Gaming can make a better world
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0:00 - 0:02I'm Jane McGonigal. I'm a game designer.
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0:02 - 0:05I've been making games online now for 10 years,
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0:05 - 0:08and my goal for the next decade
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0:08 - 0:10is to try to make it as easy
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0:10 - 0:13to save the world in real life
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0:13 - 0:16as it is to save the world in online games.
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0:16 - 0:18Now, I have a plan for this,
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0:18 - 0:21and it entails convincing more people,
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0:21 - 0:24including all of you, to spend more time
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0:24 - 0:26playing bigger and better games.
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0:26 - 0:29Right now we spend three billion hours a week
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0:29 - 0:31playing online games.
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0:31 - 0:33Some of you might be thinking,
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0:33 - 0:35"That's a lot of time to spend playing games.
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0:35 - 0:37Maybe too much time, considering
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0:37 - 0:40how many urgent problems we have to solve in the real world."
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0:40 - 0:42But actually, according to my research
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0:42 - 0:44at The Institute For The Future,
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0:44 - 0:47it's actually the opposite is true.
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0:47 - 0:49Three billion hours a week is not nearly enough
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0:49 - 0:52game play to solve the world's most urgent problems.
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0:52 - 0:55In fact, I believe that if we want to survive
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0:55 - 0:57the next century on this planet,
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0:57 - 0:59we need to increase that total dramatically.
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0:59 - 1:01I've calculated the total we need
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1:01 - 1:05at 21 billion hours of game play every week.
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1:05 - 1:08So, that's probably a bit of a counterintuitive idea,
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1:08 - 1:11so I'll say it again, let it sink in:
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1:11 - 1:13If we want to solve problems like hunger,
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1:13 - 1:16poverty, climate change, global conflict, obesity,
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1:16 - 1:18I believe that we need to aspire
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1:18 - 1:20to play games online
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1:20 - 1:22for at least 21 billion hours a week,
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1:22 - 1:24by the end of the next decade. (Laughter)
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1:24 - 1:27No. I'm serious. I am.
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1:27 - 1:29Here's why. This picture pretty much
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1:29 - 1:31sums up why I think games are so essential
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1:31 - 1:35to the future survival of the human species. (Laughter) Truly.
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1:35 - 1:38This is a portrait by a photographer named Phil Toledano.
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1:38 - 1:41He wanted to capture the emotion of gaming,
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1:41 - 1:43so he set up a camera in front of gamers while they were playing.
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1:43 - 1:47And this is a classic gaming emotion.
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1:47 - 1:49Now, if you're not a gamer,
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1:49 - 1:51you might miss some of the nuance in this photo.
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1:51 - 1:54You probably see the sense of urgency,
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1:54 - 1:57a little bit of fear, but intense concentration,
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1:57 - 2:01deep, deep focus on tackling a really difficult problem.
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2:01 - 2:03If you are a gamer, you will notice
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2:03 - 2:07a few nuances here: the crinkle of the eyes up, and around the mouth
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2:07 - 2:09is a sign of optimism,
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2:09 - 2:11and the eyebrows up is surprise.
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2:11 - 2:14This is a gamer who is on the verge of something called
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2:14 - 2:16an epic win.
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2:16 - 2:17(Laughter)
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2:17 - 2:19Oh, you've heard of that. OK, good,
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2:19 - 2:21so we have some gamers among us.
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2:21 - 2:23An epic win is an outcome
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2:23 - 2:25that is so extraordinarily positive
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2:25 - 2:28you had no idea it was even possible until you achieved it.
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2:28 - 2:31It was almost beyond the threshold of imagination.
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2:31 - 2:33And when you get there you are shocked
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2:33 - 2:36to discover what you are truly capable of. That is an epic win.
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2:36 - 2:38This is a gamer on the verge of an epic win.
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2:38 - 2:41And this is the face that we need to see
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2:41 - 2:44on millions of problem-solvers all over the world
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2:44 - 2:47as we try to tackle the obstacles of the next century --
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2:47 - 2:50the face of someone who, against all odds
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2:50 - 2:52is on the verge of an epic win.
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2:52 - 2:55Now, unfortunately this is more of the face that we see
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2:55 - 2:58in everyday life now as we try to tackle urgent problems.
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2:58 - 3:00This is what I call the "I'm Not Good At Life" face,
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3:00 - 3:03and this is actually me making it. Can you see? Yes. Good.
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3:03 - 3:06This is actually me making the "I'm Not Good At Life" face.
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3:06 - 3:08This is a piece of graffiti in my old neighborhood
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3:08 - 3:10in Berkeley, California, where I did my PhD
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3:10 - 3:14on why we're better in games than we are in real life.
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3:14 - 3:16And this is a problem that a lot of gamers have.
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3:16 - 3:20We feel that we are not as good in reality as we are in games.
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3:20 - 3:22And I don't mean just good as in successful,
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3:22 - 3:24although that's part of it.
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3:24 - 3:26We do achieve more in game worlds. But I also
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3:26 - 3:28mean good as in
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3:28 - 3:30motivated to do something that matters,
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3:30 - 3:32inspired to collaborate and to cooperate.
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3:32 - 3:34And when we're in game worlds
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3:34 - 3:36I believe that many of us become
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3:36 - 3:39the best version of ourselves, the most likely to help at a moment's notice,
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3:39 - 3:41the most likely to stick with a problem
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3:41 - 3:44as long at it takes, to get up after failure and try again.
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3:44 - 3:48And in real life, when we face failure,
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3:48 - 3:50when we confront obstacles, we often don't feel that way.
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3:50 - 3:52We feel overcome,
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3:52 - 3:54we feel overwhelmed,
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3:54 - 3:57we feel anxious, maybe depressed, frustrated or cynical.
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3:57 - 3:59We never have those feelings when we're playing games,
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3:59 - 4:01they just don't exist in games.
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4:01 - 4:03So, that's what I wanted to study
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4:03 - 4:05when I was a graduate student.
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4:05 - 4:07What about games makes it impossible
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4:07 - 4:09to feel that we can't achieve everything?
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4:09 - 4:12How can we take those feelings from games
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4:12 - 4:14and apply them to real-world work?
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4:14 - 4:16So, I looked at games like World of Warcraft,
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4:16 - 4:19which is really the ideal collaborative problem-solving environment.
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4:19 - 4:21And I started to notice a few things
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4:21 - 4:24that make epic wins so possible in online worlds.
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4:24 - 4:27So, the first thing is whenever you show up in one of these online games,
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4:27 - 4:29especially in World of Warcraft,
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4:29 - 4:32there are lots and lots of different characters
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4:32 - 4:36who are willing to trust you with a world-saving mission, right away.
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4:36 - 4:39But not just any mission, it's a mission that is perfectly matched
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4:39 - 4:41with your current level in the game. Right?
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4:41 - 4:43So, you can do it.
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4:43 - 4:45They never give you a challenge that you can't achieve.
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4:45 - 4:49But it is on the verge of what you're capable of. So, you have to try hard,
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4:49 - 4:51but there's no unemployment in World of Warcraft.
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4:51 - 4:53There is no sitting around wringing your hands,
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4:53 - 4:56there's always something specific and important to be done.
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4:56 - 4:58And there are also tons of collaborators.
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4:58 - 5:00Everywhere you go, hundreds of thousands of people
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5:00 - 5:02ready to work with you
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5:02 - 5:04to achieve your epic mission.
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5:04 - 5:06That's not something that we have in real life that easily,
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5:06 - 5:08this sense that at our fingertips
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5:08 - 5:10are tons of collaborators.
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5:10 - 5:12And also there is this epic story, this inspiring story
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5:12 - 5:14of why we're there, and what we're doing.
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5:14 - 5:16And then we get all this positive feedback.
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5:16 - 5:18You guys have heard of leveling up and plus-one strength,
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5:18 - 5:20and plus-one intelligence.
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5:20 - 5:22We don't get that kind of constant feedback in real life.
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5:22 - 5:25When I get off this stage I'm not going to have
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5:25 - 5:28plus-one speaking, and plus-one crazy idea,
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5:28 - 5:31plus-20 crazy idea.
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5:31 - 5:33I don't get that feedback in real life.
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5:33 - 5:36Now, the problem with collaborative online environments
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5:36 - 5:38like World of Warcraft
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5:38 - 5:40is that it's so satisfying
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5:40 - 5:42to be on the verge of an epic win all the time
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5:42 - 5:44that we decide to spend all our time in these game worlds.
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5:44 - 5:46It's just better than reality.
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5:46 - 5:49So, so far, collectively all the World of Warcraft gamers
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5:49 - 5:52have spent 5.93 million years
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5:52 - 5:56solving the virtual problems of Azeroth.
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5:56 - 5:58Now, that's not necessarily a bad thing.
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5:58 - 6:00It might sound like it's a bad thing.
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6:00 - 6:02But to put that in context:
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6:02 - 6:045.93 million years ago
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6:04 - 6:08was when our earliest primate human ancestors stood up.
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6:08 - 6:11That was the first upright primate.
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6:11 - 6:15Okay, so when we talk about how much time we're currently investing
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6:15 - 6:18in playing games, the only way it makes sense
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6:18 - 6:21to even think about it is to talk about time
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6:21 - 6:23at the magnitude of human evolution,
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6:23 - 6:25which is an extraordinary thing.
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6:25 - 6:27But it's also apt. Because it turns out
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6:27 - 6:29that by spending all this time playing games,
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6:29 - 6:31we're actually changing what we
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6:31 - 6:33are capable of as human beings.
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6:33 - 6:36We are evolving to be a more collaborative and hearty species.
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6:36 - 6:38This is true. I believe this.
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6:38 - 6:41So, consider this really interesting statistic;
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6:41 - 6:44it was recently published by a researcher at Carnegie Mellon University:
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6:44 - 6:46The average young person today
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6:46 - 6:49in a country with a strong gamer culture
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6:49 - 6:52will have spent 10,000 hours playing online games
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6:52 - 6:54by the age of 21.
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6:54 - 6:56Now 10,000 hours is a really
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6:56 - 6:58interesting number for two reasons.
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6:58 - 7:02First of all, for children in the United States
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7:02 - 7:0510,080 hours is the exact amount of time
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7:05 - 7:07you will spend in school
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7:07 - 7:09from fifth grade to high school graduation
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7:09 - 7:11if you have perfect attendance.
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7:11 - 7:13So, we have an entire
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7:13 - 7:15parallel track of education going on
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7:15 - 7:17where young people are learning as much about
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7:17 - 7:19what it takes to be a good gamer
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7:19 - 7:21as they are learning about everything else in school.
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7:21 - 7:23And some of you have probably read
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7:23 - 7:25Malcolm Gladwell's new book "Outliers."
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7:25 - 7:27So, you would have heard of his theory of success,
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7:27 - 7:29the 10,000 hour theory of success.
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7:29 - 7:32It's based on this great cognitive science research
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7:32 - 7:35that if we can master 10,000 hours
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7:35 - 7:37of effortful study at anything
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7:37 - 7:40by the age of 21, we will be virtuosos at it.
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7:40 - 7:42We will be as good at whatever we do
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7:42 - 7:44as the greatest people in the world.
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7:44 - 7:46And so, now what we're looking at
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7:46 - 7:48is an entire generation of young people
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7:48 - 7:51who are virtuoso gamers.
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7:51 - 7:54So, the big question is,
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7:54 - 7:57"What exactly are gamers getting so good at?"
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7:57 - 7:59Because if we could figure that out,
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7:59 - 8:01we would have a virtually unprecedented
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8:01 - 8:03human resource on our hands.
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8:03 - 8:06This is how many people we now have in the world
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8:06 - 8:08who spend at least an hour a day playing online games.
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8:08 - 8:11These are our virtuoso gamers,
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8:11 - 8:15500 million people who are extraordinarily good at something.
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8:15 - 8:17And in the next decade
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8:17 - 8:19we're going to have another billion gamers
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8:19 - 8:22who are extraordinarily good at whatever that is.
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8:22 - 8:24If you don't know it already, this is coming.
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8:24 - 8:26The game industry is developing consoles
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8:26 - 8:29that are low energy and that work with the wireless phone networks
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8:29 - 8:31instead of broadband Internet
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8:31 - 8:33so that gamers all over the world,
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8:33 - 8:37particularly in India, China, Brazil, can get online.
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8:37 - 8:39They expect one billion more gamers in the next decade.
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8:39 - 8:42It will bring us up to 1.5 billion gamers.
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8:42 - 8:44So, I've started to think about what these games
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8:44 - 8:46are making us virtuosos at.
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8:46 - 8:49Here are the four things I came up with. The first is urgent optimism.
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8:49 - 8:53OK, think of this as extreme self-motivation.
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8:53 - 8:55Urgent optimism is the desire to act immediately
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8:55 - 8:57to tackle an obstacle,
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8:57 - 8:59combined with the belief
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8:59 - 9:02that we have a reasonable hope of success.
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9:02 - 9:04Gamers always believe that an epic win is possible,
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9:04 - 9:07and that it is always worth trying, and trying now.
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9:07 - 9:09Gamers don't sit around.
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9:09 - 9:13Gamers are virtuosos at weaving a tight social fabric.
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9:13 - 9:15There's a lot of interesting research that shows
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9:15 - 9:17that we like people better after we play a game with them,
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9:17 - 9:19even if they've beaten us badly.
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9:19 - 9:21And the reason is, it takes a lot of trust
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9:21 - 9:23to play a game with someone.
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9:23 - 9:25We trust that they will spend their time with us,
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9:25 - 9:27that they will play by the same rules,
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9:27 - 9:30value the same goal, they'll stay with the game until it's over.
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9:30 - 9:32And so, playing a game together actually builds up
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9:32 - 9:35bonds and trust and cooperation.
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9:35 - 9:39And we actually build stronger social relationships as a result.
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9:39 - 9:41Blissful productivity. I love it.
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9:41 - 9:43You know there's a reason why the average World of Warcraft gamer
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9:43 - 9:45plays for 22 hours a week,
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9:45 - 9:47kind of a half-time job.
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9:47 - 9:49It's because we know, when we're playing a game,
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9:49 - 9:51that we're actually happier
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9:51 - 9:54working hard than we are relaxing, or hanging out.
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9:54 - 9:56We know that we are optimized, as human beings,
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9:56 - 9:58to do hard meaningful work.
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9:58 - 10:00And gamers are willing to work hard
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10:00 - 10:04all the time, if they're given the right work.
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10:04 - 10:06Finally: epic meaning.
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10:06 - 10:09Gamers love to be attached to awe-inspiring missions
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10:09 - 10:13to human planetary-scale stories.
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10:13 - 10:18So, just one bit of trivia that helps put that into perspective:
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10:18 - 10:21So, you all know Wikipedia, biggest wiki in the world.
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10:21 - 10:25Second biggest wiki in the world, with nearly 80,000 articles,
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10:25 - 10:27is the World of Warcraft wiki.
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10:27 - 10:29Five million people use it every month.
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10:29 - 10:31They have compiled more information about World of Warcraft
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10:31 - 10:33on the Internet than any other
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10:33 - 10:36topic covered on any other wiki in the world.
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10:36 - 10:38They are building an epic story.
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10:38 - 10:40They are building an epic knowledge resource
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10:40 - 10:42about the World of Warcraft.
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10:42 - 10:46Okay, so these are four superpowers that add up to one thing:
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10:46 - 10:51Gamers are super-empowered, hopeful individuals.
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10:51 - 10:54These are people who believe that they are individually capable
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10:54 - 10:56of changing the world.
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10:56 - 10:58And the only problem is that they believe
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10:58 - 11:00that they are capable of changing virtual worlds
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11:00 - 11:02and not the real world.
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11:02 - 11:04That's the problem that I'm trying to solve.
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11:04 - 11:07There's an economist named Edward Castronova.
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11:07 - 11:09His work is brilliant. He looks at why
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11:09 - 11:11people are investing so much time and energy
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11:11 - 11:13and money in online worlds.
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11:13 - 11:15And he says, "We're witnessing what amounts
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11:15 - 11:17to no less than a mass exodus
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11:17 - 11:20to virtual worlds and online game environments."
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11:20 - 11:22And he's an economist. So, he's rational.
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11:22 - 11:25And he says ... (Laughter)
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11:25 - 11:27Not like me -- I'm a game designer; I'm exuberant.
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11:27 - 11:29But he says
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11:29 - 11:32that this makes perfect sense,
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11:32 - 11:35because gamers can achieve more in online worlds than they can in real life.
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11:35 - 11:37They can have stronger social relationships
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11:37 - 11:39in games than they can have in real life;
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11:39 - 11:42they get better feedback and feel more rewarded
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11:42 - 11:44in games than they do in real life.
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11:44 - 11:46So, he says for now it makes perfect sense
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11:46 - 11:49for gamers to spend more time in virtual worlds than the real world.
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11:49 - 11:53Now, I also agree that that is rational, for now.
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11:53 - 11:56But it is not, by any means, an optimal situation.
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11:56 - 11:59We have to start making the real world more like a game.
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11:59 - 12:02So, I take my inspiration from something that happened
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12:02 - 12:042,500 years ago.
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12:04 - 12:08These are ancient dice, made out of sheep's knuckles. Right?
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12:08 - 12:10Before we had awesome game controllers,
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12:10 - 12:12we had sheep's knuckles.
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12:12 - 12:14And these represent the first game equipment
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12:14 - 12:17designed by human beings.
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12:17 - 12:19And if you're familiar with the work of the ancient Greek historian
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12:19 - 12:21Herodotus, you might know this history,
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12:21 - 12:23which is the history of
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12:23 - 12:25who invented games and why.
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12:25 - 12:28Herodotus says that games, particularly dice games,
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12:28 - 12:31were invented in the kingdom of Lydia
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12:31 - 12:33during a time of famine.
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12:33 - 12:35Apparently, there was such a severe famine
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12:35 - 12:39that the king of Lydia decided that they had to do something crazy.
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12:39 - 12:41People were suffering. People were fighting.
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12:41 - 12:43It was an extreme situation, they needed
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12:43 - 12:45an extreme solution.
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12:45 - 12:48So, according to Herodotus, they invented dice games
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12:48 - 12:51and they set up a kingdom-wide policy:
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12:51 - 12:53On one day, everybody would eat,
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12:53 - 12:56and on the next day, everybody would play games.
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12:56 - 12:58And they would be so immersed in playing the dice games
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12:58 - 13:00because games are so engaging,
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13:00 - 13:03and immerse us in such satisfying blissful productivity,
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13:03 - 13:06they would ignore the fact that they had no food to eat.
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13:06 - 13:08And then on the next day, they would play games;
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13:08 - 13:10and on the next day, they would eat.
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13:10 - 13:12And according to Herodotus,
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13:12 - 13:14they passed 18 years this way,
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13:14 - 13:16surviving through a famine
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13:16 - 13:18by eating on one day and playing games on the next.
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13:18 - 13:20Now, this is exactly, I think,
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13:20 - 13:22how we're using games today.
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13:22 - 13:25We're using games to escape real-world suffering.
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13:25 - 13:28We're using games to get away from everything that's broken
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13:28 - 13:31in the real environment, everything that's not satisfying about real life,
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13:31 - 13:34and we're getting what we need from games.
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13:34 - 13:36But it doesn't have to end there.
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13:36 - 13:38This is really exciting.
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13:38 - 13:41According to Herodotus, after 18 years
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13:41 - 13:43the famine wasn't getting better,
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13:43 - 13:46so the king decided they would play one final dice game.
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13:46 - 13:50They divided the entire kingdom in half.
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13:50 - 13:52They played one dice game,
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13:52 - 13:55and the winners of that game got to go on an epic adventure.
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13:55 - 13:57They would leave Lydia,
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13:57 - 14:00and they would go out in search of a new place to live,
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14:00 - 14:02leaving behind just enough people
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14:02 - 14:04to survive on the resources that were available,
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14:04 - 14:06and hopefully to take their civilization
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14:06 - 14:08somewhere else where they could thrive.
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14:08 - 14:10Now, this sounds crazy, right?
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14:10 - 14:12But recently, DNA evidence
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14:12 - 14:14has shown that the Etruscans,
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14:14 - 14:16who then led to the Roman Empire,
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14:16 - 14:19actually share the same DNA as the ancient Lydians.
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14:19 - 14:22And so, recently, scientists have suggested
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14:22 - 14:24that Herodotus' crazy story is actually true.
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14:24 - 14:26And geologists have found evidence
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14:26 - 14:28of a global cooling that lasted
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14:28 - 14:31for nearly 20 years that could have explained the famine.
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14:31 - 14:33So, this crazy story might be true.
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14:33 - 14:35They might have actually
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14:35 - 14:37saved their culture by playing games,
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14:37 - 14:39escaping to games for 18 years,
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14:39 - 14:41and then been so inspired,
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14:41 - 14:43and knew so much about how to come together with games,
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14:43 - 14:46that they actually saved the entire civilization that way.
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14:46 - 14:48Okay, we can do that.
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14:48 - 14:51We've been playing Warcraft since 1994.
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14:51 - 14:53That was the first real-time strategy game
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14:53 - 14:55from the World of Warcraft series. That was 16 years ago.
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14:55 - 14:58They played dice games for 18 years,
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14:58 - 15:00we've been playing Warcraft for 16 years.
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15:00 - 15:03I say we are ready for our own epic game.
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15:03 - 15:06Now, they had half the civilization
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15:06 - 15:08go off in search of a new world,
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15:08 - 15:11so that's where I get my 21 billion hours a week of game-play from.
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15:11 - 15:14Let's get half of us to agree
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15:14 - 15:16to spend an hour a day playing games,
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15:16 - 15:18until we solve real-world problems.
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15:18 - 15:20Now, I know you're asking, "How are we going to solve real world problems
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15:20 - 15:23in games?" Well, that's what I have devoted my work to
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15:23 - 15:25over the past few years,
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15:25 - 15:27at The Institute For The Future.
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15:27 - 15:29We have this banner in our offices in Palo Alto,
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15:29 - 15:33and it expresses our view of how we should try to relate to the future.
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15:33 - 15:35We do not want to try to predict the future.
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15:35 - 15:38What we want to do is make the future.
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15:38 - 15:40We want to imagine the best-case scenario outcome,
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15:40 - 15:42and then we want to empower people
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15:42 - 15:44to make that outcome a reality.
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15:44 - 15:46We want to imagine epic wins,
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15:46 - 15:49and then give people the means to achieve the epic win.
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15:49 - 15:51I'm just going to very briefly show you three games that I've made
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15:51 - 15:54that are an attempt to give people the means
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15:54 - 15:56to create epic wins in their own futures.
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15:56 - 15:58So, this is World Without Oil.
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15:58 - 16:00We made this game in 2007.
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16:00 - 16:02This is an online game in which you try to survive
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16:02 - 16:04an oil shortage.
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16:04 - 16:06The oil shortage is fictional,
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16:06 - 16:09but we put enough online content out there
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16:09 - 16:12for you to believe that it's real, and to live your real life
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16:12 - 16:15as if we've run out of oil. So when you come to the game,
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16:15 - 16:17you sign up, you tell us where you live,
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16:17 - 16:19and then we give you real-time news, videos,
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16:19 - 16:21data feeds that show you
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16:21 - 16:23exactly how much oil costs,
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16:23 - 16:25what's not available, how food supply is being affected,
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16:25 - 16:27how transportation is being affected,
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16:27 - 16:29if schools are closed, if there is rioting,
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16:29 - 16:32and you have to figure out how you would live your real life
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16:32 - 16:35as if this were true. And then we ask you to blog about it,
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16:35 - 16:37to post videos, to post photos.
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16:37 - 16:40We piloted this game with 1,700 players in 2007,
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16:40 - 16:43and we've tracked them for the three years since.
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16:43 - 16:45And I can tell you that this is a transformative experience.
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16:45 - 16:48Nobody wants to change how they live
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16:48 - 16:51just because it's good for the world, or because we're supposed to.
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16:51 - 16:54But if you immerse them in an epic adventure
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16:54 - 16:56and tell them, "We've run out of oil.
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16:56 - 16:59This is an amazing story and adventure for you to go on.
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16:59 - 17:02Challenge yourself to see how you would survive,"
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17:02 - 17:04most of our players have kept up the habits
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17:04 - 17:06that they learned in this game.
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17:06 - 17:08So, for the next world-saving game,
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17:08 - 17:11we decided to aim higher: bigger problem than just peak oil.
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17:11 - 17:13We did a game called Superstruct
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17:13 - 17:15at The Institute For The Future.
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17:15 - 17:18And the premise was a supercomputer has calculated
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17:18 - 17:21that humans have only 23 years left on the planet.
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17:21 - 17:23This supercomputer was called the Global Extinction
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17:23 - 17:25Awareness System, of course.
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17:25 - 17:27We asked people to come online
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17:27 - 17:29almost like a Jerry Bruckheimer movie.
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17:29 - 17:32You know Jerry Bruckheimer movies, you form a dream team --
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17:32 - 17:35you've got the astronaut, the scientist, the ex-convict,
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17:35 - 17:37and they all have something to do to save the world.
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17:37 - 17:38(Laughter)
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17:38 - 17:40But in our game, instead of just having five people
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17:40 - 17:43on the dream team, we said, "Everybody's on the dream team,
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17:43 - 17:46and it's your job to invent the future of energy,
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17:46 - 17:48the future of food, the future of health,
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17:48 - 17:51the future of security and the future of the social safety net."
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17:51 - 17:53We had 8,000 people play that game for eight weeks.
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17:53 - 17:57They came up with 500 insanely creative solutions
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17:57 - 17:59that you can go online, if you Google "Superstruct," and see.
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17:59 - 18:01So, finally, the last game,
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18:01 - 18:05we're launching it March 3rd. This is a game done with the World Bank Institute.
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18:05 - 18:07If you complete the game you will be certified
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18:07 - 18:09by the World Bank Institute,
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18:09 - 18:11as a Social Innovator, class of 2010.
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18:11 - 18:15Working with universities all over sub-Saharan Africa,
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18:15 - 18:18and we are inviting them to learn social innovation skills.
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18:18 - 18:21We've got a graphic novel, we've got leveling up
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18:21 - 18:24in skills like local insight, knowledge networking,
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18:24 - 18:26sustainability, vision and resourcefulness.
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18:26 - 18:28I would like to invite all of you
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18:28 - 18:30to please share this game with young people,
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18:30 - 18:33anywhere in the world, particularly in developing areas,
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18:33 - 18:35who might benefit from coming together
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18:35 - 18:37to try to start to imagine their own
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18:37 - 18:39social enterprises to save the world.
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18:39 - 18:41So, I'm going to wrap up now.
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18:41 - 18:43I want to ask a question.
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18:43 - 18:45What do you think happens next?
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18:45 - 18:47We've got all these amazing gamers,
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18:47 - 18:50we've got these games that are kind of pilots of what we might do,
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18:50 - 18:52but none of them have saved the real world yet.
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18:52 - 18:54Well I hope that you will agree with me
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18:54 - 18:56that gamers are a human resource
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18:56 - 18:59that we can use to do real-world work,
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18:59 - 19:01that games are a powerful platform for change.
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19:01 - 19:03We have all these amazing superpowers:
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19:03 - 19:05blissful productivity, the ability
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19:05 - 19:07to weave a tight social fabric,
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19:07 - 19:11this feeling of urgent optimism and the desire for epic meaning.
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19:11 - 19:13I really hope that we can come together
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19:13 - 19:16to play games that matter, to survive on this planet for another century.
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19:16 - 19:18And that's my hope, that you will join me
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19:18 - 19:20in making and playing games like this.
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19:20 - 19:22When I look forward to the next decade,
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19:22 - 19:24I know two things for sure:
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19:24 - 19:27that we can make any future we can imagine,
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19:27 - 19:29and we can play any games we want.
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19:29 - 19:32So, I say: Let the world-changing games begin.
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19:32 - 19:34Thank you.
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19:34 - 19:41(Applause)
- Title:
- Gaming can make a better world
- Speaker:
- Jane McGonigal
- Description:
-
Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how.
- Video Language:
- English
- Team:
closed TED
- Project:
- TEDTalks
- Duration:
- 19:43
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Camille Martínez edited English subtitles for Gaming can make a better world | |
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Krystian Aparta commented on English subtitles for Gaming can make a better world | |
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Krystian Aparta edited English subtitles for Gaming can make a better world | |
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TED edited English subtitles for Gaming can make a better world | |
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TED added a translation |
Krystian Aparta
The English transcript was updated on 5/26/2015.