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Silksong E3 Demo Analysis

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    E3 has once again reared its ugly head upon
    us, and Team Cherry has decided to grace us
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    with a playable demo for Hollow Knight: Silksong.
    Unfortunately, William and Ari decided to
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    stay in Australia this year. Did last year’s
    trip leave them permanently scarred from the
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    horrors of the L.A. transportation system?
    Of course we can only speculate. But even
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    without William or Ari’s presence, we still
    got a lot of info about Silksong to plow through.
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    Nintendo Treehouse did an excellent segment
    on the game, and we also have a few off screen
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    videos to go through as well. But first let
    me give my overall thoughts on E3 2019. *Farting
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    noise
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    So we have quite a few recording of Silksong
    from E3. But this one by Harker is the only
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    video to actually give us a look at the title
    screen for Silksong. And yeah, it’s fucking
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    awesome. I wish we had better footage of it,
    but I guess nobody wanted to stare at the
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    title screen for 20 seconds like I would have.
    Anyway, there are two zones available to play
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    in the demo, the Moss Grotto and the Deep
    Docks. Both of these areas appear to be early
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    on in the game, located at the bottom of the
    kingdom of Pharloom. That’s right, the name
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    of the Kingdom in Silksong is Pharloom. Like
    Far as in “far from Hallownest”, and loom
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    as in “a frame or machine for interlacing
    at right angles two or more sets of threads
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    or yarns to form a cloth”. Wouldn’t have
    been my first choice for a name, but I guess
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    it’s okay.
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    That game starts off with a poem. Very classy.
    All great media starts off with a poem. Like
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    my recent creepypasta, for example. Although
    it pains me to call this a poem since it doesn’t
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    even rhyme. Maybe it’s slam poetry or something.
    The poem is titled Pharloom’s Folly and
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    it was written by the Conductor Romino. It
    reads:
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    They see your beauty, so frail and fine,
    They see your peace, woven of faith and toil,
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    They forget your heart, bound in slumber and
    servitude,
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    When you wake they shall see your truth,
    A beast’s nature bare to all.
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    So the author of this poem appears to be speaking
    directly to Pharloom, or whoever or whatever
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    power Pharloom operates on. This could be
    similar to the Elegy for Hallownest, which
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    was more or less speaking directly to the
    Pale King. Pharloom’s Folly seems to tell
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    the story of how Pharloom’s people forgot
    about the true nature of the heart of the
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    kingdom. The poem then warns about what will
    happen when this nature is awoken. This awakening
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    might have already happened, as this poem
    might have been written a long ass time ago.
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    Digging deeper into this, the first two lines
    go into detail about the citizens of Pharloom.
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    It appears as though the citizens kept the
    heart of Pharloom at peace through faith and
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    toil. If I were to wildly speculate, I might
    be able to link this back to the bells. The
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    bells do seem tied to some sort of faith or
    religion, and the bugs of Pharloom appear
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    to be endlessly toiling to create more of
    them.
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    The next line in the poem tells us what Pharloom’s
    folly actually is. The citizens have forgotten
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    about the heart of the kingdom, as they have
    kept this heart in slumber and servitude.
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    In other words, these bugs have kept something
    bound for a really long time. They appear
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    to be doing this as a way to gain some kind
    of service. But this has been going on for
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    so long that the citizens of Pharloom have
    forgotten just what they are dealing with.
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    In the last two lines it is explained that
    once the heart of the kingdom awakens from
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    its slumber, the citizens will finally see
    its beast-like nature.
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    I will be calling back to this poem a few
    times so you might want to write it down on
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    a sticky note or something. But for now, let’s
    move on to the opening cutscene. Part of this
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    cutscene was already shown off in the reveal
    trailer, but the new shots we got are not
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    only beautiful, but also really important.
    It’s like Team Cherry cut all of the best
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    bits from the reveal trailer. What a tease!
    The first new detail we got was that this
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    cage is surrounded by what appears to be a
    Seal of Binding. At least that’s what the
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    Treehouse hosts call it. “No, it seems like
    there’s some sort of Seal of Binding as
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    well on this.” That’s right, these ladies
    actually know a little bit of Hollow Knight
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    lore. In fact, they are even able to give
    a few new tidbits of lore during the event.
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    “These enemies seem to have some sort of
    curse”
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    “I do believe that’s the Church Keeper…”
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    “I’ve been terrorized by fleas in my past.”
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    “It’s okay, Katie.”
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    Getting back to the Seal of Binding, this
    explains why Hornet was never able to escape
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    the cage when she was first captured. Anyway,
    we now get a shot of Hornet’s captors carrying
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    her through some sort of archway. This is
    likely the proper entrance to Pharloom. This
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    next scene finally gives us a clue about how
    Hornet escaped. This glowing white bug lands
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    on the cage, and destroys the Seal of Binding.
    Now that’s OP as fuck. I don’t know why
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    Team Cherry keeps giving insane powers to
    these tiny, white glowing objects. Actually,
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    you know what? That’s not a bad idea. I’m
    gonna use that in my creepypasta.
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    After the Seal of Binding is destroyed, we
    get that same scene of thread coming out of
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    Hornet as her expression changes. The threads
    destroy the bridge and everyone falls into
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    the darkness below. Now the big question here
    is what exactly is happening to Hornet? Maybe
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    with the seals gone, Hornet’s abilities
    came back to her, allowing her to unleash
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    her thread and escape. I’ve theorized in
    the past that the thread coming out of her
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    was the result of some power that Pharloom
    has over those who enter it. And that’s
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    still possible, Hornet does seem pretty shocked
    about what’s happening, implying that she
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    isn’t completely in control of the situation.
    I don’t feel too strongly about either explanation,
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    so I’ll leave it up to you to decide.
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    And now we arrive at the Moss Grotto. Hornet’s
    needle pierces into the ground and you have
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    to use the bind ability to get up. Binding
    in Silksong requires Hornet to spend her entire
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    spool of thread in order to heal three masks
    of damage. In the demo, the thread now has
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    8 notches instead of 12 like in the reveal
    trailer. Binding appears to have replaced
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    focusing from Hollow Knight, and allows for
    much faster gameplay. Instead of playing it
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    safe, waiting for a chance to spend a little
    soul to heal, you are now encouraged to be
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    aggressive. Keep landing hit so that you can
    heal a bunch of damage.
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    Now in one part of the demo, Hornet gets hit
    at the end of her heal, and all three masks
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    disappear. This has led to some confusion
    about how getting hit while healing works.
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    In this particular instance, I think it’s
    just a glitch in the HUD. We can see Hornet
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    get hit two more times after this, but her
    she never loses any masks. I think this is
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    because Hornet still has those masks, but
    they just aren’t showing up on the HUD.
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    I’ll get more into movement later, but the
    Bind ability is a good glimpse into what makes
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    Silksong different from Hollow Knight. People
    compare Silksong to being like what Bloodborne
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    is to Dark Souls or what Spectre of Torment
    is to Shovel Knight, or what Garfield Kart
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    is to Garfield and I’d say that those are
    all pretty apt comparisons.
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    Getting into Moss Grotto proper, there are
    a lot of cool details that I want to point
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    out. First of all, the moss underneath Hornet’s
    feet actually reacts to being stepped on.
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    You see, this is the small shit that gets
    me really excited. Killing enemies in this
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    area will get you shell shards. Shell shards
    are described as being fossilised fragments
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    of shell and bone. This item can be used for
    crafting tools, which we will see later on
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    in the next part of the demo. Shell shards
    can also be found by breaking these weird
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    statues.
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    Now you didn’t hear this from me, but it
    appears as though silk will be very important
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    in this game, seeing as there are many natural
    silk reserves in the world, similar to soul
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    totems in Hollow Knight. In the Moss Grotto
    we have these spider webs resting on vines.
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    I really hope each area in Silksong has different
    designs like this. It helps each area feel
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    more distinct, instead of just finding Soul
    Totems all over the map, including the Royal
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    Waterways for some reason.
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    In terms of enemies, we have this spikey moss
    baby and this flying spikey moss baby. I’m
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    sure they have really cute names like mossbug
    or winged mossbug or something dumb like that.
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    Moving on, we also have this little guy. He
    kinda looks like a mix between a Tiktik and
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    Sonic the Hedgehog. But not only that, if
    you go right instead of left at the beginning
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    of the demo, you can find this secret location.
    Here, you’ll find a giant version of the
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    same bug. And if you hit it, it gets super
    pissed. I have no idea how Team Cherry expected
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    anyone to fight that thing. I’m guessing
    they just stuck it here as an easter egg and
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    will give it a big arena later. Or maybe this
    is supposed to be some kind of ascended arena
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    or some shit.
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    Now during the treehouse event, the hosts
    mention that the bugs of Pharloom are cursed
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    in a manner similar to the bugs of Hallownest.
    We can already see in this area of the game
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    that enemies give off silk fibers when they
    are hit. In one of my other Silksong speculation
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    videos, I talked about the different colored
    particles that came off of different enemies.
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    But in this demo, some bugs have been changed.
    But they still all give off silk, so that
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    appears to be the common thread between all
    of these enemies. And just like with the infection
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    in Hollow Knight, this silk is probably tied
    to why so many creatures are hostile to Hornet.
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    At the end of the Moss Grotto area is the
    Old Church subarea. There, Hornet must fight
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    a boss called the Moss Mother. Now people
    have been saying that this thing is actually
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    my mother. Which makes this line much more awkward.
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    “It also looks like a total bitch.”
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    Moss Mother seems to be a sort of parallel
    to the Gruz Mother, since that was also a
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    mother, and also lived in a church, and was
    also was a total bitch. But maybe I’m wrong.
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    Maybe this boss might actually be pretty tough.
    She definitely gave a lot of pro gamers trouble.
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    Here’s a reporter from Kotaku dying to her.
    “Hubris there. Hubris,folks.”
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    After the battle, Hornet is knocked unconscious
    when this silhouette does… nothing. And
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    then she starts laughing. For all she knows,
    Hornet just had a heart attack! According
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    to Katie, the woman playing the game for the
    Treehouse event, this NPC is the Church Keeper,
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    who might act as a guide for Hornet throughout
    the game. We know from the Silksong reveal
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    trailer that the Church Keeper teaches Hornet
    how to play her needle like a stringed instrument.
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    We still don’t see any of this in the demo,
    so the utility of this ability still remains
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    up in the air.
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    Before we leave the Moss Grotto, I wanted
    to call attention to these strange doors that
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    can be found on either side of the map. The
    face designs appear to be based on the Weavers.
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    There is no way to open these doors in the
    demo, so we’ll have to wait to see what
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    might be hidden behind them. More importantly,
    this strengthens the argument that Pharloom
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    was the original home for the Weavers.
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    And now let’s move on to the second area
    of the game, the Deep Docks. In this section,
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    Hornet gains more of her moveset. She gets
    access to her tool by pressing R. She gets
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    her sprint, which is activated by holding
    ZR. And she gets a skill move using the X
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    button. Looking at the footage that was recorded
    on the show floor, it seems like Hornet is
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    a little difficult to control at first. When
    using the downward strike in Silksong, Hornet
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    will lunge down diagonally, making spacing
    a bit more complex than in Hollow Knight.
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    When sprinting Hornet can perform a long jump,
    which is used to reach a mask shard. She is
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    also capable of grabbing ledges. And if you
    press in the right joystick, she does a cute
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    little taunt. All of these movement abilities
    give Silksong a larger emphasis on platforming.
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    Here in the Deep Docks, we see lever operated
    platformers, a room filled with hot coals
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    that Hornet has to run on and a room with
    lava falls that fucked up a ton of people
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    playing the demo. I’m really happy to see
    this greater emphasis on platforming. The
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    biggest problem with Hollow Knight for me
    was that it didn’t have enough areas like
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    the White Palace.
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    Let’s take a look at Hornet’s inventory.
    So we have Hornet’s cloak, known as the
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    Hunter’s cloak, which confirms that Hornet
    has pockets that allow her to store things
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    like giant ass buzzsaws so that’s good.
    We have the needle which is described as being
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    perfectly balanced, as all things should be.
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    Next up, we have the Thread Spool. This item
    tells us that silk thread is produced naturally
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    within Hornet’s shell. So how exactly does
    hitting enemies cause Hornet to naturally
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    produce silk thread? Does it have to do with
    the fact that these enemies release silk fibers
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    when they get hit? And then Hornet is taking
    these fibers and turning them into thread?
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    Is this related to soul at all? Can Hornet
    even manipulate soul? She is the daughter
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    of the Pale King, so it’s not an unbelievable
    suggestion.
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    Hornet also has a tool kit, which is likely
    what holds all of the weapons we saw in the
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    reveal trailer. There’s a description of
    the mask shard, which says “Mask Pieces
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    2”. This is probably just placeholder text,
    indicating that the player currently has two
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    masks shards, given that the player collects
    one later and is shown to have three of them.
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    There’s also the description for the Mossberry,
    which is an item that is mentioned in a quest
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    we saw in the reveal trailer.
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    Now let’s talk about Rosaries and Shell
    Shards. Rosaries are the new currency found
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    in Silksong. They are described as being holy,
    and having patterns etched into them. What
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    I like about this item is that none of the
    enemies in the Moss Grotto drop them, which
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    makes sense, since these bugs have probably
    never used currency living in the wilderness.
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    It never made sense that Primal Aspids would
    be carrying Geo after all. What are they gonna
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    do with it? Go to a matinee?
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    Now there is an item that we don’t have
    a screenshot of called the Rosary String.
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    But we do have a description of it from the
    Nintendo Live Treehouse hosts. Basically they
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    state that Hornet will lose all of her rosaries
    upon death. It’s unclear whether or not
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    she can retrieve them, but as of this demo,
    she cannot. But they do go on to explain that
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    rosaries on a string won’t be lost. They
    then mention that they kept breaking their
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    rosary strings to get the rosaries. So I think
    Rosary Strings act like Boss Souls from Dark
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    Souls. It’s just a regular item, but you
    can spend it to receive a certain amount of
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    currency.
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    Shell shards aren’t currency like rosaries,
    and you don’t lose them when dying, but
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    they are still important collectables in Silksong.
    In the Deep Docks demo, Hornet has access
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    to a tool described as a straight pin. When
    Hornet uses a pin, this wheel decreases. The
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    one only way to replenish Hornet’s tool
    is to sit at a bench. Hornet will then use
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    the shell shards to rebuild her tools. But
    how exactly do you get a metal pin out of
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    bone and shell? Are these benches able to
    transmute matter? In the demo, Hornet is only
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    able to hold 400 shell shards, meaning there
    might be items in the game that increase how
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    many you can hold.
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    Since I brought up Hornet dying earlier, I
    think it’s time we talk about… it. Now,
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    as you know, the debate about whether or not
    Hornet is a void being has been raging on
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    for over two years now. For a long time now.
    I have firmly believed that Hornet is not
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    a void being, and I even made an amazing video
    about it.
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    But even after this video, there have been
    people who have continued to believe a lie.
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    Vysuals, a Hollow Knight speedrunner, even
    made a fool of himself at ADGQ this year sharing
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    his silly belief that Hornet is made of void.
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    “Is Hornet void?”
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    “Hornet is definitely void.”
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    I’m sorry, Visuals, but isn’t your job
    to see as little of the game as possible?
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    Why should anybody trust you on lore?
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    But despite what anyone thought, we all knew
    that the answer would finally arrive once
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    Hornet became a playable character. If Hornet
    was a void being, similar to the Knight and
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    the other vessels, then she would leave a
    shade behind upon death. And now, after years
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    of waiting, we finally have an answer.
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    HORNET IS NOT FUCKING VOID. WHENEVER SHE GETS
    HIT, SHE SPILLS WHITE PARTICLES LIKELY REPRESENTING
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    SOUL. THIS IS DIFFERENT TO THE KNIGHT, WHO
    ALWAYS SPILLED BLACK VOID PARTICLES. WHEN
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    HORNET IS AT ONE HEALTH, SOUL WILL LEAK FROM
    HER BODY AND HEALTH METER, SIMILAR TO HOW
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    THE KNIGHT LEAKED VOID. WHEN HORNET DIES,
    SHE EXPLODES INTO SOUL AND SILK UNTIL THE
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    SCREEN GOES DARK. UPON RETURNING TO THE PLACE
    OF HER DEATH, HORNET IS GREETED WITH A COCOON
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    THAT REPLENISHES HER THREAD SPOOL. WHEN THE
    KNIGHT DIES, ITS BODY CRUMBLES APART AS VOID
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    PARTICLES APPEAR. A SHADE IS LEFT BEHIND THAT
    THE KNIGHT HAS TO DEFEAT IN ORDER TO REGAIN
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    ALL OF ITS SOUL METER. ALL OF THESE DETAILS
    CLEARLY HINT AT HORNET NOT BEING RELATED TO
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    THE VOID.
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    But of course, we all knew it wouldn’t be
    that easy. There are still those in the Hollow
  • 17:02 - 17:08
    Knight community who believe that Hornet is
    still a void entity. How is that? Well, it
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    all has to do with how the screen goes black
    after Hornet’s death. Some people believe
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    that this is void violently erupting from
    Hornet’s body. Here’s my counter argument.
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    It’s just a screen transition.
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    You see, screen transitions are important
    in video games. They give the game a chance
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    to load in new rooms, instances and other
    shit without looking really weird. They are
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    also useful for setting the pace while storytelling.
    Here’s an example from the popular cartoon
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    TV show, Ed, Edd n Eddy.
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    “End of first sequence and fade to black.”
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    You see the Eds weren’t being swallowed
    up by void. They were just ending that scene.
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    Hell, even I use screen transitions sometimes.
    Here, watch.
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    See how seamless that was? If
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    I had just hard cut to this image, it would
    have been really weird.
  • 18:03 - 18:05
    Oh shit! Did you just
  • 18:05 - 18:11
    see that? Hornet and her captors just got
    attacked by a whole cascade of void. Oh wait,
  • 18:11 - 18:14
    that was just a transition.
  • 18:14 - 18:19
    But maybe I’m being too harsh on Team Vornet.
    Let’s look at this scene where Hornet gets
  • 18:19 - 18:25
    killed by the Moss Mother. Wow, that’s a
    lotta void! There’s way more void there
  • 18:25 - 18:30
    than anything that ever erupted out of the
    Knight. I bet there must be void all over
  • 18:30 - 18:32
    the Moss Mother’s lair now.
  • 18:36 - 18:39
    “Oh my god.
  • 18:39 - 18:42
    There’s VOID everywhere.
  • 18:42 - 18:44
    My
    house is full of VOID!
  • 18:44 - 18:46
    He VOID everywhere!
  • 18:46 - 18:49
    Look what he did, he VOID all over the wall!”
  • 18:49 - 18:54
    Oh wait, there’s literally nothing here
    but a silk cocoon. Now where did all of that
  • 18:54 - 19:01
    pesky void go? Ah, who cares? It just disappeared.
    It’s not like Hornet has to come to term
  • 19:01 - 19:06
    with her regrets or anything. That was never
    a part of Hollow Knight lore. /s
  • 19:06 - 19:12
    Now of course, all of Hollow Knight lore is
    up to the reader’s own interpretation. That’s
  • 19:12 - 19:18
    the beauty of this kind of storytelling. However,
    when an interpretation is countered by numerous
  • 19:18 - 19:24
    pieces of evidence found in the game, you
    have to reevaluate your theory. If you still
  • 19:24 - 19:29
    think Hornet is void, let me give you a quick
    rundown of all of the issues you have to resolve
  • 19:29 - 19:31
    with lore.
  • 19:31 - 19:35
    Why doesn’t Hornet leave a shade?
    Why doesn’t Hornet leak void like the Knight
  • 19:35 - 19:39
    when at one health?
    Why would Herrah sacrifice herself for brood,
  • 19:39 - 19:40
    if her child would be killed and hollowed
    out by void?
  • 19:40 - 19:44
    Why does Hornet say “your birth” to the
    Knight when talking about the Abyss? Why not
  • 19:44 - 19:45
    say “our birth”?
    What is the purpose of putting void in Hornet
  • 19:45 - 19:46
    if she’s not meant to be a vessel for the
    Radiance?
  • 19:46 - 19:48
    Why does Hornet say she lacks the crucial
    emptiness of the Knight when we know that
  • 19:48 - 19:49
    “emptiness” is a phrase completely synonymous
    with the void?
  • 19:49 - 19:50
    Why does Hornet have a gender?
    Why does Hornet say the bindings of the Black
  • 19:50 - 19:51
    Egg would drain her if she’s a void being?
    “How can my feet smell if they don’t have
  • 19:51 - 19:53
    a nose?”
  • 19:53 - 19:57
    If you think Hornet isn’t void, you have
    the very difficult task of explaining why
  • 19:57 - 20:06
    the screen goes black when she dies. Hmmm…
    Yeah, it’s a real toss up, isn’t it.
  • 20:06 - 20:10
    But hey, it’s not that big of a deal. Let’s
    talk about what kind of characters can be
  • 20:10 - 20:15
    found in the Deep Docks. The enemies found
    here have already been shown off in the reveal
  • 20:15 - 20:21
    trailer, aside from one. This guy uses a bell
    cap as a form of defense, as well as a weapon
  • 20:21 - 20:27
    to charge forward with. As we can see in the
    demo, bells act as a form of protection against
  • 20:27 - 20:31
    Hornet’s needle, requiring the player to
    rethink how they approach these enemies.
  • 20:31 - 20:35
    But there are more than just enemies to be
    found in this area. One new character is this
  • 20:35 - 20:40
    weird looking thing that the Treehouse host
    calls a flea. Not sure what the fuck kind
  • 20:40 - 20:45
    of flea this is. These creatures appear to
    be the replacement for the grubs from Hollow
  • 20:45 - 20:51
    Knight. According to the treehouse host, these
    fleas came to Pharloom seeking enlightenment.
  • 20:51 - 20:55
    The Silksong website describes Hornet’s
    journey to the top of Pharloom as a deadly
  • 20:55 - 21:00
    pilgrimage. So between all of that, and the
    numerous amounts of religious imagery in the
  • 21:00 - 21:05
    game, we can see that Pharloom must offer
    some kind of spiritual enlightenment. I don’t
  • 21:05 - 21:10
    think we can really know how this works yet,
    but it seems very likely that bells are somehow
  • 21:10 - 21:11
    involved.
  • 21:11 - 21:16
    Speaking of which, Hornet meets a few new
    NPCs in the Deep Docks, a large bug known
  • 21:16 - 21:22
    as Forge-Daughter and her assistant Ballow.
    First of all, this gives us our first look
  • 21:22 - 21:28
    at how dialogue will work in Silksong. However,
    Hornet doesn’t “Listen” like the Knight
  • 21:28 - 21:34
    does, she actually speaks. Dialogue from NPCs
    will be indicated with the twine ball sigal,
  • 21:34 - 21:39
    while Hornet’s dialogue is indicated with
    her face, as well as a Weaver face. Hornet
  • 21:39 - 21:44
    being able to talk will probably be one of
    the biggest boons to loremasters such as myself.
  • 21:44 - 21:48
    Just from this conversation, we can see that
    Hornet still remembers the weapons she used
  • 21:48 - 21:51
    to have before getting captured.
  • 21:51 - 21:55
    This whole issue of what happens when bugs
    leave Hallownest has troubled me to my very
  • 21:55 - 22:01
    soul for quite some time now. Hornet is yet
    another example that some bugs can maintain
  • 22:01 - 22:07
    their minds and memories even after leaving
    Hallownest. Is the specific example due to
  • 22:07 - 22:12
    Hornet’s nature, or the Seal of Binding
    protecting her? Regardless of the answer,
  • 22:12 - 22:17
    I do believe this question will be answered
    by the very virtue of Silksong taking place
  • 22:17 - 22:20
    outside of Hallownest.
  • 22:20 - 22:24
    Getting back to Forge-Daughter, she appears
    to be the NPC that will give Hornet access
  • 22:24 - 22:30
    to make new tools, weapons and accessories.
    From what I can gather, it appears as though
  • 22:30 - 22:34
    Hornet will have to find the right supplies,
    and then Forge-Daughter will turn them into
  • 22:34 - 22:39
    permanent items that Hornet can then replenish
    using shell shards.
  • 22:39 - 22:44
    Forge-Daughter also describes her work as
    “the ancient line and honoured role.”
  • 22:44 - 22:48
    Now the treehouse host mentions that the bugs
    in this area appear to be gathering coal to
  • 22:48 - 22:54
    send up to the citadel high above in Pharloom.
    So whatever this process is, it must have
  • 22:54 - 22:59
    been going on for a long time. It probably
    even connects back to Pharloom’s Folly.
  • 22:59 - 23:03
    This could be related to the section mentioning
    toil. This process does seem like it would
  • 23:03 - 23:08
    be very difficult, and I don’t think OSHA
    would be too happy with this work environment
  • 23:08 - 23:09
    either.
  • 23:09 - 23:13
    Another important nugget of information that
    Forge-Daughter gives us is that the other
  • 23:13 - 23:18
    bugs have indeed lost their senses. So this
    whole silk thing is very similar to that of
  • 23:18 - 23:24
    the infection from Hollow Knight. But is it
    a hivemind? Possibly, but we don’t have
  • 23:24 - 23:26
    the finer details quite yet.
  • 23:26 - 23:31
    In this part of the demo, we also find an
    interesting lore tablet. This tablet appears
  • 23:31 - 23:36
    to be a list of instructions. When the bugs
    hear certain bell tolls, they have to send
  • 23:36 - 23:41
    Smokerock and Sweetmelt. These are likely
    materials similar to what this bellhead is
  • 23:41 - 23:47
    carrying in his fanny pack, and they might
    even be what Hornet has to collect for Forge-Daughter.
  • 23:47 - 23:51
    What’s interesting about this lore tablet
    though, is that these materials are measured
  • 23:51 - 23:57
    using measures and beats. Now, I’m not an
    expert in music lore, but measures are used
  • 23:57 - 24:03
    to indicate a period of time in a song, while
    beats are when the actual notes are played.
  • 24:03 - 24:07
    This further reinforces the importance of
    song in this world. The last line these two
  • 24:07 - 24:14
    instructions reads “Mark of fealty, all
    workers”. Is this referring to the “faith”
  • 24:14 - 24:18
    part of the “faith and toil” line from
    Pharloom’s Folly? Or are the workers forced
  • 24:18 - 24:23
    to show fealty to the bugs up in Pharloom?
    Are we going to see some kind of deep class
  • 24:23 - 24:25
    warfare commentary from Team Cherry?
  • 24:25 - 24:30
    Now let’s turn our attention to one of the
    most exciting parts of the demo, the fight
  • 24:30 - 24:35
    with Lace. Lace’s dialogue in this section
    is really entertaining. She sounds like such
  • 24:35 - 24:41
    a brat. And the fight itself looks incredibly
    frantic. Lace’s moves come out quick, and
  • 24:41 - 24:46
    we can see here that Hornet has fewer invincibility
    frames than the Knight. I really hope we get
  • 24:46 - 24:50
    some kind of boss rush for Silksong like we
    did in Hollow Knight, because I have the feeling
  • 24:50 - 24:53
    these fights are going to be really fun.
  • 24:53 - 24:57
    Before the fight starts, we can see that Lace
    appears to be conducting these glowing bugs
  • 24:57 - 25:02
    with her pin. This is a really important detail,
    since a very similar bug is what removed the
  • 25:02 - 25:07
    Seal of Binding from Hornet’s cage. Lace
    might even be aware of this, since she mentions
  • 25:07 - 25:12
    the cage that Hornet was trapped in. If this
    is true, then it means that Lace might be
  • 25:12 - 25:17
    working against the bugs we saw carry Hornet
    into Pharloom.
  • 25:17 - 25:22
    Lace tells Hornet that she will face suffering
    as she continues her journey up through Pharloom,
  • 25:22 - 25:27
    offering to kill Hornet instead. How nice!
    Lace also keeps referring to Hornet as a “little
  • 25:27 - 25:32
    spider”, which is weird since Hornet and
    Lace are the same size, so she should probably
  • 25:32 - 25:37
    just shut her mouth. But I think this tells
    us why those bugs captured Hornet in the first
  • 25:37 - 25:43
    place. They want her because she is a spider.
    The bugs of Pharloom might be capturing spiders
  • 25:43 - 25:48
    and using them to produce silk that the kingdom
    uses. This is why we see a sleeping Weaver
  • 25:48 - 25:53
    in the reveal trailer, it's been captured
    and forced to produce silk. All of this might
  • 25:53 - 25:57
    also tie back to Pharloom’s Folly, which
    talks about a beast’s nature being revealed
  • 25:57 - 26:03
    after it is awakened. Hornet’s mother, Herrah,
    is called the “Herrah the Beast”, so the
  • 26:03 - 26:08
    word beast might be synonymous with the word
    spider. In other words, I think the bugs of
  • 26:08 - 26:12
    Pharloom imprison spiders and force them to
    produce silk.
  • 26:12 - 26:17
    Lace, on the other hand, wants to keep these
    spiders from being captured. That’s why
  • 26:17 - 26:22
    she wants to kill Hornet. She doesn’t want
    Hornet falling into the hands of these bugs.
  • 26:22 - 26:27
    But this theory raises a few questions. Why
    does Lace appear to be part of this bell cult
  • 26:27 - 26:31
    if she disagrees with their plan? Her design
    appears to be tied back to them, given she
  • 26:31 - 26:37
    uses a pin similar to what other bugs in the
    cult use. On top of that, Lace’s stupid
  • 26:37 - 26:41
    headdress appears to be based on the stupid
    headdresses that other religious people wore
  • 26:41 - 26:47
    in the past such, as the cornette. So maybe
    Lace has nothing to do with the bug that freed
  • 26:47 - 26:52
    Hornet. The Treehouse host did say that Lace
    was part of a group that was trying to impede
  • 26:52 - 26:55
    Hornet’s journey, so there’s definitely
    still more to her than what we know right
  • 26:55 - 26:56
    now.
  • 26:56 - 27:00
    A few other noteworthy details about this
    fight. Lace gives off the same silk fibers
  • 27:00 - 27:05
    that other enemies give off when hit, implying
    that she has also been targeted by whatever
  • 27:05 - 27:10
    is haunting Pharloom. However, Lace appears
    to maintain her senses, given that she can
  • 27:10 - 27:16
    shittalk Hornet. On top of that, Hornet also
    explodes into silk when she dies. So I think
  • 27:16 - 27:20
    it’s something that happens to everyone
    in the kingdom, but it’s not clear how exactly
  • 27:20 - 27:21
    it affects them yet.
  • 27:21 - 27:26
    When staggered, Lace and the Moss Mother both
    have this weird animation that shows up over
  • 27:26 - 27:31
    their heads. I’m not sure why this was added
    to the game. I’ve never had a problem with
  • 27:31 - 27:35
    telling when a boss was staggered in Hollow
    Knight, but maybe the bosses in Silksong get
  • 27:35 - 27:41
    so frantic, that it was necessary to add this
    effect in. Also, this fight was in the reveal
  • 27:41 - 27:45
    trailer, and it appears as though they changed
    the background. I think the background looks
  • 27:45 - 27:49
    a lot better with that giant statue covered
    in moss.
  • 27:49 - 27:54
    After the fight, Hornet gains access to the
    Wild Songshrine. In the shrine, there is a
  • 27:54 - 28:00
    giant bell covered in silk. After removing
    the silk, a lever appears which winds up the
  • 28:00 - 28:04
    bell. Unfortunately, the Treehouse feed cuts
    away right before the bell starts to ring.
  • 28:04 - 28:10
    I have no idea why Nintendo thought that was
    a good idea, but it angers me so. Luckily
  • 28:10 - 28:14
    we still have footage of the bell ringing.
    The most interesting detail here is that the
  • 28:14 - 28:19
    Seal of Binding on the bell is white instead
    of the purple color we saw in the reveal trailer.
  • 28:19 - 28:23
    So I guess this means Grimace won’t be the
    final boss of Silksong.
  • 28:23 - 28:29
    So the big question here is, who covered the
    bell in silk? Was it these guys, or Lace and
  • 28:29 - 28:35
    her crew, or some other group that we haven’t
    met yet? What does the bell even do? How does
  • 28:35 - 28:40
    Hornet know it’s a good idea to ring them?
    Is this bell related to the lore tablet we
  • 28:40 - 28:44
    saw earlier? Is Taco Bell canon in this game?
  • 28:44 - 28:48
    And there you have it, that’s pretty much
    everything we can pull from the demo. But
  • 28:48 - 28:52
    that doesn’t mean we’re done here yet.
    We still have to talk about the footage shown
  • 28:52 - 28:57
    during the Nintendo E3 direct. Now there was
    some really great stuff shown off in the Nintendo
  • 28:57 - 29:00
    Direct. So I’ll just list them real fast.
  • 29:00 - 29:02
    Gooigi.
  • 29:02 - 29:04
    5 seconds of Silksong footage.
  • 29:04 - 29:09
    And that’s about it. Unfortunately, half
    of this footage we got for Silksong was old,
  • 29:09 - 29:13
    so we basically only got three seconds of
    new footage.
  • 29:13 - 29:17
    The first new shot we have is of Hornet using
    her aerial tricks to bounce off a bunch of
  • 29:17 - 29:22
    bells. This is yet another example of how
    Silksong appears to be implementing more challenging
  • 29:22 - 29:27
    platforming into its world. The second shot
    shows Hornet fighting these strange hooded
  • 29:27 - 29:34
    enemies. And I think these guys might be fucking
    birds! Yeah, birds. First of all they appear
  • 29:34 - 29:39
    to have beaks peeking out from their hoods.
    This guy is also flapping his wings, which
  • 29:39 - 29:43
    apparently is a thing that birds do. Also,
    the silhouettes of these guys can be seen
  • 29:43 - 29:49
    in the Silksong reveal trailer. They appear
    to be perching in a manner similar to birds.
  • 29:49 - 29:53
    Another explanation for the beaks coming from
    the hoods might be that these guys are wearing
  • 29:53 - 29:59
    plague doctor masks. Now I’m not a history
    major, but I am not aware of plague doctors
  • 29:59 - 30:01
    being able to fly either.
  • 30:01 - 30:06
    Now while William and Ari were both absent
    from E3 this year, Matthew Griffin, or Leth,
  • 30:06 - 30:10
    was able to make an appearance. Leth is the
    PR and marketing guy for Team Cherry, and
  • 30:10 - 30:15
    he apparently spent some time on the E3 show
    floor talking to people who were demoing Silksong.
  • 30:15 - 30:20
    I’m not sure why Leth didn’t make an appearance
    on the Nintendo Treehouse event. I guess he
  • 30:20 - 30:26
    was too busy eating burgers at IHOP or something.
    Now I was not able to attend E3 this year
  • 30:26 - 30:30
    as I was too busy playing Fortnite, but I
    was able to get a few people to talk to Leth
  • 30:30 - 30:35
    and try to coerce information out of him.
    One of my informants sent me this message.
  • 30:35 - 30:39
    “Hey mossbag, your spies are terrible, man.
    They’re terrible.”
  • 30:39 - 30:45
    I never heard from my informant again after
    this message. Did Leth have them taken out?
  • 30:45 - 30:47
    Of course we can only speculate.
  • 30:47 - 30:53
    Let’s talk release date. All we got officially
    is the dreaded “Coming Soon”. But during
  • 30:53 - 30:58
    the treehouse event, Sam mentioned that development
    of Silksong is wrapping up, but how would
  • 30:58 - 31:03
    Sam know such information? Nintendo of America
    released a list of what games were coming
  • 31:03 - 31:08
    out soon, and Silksong is nowhere to be found
    on this list. Judging from what we saw in
  • 31:08 - 31:13
    the demo, there was a lot of stuff that wasn’t
    developed. We didn’t see how crests work,
  • 31:13 - 31:16
    we didn’t see how the quest system works,
    and the level layouts felt more like demo
  • 31:16 - 31:22
    areas than actual level designs for the game.
    So I personally believe that the game still
  • 31:22 - 31:27
    has quite a way to go. But I’m not an expert
    on game design or anything so believe what
  • 31:27 - 31:29
    you want, I suppose.
  • 31:29 - 31:34
    So how is Silksong looking after analyzing
    this demo? Well honestly, I believe that this
  • 31:34 - 31:39
    game could be better than Hollow Knight. I
    think the exploration and platforming will
  • 31:39 - 31:44
    be more challenging and varied. I think the
    combat will be faster-paced and more engaging.
  • 31:44 - 31:48
    I think the story will have a greater presence,
    while the underlying lore will continue to
  • 31:48 - 31:52
    be amazing. I think the art will be even better,
    as we can see how Team Cherry is learning
  • 31:52 - 31:58
    how to integrate it with digital effects,
    such as the swinging signs and krumping ground.
  • 31:58 - 32:03
    Of course the big question will be how Team
    Cherry introduces side quests and item management
  • 32:03 - 32:07
    and how they’re going to keep them feeling
    fresh and interesting without being boring.
  • 32:07 - 32:12
    As for interpreting what we know about the
    story so far, I think Pharloom’s Folly acts
  • 32:12 - 32:16
    as a good backbone to figure out what happened
    in this kingdom. Hallownest’s architecture
  • 32:16 - 32:20
    was typically embroidered with the symbol
    of the Hallownest Seal, which appeared to
  • 32:20 - 32:26
    be some kind of depiction of the Pale King.
    In Pharloom, the symbol is this ball of thread,
  • 32:26 - 32:32
    usually surrounded by a hook. I think this
    symbolizes what Pharloom is all about. This
  • 32:32 - 32:37
    cult imprisons spiders, and puts them into
    a life of servitude creating silk for the
  • 32:37 - 32:42
    kingdom. Somehow, this is all maintained through
    faith and toil, which could be related to
  • 32:42 - 32:47
    the cult that has formed around bells. But
    at some point, this slumber broke, or will
  • 32:47 - 32:52
    break, and the beasts, or spiders, are set
    free.
  • 32:52 - 32:56
    But that’s just my interpretation, which
    really doesn’t make sense, and it also doesn’t
  • 32:56 - 33:01
    explain why silk fibers are coming off of
    everyone. So be sure to let me know what crazy
  • 33:01 - 33:06
    theories you guys can come up with in the
    comments section. And that’s it. The video’s
  • 33:06 - 33:13
    done. You can stop making memes about me now.
    I do have a life outside of Hollow Knight you know.
  • 33:13 - 33:14
    Now if you’ll excuse me.
Title:
Silksong E3 Demo Analysis
Description:

more » « less
Duration:
33:15

English (United States) subtitles

Revisions