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Before Avatar ... a curious boy

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    I grew up on a steady diet of science fiction.
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    In high school, I took a bus to school
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    an hour each way every day.
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    And I was always absorbed in a book,
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    science fiction book,
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    which took my mind to other worlds,
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    and satisfied, in a narrative form,
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    this insatiable sense of curiosity that I had.
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    And you know, that curiosity also manifested itself
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    in the fact that whenever I wasn't in school
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    I was out in the woods,
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    hiking and taking "samples" --
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    frogs and snakes and bugs and pond water --
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    and bringing it back, looking at it under the microscope.
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    You know, I was a real science geek.
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    But it was all about trying to understand the world,
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    understand the limits of possibility.
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    And my love of science fiction
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    actually seemed mirrored in the world around me,
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    because what was happening, this was in the late '60s,
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    we were going to the moon,
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    we were exploring the deep oceans.
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    Jacques Cousteau was coming into our living rooms
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    with his amazing specials that showed us
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    animals and places and a wondrous world
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    that we could never really have previously imagined.
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    So, that seemed to resonate
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    with the whole science fiction part of it.
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    And I was an artist.
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    I could draw. I could paint.
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    And I found that because there weren't video games
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    and this saturation of CG movies and all of this
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    imagery in the media landscape,
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    I had to create these images in my head.
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    You know, we all did, as kids having to
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    read a book, and through the author's description,
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    put something on the movie screen in our heads.
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    And so, my response to this was to paint, to draw
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    alien creatures, alien worlds,
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    robots, spaceships, all that stuff.
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    I was endlessly getting busted in math class
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    doodling behind the textbook.
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    That was -- the creativity
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    had to find its outlet somehow.
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    And an interesting thing happened: The Jacques Cousteau shows
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    actually got me very excited about the fact that there was
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    an alien world right here on Earth.
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    I might not really go to an alien world
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    on a spaceship someday --
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    that seemed pretty darn unlikely.
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    But that was a world I could really go to,
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    right here on Earth, that was as rich and exotic
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    as anything that I had imagined
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    from reading these books.
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    So, I decided I was going to become a scuba diver
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    at the age of 15.
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    And the only problem with that was that I lived
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    in a little village in Canada,
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    600 miles from the nearest ocean.
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    But I didn't let that daunt me.
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    I pestered my father until he finally found
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    a scuba class in Buffalo, New York,
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    right across the border from where we live.
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    And I actually got certified
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    in a pool at a YMCA in the dead of winter
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    in Buffalo, New York.
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    And I didn't see the ocean, a real ocean,
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    for another two years,
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    until we moved to California.
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    Since then, in the intervening
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    40 years,
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    I've spent about 3,000 hours underwater,
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    and 500 hours of that was in submersibles.
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    And I've learned that that deep-ocean environment,
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    and even the shallow oceans,
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    are so rich with amazing life
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    that really is beyond our imagination.
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    Nature's imagination is so boundless
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    compared to our own
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    meager human imagination.
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    I still, to this day, stand in absolute awe
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    of what I see when I make these dives.
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    And my love affair with the ocean is ongoing,
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    and just as strong as it ever was.
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    But when I chose a career as an adult,
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    it was filmmaking.
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    And that seemed to be the best way to reconcile
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    this urge I had to tell stories
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    with my urges to create images.
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    And I was, as a kid, constantly drawing comic books, and so on.
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    So, filmmaking was the way to put pictures and stories
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    together, and that made sense.
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    And of course the stories that I chose to tell
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    were science fiction stories: "Terminator," "Aliens"
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    and "The Abyss."
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    And with "The Abyss," I was putting together my love
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    of underwater and diving with filmmaking.
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    So, you know, merging the two passions.
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    Something interesting came out of "The Abyss,"
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    which was that to solve a specific narrative
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    problem on that film,
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    which was to create this kind of liquid water creature,
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    we actually embraced computer generated animation, CG.
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    And this resulted in the first soft-surface
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    character, CG animation
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    that was ever in a movie.
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    And even though the film didn't make any money --
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    barely broke even, I should say --
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    I witnessed something amazing, which is that the audience,
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    the global audience, was mesmerized
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    by this apparent magic.
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    You know, it's Arthur Clarke's law
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    that any sufficiently advanced technology is indistinguishable from magic.
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    They were seeing something magical.
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    And so that got me very excited.
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    And I thought, "Wow, this is something that needs to be embraced
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    into the cinematic art."
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    So, with "Terminator 2," which was my next film,
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    we took that much farther.
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    Working with ILM, we created the liquid metal dude
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    in that film. The success hung in the balance
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    on whether that effect would work.
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    And it did, and we created magic again,
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    and we had the same result with an audience --
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    although we did make a little more money on that one.
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    So, drawing a line through those two dots
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    of experience
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    came to, "This is going to be a whole new world,"
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    this was a whole new world of creativity
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    for film artists.
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    So, I started a company with Stan Winston,
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    my good friend Stan Winston,
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    who is the premier make-up and creature designer
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    at that time, and it was called Digital Domain.
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    And the concept of the company was
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    that we would leapfrog past
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    the analog processes of optical printers and so on,
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    and we would go right to digital production.
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    And we actually did that and it gave us a competitive advantage for a while.
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    But we found ourselves lagging in the mid '90s
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    in the creature and character design stuff
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    that we had actually founded the company to do.
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    So, I wrote this piece called "Avatar,"
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    which was meant to absolutely push the envelope
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    of visual effects,
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    of CG effects, beyond,
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    with realistic human emotive characters
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    generated in CG,
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    and the main characters would all be in CG,
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    and the world would be in CG.
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    And the envelope pushed back,
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    and I was told by the folks at my company
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    that we weren't going to be able to do this for a while.
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    So, I shelved it, and I made this other movie about a big ship that sinks.
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    (Laughter)
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    You know, I went and pitched it to the studio as "'Romeo and Juliet' on a ship:
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    "It's going to be this epic romance,
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    passionate film."
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    Secretly, what I wanted to do was
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    I wanted to dive to the real wreck of "Titanic."
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    And that's why I made the movie.
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    (Applause)
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    And that's the truth. Now, the studio didn't know that.
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    But I convinced them. I said,
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    "We're going to dive to the wreck. We're going to film it for real.
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    We'll be using it in the opening of the film.
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    It will be really important. It will be a great marketing hook."
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    And I talked them into funding an expedition.
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    (Laughter)
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    Sounds crazy. But this goes back to that theme
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    about your imagination creating a reality.
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    Because we actually created a reality where six months later,
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    I find myself in a Russian submersible
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    two and a half miles down in the north Atlantic,
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    looking at the real Titanic through a view port.
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    Not a movie, not HD -- for real.
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    (Applause)
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    Now, that blew my mind.
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    And it took a lot of preparation, we had to build cameras
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    and lights and all kinds of things.
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    But, it struck me how much
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    this dive, these deep dives,
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    was like a space mission.
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    You know, where it was highly technical,
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    and it required enormous planning.
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    You get in this capsule, you go down to this dark
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    hostile environment
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    where there is no hope of rescue
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    if you can't get back by yourself.
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    And I thought like, "Wow. I'm like,
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    living in a science fiction movie.
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    This is really cool."
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    And so, I really got bitten by the bug of deep-ocean exploration.
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    Of course, the curiosity, the science component of it --
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    it was everything. It was adventure,
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    it was curiosity, it was imagination.
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    And it was an experience that
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    Hollywood couldn't give me.
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    Because, you know, I could imagine a creature and we could
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    create a visual effect for it. But I couldn't imagine what I was seeing
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    out that window.
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    As we did some of our subsequent expeditions,
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    I was seeing creatures at hydrothermal vents
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    and sometimes things that I had never seen before,
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    sometimes things that no one had seen before,
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    that actually were not described by science
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    at the time that we saw them and imaged them.
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    So, I was completely smitten by this,
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    and had to do more.
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    And so, I actually made a kind of curious decision.
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    After the success of "Titanic,"
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    I said, "OK, I'm going to park my day job
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    as a Hollywood movie maker,
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    and I'm going to go be a full-time explorer for a while."
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    And so, we started planning these
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    expeditions.
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    And we wound up going to the Bismark,
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    and exploring it with robotic vehicles.
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    We went back to the Titanic wreck.
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    We took little bots that we had created
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    that spooled a fiber optic.
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    And the idea was to go in and do an interior
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    survey of that ship, which had never been done.
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    Nobody had ever looked inside the wreck. They didn't have the means to do it,
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    so we created technology to do it.
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    So, you know, here I am now, on the deck
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    of Titanic, sitting in a submersible,
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    and looking out at planks that look much like this,
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    where I knew that the band had played.
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    And I'm flying a little robotic vehicle
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    through the corridor of the ship.
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    When I say, "I'm operating it,"
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    but my mind is in the vehicle.
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    I felt like I was physically present
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    inside the shipwreck of Titanic.
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    And it was the most surreal kind
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    of deja vu experience I've ever had,
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    because I would know before I turned a corner
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    what was going to be there before the lights
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    of the vehicle actually revealed it,
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    because I had walked the set for months
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    when we were making the movie.
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    And the set was based as an exact replica
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    on the blueprints of the ship.
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    So, it was this absolutely remarkable experience.
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    And it really made me realize that
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    the telepresence experience --
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    that you actually can have these robotic avatars,
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    then your consciousness is injected into the vehicle,
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    into this other form of existence.
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    It was really, really quite profound.
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    And it may be a little bit of a glimpse as to what might be happening
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    some decades out
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    as we start to have cyborg bodies
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    for exploration or for other means
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    in many sort of
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    post-human futures
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    that I can imagine,
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    as a science fiction fan.
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    So, having done these expeditions,
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    and really beginning to appreciate what was down there,
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    such as at the deep ocean vents
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    where we had these amazing, amazing animals --
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    they're basically aliens right here on Earth.
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    They live in an environment of chemosynthesis.
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    They don't survive on sunlight-based
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    system the way we do.
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    And so, you're seeing animals that are living next to
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    a 500-degree-Centigrade
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    water plumes.
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    You think they can't possibly exist.
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    At the same time
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    I was getting very interested in space science as well --
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    again, it's the science fiction influence, as a kid.
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    And I wound up getting involved with
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    the space community,
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    really involved with NASA,
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    sitting on the NASA advisory board,
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    planning actual space missions,
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    going to Russia, going through the pre-cosmonaut
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    biomedical protocols,
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    and all these sorts of things,
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    to actually go and fly to the international space station
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    with our 3D camera systems.
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    And this was fascinating.
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    But what I wound up doing was bringing space scientists
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    with us into the deep.
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    And taking them down so that they had access --
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    astrobiologists, planetary scientists,
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    people who were interested in these extreme environments --
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    taking them down to the vents, and letting them see,
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    and take samples and test instruments, and so on.
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    So, here we were making documentary films,
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    but actually doing science,
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    and actually doing space science.
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    I'd completely closed the loop
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    between being the science fiction fan,
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    you know, as a kid,
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    and doing this stuff for real.
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    And you know, along the way in this journey
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    of discovery,
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    I learned a lot.
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    I learned a lot about science. But I also learned a lot
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    about leadership.
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    Now you think director has got to be a leader,
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    leader of, captain of the ship, and all that sort of thing.
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    I didn't really learn about leadership
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    until I did these expeditions.
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    Because I had to, at a certain point, say,
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    "What am I doing out here?
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    Why am I doing this? What do I get out of it?"
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    We don't make money at these damn shows.
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    We barely break even. There is no fame in it.
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    People sort of think I went away
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    between "Titanic" and "Avatar" and was buffing my nails
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    someplace, sitting at the beach.
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    Made all these films, made all these documentary films
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    for a very limited audience.
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    No fame, no glory, no money. What are you doing?
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    You're doing it for the task itself,
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    for the challenge --
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    and the ocean is the most challenging environment there is --
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    for the thrill of discovery,
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    and for that strange bond that happens
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    when a small group of people form a tightly knit team.
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    Because we would do these things with 10, 12 people,
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    working for years at a time,
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    sometimes at sea for two, three months at a time.
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    And in that bond, you realize
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    that the most important thing
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    is the respect that you have for them
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    and that they have for you, that you've done a task
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    that you can't explain to someone else.
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    When you come back to the shore and you say,
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    "We had to do this, and the fiber optic, and the attentuation,
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    and the this and the that,
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    all the technology of it, and the difficulty,
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    the human-performance aspects of working at sea,"
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    you can't explain it to people. It's that thing that
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    maybe cops have, or people in combat that have gone through something together
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    and they know they can never explain it.
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    Creates a bond, creates a bond of respect.
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    So, when I came back to make my next movie,
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    which was "Avatar,"
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    I tried to apply that same principle of leadership,
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    which is that you respect your team,
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    and you earn their respect in return.
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    And it really changed the dynamic.
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    So, here I was again with a small team,
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    in uncharted territory,
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    doing "Avatar," coming up with new technology
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    that didn't exist before.
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    Tremendously exciting.
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    Tremendously challenging.
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    And we became a family, over a four-and-half year period.
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    And it completely changed how I do movies.
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    So, people have commented on how, "Well, you know,
  • 15:09 - 15:12
    you brought back the ocean organisms
  • 15:12 - 15:14
    and put them on the planet of Pandora."
  • 15:14 - 15:16
    To me, it was more of a fundamental way of doing business,
  • 15:16 - 15:20
    the process itself, that changed as a result of that.
  • 15:20 - 15:22
    So, what can we synthesize out of all this?
  • 15:22 - 15:25
    You know, what are the lessons learned?
  • 15:25 - 15:27
    Well, I think number one is
  • 15:27 - 15:29
    curiosity.
  • 15:29 - 15:32
    It's the most powerful thing you own.
  • 15:32 - 15:35
    Imagination is a force
  • 15:35 - 15:39
    that can actually manifest a reality.
  • 15:39 - 15:43
    And the respect of your team
  • 15:43 - 15:45
    is more important than all the
  • 15:45 - 15:48
    laurels in the world.
  • 15:48 - 15:50
    I have young filmmakers
  • 15:50 - 15:54
    come up to me and say, "Give me some advice for doing this."
  • 15:54 - 15:58
    And I say, "Don't put limitations on yourself.
  • 15:58 - 16:00
    Other people will do that for you -- don't do it to yourself,
  • 16:00 - 16:02
    don't bet against yourself,
  • 16:02 - 16:04
    and take risks."
  • 16:04 - 16:07
    NASA has this phrase that they like:
  • 16:07 - 16:09
    "Failure is not an option."
  • 16:09 - 16:12
    But failure has to be an option
  • 16:12 - 16:15
    in art and in exploration, because it's a leap of faith.
  • 16:15 - 16:17
    And no important endeavor
  • 16:17 - 16:19
    that required innovation
  • 16:19 - 16:21
    was done without risk.
  • 16:21 - 16:24
    You have to be willing to take those risks.
  • 16:24 - 16:26
    So, that's the thought I would leave you with,
  • 16:26 - 16:29
    is that in whatever you're doing,
  • 16:29 - 16:32
    failure is an option,
  • 16:32 - 16:35
    but fear is not. Thank you.
  • 16:35 - 16:46
    (Applause)
Title:
Before Avatar ... a curious boy
Speaker:
James Cameron
Description:

James Cameron's big-budget (and even bigger-grossing) films create unreal worlds all their own. In this personal talk, he reveals his childhood fascination with the fantastic -- from reading science fiction to deep-sea diving -- and how it ultimately drove the success of his blockbuster hits "Aliens," "The Terminator," "Titanic" and "Avatar."

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Video Language:
English
Team:
closed TED
Project:
TEDTalks
Duration:
16:47
TED edited English subtitles for Before Avatar ... a curious boy
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English subtitles

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