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Isn't it fascinating how the simple act
of drawing a line on the map
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can transform the way we see
and experience the world?
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And how those spaces
in between lines, borders,
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become places.
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They become places where
language and food and music
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and people of different cultures
rub up against each other
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in beautiful and sometimes violent
and occasionally really ridiculous ways.
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And those lines drawn on a map
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can actually create
scars in the landscape,
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and they can create scars in our memories.
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My interest in borders came about
when I was searching for an architecture
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of the borderlands.
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And I was working on several projects
along the US-Mexico border
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designing buildings made out of mud
taken right from the ground.
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And I also work on projects that you
might say immigrated to this landscape.
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Prada Marfa, a land art sculpture
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that crosses the border between
art and architecture,
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and it demonstrated
to me that architecture
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could communicate ideas that are much more
politically and culturally complex,
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that architecture could be satirical
and serious at the same time
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and it could speak to the disparities
between wealth and poverty
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and what's local and what's foreign.
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And so in my search for
an architecture of the borderlands,
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I began to wonder,
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is the wall architecture?
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I began to document my thoughts
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and visits to the wall
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by creating a series of souvenirs
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to remind us of the time
when we built a wall
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and what a crazy idea that was.
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I created border games (Laughter),
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postcards,
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snow globes with little architectural
models inside of them,
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and maps that told the story
of resilience at the wall
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and sought for ways that design
could bring to light the problems
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that the border wall was creating.
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So, is the wall architecture?
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Well, it certainly is a design structure,
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and it's designed at
a research facility called FenceLab,
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where they would load vehicles
with 10,000 pounds
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and ram them into the wall
at 40 miles an hour
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to test the wall's impermeability.
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But there was also counter-research
going on on the other side,
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the design of portable drawbridges
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that you could bring right up to the wall
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and allow vehicles to drive right over.
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(Laughter)
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And like with all research projects,
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there are success
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and there are failures.
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But it's this medieval
reactions to the wall --
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drawbridges, for example --
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that are because the wall itself is
an arcane, medieval form of architecture.
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It's an overly simplistic response
to a complex set of issues,
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and a number of medieval technologies
have sprung up along the wall:
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catapults that launch
bales of marijuana over the wall
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or cannons that shoot packets
of cocaine and heroin over the wall.
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Now during medieval times,
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diseased, dead bodies
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were sometimes catapulted over walls
as an early form of biological warfare,
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and it's speculated that today,
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humans are being propelled over the wall
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as a form of immigration,
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a ridiculous idea,
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but the only person ever known to be
documented to have launched over the wall
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from Mexico to the United States
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was in fact a US citizen
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who was given permission
to human cannonball over the wall
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200 feet so long as he carried
his passport in hand (Laughter)
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and he landed safely in a net
on the other side.
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And my thoughts are inspired by
a quote by the architect Hassan Fathy,
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who said,
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"Architects do not design walls,
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but the spaces in between."
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So while I do not think that architects
should be designing walls,
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I do think it's important and urgent
that they should be paying attention
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to those spaces in between.
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They should be designing for the places
and the people, the landscapes,
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that the wall endangers.