How (and Why) Spelunky Makes its Own Levels | Game Maker's Toolkit

Title:
How (and Why) Spelunky Makes its Own Levels | Game Maker's Toolkit
Description:

Spelunky will always keep you guessing, by making a fresh set of 16 levels every time you play. In this episode we look at how creator Derek Yu strikes a balance between random and authored levels to make stages that always feel fun and fair - and why it's important that this game never gives you the same level twice.

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Quotes and info came from "Spelunky", by Derek Yu and Boss Fight Books
https://bossfightbooks.com/products/spelunky-by-derek-yu

With additional information from "Spelunky Generator Lessons" by Darius Kazemi
http://tinysubversions.com/spelunkyGen/

And, the ultra helpful "Yet Another Spelunky Mod" by TakeNapEveryDay
https://takenapeveryday.wordpress.com

You can play Spelunky Classic for free on PC
http://spelunkyworld.com/original.html

Or on Mac
https://forums.tigsource.com/index.php?topic=28467.0

Games shown in this episode (in order of appearance):

Spelunky (Derek Yu, 2012)
Super Mario World (Nintendo, 1990)
Super Castlevania IV (Konami, 1991)
Spelunky Classic (Derek Yu, 2008)
Teenage Mutant Ninja Turtles: Turtles in Time (Konami, 1991)

Music used in this episode:

Adventure Begins (Spelunky, Eirik Suhrke)
Adventure Jingle (Spelunky, Eirik Suhrke)
Caves (Spelunky Classic, George Buzinkai and Jonathan Perry)
Credits (Spelunky Classic, George Buzinkai and Jonathan Perry)
Yeti Caves (Spelunky, Eirik Suhrke)
Temple A (Spelunky, Eirik Suhrke)
Credits (Spelunky Classic, George Buzinkai and Jonathan Perry)
Ice Caves Easter Egg (Spelunky, Eirik Suhrke)

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Duration:
07:13
http://www.youtube.com/watch?v=Uqk5Zf0tw3o
Format: Youtube
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Added   by Mark Brown
Format: Youtube
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