-
Earlier this month, I challenged 23,000
-
game designers to create a
brand new game - in just 48 hours.
-
And, what's more - the game had
to fit a very difficult theme...
-
That's right. Roles reversed.
-
I wanted to see games that let us become a
character that we don't normally get to play.
-
Like, instead of controlling
the buff knight in a suit of
-
armour - what happens if we get to play
as the army of enemy skeletons, instead?
-
As always, the community rose to the challenge.
-
They submitted over 6,800 games.
-
Making it, once again, the
biggest jam in itch.io's history.
-
Sorry about the servers.
-
I played through the top 100 rated games,
and picked out my 20 absolute favourites.
-
These games are clever, creative, inventive,
-
and annoyingly good for games
made in a single weekend.
-
As always, the results are in
no particular order or ranking -
-
and this year, I've bundled them into groups
that show off different takes on the theme.
-
Okay. So, a very popular take on the theme
was to make a game with a hero character,
-
who moves through the level by themselves.
-
And you've got to help or hinder them,
by taking on a completely different role.
-
Take, for instance, Princess Paladin.
-
Here, the titular princess is
very much the main character
-
as she takes on waves of demonic
bats and slime-spitting snakes.
-
You, on the other hand, play
as her measly minion sidekick.
-
So you dash around the level to
pick up weapons and health potions,
-
which you can then yeet towards
to the princess to help her out.
-
Which means you're basically playing
as Elizabeth from Bioshock Infinite.
-
But it's surprisingly fun
to play in the support role.
-
For one, while it can be tricky to
work alongside an autonomous AI,
-
these cute thought bubbles help make the
princess's decision-making more transparent.
-
And there's some clever design here as you juggle
your own needs with those of the so-called hero.
-
When you pick up a health potion, for instance
- you have to ask yourself: who needs this more?
-
You or me?
-
Another take on this idea
can be seen in LedgePainter.
-
You're a game dev making a fancy
3D shooter but - alas - your
-
playtesters can't seem to navigate
the level without some assistance.
-
So, it's time to do what all
triple A games do and paint
-
the way forward with bright yellow splotches.
-
The game's split into two halves:
-
you've got the editor where you lay
down your paint, from a limited supply.
-
And then you can hit play to see how the
AI-controlled character handles your stage.
-
You can also look at The Tutorial,
-
which is also about painting a level layout
to give commands to an autonomous hero.
-
So those are games where you help the
AI-driven character reach their goal.
-
But plenty of games went the other way, and
instead pitted you against the protagonist.
-
Bready or Not is clearly inspired by
the breakout hit Vampire Survivors.
-
But instead of playing as the whip-wielding
hero, you're now commanding the army of enemies.
-
Each one is on a different cooldown timer,
-
so you need to bounce between the
different birds to create a varied team.
-
When you do enough damage, you can pick
from a random selection of upgrades -
-
from faster cooldowns, to twice-as-many spawns.
-
Now I have to admit, the similar entry, Vampire:
-
No Survivors, is probably a little bit
smarter as you must carefully spend a
-
limited pool of resources to build
the most effective army of enemies.
-
But I slightly preferred playing Bready or Not -
-
probably because there's something wickedly
fun about spawning such a massive pool
-
of pigeons that it literally
breaks the game's audio system.
-
Another popular approach for this
theme was to take a well-known game,
-
and completely flip it on its head.
-
So, Inside Job is an upside-down tower defence
-
game where you place down the
minions, rather than the towers.
-
You've got a bunch of different baddies to
pick from - each on different cooldowns -
-
and you have to carefully deploy them
to overwhelm the opponent's defences.
-
Sometimes that means making
sure many enemies arrive at
-
the towers simultaneously,
so some slip by unharmed.
-
Or using a costly power-up to
temporarily shut down the defences.
-
Bonus points to Tower Attack, which also
toyed with the "tower offence" concept.
-
Another genre that's ripe for
reversal is the stealth game.
-
In Sneakerdoodle, we actually want
to be spotted by patrolling guards.
-
You play as an attention-hungry pooch
who wants to be chased by humans.
-
But not caught and cuddled.
-
So you need to intentionally trip
these wandering view-cones...
-
and then make a dash for it
before you're actually caught.
-
This leads to some surprisingly clever levels as
you dart under tables, squeeze through tight gaps,
-
and carefully choose the order in which you get
spotted, so you don't find yourself trapped.
-
Retro games also provided a good
opportunity for role reversal.
-
In Bricker Breaks Free, the game
starts with a very familiar set-up:
-
a paddle firing a ball towards a bundle of blocks.
-
But then things change: the camera
swaps into an isometric view and
-
you're now controlling the entire field of
blocks as a single, amorphous character.
-
Now you're moving through corridors
of enemy paddles and wandering balls.
-
You can shoot at the paddles to destroy
them, but this actually uses your blocks
-
as ammo - making you a tiny bit
smaller with every shot you take.
-
And the smaller you get, the more
vulnerable your core becomes.
-
However, it's not all bad being small - you can
-
use your slimmed-down structure
to sneak through tight gaps.
-
This is a fun, frantic, and very
clever twist on an arcade favourite.
-
I just love games that use the
character's shifting size and
-
shape to organically change
the way you play the game.
-
Kinda like... Snake, which actually
inspired two games in the top 100.
-
My favourite, though, was VERSUS SNAKE,
-
which turns the sedate Nokia phone favourite into
a legitimately scary first-person horror game.
-
So you need to find all the apples in
the room and feed them to the snake.
-
Or you can throw them far away
from you to distract the giant
-
cobra and give yourself a chance to get away.
-
It plays on the familiar AI
patterns of the original game,
-
but turns it into something completely fresh.
-
Real-world games were also at the
mercy of our clever game jammers.
-
Descriptionary is a really
imaginative rethink of Pictionary.
-
Basically, the character tells
you what to draw - just squares,
-
lines, arches, and circles, with vague
directions for where they should go.
-
You can then doodle that in the box below.
-
Your job is to guess what you've just drawn.
-
It's a bit like translating the same message
through 4 languages on Google Translate -
-
you know, things start getting a bit wonky, but
you can still figure out the original intent.
-
This game is super polished and well worth a play.
-
I also want to give props
to The Last Piece Standing,
-
for being a rare chess-based
game that I actually enjoy.
-
You play as the king, and have
to destroy a bunch of enemy
-
pieces that are slowly marching towards your army.
-
However, you can borrow the powers of the other
-
pieces to make massive jumps and
diagonal leaps across the board.
-
This turns each bout into a
careful positioning puzzle.
-
Good stuff.
-
Another way to interpret the theme was to look at
the different roles in games and relationships,
-
and let us take the side that
we don't usually get to play.
-
Take, for instance, Get Packing where we become
the shopkeeper NPC from your typical RPG.
-
In each round you have a limited amount
of money to spend on the weapons, shields,
-
food, and potions, brought in by the
brave and copyright-dodging adventurer.
-
You then flip to the store room where you
embrace your inner Leon S. Kennedy and
-
try to squish all this stuff into
the cramped confines of a crate.
-
What's more, certain items can
affect their surroundings - so
-
don't put a magic flame sword next to
your bananas, because the fruit will go bad.
-
Sure, we have seen games about being a shopkeeper,
-
but this was still a cute game,
and is worth checking out.
-
Another game to do this was Crabjuice.
-
It's clearly inspired by the horrible headcrabs
-
from the Half-Life games - those mutant
chicken nuggets who pounce on your face.
-
But here, it's used to make
a excellent puzzle game.
-
Playing as the headcrab, you have to get around
-
these cramped levels by leaping
from one human's face to another.
-
Soon you'll be flinging yourself into switches to
open doors, narrowly avoiding enemies with guns,
-
and ricocheting yourself off
walls for a better vantage point.
-
Pets and Pokemon were also
common targets for role reversal.
-
We're so used to playing as the human that
-
we don't stop to think what
it's like to be the animal.
-
Not so in Walkies - a game where
you play as a bone-hungry dog,
-
who is cruelly constrained by a
tight leash and a strong owner.
-
So the owner wanders around
the town automatically,
-
giving you a small radius to explore for bones.
-
And also ways to gain power - you
can get pets from passing humans,
-
say, or use fire hydrants as a handy toilet.
-
Once you're powered up completely, the screen
zooms out and now the dog is totally in charge.
-
You can zoom around at double speed
and the human is powerless to stop you.
-
It's a fun back and forth
of power and powerlessness.
-
Meanwhile, in One Day Better, you play as a
cat who tries to help its depressed human.
-
The dude wakes up in a funk - a fuzzy
fog of thoughts clouding their mind.
-
Left to their own devices
they'd happily sleep in all day.
-
But their faithful moggy can use
a few tools to get them going.
-
So you can meow to get the human's attention.
-
Scratch at stuff to make
them move towards objects.
-
And even headbutt the human's legs
to get them to move between rooms.
-
Using these three commands you can make your owner
tidy their room, have a shower, and eat breakfast.
-
It's a heartfelt and touching little game
-
about the restorative power of
animals, and I really liked it.
-
Another take on the theme was to
give you a pretty standard game.
-
and then pull the rug from beneath
your feet by reversing the roles.
-
Take UVSU.
-
It's a platformer where you have to get
the angel to the goal before time runs out.
-
Seems simple enough? But
then you replay the level,
-
but now as an imp who has to kill the
angel before they reach the door.
-
And then you play it AGAIN, but as
another angel who now has to reach
-
the door while dodging the imp and its bullets.
-
Hopefully that made some sense.
-
Basically, you're simultaneously
killing and dodging yourself and
-
must think several steps ahead so you
don't screw yourself over in future runs.
-
I think you just need to
play this to really get it.
-
It's a wonderfully clever game.
-
Not surprising, when you learn that
it was made by the developer behind
-
Toodee and Topdee - which also
started life as a game jam game.
-
Reversal Rooms also begins as a basic platformer.
-
But then, in level two, your jump
button actually controls the spikes.
-
Then you control the spring.
-
And then the door.
-
It's a manic context-switching headscratcher that
-
basically feels like Wario Ware as
a platformer, and I really dig it.
-
And then Ragdolf looks like your average
putting simulator - but then this happens.
-
Oops.
-
Turns out you need to use the ball as a
bounce pad to get you around the level.
-
It's actually way more than a
slapstick sight gag, though:
-
it quickly turns into a tricky platformer where
-
you must carefully time your swings
for the correct power and angle.
-
I played through this entire
game with a big smile on my face.
-
Highly recommend this one.
-
And then the final twist on the
theme was to go completely meta.
-
Let's start with Pause to Play, which makes the
pause menu an active participant in the puzzles.
-
So pausing the game doesn't actually
stop the action - but it does flash
-
up some buttons which can be
used as platforms to get around.
-
Then, the options sliders
can be used as lifts - but
-
they change the settings as you go up and down.
-
You can zoom the camera, for instance,
to turn your character into a tiny speck.
-
More ideas are explored as the levels go on.
-
It's an inventive puzzle platformer with
plenty of room to grow into a full game,
-
if the designer wishes.
-
A tip of the hat to The Adventures of Raddish Boy,
which also uses pause as a game mechanic.
-
We also saw games that reversed the
roles between player and designer.
-
In Making the Game, you start with
a platformer that is far too easy:
-
just a brief stroll from start to finish.
-
So you have to choose the next avenue for the
designer, from a list of three random choices.
-
Each time you expand the game,
it gets harder and harder,
-
but you've got to complete the level to carry on.
-
When the game gets so difficult that
it's just incredibly tedious to play...
-
it's time to hit release.
-
Maybe a little dig at your humble host? I
dunno - but I still liked this game a lot.
-
We also saw games that reversed the roles so hard,
-
that they actually incorporated
the game jam into the game itself.
-
There was, of course, Video Editor's Toolkit which
lets you play as me, editing this video right now.
-
AI MARK: "A brief interlude for our
sponsor, please check them out".
-
But I'm gonna give the win to Our Dearest Player,
-
which emulates the experience of being
a game jam judge, in this exact jam.
-
You play through a handful of simple
reversed-role games - including a
-
surprisingly good Flappy Bird clone - before
handing out stars in different categories.
-
There's even a broken Web GL page, which
makes the whole thing super authentic.
-
And then finally...
-
Streamer Screamer is a wonderful
fourth-wall-breaking meta comedy.
-
This game features a jibbering Twitch streamer,
-
who is showing off some low-rent
horror game with a spooky villain.
-
But then... the screen pans up to reveal
that you are actually playing as the villain.
-
You're carrying an iPad showing
the stream, meaning that you can
-
triangulate the location of the streamer
and sneak up behind them for a jump scare.
-
You don't want to make the
game too scary though - you
-
want to vary your approach to build
tension - and raise viewer numbers.
-
Plus, you'll want to hold
back to hear the streamer's
-
inane babbling about Disney World and dreams.
-
This is a genuinely galaxy-brained game
idea and needs to be explored further.
-
STREAMER: "Oh my god!!"
-
So, there we have it! By reversing roles,
-
these clever game designers found
fertile ground for brand new game ideas.
-
We helped and hindered AI-driven heroes.
-
We turned classic game ideas on their heads.
-
We took on unfamiliar roles.
-
We saw surprising twists on familiar concepts.
-
And we went so meta that the fourth
wall shattered into a thousand pieces.
-
As always, I want to shout
out some honourable mentions.
-
Firehose is a manic score-chasing
-
arcade game where you play as a
firefighter... who starts fires.
-
You can only move as far as your hose
will allow - so you'll then need to
-
hop into the firetruck and drive somewhere else.
-
The Contrarian Press sees you make
the judicious use of censor bars to
-
rewrite newspaper headlines, and make new stories.
-
It's all presented with
arty cut-out collage images.
-
And Spared is a bowling game
where you play as the pins.
-
You've got to dodge at the last
minute to avoid being struck down,
-
and different bowlers with special
powers are introduced to mix things up.
-
To be honest, I can easily recommend a dozen more.
-
So you can now head to itch.io and find the full
-
list of games - and the public's
rankings for all the entries.
-
Have a look through the top
100 titles, at the very least.
-
Thank you so much to everyone who took
part in the jam, or rated some games.
-
Thanks to all the mods on Discord,
-
to everyone who made our awesome Team
Finder app, and to Leaf over at Itch.io.
-
An extra huge thank you to my Patrons
who fund GMTK Game Jam - and mean we
-
don't have to get corporate sponsors involved.
-
The jam will be back in 2024.
-
So subscribe to this channel to receive
the date announcement next year.
-
AI MARK: "And that's a wrap
for 2023. See you next year".