]important result. If we ever 0:43:52.012,0:43:55.468 want to find the area of a[br]parallelogram and we know that 0:43:55.468,0:43:59.212 two of the sides are represented[br]by vector being vector C or we 0:43:59.212,0:44:02.956 have to do to find the area of[br]the parallelogram is find the 0:44:02.956,0:44:06.124 vector product be crossy and[br]take the modulus of the answer 0:44:06.124,0:44:09.004 that we get? That's a very[br]straightforward way of finding 0:44:09.004,0:44:10.444 the area of a parallelogram. 0:44:11.460,0:44:17.999 The final application I want to[br]look at is to finding the volume 0:44:17.999,0:44:22.023 of the parallelepiped now[br]parallelepiped such as that 0:44:22.023,0:44:28.562 shown here is A6 faced solid[br]where each of the faces is a 0:44:28.562,0:44:32.582 parallelogram. And the opposite[br]faces are identical 0:44:32.582,0:44:36.346 parallelograms. Now, if we want[br]the volume of this 0:44:36.346,0:44:39.613 parallelepiped, we want to find[br]the area of the base and 0:44:39.613,0:44:42.880 multiply it by the perpendicular[br]height. So let's put that in. 0:44:43.960,0:44:46.640 Extend the top here. 0:44:47.180,0:44:50.210 So that we can see what the[br]perpendicular height is. 0:44:53.840,0:44:57.656 And let's call that[br]perpendicular height H. Now in 0:44:57.656,0:45:02.320 fact, this perpendicular height[br]is the component of a which is 0:45:02.320,0:45:06.136 in the direction which is normal[br]to the base. 0:45:06.980,0:45:12.102 Now we've seen that a direction[br]which is normal to the base can 0:45:12.102,0:45:15.648 be obtained by finding the[br]vector product be crossy. 0:45:15.648,0:45:21.164 Remember when we find be cross C[br]we get a vector which is normal, 0:45:21.164,0:45:26.286 so the component of a in the[br]direction which is normal to the 0:45:26.286,0:45:31.014 base is given by a dotted with a[br]unit vector in this 0:45:31.014,0:45:34.560 perpendicular direction, which[br]is a unit vector in the 0:45:34.560,0:45:36.924 direction be across see so this 0:45:36.924,0:45:39.210 formula. Will give us this[br]perpendicular height. 0:45:40.770,0:45:45.148 Now we want to multiply this[br]perpendicular height by the area 0:45:45.148,0:45:49.924 of the base. We've already seen[br]that the base area in the 0:45:49.924,0:45:53.904 previous application was just[br]the modulus of be cross, see. 0:45:54.800,0:45:59.398 So In other words, the volume of[br]the parallelepiped, let's call 0:45:59.398,0:46:05.250 that V is going to be a dot B[br]Cross SI unit vector multiplied 0:46:05.250,0:46:08.176 by the modulus of be cross, see. 0:46:10.020,0:46:15.259 Now remember when you find the[br]unit vector, one way of doing it 0:46:15.259,0:46:19.692 is to find the cross product and[br]divide by the length. 0:46:19.700,0:46:23.756 So you'll see when we recognize[br]it in that form, you'll see 0:46:23.756,0:46:26.798 there's a bee crossy modulus[br]here, Annabi, Crossy modulus 0:46:26.798,0:46:28.488 here, and those will cancel. 0:46:29.840,0:46:34.415 And what we're left with is that[br]if we want to find the volume of 0:46:34.415,0:46:37.770 the parallelepiped, all we have[br]to do is evaluate the dot 0:46:37.770,0:46:42.040 product of A with the vector be[br]cross. See now that may or may 0:46:42.040,0:46:45.700 not give you a positive or[br]negative answer. So what we do 0:46:45.700,0:46:49.665 normally is say that if we want[br]the volume we want the modulus 0:46:49.665,0:46:53.935 of a dotted with be Cross C and[br]that is the formula for the 0:46:53.935,0:46:55.155 volume of the parallelepiped. 0:46:55.170,0:46:59.620 We look at one final example[br]which illustrates the previous 0:46:59.620,0:47:04.515 formula that the volume of the[br]parallelepiped is given by the 0:47:04.515,0:47:08.965 modulus of a dotted with the[br]vector product of BNC. 0:47:08.970,0:47:16.310 Let's suppose that a is[br]the vector 3I Plus 2J 0:47:16.310,0:47:23.524 Plus K. B is the[br]vector, two I plus J 0:47:23.524,0:47:30.653 Plus K. And see[br]is the vector I plus 0:47:30.653,0:47:32.780 2J plus 4K. 0:47:32.780,0:47:36.320 So those three vectors represent[br]the three edges of the 0:47:36.320,0:47:40.787 parallelepiped. OK, first of[br]all, to apply this formula we 0:47:40.787,0:47:43.771 want to workout the vector[br]product of B&C. 0:47:43.820,0:47:50.255 And I'll use the determinants[br]again, be crossy first row. As 0:47:50.255,0:47:52.010 always I JK. 0:47:52.550,0:47:57.410 The 2nd row we want the three[br]components of the first vector, 0:47:57.410,0:47:58.625 which are 211. 0:47:58.630,0:48:02.338 And then the last row we want[br]the three components of the 0:48:02.338,0:48:04.192 second vector, which are 1, two 0:48:04.192,0:48:07.404 and four. And then we proceed to[br]evaluate the determinant 0:48:07.404,0:48:11.603 crossing out the row and column[br]with the eyes in will get ones, 0:48:11.603,0:48:16.125 four is 4. Subtract ones too is[br]2, four subtract 2 is 2, and 0:48:16.125,0:48:20.324 that will give you the number of[br]eyes in the solution to I. 0:48:20.990,0:48:25.792 Then we come to the Jays. We[br]want 248 subtract 1 is one is 0:48:25.792,0:48:30.937 one, so it's 8. Subtract 1 is 7[br]and then we change the signs of 0:48:30.937,0:48:35.053 the middle term. So we'll get[br]minus Seven J and finally for 0:48:35.053,0:48:41.570 the case two tubes of 4 - 1 is[br]one is one 4 - 1 is 3. So will 0:48:41.570,0:48:43.285 end up with plus 3. 0:48:44.360,0:48:46.262 So that's the vector product of 0:48:46.262,0:48:50.508 BNC. And we now need to find the[br]scalar product the dot product 0:48:50.508,0:48:52.461 of A with this result that we've 0:48:52.461,0:48:57.270 just obtained. And I'll use the[br]column vector notation to do 0:48:57.270,0:49:01.780 this because it's easy to[br]identify the terms we need to 0:49:01.780,0:49:06.290 multiply together the vector a[br]as a column vector is 321. 0:49:06.310,0:49:11.014 We're going to dot it with be[br]cross, see which we've just 0:49:11.014,0:49:13.758 found is 2 - 7 and three. 0:49:14.470,0:49:17.680 And you'll remember that to[br]calculate this dot product we 0:49:17.680,0:49:19.927 multiply corresponding[br]components together and then add 0:49:19.927,0:49:22.174 up the results. So we want 3 0:49:22.174,0:49:29.470 twos at 6. Two times minus 7[br]- 14 and 1. Three is 0:49:29.470,0:49:35.590 3. So we've got 9 subtract 14,[br]which is minus 5. 0:49:35.590,0:49:40.067 Finally, to find the volume of[br]the parallelepiped, we find the 0:49:40.067,0:49:45.765 modulus of this answer, so V[br]will be simply 5, so five is its 0:49:45.765,0:49:49.175 volume. And that's an[br]application of both scalar 0:49:49.175,0:49:50.950 product and the vector product.