-
E3 has once again reared its ugly head upon
us, and Team Cherry has decided to grace us
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with a playable demo for Hollow Knight: Silksong.
Unfortunately, William and Ari decided to
-
stay in Australia this year. Did last year’s
trip leave them permanently scarred from the
-
horrors of the L.A. transportation system?
Of course we can only speculate. But even
-
without William or Ari’s presence, we still
got a lot of info about Silksong to plow through.
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Nintendo Treehouse did an excellent segment
on the game, and we also have a few off screen
-
videos to go through as well. But first let
me give my overall thoughts on E3 2019. *Farting
-
noise
-
So we have quite a few recording of Silksong
from E3. But this one by Harker is the only
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video to actually give us a look at the title
screen for Silksong. And yeah, it’s fucking
-
awesome. I wish we had better footage of it,
but I guess nobody wanted to stare at the
-
title screen for 20 seconds like I would have.
Anyway, there are two zones available to play
-
in the demo, the Moss Grotto and the Deep
Docks. Both of these areas appear to be early
-
on in the game, located at the bottom of the
kingdom of Pharloom. That’s right, the name
-
of the Kingdom in Silksong is Pharloom. Like
Far as in “far from Hallownest”, and loom
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as in “a frame or machine for interlacing
at right angles two or more sets of threads
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or yarns to form a cloth”. Wouldn’t have
been my first choice for a name, but I guess
-
it’s okay.
-
That game starts off with a poem. Very classy.
All great media starts off with a poem. Like
-
my recent creepypasta, for example. Although
it pains me to call this a poem since it doesn’t
-
even rhyme. Maybe it’s slam poetry or something.
The poem is titled Pharloom’s Folly and
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it was written by the Conductor Romino. It
reads:
-
They see your beauty, so frail and fine,
They see your peace, woven of faith and toil,
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They forget your heart, bound in slumber and
servitude,
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When you wake they shall see your truth,
A beast’s nature bare to all.
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So the author of this poem appears to be speaking
directly to Pharloom, or whoever or whatever
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power Pharloom operates on. This could be
similar to the Elegy for Hallownest, which
-
was more or less speaking directly to the
Pale King. Pharloom’s Folly seems to tell
-
the story of how Pharloom’s people forgot
about the true nature of the heart of the
-
kingdom. The poem then warns about what will
happen when this nature is awoken. This awakening
-
might have already happened, as this poem
might have been written a long ass time ago.
-
Digging deeper into this, the first two lines
go into detail about the citizens of Pharloom.
-
It appears as though the citizens kept the
heart of Pharloom at peace through faith and
-
toil. If I were to wildly speculate, I might
be able to link this back to the bells. The
-
bells do seem tied to some sort of faith or
religion, and the bugs of Pharloom appear
-
to be endlessly toiling to create more of
them.
-
The next line in the poem tells us what Pharloom’s
folly actually is. The citizens have forgotten
-
about the heart of the kingdom, as they have
kept this heart in slumber and servitude.
-
In other words, these bugs have kept something
bound for a really long time. They appear
-
to be doing this as a way to gain some kind
of service. But this has been going on for
-
so long that the citizens of Pharloom have
forgotten just what they are dealing with.
-
In the last two lines it is explained that
once the heart of the kingdom awakens from
-
its slumber, the citizens will finally see
its beast-like nature.
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I will be calling back to this poem a few
times so you might want to write it down on
-
a sticky note or something. But for now, let’s
move on to the opening cutscene. Part of this
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cutscene was already shown off in the reveal
trailer, but the new shots we got are not
-
only beautiful, but also really important.
It’s like Team Cherry cut all of the best
-
bits from the reveal trailer. What a tease!
The first new detail we got was that this
-
cage is surrounded by what appears to be a
Seal of Binding. At least that’s what the
-
Treehouse hosts call it. “No, it seems like
there’s some sort of Seal of Binding as
-
well on this.” That’s right, these ladies
actually know a little bit of Hollow Knight
-
lore. In fact, they are even able to give
a few new tidbits of lore during the event.
-
“These enemies seem to have some sort of
curse”
-
“I do believe that’s the Church Keeper…”
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“I’ve been terrorized by fleas in my past.”
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“It’s okay, Katie.”
-
Getting back to the Seal of Binding, this
explains why Hornet was never able to escape
-
the cage when she was first captured. Anyway,
we now get a shot of Hornet’s captors carrying
-
her through some sort of archway. This is
likely the proper entrance to Pharloom. This
-
next scene finally gives us a clue about how
Hornet escaped. This glowing white bug lands
-
on the cage, and destroys the Seal of Binding.
Now that’s OP as fuck. I don’t know why
-
Team Cherry keeps giving insane powers to
these tiny, white glowing objects. Actually,
-
you know what? That’s not a bad idea. I’m
gonna use that in my creepypasta.
-
After the Seal of Binding is destroyed, we
get that same scene of thread coming out of
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Hornet as her expression changes. The threads
destroy the bridge and everyone falls into
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the darkness below. Now the big question here
is what exactly is happening to Hornet? Maybe
-
with the seals gone, Hornet’s abilities
came back to her, allowing her to unleash
-
her thread and escape. I’ve theorized in
the past that the thread coming out of her
-
was the result of some power that Pharloom
has over those who enter it. And that’s
-
still possible, Hornet does seem pretty shocked
about what’s happening, implying that she
-
isn’t completely in control of the situation.
I don’t feel too strongly about either explanation,
-
so I’ll leave it up to you to decide.
-
And now we arrive at the Moss Grotto. Hornet’s
needle pierces into the ground and you have
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to use the bind ability to get up. Binding
in Silksong requires Hornet to spend her entire
-
spool of thread in order to heal three masks
of damage. In the demo, the thread now has
-
8 notches instead of 12 like in the reveal
trailer. Binding appears to have replaced
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focusing from Hollow Knight, and allows for
much faster gameplay. Instead of playing it
-
safe, waiting for a chance to spend a little
soul to heal, you are now encouraged to be
-
aggressive. Keep landing hit so that you can
heal a bunch of damage.
-
Now in one part of the demo, Hornet gets hit
at the end of her heal, and all three masks
-
disappear. This has led to some confusion
about how getting hit while healing works.
-
In this particular instance, I think it’s
just a glitch in the HUD. We can see Hornet
-
get hit two more times after this, but her
she never loses any masks. I think this is
-
because Hornet still has those masks, but
they just aren’t showing up on the HUD.
-
I’ll get more into movement later, but the
Bind ability is a good glimpse into what makes
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Silksong different from Hollow Knight. People
compare Silksong to being like what Bloodborne
-
is to Dark Souls or what Spectre of Torment
is to Shovel Knight, or what Garfield Kart
-
is to Garfield and I’d say that those are
all pretty apt comparisons.
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Getting into Moss Grotto proper, there are
a lot of cool details that I want to point
-
out. First of all, the moss underneath Hornet’s
feet actually reacts to being stepped on.
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You see, this is the small shit that gets
me really excited. Killing enemies in this
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area will get you shell shards. Shell shards
are described as being fossilised fragments
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of shell and bone. This item can be used for
crafting tools, which we will see later on
-
in the next part of the demo. Shell shards
can also be found by breaking these weird
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statues.
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Now you didn’t hear this from me, but it
appears as though silk will be very important
-
in this game, seeing as there are many natural
silk reserves in the world, similar to soul
-
totems in Hollow Knight. In the Moss Grotto
we have these spider webs resting on vines.
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I really hope each area in Silksong has different
designs like this. It helps each area feel
-
more distinct, instead of just finding Soul
Totems all over the map, including the Royal
-
Waterways for some reason.
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In terms of enemies, we have this spikey moss
baby and this flying spikey moss baby. I’m
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sure they have really cute names like mossbug
or winged mossbug or something dumb like that.
-
Moving on, we also have this little guy. He
kinda looks like a mix between a Tiktik and
-
Sonic the Hedgehog. But not only that, if
you go right instead of left at the beginning
-
of the demo, you can find this secret location.
Here, you’ll find a giant version of the
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same bug. And if you hit it, it gets super
pissed. I have no idea how Team Cherry expected
-
anyone to fight that thing. I’m guessing
they just stuck it here as an easter egg and
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will give it a big arena later. Or maybe this
is supposed to be some kind of ascended arena
-
or some shit.
-
Now during the treehouse event, the hosts
mention that the bugs of Pharloom are cursed
-
in a manner similar to the bugs of Hallownest.
We can already see in this area of the game
-
that enemies give off silk fibers when they
are hit. In one of my other Silksong speculation
-
videos, I talked about the different colored
particles that came off of different enemies.
-
But in this demo, some bugs have been changed.
But they still all give off silk, so that
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appears to be the common thread between all
of these enemies. And just like with the infection
-
in Hollow Knight, this silk is probably tied
to why so many creatures are hostile to Hornet.
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At the end of the Moss Grotto area is the
Old Church subarea. There, Hornet must fight
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a boss called the Moss Mother. Now people
have been saying that this thing is actually
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my mother. Which makes this line much more awkward.
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“It also looks like a total bitch.”
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Moss Mother seems to be a sort of parallel
to the Gruz Mother, since that was also a
-
mother, and also lived in a church, and was
also was a total bitch. But maybe I’m wrong.
-
Maybe this boss might actually be pretty tough.
She definitely gave a lot of pro gamers trouble.
-
Here’s a reporter from Kotaku dying to her.
“Hubris there. Hubris,folks.”
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After the battle, Hornet is knocked unconscious
when this silhouette does… nothing. And
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then she starts laughing. For all she knows,
Hornet just had a heart attack! According
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to Katie, the woman playing the game for the
Treehouse event, this NPC is the Church Keeper,
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who might act as a guide for Hornet throughout
the game. We know from the Silksong reveal
-
trailer that the Church Keeper teaches Hornet
how to play her needle like a stringed instrument.
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We still don’t see any of this in the demo,
so the utility of this ability still remains
-
up in the air.
-
Before we leave the Moss Grotto, I wanted
to call attention to these strange doors that
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can be found on either side of the map. The
face designs appear to be based on the Weavers.
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There is no way to open these doors in the
demo, so we’ll have to wait to see what
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might be hidden behind them. More importantly,
this strengthens the argument that Pharloom
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was the original home for the Weavers.
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And now let’s move on to the second area
of the game, the Deep Docks. In this section,
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Hornet gains more of her moveset. She gets
access to her tool by pressing R. She gets
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her sprint, which is activated by holding
ZR. And she gets a skill move using the X
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button. Looking at the footage that was recorded
on the show floor, it seems like Hornet is
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a little difficult to control at first. When
using the downward strike in Silksong, Hornet
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will lunge down diagonally, making spacing
a bit more complex than in Hollow Knight.
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When sprinting Hornet can perform a long jump,
which is used to reach a mask shard. She is
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also capable of grabbing ledges. And if you
press in the right joystick, she does a cute
-
little taunt. All of these movement abilities
give Silksong a larger emphasis on platforming.
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Here in the Deep Docks, we see lever operated
platformers, a room filled with hot coals
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that Hornet has to run on and a room with
lava falls that fucked up a ton of people
-
playing the demo. I’m really happy to see
this greater emphasis on platforming. The
-
biggest problem with Hollow Knight for me
was that it didn’t have enough areas like
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the White Palace.
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Let’s take a look at Hornet’s inventory.
So we have Hornet’s cloak, known as the
-
Hunter’s cloak, which confirms that Hornet
has pockets that allow her to store things
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like giant ass buzzsaws so that’s good.
We have the needle which is described as being
-
perfectly balanced, as all things should be.
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Next up, we have the Thread Spool. This item
tells us that silk thread is produced naturally
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within Hornet’s shell. So how exactly does
hitting enemies cause Hornet to naturally
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produce silk thread? Does it have to do with
the fact that these enemies release silk fibers
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when they get hit? And then Hornet is taking
these fibers and turning them into thread?
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Is this related to soul at all? Can Hornet
even manipulate soul? She is the daughter
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of the Pale King, so it’s not an unbelievable
suggestion.
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Hornet also has a tool kit, which is likely
what holds all of the weapons we saw in the
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reveal trailer. There’s a description of
the mask shard, which says “Mask Pieces
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2”. This is probably just placeholder text,
indicating that the player currently has two
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masks shards, given that the player collects
one later and is shown to have three of them.
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There’s also the description for the Mossberry,
which is an item that is mentioned in a quest
-
we saw in the reveal trailer.
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Now let’s talk about Rosaries and Shell
Shards. Rosaries are the new currency found
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in Silksong. They are described as being holy,
and having patterns etched into them. What
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I like about this item is that none of the
enemies in the Moss Grotto drop them, which
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makes sense, since these bugs have probably
never used currency living in the wilderness.
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It never made sense that Primal Aspids would
be carrying Geo after all. What are they gonna
-
do with it? Go to a matinee?
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Now there is an item that we don’t have
a screenshot of called the Rosary String.
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But we do have a description of it from the
Nintendo Live Treehouse hosts. Basically they
-
state that Hornet will lose all of her rosaries
upon death. It’s unclear whether or not
-
she can retrieve them, but as of this demo,
she cannot. But they do go on to explain that
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rosaries on a string won’t be lost. They
then mention that they kept breaking their
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rosary strings to get the rosaries. So I think
Rosary Strings act like Boss Souls from Dark
-
Souls. It’s just a regular item, but you
can spend it to receive a certain amount of
-
currency.
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Shell shards aren’t currency like rosaries,
and you don’t lose them when dying, but
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they are still important collectables in Silksong.
In the Deep Docks demo, Hornet has access
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to a tool described as a straight pin. When
Hornet uses a pin, this wheel decreases. The
-
one only way to replenish Hornet’s tool
is to sit at a bench. Hornet will then use
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the shell shards to rebuild her tools. But
how exactly do you get a metal pin out of
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bone and shell? Are these benches able to
transmute matter? In the demo, Hornet is only
-
able to hold 400 shell shards, meaning there
might be items in the game that increase how
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many you can hold.
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Since I brought up Hornet dying earlier, I
think it’s time we talk about… it. Now,
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as you know, the debate about whether or not
Hornet is a void being has been raging on
-
for over two years now. For a long time now.
I have firmly believed that Hornet is not
-
a void being, and I even made an amazing video
about it.
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But even after this video, there have been
people who have continued to believe a lie.
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Vysuals, a Hollow Knight speedrunner, even
made a fool of himself at ADGQ this year sharing
-
his silly belief that Hornet is made of void.
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“Is Hornet void?”
-
“Hornet is definitely void.”
-
I’m sorry, Visuals, but isn’t your job
to see as little of the game as possible?
-
Why should anybody trust you on lore?
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But despite what anyone thought, we all knew
that the answer would finally arrive once
-
Hornet became a playable character. If Hornet
was a void being, similar to the Knight and
-
the other vessels, then she would leave a
shade behind upon death. And now, after years
-
of waiting, we finally have an answer.
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HORNET IS NOT FUCKING VOID. WHENEVER SHE GETS
HIT, SHE SPILLS WHITE PARTICLES LIKELY REPRESENTING
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SOUL. THIS IS DIFFERENT TO THE KNIGHT, WHO
ALWAYS SPILLED BLACK VOID PARTICLES. WHEN
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HORNET IS AT ONE HEALTH, SOUL WILL LEAK FROM
HER BODY AND HEALTH METER, SIMILAR TO HOW
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THE KNIGHT LEAKED VOID. WHEN HORNET DIES,
SHE EXPLODES INTO SOUL AND SILK UNTIL THE
-
SCREEN GOES DARK. UPON RETURNING TO THE PLACE
OF HER DEATH, HORNET IS GREETED WITH A COCOON
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THAT REPLENISHES HER THREAD SPOOL. WHEN THE
KNIGHT DIES, ITS BODY CRUMBLES APART AS VOID
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PARTICLES APPEAR. A SHADE IS LEFT BEHIND THAT
THE KNIGHT HAS TO DEFEAT IN ORDER TO REGAIN
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ALL OF ITS SOUL METER. ALL OF THESE DETAILS
CLEARLY HINT AT HORNET NOT BEING RELATED TO
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THE VOID.
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But of course, we all knew it wouldn’t be
that easy. There are still those in the Hollow
-
Knight community who believe that Hornet is
still a void entity. How is that? Well, it
-
all has to do with how the screen goes black
after Hornet’s death. Some people believe
-
that this is void violently erupting from
Hornet’s body. Here’s my counter argument.
-
It’s just a screen transition.
-
You see, screen transitions are important
in video games. They give the game a chance
-
to load in new rooms, instances and other
shit without looking really weird. They are
-
also useful for setting the pace while storytelling.
Here’s an example from the popular cartoon
-
TV show, Ed, Edd n Eddy.
-
“End of first sequence and fade to black.”
-
You see the Eds weren’t being swallowed
up by void. They were just ending that scene.
-
Hell, even I use screen transitions sometimes.
Here, watch.
-
See how seamless that was? If
-
I had just hard cut to this image, it would
have been really weird.
-
Oh shit! Did you just
-
see that? Hornet and her captors just got
attacked by a whole cascade of void. Oh wait,
-
that was just a transition.
-
But maybe I’m being too harsh on Team Vornet.
Let’s look at this scene where Hornet gets
-
killed by the Moss Mother. Wow, that’s a
lotta void! There’s way more void there
-
than anything that ever erupted out of the
Knight. I bet there must be void all over
-
the Moss Mother’s lair now.
-
“Oh my god.
-
There’s VOID everywhere.
-
My
house is full of VOID!
-
He VOID everywhere!
-
Look what he did, he VOID all over the wall!”
-
Oh wait, there’s literally nothing here
but a silk cocoon. Now where did all of that
-
pesky void go? Ah, who cares? It just disappeared.
It’s not like Hornet has to come to term
-
with her regrets or anything. That was never
a part of Hollow Knight lore. /s
-
Now of course, all of Hollow Knight lore is
up to the reader’s own interpretation. That’s
-
the beauty of this kind of storytelling. However,
when an interpretation is countered by numerous
-
pieces of evidence found in the game, you
have to reevaluate your theory. If you still
-
think Hornet is void, let me give you a quick
rundown of all of the issues you have to resolve
-
with lore.
-
Why doesn’t Hornet leave a shade?
Why doesn’t Hornet leak void like the Knight
-
when at one health?
Why would Herrah sacrifice herself for brood,
-
if her child would be killed and hollowed
out by void?
-
Why does Hornet say “your birth” to the
Knight when talking about the Abyss? Why not
-
say “our birth”?
What is the purpose of putting void in Hornet
-
if she’s not meant to be a vessel for the
Radiance?
-
Why does Hornet say she lacks the crucial
emptiness of the Knight when we know that
-
“emptiness” is a phrase completely synonymous
with the void?
-
Why does Hornet have a gender?
Why does Hornet say the bindings of the Black
-
Egg would drain her if she’s a void being?
“How can my feet smell if they don’t have
-
a nose?”
-
If you think Hornet isn’t void, you have
the very difficult task of explaining why
-
the screen goes black when she dies. Hmmm…
Yeah, it’s a real toss up, isn’t it.
-
But hey, it’s not that big of a deal. Let’s
talk about what kind of characters can be
-
found in the Deep Docks. The enemies found
here have already been shown off in the reveal
-
trailer, aside from one. This guy uses a bell
cap as a form of defense, as well as a weapon
-
to charge forward with. As we can see in the
demo, bells act as a form of protection against
-
Hornet’s needle, requiring the player to
rethink how they approach these enemies.
-
But there are more than just enemies to be
found in this area. One new character is this
-
weird looking thing that the Treehouse host
calls a flea. Not sure what the fuck kind
-
of flea this is. These creatures appear to
be the replacement for the grubs from Hollow
-
Knight. According to the treehouse host, these
fleas came to Pharloom seeking enlightenment.
-
The Silksong website describes Hornet’s
journey to the top of Pharloom as a deadly
-
pilgrimage. So between all of that, and the
numerous amounts of religious imagery in the
-
game, we can see that Pharloom must offer
some kind of spiritual enlightenment. I don’t
-
think we can really know how this works yet,
but it seems very likely that bells are somehow
-
involved.
-
Speaking of which, Hornet meets a few new
NPCs in the Deep Docks, a large bug known
-
as Forge-Daughter and her assistant Ballow.
First of all, this gives us our first look
-
at how dialogue will work in Silksong. However,
Hornet doesn’t “Listen” like the Knight
-
does, she actually speaks. Dialogue from NPCs
will be indicated with the twine ball sigal,
-
while Hornet’s dialogue is indicated with
her face, as well as a Weaver face. Hornet
-
being able to talk will probably be one of
the biggest boons to loremasters such as myself.
-
Just from this conversation, we can see that
Hornet still remembers the weapons she used
-
to have before getting captured.
-
This whole issue of what happens when bugs
leave Hallownest has troubled me to my very
-
soul for quite some time now. Hornet is yet
another example that some bugs can maintain
-
their minds and memories even after leaving
Hallownest. Is the specific example due to
-
Hornet’s nature, or the Seal of Binding
protecting her? Regardless of the answer,
-
I do believe this question will be answered
by the very virtue of Silksong taking place
-
outside of Hallownest.
-
Getting back to Forge-Daughter, she appears
to be the NPC that will give Hornet access
-
to make new tools, weapons and accessories.
From what I can gather, it appears as though
-
Hornet will have to find the right supplies,
and then Forge-Daughter will turn them into
-
permanent items that Hornet can then replenish
using shell shards.
-
Forge-Daughter also describes her work as
“the ancient line and honoured role.”
-
Now the treehouse host mentions that the bugs
in this area appear to be gathering coal to
-
send up to the citadel high above in Pharloom.
So whatever this process is, it must have
-
been going on for a long time. It probably
even connects back to Pharloom’s Folly.
-
This could be related to the section mentioning
toil. This process does seem like it would
-
be very difficult, and I don’t think OSHA
would be too happy with this work environment
-
either.
-
Another important nugget of information that
Forge-Daughter gives us is that the other
-
bugs have indeed lost their senses. So this
whole silk thing is very similar to that of
-
the infection from Hollow Knight. But is it
a hivemind? Possibly, but we don’t have
-
the finer details quite yet.
-
In this part of the demo, we also find an
interesting lore tablet. This tablet appears
-
to be a list of instructions. When the bugs
hear certain bell tolls, they have to send
-
Smokerock and Sweetmelt. These are likely
materials similar to what this bellhead is
-
carrying in his fanny pack, and they might
even be what Hornet has to collect for Forge-Daughter.
-
What’s interesting about this lore tablet
though, is that these materials are measured
-
using measures and beats. Now, I’m not an
expert in music lore, but measures are used
-
to indicate a period of time in a song, while
beats are when the actual notes are played.
-
This further reinforces the importance of
song in this world. The last line these two
-
instructions reads “Mark of fealty, all
workers”. Is this referring to the “faith”
-
part of the “faith and toil” line from
Pharloom’s Folly? Or are the workers forced
-
to show fealty to the bugs up in Pharloom?
Are we going to see some kind of deep class
-
warfare commentary from Team Cherry?
-
Now let’s turn our attention to one of the
most exciting parts of the demo, the fight
-
with Lace. Lace’s dialogue in this section
is really entertaining. She sounds like such
-
a brat. And the fight itself looks incredibly
frantic. Lace’s moves come out quick, and
-
we can see here that Hornet has fewer invincibility
frames than the Knight. I really hope we get
-
some kind of boss rush for Silksong like we
did in Hollow Knight, because I have the feeling
-
these fights are going to be really fun.
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Before the fight starts, we can see that Lace
appears to be conducting these glowing bugs
-
with her pin. This is a really important detail,
since a very similar bug is what removed the
-
Seal of Binding from Hornet’s cage. Lace
might even be aware of this, since she mentions
-
the cage that Hornet was trapped in. If this
is true, then it means that Lace might be
-
working against the bugs we saw carry Hornet
into Pharloom.
-
Lace tells Hornet that she will face suffering
as she continues her journey up through Pharloom,
-
offering to kill Hornet instead. How nice!
Lace also keeps referring to Hornet as a “little
-
spider”, which is weird since Hornet and
Lace are the same size, so she should probably
-
just shut her mouth. But I think this tells
us why those bugs captured Hornet in the first
-
place. They want her because she is a spider.
The bugs of Pharloom might be capturing spiders
-
and using them to produce silk that the kingdom
uses. This is why we see a sleeping Weaver
-
in the reveal trailer, it's been captured
and forced to produce silk. All of this might
-
also tie back to Pharloom’s Folly, which
talks about a beast’s nature being revealed
-
after it is awakened. Hornet’s mother, Herrah,
is called the “Herrah the Beast”, so the
-
word beast might be synonymous with the word
spider. In other words, I think the bugs of
-
Pharloom imprison spiders and force them to
produce silk.
-
Lace, on the other hand, wants to keep these
spiders from being captured. That’s why
-
she wants to kill Hornet. She doesn’t want
Hornet falling into the hands of these bugs.
-
But this theory raises a few questions. Why
does Lace appear to be part of this bell cult
-
if she disagrees with their plan? Her design
appears to be tied back to them, given she
-
uses a pin similar to what other bugs in the
cult use. On top of that, Lace’s stupid
-
headdress appears to be based on the stupid
headdresses that other religious people wore
-
in the past such, as the cornette. So maybe
Lace has nothing to do with the bug that freed
-
Hornet. The Treehouse host did say that Lace
was part of a group that was trying to impede
-
Hornet’s journey, so there’s definitely
still more to her than what we know right
-
now.
-
A few other noteworthy details about this
fight. Lace gives off the same silk fibers
-
that other enemies give off when hit, implying
that she has also been targeted by whatever
-
is haunting Pharloom. However, Lace appears
to maintain her senses, given that she can
-
shittalk Hornet. On top of that, Hornet also
explodes into silk when she dies. So I think
-
it’s something that happens to everyone
in the kingdom, but it’s not clear how exactly
-
it affects them yet.
-
When staggered, Lace and the Moss Mother both
have this weird animation that shows up over
-
their heads. I’m not sure why this was added
to the game. I’ve never had a problem with
-
telling when a boss was staggered in Hollow
Knight, but maybe the bosses in Silksong get
-
so frantic, that it was necessary to add this
effect in. Also, this fight was in the reveal
-
trailer, and it appears as though they changed
the background. I think the background looks
-
a lot better with that giant statue covered
in moss.
-
After the fight, Hornet gains access to the
Wild Songshrine. In the shrine, there is a
-
giant bell covered in silk. After removing
the silk, a lever appears which winds up the
-
bell. Unfortunately, the Treehouse feed cuts
away right before the bell starts to ring.
-
I have no idea why Nintendo thought that was
a good idea, but it angers me so. Luckily
-
we still have footage of the bell ringing.
The most interesting detail here is that the
-
Seal of Binding on the bell is white instead
of the purple color we saw in the reveal trailer.
-
So I guess this means Grimace won’t be the
final boss of Silksong.
-
So the big question here is, who covered the
bell in silk? Was it these guys, or Lace and
-
her crew, or some other group that we haven’t
met yet? What does the bell even do? How does
-
Hornet know it’s a good idea to ring them?
Is this bell related to the lore tablet we
-
saw earlier? Is Taco Bell canon in this game?
-
And there you have it, that’s pretty much
everything we can pull from the demo. But
-
that doesn’t mean we’re done here yet.
We still have to talk about the footage shown
-
during the Nintendo E3 direct. Now there was
some really great stuff shown off in the Nintendo
-
Direct. So I’ll just list them real fast.
-
Gooigi.
-
5 seconds of Silksong footage.
-
And that’s about it. Unfortunately, half
of this footage we got for Silksong was old,
-
so we basically only got three seconds of
new footage.
-
The first new shot we have is of Hornet using
her aerial tricks to bounce off a bunch of
-
bells. This is yet another example of how
Silksong appears to be implementing more challenging
-
platforming into its world. The second shot
shows Hornet fighting these strange hooded
-
enemies. And I think these guys might be fucking
birds! Yeah, birds. First of all they appear
-
to have beaks peeking out from their hoods.
This guy is also flapping his wings, which
-
apparently is a thing that birds do. Also,
the silhouettes of these guys can be seen
-
in the Silksong reveal trailer. They appear
to be perching in a manner similar to birds.
-
Another explanation for the beaks coming from
the hoods might be that these guys are wearing
-
plague doctor masks. Now I’m not a history
major, but I am not aware of plague doctors
-
being able to fly either.
-
Now while William and Ari were both absent
from E3 this year, Matthew Griffin, or Leth,
-
was able to make an appearance. Leth is the
PR and marketing guy for Team Cherry, and
-
he apparently spent some time on the E3 show
floor talking to people who were demoing Silksong.
-
I’m not sure why Leth didn’t make an appearance
on the Nintendo Treehouse event. I guess he
-
was too busy eating burgers at IHOP or something.
Now I was not able to attend E3 this year
-
as I was too busy playing Fortnite, but I
was able to get a few people to talk to Leth
-
and try to coerce information out of him.
One of my informants sent me this message.
-
“Hey mossbag, your spies are terrible, man.
They’re terrible.”
-
I never heard from my informant again after
this message. Did Leth have them taken out?
-
Of course we can only speculate.
-
Let’s talk release date. All we got officially
is the dreaded “Coming Soon”. But during
-
the treehouse event, Sam mentioned that development
of Silksong is wrapping up, but how would
-
Sam know such information? Nintendo of America
released a list of what games were coming
-
out soon, and Silksong is nowhere to be found
on this list. Judging from what we saw in
-
the demo, there was a lot of stuff that wasn’t
developed. We didn’t see how crests work,
-
we didn’t see how the quest system works,
and the level layouts felt more like demo
-
areas than actual level designs for the game.
So I personally believe that the game still
-
has quite a way to go. But I’m not an expert
on game design or anything so believe what
-
you want, I suppose.
-
So how is Silksong looking after analyzing
this demo? Well honestly, I believe that this
-
game could be better than Hollow Knight. I
think the exploration and platforming will
-
be more challenging and varied. I think the
combat will be faster-paced and more engaging.
-
I think the story will have a greater presence,
while the underlying lore will continue to
-
be amazing. I think the art will be even better,
as we can see how Team Cherry is learning
-
how to integrate it with digital effects,
such as the swinging signs and krumping ground.
-
Of course the big question will be how Team
Cherry introduces side quests and item management
-
and how they’re going to keep them feeling
fresh and interesting without being boring.
-
As for interpreting what we know about the
story so far, I think Pharloom’s Folly acts
-
as a good backbone to figure out what happened
in this kingdom. Hallownest’s architecture
-
was typically embroidered with the symbol
of the Hallownest Seal, which appeared to
-
be some kind of depiction of the Pale King.
In Pharloom, the symbol is this ball of thread,
-
usually surrounded by a hook. I think this
symbolizes what Pharloom is all about. This
-
cult imprisons spiders, and puts them into
a life of servitude creating silk for the
-
kingdom. Somehow, this is all maintained through
faith and toil, which could be related to
-
the cult that has formed around bells. But
at some point, this slumber broke, or will
-
break, and the beasts, or spiders, are set
free.
-
But that’s just my interpretation, which
really doesn’t make sense, and it also doesn’t
-
explain why silk fibers are coming off of
everyone. So be sure to let me know what crazy
-
theories you guys can come up with in the
comments section. And that’s it. The video’s
-
done. You can stop making memes about me now.
I do have a life outside of Hollow Knight you know.
-
Now if you’ll excuse me.