1 00:00:10,740 --> 00:00:15,780 E3 has once again reared its ugly head upon us, and Team Cherry has decided to grace us 2 00:00:15,780 --> 00:00:20,750 with a playable demo for Hollow Knight: Silksong. Unfortunately, William and Ari decided to 3 00:00:20,750 --> 00:00:25,140 stay in Australia this year. Did last year’s trip leave them permanently scarred from the 4 00:00:25,140 --> 00:00:30,439 horrors of the L.A. transportation system? Of course we can only speculate. But even 5 00:00:30,439 --> 00:00:35,470 without William or Ari’s presence, we still got a lot of info about Silksong to plow through. 6 00:00:35,470 --> 00:00:39,749 Nintendo Treehouse did an excellent segment on the game, and we also have a few off screen 7 00:00:39,749 --> 00:00:46,620 videos to go through as well. But first let me give my overall thoughts on E3 2019. *Farting 8 00:00:46,620 --> 00:00:47,620 noise 9 00:00:47,620 --> 00:00:52,929 So we have quite a few recording of Silksong from E3. But this one by Harker is the only 10 00:00:52,929 --> 00:00:57,999 video to actually give us a look at the title screen for Silksong. And yeah, it’s fucking 11 00:00:57,999 --> 00:01:02,139 awesome. I wish we had better footage of it, but I guess nobody wanted to stare at the 12 00:01:02,139 --> 00:01:06,820 title screen for 20 seconds like I would have. Anyway, there are two zones available to play 13 00:01:06,820 --> 00:01:12,500 in the demo, the Moss Grotto and the Deep Docks. Both of these areas appear to be early 14 00:01:12,500 --> 00:01:17,570 on in the game, located at the bottom of the kingdom of Pharloom. That’s right, the name 15 00:01:17,570 --> 00:01:24,040 of the Kingdom in Silksong is Pharloom. Like Far as in “far from Hallownest”, and loom 16 00:01:24,040 --> 00:01:28,700 as in “a frame or machine for interlacing at right angles two or more sets of threads 17 00:01:28,700 --> 00:01:33,400 or yarns to form a cloth”. Wouldn’t have been my first choice for a name, but I guess 18 00:01:33,400 --> 00:01:34,400 it’s okay. 19 00:01:34,400 --> 00:01:41,061 That game starts off with a poem. Very classy. All great media starts off with a poem. Like 20 00:01:41,061 --> 00:01:46,730 my recent creepypasta, for example. Although it pains me to call this a poem since it doesn’t 21 00:01:46,730 --> 00:01:53,020 even rhyme. Maybe it’s slam poetry or something. The poem is titled Pharloom’s Folly and 22 00:01:53,020 --> 00:01:56,400 it was written by the Conductor Romino. It reads: 23 00:01:56,400 --> 00:02:02,670 They see your beauty, so frail and fine, They see your peace, woven of faith and toil, 24 00:02:02,670 --> 00:02:06,700 They forget your heart, bound in slumber and servitude, 25 00:02:06,700 --> 00:02:11,129 When you wake they shall see your truth, A beast’s nature bare to all. 26 00:02:11,129 --> 00:02:16,750 So the author of this poem appears to be speaking directly to Pharloom, or whoever or whatever 27 00:02:16,750 --> 00:02:21,829 power Pharloom operates on. This could be similar to the Elegy for Hallownest, which 28 00:02:21,829 --> 00:02:26,319 was more or less speaking directly to the Pale King. Pharloom’s Folly seems to tell 29 00:02:26,319 --> 00:02:30,590 the story of how Pharloom’s people forgot about the true nature of the heart of the 30 00:02:30,590 --> 00:02:35,819 kingdom. The poem then warns about what will happen when this nature is awoken. This awakening 31 00:02:35,819 --> 00:02:41,029 might have already happened, as this poem might have been written a long ass time ago. 32 00:02:41,029 --> 00:02:46,090 Digging deeper into this, the first two lines go into detail about the citizens of Pharloom. 33 00:02:46,090 --> 00:02:49,950 It appears as though the citizens kept the heart of Pharloom at peace through faith and 34 00:02:49,950 --> 00:02:55,459 toil. If I were to wildly speculate, I might be able to link this back to the bells. The 35 00:02:55,459 --> 00:02:59,969 bells do seem tied to some sort of faith or religion, and the bugs of Pharloom appear 36 00:02:59,969 --> 00:03:03,109 to be endlessly toiling to create more of them. 37 00:03:03,109 --> 00:03:08,530 The next line in the poem tells us what Pharloom’s folly actually is. The citizens have forgotten 38 00:03:08,530 --> 00:03:13,580 about the heart of the kingdom, as they have kept this heart in slumber and servitude. 39 00:03:13,580 --> 00:03:18,239 In other words, these bugs have kept something bound for a really long time. They appear 40 00:03:18,239 --> 00:03:22,530 to be doing this as a way to gain some kind of service. But this has been going on for 41 00:03:22,530 --> 00:03:27,010 so long that the citizens of Pharloom have forgotten just what they are dealing with. 42 00:03:27,010 --> 00:03:30,980 In the last two lines it is explained that once the heart of the kingdom awakens from 43 00:03:30,980 --> 00:03:36,019 its slumber, the citizens will finally see its beast-like nature. 44 00:03:36,019 --> 00:03:39,659 I will be calling back to this poem a few times so you might want to write it down on 45 00:03:39,659 --> 00:03:45,340 a sticky note or something. But for now, let’s move on to the opening cutscene. Part of this 46 00:03:45,340 --> 00:03:49,379 cutscene was already shown off in the reveal trailer, but the new shots we got are not 47 00:03:49,379 --> 00:03:54,170 only beautiful, but also really important. It’s like Team Cherry cut all of the best 48 00:03:54,170 --> 00:03:58,890 bits from the reveal trailer. What a tease! The first new detail we got was that this 49 00:03:58,890 --> 00:04:03,840 cage is surrounded by what appears to be a Seal of Binding. At least that’s what the 50 00:04:03,840 --> 00:04:08,150 Treehouse hosts call it. “No, it seems like there’s some sort of Seal of Binding as 51 00:04:08,150 --> 00:04:12,889 well on this.” That’s right, these ladies actually know a little bit of Hollow Knight 52 00:04:12,889 --> 00:04:18,520 lore. In fact, they are even able to give a few new tidbits of lore during the event. 53 00:04:18,520 --> 00:04:21,160 “These enemies seem to have some sort of curse” 54 00:04:21,160 --> 00:04:24,970 “I do believe that’s the Church Keeper…” 55 00:04:24,970 --> 00:04:29,180 “I’ve been terrorized by fleas in my past.” 56 00:04:29,180 --> 00:04:30,480 “It’s okay, Katie.” 57 00:04:30,480 --> 00:04:34,390 Getting back to the Seal of Binding, this explains why Hornet was never able to escape 58 00:04:34,390 --> 00:04:39,930 the cage when she was first captured. Anyway, we now get a shot of Hornet’s captors carrying 59 00:04:39,930 --> 00:04:45,511 her through some sort of archway. This is likely the proper entrance to Pharloom. This 60 00:04:45,511 --> 00:04:50,420 next scene finally gives us a clue about how Hornet escaped. This glowing white bug lands 61 00:04:50,420 --> 00:04:55,770 on the cage, and destroys the Seal of Binding. Now that’s OP as fuck. I don’t know why 62 00:04:55,770 --> 00:05:00,460 Team Cherry keeps giving insane powers to these tiny, white glowing objects. Actually, 63 00:05:00,460 --> 00:05:05,970 you know what? That’s not a bad idea. I’m gonna use that in my creepypasta. 64 00:05:05,970 --> 00:05:09,970 After the Seal of Binding is destroyed, we get that same scene of thread coming out of 65 00:05:09,970 --> 00:05:15,070 Hornet as her expression changes. The threads destroy the bridge and everyone falls into 66 00:05:15,070 --> 00:05:20,941 the darkness below. Now the big question here is what exactly is happening to Hornet? Maybe 67 00:05:20,941 --> 00:05:25,270 with the seals gone, Hornet’s abilities came back to her, allowing her to unleash 68 00:05:25,270 --> 00:05:29,420 her thread and escape. I’ve theorized in the past that the thread coming out of her 69 00:05:29,420 --> 00:05:34,670 was the result of some power that Pharloom has over those who enter it. And that’s 70 00:05:34,670 --> 00:05:39,510 still possible, Hornet does seem pretty shocked about what’s happening, implying that she 71 00:05:39,510 --> 00:05:45,040 isn’t completely in control of the situation. I don’t feel too strongly about either explanation, 72 00:05:45,040 --> 00:05:47,390 so I’ll leave it up to you to decide. 73 00:05:47,390 --> 00:05:52,630 And now we arrive at the Moss Grotto. Hornet’s needle pierces into the ground and you have 74 00:05:52,630 --> 00:05:57,870 to use the bind ability to get up. Binding in Silksong requires Hornet to spend her entire 75 00:05:57,870 --> 00:06:03,940 spool of thread in order to heal three masks of damage. In the demo, the thread now has 76 00:06:03,940 --> 00:06:09,830 8 notches instead of 12 like in the reveal trailer. Binding appears to have replaced 77 00:06:09,830 --> 00:06:14,900 focusing from Hollow Knight, and allows for much faster gameplay. Instead of playing it 78 00:06:14,900 --> 00:06:19,061 safe, waiting for a chance to spend a little soul to heal, you are now encouraged to be 79 00:06:19,061 --> 00:06:23,540 aggressive. Keep landing hit so that you can heal a bunch of damage. 80 00:06:23,540 --> 00:06:27,630 Now in one part of the demo, Hornet gets hit at the end of her heal, and all three masks 81 00:06:27,630 --> 00:06:32,750 disappear. This has led to some confusion about how getting hit while healing works. 82 00:06:32,750 --> 00:06:37,070 In this particular instance, I think it’s just a glitch in the HUD. We can see Hornet 83 00:06:37,070 --> 00:06:41,470 get hit two more times after this, but her she never loses any masks. I think this is 84 00:06:41,470 --> 00:06:45,180 because Hornet still has those masks, but they just aren’t showing up on the HUD. 85 00:06:45,180 --> 00:06:49,880 I’ll get more into movement later, but the Bind ability is a good glimpse into what makes 86 00:06:49,880 --> 00:06:55,220 Silksong different from Hollow Knight. People compare Silksong to being like what Bloodborne 87 00:06:55,220 --> 00:07:00,710 is to Dark Souls or what Spectre of Torment is to Shovel Knight, or what Garfield Kart 88 00:07:00,710 --> 00:07:05,350 is to Garfield and I’d say that those are all pretty apt comparisons. 89 00:07:05,350 --> 00:07:09,790 Getting into Moss Grotto proper, there are a lot of cool details that I want to point 90 00:07:09,790 --> 00:07:15,950 out. First of all, the moss underneath Hornet’s feet actually reacts to being stepped on. 91 00:07:15,950 --> 00:07:20,020 You see, this is the small shit that gets me really excited. Killing enemies in this 92 00:07:20,020 --> 00:07:25,050 area will get you shell shards. Shell shards are described as being fossilised fragments 93 00:07:25,050 --> 00:07:30,360 of shell and bone. This item can be used for crafting tools, which we will see later on 94 00:07:30,360 --> 00:07:35,080 in the next part of the demo. Shell shards can also be found by breaking these weird 95 00:07:35,080 --> 00:07:36,590 statues. 96 00:07:36,590 --> 00:07:41,140 Now you didn’t hear this from me, but it appears as though silk will be very important 97 00:07:41,140 --> 00:07:45,780 in this game, seeing as there are many natural silk reserves in the world, similar to soul 98 00:07:45,780 --> 00:07:51,470 totems in Hollow Knight. In the Moss Grotto we have these spider webs resting on vines. 99 00:07:51,470 --> 00:07:56,450 I really hope each area in Silksong has different designs like this. It helps each area feel 100 00:07:56,450 --> 00:08:01,230 more distinct, instead of just finding Soul Totems all over the map, including the Royal 101 00:08:01,230 --> 00:08:03,210 Waterways for some reason. 102 00:08:03,210 --> 00:08:09,950 In terms of enemies, we have this spikey moss baby and this flying spikey moss baby. I’m 103 00:08:09,950 --> 00:08:16,650 sure they have really cute names like mossbug or winged mossbug or something dumb like that. 104 00:08:16,650 --> 00:08:21,080 Moving on, we also have this little guy. He kinda looks like a mix between a Tiktik and 105 00:08:21,080 --> 00:08:26,220 Sonic the Hedgehog. But not only that, if you go right instead of left at the beginning 106 00:08:26,220 --> 00:08:30,740 of the demo, you can find this secret location. Here, you’ll find a giant version of the 107 00:08:30,740 --> 00:08:37,460 same bug. And if you hit it, it gets super pissed. I have no idea how Team Cherry expected 108 00:08:37,460 --> 00:08:42,090 anyone to fight that thing. I’m guessing they just stuck it here as an easter egg and 109 00:08:42,090 --> 00:08:46,770 will give it a big arena later. Or maybe this is supposed to be some kind of ascended arena 110 00:08:46,770 --> 00:08:48,170 or some shit. 111 00:08:48,170 --> 00:08:52,320 Now during the treehouse event, the hosts mention that the bugs of Pharloom are cursed 112 00:08:52,320 --> 00:08:57,360 in a manner similar to the bugs of Hallownest. We can already see in this area of the game 113 00:08:57,360 --> 00:09:02,560 that enemies give off silk fibers when they are hit. In one of my other Silksong speculation 114 00:09:02,560 --> 00:09:06,940 videos, I talked about the different colored particles that came off of different enemies. 115 00:09:06,940 --> 00:09:12,800 But in this demo, some bugs have been changed. But they still all give off silk, so that 116 00:09:12,800 --> 00:09:17,420 appears to be the common thread between all of these enemies. And just like with the infection 117 00:09:17,420 --> 00:09:23,050 in Hollow Knight, this silk is probably tied to why so many creatures are hostile to Hornet. 118 00:09:23,050 --> 00:09:28,520 At the end of the Moss Grotto area is the Old Church subarea. There, Hornet must fight 119 00:09:28,520 --> 00:09:33,470 a boss called the Moss Mother. Now people have been saying that this thing is actually 120 00:09:33,470 --> 00:09:37,120 my mother. Which makes this line much more awkward. 121 00:09:37,120 --> 00:09:38,810 “It also looks like a total bitch.” 122 00:09:38,810 --> 00:09:43,240 Moss Mother seems to be a sort of parallel to the Gruz Mother, since that was also a 123 00:09:43,240 --> 00:09:49,560 mother, and also lived in a church, and was also was a total bitch. But maybe I’m wrong. 124 00:09:49,560 --> 00:09:55,110 Maybe this boss might actually be pretty tough. She definitely gave a lot of pro gamers trouble. 125 00:09:55,110 --> 00:10:03,010 Here’s a reporter from Kotaku dying to her. “Hubris there. Hubris,folks.” 126 00:10:03,010 --> 00:10:08,630 After the battle, Hornet is knocked unconscious when this silhouette does… nothing. And 127 00:10:08,630 --> 00:10:13,430 then she starts laughing. For all she knows, Hornet just had a heart attack! According 128 00:10:13,430 --> 00:10:18,680 to Katie, the woman playing the game for the Treehouse event, this NPC is the Church Keeper, 129 00:10:18,680 --> 00:10:23,180 who might act as a guide for Hornet throughout the game. We know from the Silksong reveal 130 00:10:23,180 --> 00:10:28,360 trailer that the Church Keeper teaches Hornet how to play her needle like a stringed instrument. 131 00:10:28,360 --> 00:10:32,660 We still don’t see any of this in the demo, so the utility of this ability still remains 132 00:10:32,660 --> 00:10:34,220 up in the air. 133 00:10:34,220 --> 00:10:38,220 Before we leave the Moss Grotto, I wanted to call attention to these strange doors that 134 00:10:38,220 --> 00:10:43,180 can be found on either side of the map. The face designs appear to be based on the Weavers. 135 00:10:43,180 --> 00:10:47,529 There is no way to open these doors in the demo, so we’ll have to wait to see what 136 00:10:47,529 --> 00:10:52,910 might be hidden behind them. More importantly, this strengthens the argument that Pharloom 137 00:10:52,910 --> 00:10:55,540 was the original home for the Weavers. 138 00:10:55,540 --> 00:11:01,620 And now let’s move on to the second area of the game, the Deep Docks. In this section, 139 00:11:01,620 --> 00:11:06,770 Hornet gains more of her moveset. She gets access to her tool by pressing R. She gets 140 00:11:06,770 --> 00:11:12,360 her sprint, which is activated by holding ZR. And she gets a skill move using the X 141 00:11:12,360 --> 00:11:16,660 button. Looking at the footage that was recorded on the show floor, it seems like Hornet is 142 00:11:16,660 --> 00:11:21,800 a little difficult to control at first. When using the downward strike in Silksong, Hornet 143 00:11:21,800 --> 00:11:27,490 will lunge down diagonally, making spacing a bit more complex than in Hollow Knight. 144 00:11:27,490 --> 00:11:32,570 When sprinting Hornet can perform a long jump, which is used to reach a mask shard. She is 145 00:11:32,570 --> 00:11:37,650 also capable of grabbing ledges. And if you press in the right joystick, she does a cute 146 00:11:37,650 --> 00:11:47,030 little taunt. All of these movement abilities give Silksong a larger emphasis on platforming. 147 00:11:47,030 --> 00:11:51,810 Here in the Deep Docks, we see lever operated platformers, a room filled with hot coals 148 00:11:51,810 --> 00:11:56,630 that Hornet has to run on and a room with lava falls that fucked up a ton of people 149 00:11:56,630 --> 00:12:01,620 playing the demo. I’m really happy to see this greater emphasis on platforming. The 150 00:12:01,620 --> 00:12:05,130 biggest problem with Hollow Knight for me was that it didn’t have enough areas like 151 00:12:05,130 --> 00:12:06,260 the White Palace. 152 00:12:06,260 --> 00:12:11,100 Let’s take a look at Hornet’s inventory. So we have Hornet’s cloak, known as the 153 00:12:11,100 --> 00:12:15,089 Hunter’s cloak, which confirms that Hornet has pockets that allow her to store things 154 00:12:15,089 --> 00:12:20,500 like giant ass buzzsaws so that’s good. We have the needle which is described as being 155 00:12:20,500 --> 00:12:23,720 perfectly balanced, as all things should be. 156 00:12:23,720 --> 00:12:29,800 Next up, we have the Thread Spool. This item tells us that silk thread is produced naturally 157 00:12:29,800 --> 00:12:34,399 within Hornet’s shell. So how exactly does hitting enemies cause Hornet to naturally 158 00:12:34,399 --> 00:12:39,060 produce silk thread? Does it have to do with the fact that these enemies release silk fibers 159 00:12:39,060 --> 00:12:43,470 when they get hit? And then Hornet is taking these fibers and turning them into thread? 160 00:12:43,470 --> 00:12:48,440 Is this related to soul at all? Can Hornet even manipulate soul? She is the daughter 161 00:12:48,440 --> 00:12:52,220 of the Pale King, so it’s not an unbelievable suggestion. 162 00:12:52,220 --> 00:12:56,190 Hornet also has a tool kit, which is likely what holds all of the weapons we saw in the 163 00:12:56,190 --> 00:13:01,750 reveal trailer. There’s a description of the mask shard, which says “Mask Pieces 164 00:13:01,750 --> 00:13:07,040 2”. This is probably just placeholder text, indicating that the player currently has two 165 00:13:07,040 --> 00:13:11,710 masks shards, given that the player collects one later and is shown to have three of them. 166 00:13:11,710 --> 00:13:16,260 There’s also the description for the Mossberry, which is an item that is mentioned in a quest 167 00:13:16,260 --> 00:13:17,560 we saw in the reveal trailer. 168 00:13:17,560 --> 00:13:22,890 Now let’s talk about Rosaries and Shell Shards. Rosaries are the new currency found 169 00:13:22,890 --> 00:13:28,791 in Silksong. They are described as being holy, and having patterns etched into them. What 170 00:13:28,791 --> 00:13:33,241 I like about this item is that none of the enemies in the Moss Grotto drop them, which 171 00:13:33,241 --> 00:13:38,150 makes sense, since these bugs have probably never used currency living in the wilderness. 172 00:13:38,150 --> 00:13:42,649 It never made sense that Primal Aspids would be carrying Geo after all. What are they gonna 173 00:13:42,649 --> 00:13:45,029 do with it? Go to a matinee? 174 00:13:45,029 --> 00:13:49,050 Now there is an item that we don’t have a screenshot of called the Rosary String. 175 00:13:49,050 --> 00:13:54,550 But we do have a description of it from the Nintendo Live Treehouse hosts. Basically they 176 00:13:54,550 --> 00:13:58,830 state that Hornet will lose all of her rosaries upon death. It’s unclear whether or not 177 00:13:58,830 --> 00:14:04,470 she can retrieve them, but as of this demo, she cannot. But they do go on to explain that 178 00:14:04,470 --> 00:14:09,020 rosaries on a string won’t be lost. They then mention that they kept breaking their 179 00:14:09,020 --> 00:14:14,770 rosary strings to get the rosaries. So I think Rosary Strings act like Boss Souls from Dark 180 00:14:14,770 --> 00:14:20,260 Souls. It’s just a regular item, but you can spend it to receive a certain amount of 181 00:14:20,260 --> 00:14:21,260 currency. 182 00:14:21,260 --> 00:14:25,660 Shell shards aren’t currency like rosaries, and you don’t lose them when dying, but 183 00:14:25,660 --> 00:14:30,930 they are still important collectables in Silksong. In the Deep Docks demo, Hornet has access 184 00:14:30,930 --> 00:14:37,040 to a tool described as a straight pin. When Hornet uses a pin, this wheel decreases. The 185 00:14:37,040 --> 00:14:42,200 one only way to replenish Hornet’s tool is to sit at a bench. Hornet will then use 186 00:14:42,200 --> 00:14:47,290 the shell shards to rebuild her tools. But how exactly do you get a metal pin out of 187 00:14:47,290 --> 00:14:53,149 bone and shell? Are these benches able to transmute matter? In the demo, Hornet is only 188 00:14:53,149 --> 00:14:58,150 able to hold 400 shell shards, meaning there might be items in the game that increase how 189 00:14:58,150 --> 00:14:59,750 many you can hold. 190 00:14:59,750 --> 00:15:05,560 Since I brought up Hornet dying earlier, I think it’s time we talk about… it. Now, 191 00:15:05,560 --> 00:15:10,720 as you know, the debate about whether or not Hornet is a void being has been raging on 192 00:15:10,720 --> 00:15:15,980 for over two years now. For a long time now. I have firmly believed that Hornet is not 193 00:15:15,980 --> 00:15:19,590 a void being, and I even made an amazing video about it. 194 00:15:19,590 --> 00:15:25,370 But even after this video, there have been people who have continued to believe a lie. 195 00:15:25,370 --> 00:15:31,350 Vysuals, a Hollow Knight speedrunner, even made a fool of himself at ADGQ this year sharing 196 00:15:31,350 --> 00:15:34,350 his silly belief that Hornet is made of void. 197 00:15:34,350 --> 00:15:35,350 “Is Hornet void?” 198 00:15:35,350 --> 00:15:36,560 “Hornet is definitely void.” 199 00:15:36,560 --> 00:15:42,360 I’m sorry, Visuals, but isn’t your job to see as little of the game as possible? 200 00:15:42,360 --> 00:15:44,620 Why should anybody trust you on lore? 201 00:15:44,620 --> 00:15:49,730 But despite what anyone thought, we all knew that the answer would finally arrive once 202 00:15:49,730 --> 00:15:54,630 Hornet became a playable character. If Hornet was a void being, similar to the Knight and 203 00:15:54,630 --> 00:16:00,480 the other vessels, then she would leave a shade behind upon death. And now, after years 204 00:16:00,480 --> 00:16:03,000 of waiting, we finally have an answer. 205 00:16:15,200 --> 00:16:21,140 HORNET IS NOT FUCKING VOID. WHENEVER SHE GETS HIT, SHE SPILLS WHITE PARTICLES LIKELY REPRESENTING 206 00:16:21,140 --> 00:16:25,851 SOUL. THIS IS DIFFERENT TO THE KNIGHT, WHO ALWAYS SPILLED BLACK VOID PARTICLES. WHEN 207 00:16:25,851 --> 00:16:30,311 HORNET IS AT ONE HEALTH, SOUL WILL LEAK FROM HER BODY AND HEALTH METER, SIMILAR TO HOW 208 00:16:30,311 --> 00:16:34,900 THE KNIGHT LEAKED VOID. WHEN HORNET DIES, SHE EXPLODES INTO SOUL AND SILK UNTIL THE 209 00:16:34,900 --> 00:16:39,630 SCREEN GOES DARK. UPON RETURNING TO THE PLACE OF HER DEATH, HORNET IS GREETED WITH A COCOON 210 00:16:39,630 --> 00:16:44,430 THAT REPLENISHES HER THREAD SPOOL. WHEN THE KNIGHT DIES, ITS BODY CRUMBLES APART AS VOID 211 00:16:44,430 --> 00:16:48,779 PARTICLES APPEAR. A SHADE IS LEFT BEHIND THAT THE KNIGHT HAS TO DEFEAT IN ORDER TO REGAIN 212 00:16:48,779 --> 00:16:54,180 ALL OF ITS SOUL METER. ALL OF THESE DETAILS CLEARLY HINT AT HORNET NOT BEING RELATED TO 213 00:16:54,180 --> 00:16:57,770 THE VOID. 214 00:16:57,770 --> 00:17:02,490 But of course, we all knew it wouldn’t be that easy. There are still those in the Hollow 215 00:17:02,490 --> 00:17:07,980 Knight community who believe that Hornet is still a void entity. How is that? Well, it 216 00:17:07,980 --> 00:17:12,520 all has to do with how the screen goes black after Hornet’s death. Some people believe 217 00:17:12,520 --> 00:17:18,309 that this is void violently erupting from Hornet’s body. Here’s my counter argument. 218 00:17:18,309 --> 00:17:20,809 It’s just a screen transition. 219 00:17:20,809 --> 00:17:26,299 You see, screen transitions are important in video games. They give the game a chance 220 00:17:26,299 --> 00:17:32,049 to load in new rooms, instances and other shit without looking really weird. They are 221 00:17:32,049 --> 00:17:37,309 also useful for setting the pace while storytelling. Here’s an example from the popular cartoon 222 00:17:37,309 --> 00:17:39,570 TV show, Ed, Edd n Eddy. 223 00:17:39,570 --> 00:17:43,900 “End of first sequence and fade to black.” 224 00:17:43,900 --> 00:17:49,000 You see the Eds weren’t being swallowed up by void. They were just ending that scene. 225 00:17:49,000 --> 00:17:53,640 Hell, even I use screen transitions sometimes. Here, watch. 226 00:17:57,740 --> 00:17:59,580 See how seamless that was? If 227 00:17:59,580 --> 00:18:03,460 I had just hard cut to this image, it would have been really weird. 228 00:18:03,460 --> 00:18:04,812 Oh shit! Did you just 229 00:18:04,812 --> 00:18:10,700 see that? Hornet and her captors just got attacked by a whole cascade of void. Oh wait, 230 00:18:10,700 --> 00:18:14,290 that was just a transition. 231 00:18:14,290 --> 00:18:19,470 But maybe I’m being too harsh on Team Vornet. Let’s look at this scene where Hornet gets 232 00:18:19,470 --> 00:18:25,430 killed by the Moss Mother. Wow, that’s a lotta void! There’s way more void there 233 00:18:25,430 --> 00:18:30,010 than anything that ever erupted out of the Knight. I bet there must be void all over 234 00:18:30,020 --> 00:18:31,620 the Moss Mother’s lair now. 235 00:18:35,820 --> 00:18:38,540 “Oh my god. 236 00:18:38,600 --> 00:18:42,000 There’s VOID everywhere. 237 00:18:42,000 --> 00:18:43,960 My house is full of VOID! 238 00:18:43,960 --> 00:18:46,120 He VOID everywhere! 239 00:18:46,120 --> 00:18:48,760 Look what he did, he VOID all over the wall!” 240 00:18:48,760 --> 00:18:53,860 Oh wait, there’s literally nothing here but a silk cocoon. Now where did all of that 241 00:18:53,870 --> 00:19:00,590 pesky void go? Ah, who cares? It just disappeared. It’s not like Hornet has to come to term 242 00:19:00,590 --> 00:19:05,660 with her regrets or anything. That was never a part of Hollow Knight lore. /s 243 00:19:05,660 --> 00:19:11,540 Now of course, all of Hollow Knight lore is up to the reader’s own interpretation. That’s 244 00:19:11,540 --> 00:19:18,150 the beauty of this kind of storytelling. However, when an interpretation is countered by numerous 245 00:19:18,150 --> 00:19:23,920 pieces of evidence found in the game, you have to reevaluate your theory. If you still 246 00:19:23,920 --> 00:19:28,900 think Hornet is void, let me give you a quick rundown of all of the issues you have to resolve 247 00:19:28,900 --> 00:19:30,630 with lore. 248 00:19:30,630 --> 00:19:34,740 Why doesn’t Hornet leave a shade? Why doesn’t Hornet leak void like the Knight 249 00:19:34,740 --> 00:19:39,390 when at one health? Why would Herrah sacrifice herself for brood, 250 00:19:39,390 --> 00:19:40,390 if her child would be killed and hollowed out by void? 251 00:19:40,390 --> 00:19:43,540 Why does Hornet say “your birth” to the Knight when talking about the Abyss? Why not 252 00:19:43,540 --> 00:19:44,540 say “our birth”? What is the purpose of putting void in Hornet 253 00:19:44,540 --> 00:19:45,540 if she’s not meant to be a vessel for the Radiance? 254 00:19:45,540 --> 00:19:47,641 Why does Hornet say she lacks the crucial emptiness of the Knight when we know that 255 00:19:47,641 --> 00:19:48,641 “emptiness” is a phrase completely synonymous with the void? 256 00:19:48,641 --> 00:19:49,641 Why does Hornet have a gender? Why does Hornet say the bindings of the Black 257 00:19:49,641 --> 00:19:51,429 Egg would drain her if she’s a void being? “How can my feet smell if they don’t have 258 00:19:51,429 --> 00:19:52,710 a nose?” 259 00:19:52,710 --> 00:19:57,030 If you think Hornet isn’t void, you have the very difficult task of explaining why 260 00:19:57,030 --> 00:20:05,540 the screen goes black when she dies. Hmmm… Yeah, it’s a real toss up, isn’t it. 261 00:20:05,540 --> 00:20:09,840 But hey, it’s not that big of a deal. Let’s talk about what kind of characters can be 262 00:20:09,840 --> 00:20:14,760 found in the Deep Docks. The enemies found here have already been shown off in the reveal 263 00:20:14,760 --> 00:20:21,100 trailer, aside from one. This guy uses a bell cap as a form of defense, as well as a weapon 264 00:20:21,100 --> 00:20:26,770 to charge forward with. As we can see in the demo, bells act as a form of protection against 265 00:20:26,770 --> 00:20:31,160 Hornet’s needle, requiring the player to rethink how they approach these enemies. 266 00:20:31,160 --> 00:20:34,900 But there are more than just enemies to be found in this area. One new character is this 267 00:20:34,900 --> 00:20:40,400 weird looking thing that the Treehouse host calls a flea. Not sure what the fuck kind 268 00:20:40,400 --> 00:20:45,300 of flea this is. These creatures appear to be the replacement for the grubs from Hollow 269 00:20:45,300 --> 00:20:51,190 Knight. According to the treehouse host, these fleas came to Pharloom seeking enlightenment. 270 00:20:51,190 --> 00:20:55,230 The Silksong website describes Hornet’s journey to the top of Pharloom as a deadly 271 00:20:55,230 --> 00:21:00,110 pilgrimage. So between all of that, and the numerous amounts of religious imagery in the 272 00:21:00,110 --> 00:21:04,820 game, we can see that Pharloom must offer some kind of spiritual enlightenment. I don’t 273 00:21:04,820 --> 00:21:09,679 think we can really know how this works yet, but it seems very likely that bells are somehow 274 00:21:09,679 --> 00:21:11,419 involved. 275 00:21:11,419 --> 00:21:16,320 Speaking of which, Hornet meets a few new NPCs in the Deep Docks, a large bug known 276 00:21:16,320 --> 00:21:21,960 as Forge-Daughter and her assistant Ballow. First of all, this gives us our first look 277 00:21:21,960 --> 00:21:27,730 at how dialogue will work in Silksong. However, Hornet doesn’t “Listen” like the Knight 278 00:21:27,730 --> 00:21:34,110 does, she actually speaks. Dialogue from NPCs will be indicated with the twine ball sigal, 279 00:21:34,110 --> 00:21:38,920 while Hornet’s dialogue is indicated with her face, as well as a Weaver face. Hornet 280 00:21:38,920 --> 00:21:44,320 being able to talk will probably be one of the biggest boons to loremasters such as myself. 281 00:21:44,320 --> 00:21:48,270 Just from this conversation, we can see that Hornet still remembers the weapons she used 282 00:21:48,270 --> 00:21:50,900 to have before getting captured. 283 00:21:50,900 --> 00:21:55,470 This whole issue of what happens when bugs leave Hallownest has troubled me to my very 284 00:21:55,470 --> 00:22:01,250 soul for quite some time now. Hornet is yet another example that some bugs can maintain 285 00:22:01,250 --> 00:22:07,280 their minds and memories even after leaving Hallownest. Is the specific example due to 286 00:22:07,280 --> 00:22:12,450 Hornet’s nature, or the Seal of Binding protecting her? Regardless of the answer, 287 00:22:12,450 --> 00:22:17,350 I do believe this question will be answered by the very virtue of Silksong taking place 288 00:22:17,350 --> 00:22:19,850 outside of Hallownest. 289 00:22:19,850 --> 00:22:24,340 Getting back to Forge-Daughter, she appears to be the NPC that will give Hornet access 290 00:22:24,340 --> 00:22:30,130 to make new tools, weapons and accessories. From what I can gather, it appears as though 291 00:22:30,130 --> 00:22:33,830 Hornet will have to find the right supplies, and then Forge-Daughter will turn them into 292 00:22:33,830 --> 00:22:38,800 permanent items that Hornet can then replenish using shell shards. 293 00:22:38,800 --> 00:22:43,730 Forge-Daughter also describes her work as “the ancient line and honoured role.” 294 00:22:43,730 --> 00:22:47,770 Now the treehouse host mentions that the bugs in this area appear to be gathering coal to 295 00:22:47,770 --> 00:22:53,570 send up to the citadel high above in Pharloom. So whatever this process is, it must have 296 00:22:53,570 --> 00:22:58,540 been going on for a long time. It probably even connects back to Pharloom’s Folly. 297 00:22:58,540 --> 00:23:03,350 This could be related to the section mentioning toil. This process does seem like it would 298 00:23:03,350 --> 00:23:07,630 be very difficult, and I don’t think OSHA would be too happy with this work environment 299 00:23:07,630 --> 00:23:08,970 either. 300 00:23:08,970 --> 00:23:12,730 Another important nugget of information that Forge-Daughter gives us is that the other 301 00:23:12,730 --> 00:23:18,150 bugs have indeed lost their senses. So this whole silk thing is very similar to that of 302 00:23:18,150 --> 00:23:23,960 the infection from Hollow Knight. But is it a hivemind? Possibly, but we don’t have 303 00:23:23,960 --> 00:23:26,230 the finer details quite yet. 304 00:23:26,230 --> 00:23:31,120 In this part of the demo, we also find an interesting lore tablet. This tablet appears 305 00:23:31,120 --> 00:23:36,080 to be a list of instructions. When the bugs hear certain bell tolls, they have to send 306 00:23:36,080 --> 00:23:41,039 Smokerock and Sweetmelt. These are likely materials similar to what this bellhead is 307 00:23:41,039 --> 00:23:46,700 carrying in his fanny pack, and they might even be what Hornet has to collect for Forge-Daughter. 308 00:23:46,700 --> 00:23:50,770 What’s interesting about this lore tablet though, is that these materials are measured 309 00:23:50,770 --> 00:23:56,850 using measures and beats. Now, I’m not an expert in music lore, but measures are used 310 00:23:56,850 --> 00:24:02,559 to indicate a period of time in a song, while beats are when the actual notes are played. 311 00:24:02,559 --> 00:24:07,340 This further reinforces the importance of song in this world. The last line these two 312 00:24:07,340 --> 00:24:13,940 instructions reads “Mark of fealty, all workers”. Is this referring to the “faith” 313 00:24:13,940 --> 00:24:18,320 part of the “faith and toil” line from Pharloom’s Folly? Or are the workers forced 314 00:24:18,320 --> 00:24:23,090 to show fealty to the bugs up in Pharloom? Are we going to see some kind of deep class 315 00:24:23,090 --> 00:24:25,419 warfare commentary from Team Cherry? 316 00:24:25,419 --> 00:24:30,049 Now let’s turn our attention to one of the most exciting parts of the demo, the fight 317 00:24:30,049 --> 00:24:35,010 with Lace. Lace’s dialogue in this section is really entertaining. She sounds like such 318 00:24:35,010 --> 00:24:40,730 a brat. And the fight itself looks incredibly frantic. Lace’s moves come out quick, and 319 00:24:40,730 --> 00:24:45,790 we can see here that Hornet has fewer invincibility frames than the Knight. I really hope we get 320 00:24:45,790 --> 00:24:49,980 some kind of boss rush for Silksong like we did in Hollow Knight, because I have the feeling 321 00:24:49,980 --> 00:24:52,640 these fights are going to be really fun. 322 00:24:52,640 --> 00:24:56,900 Before the fight starts, we can see that Lace appears to be conducting these glowing bugs 323 00:24:56,900 --> 00:25:02,000 with her pin. This is a really important detail, since a very similar bug is what removed the 324 00:25:02,000 --> 00:25:07,410 Seal of Binding from Hornet’s cage. Lace might even be aware of this, since she mentions 325 00:25:07,410 --> 00:25:12,429 the cage that Hornet was trapped in. If this is true, then it means that Lace might be 326 00:25:12,429 --> 00:25:16,690 working against the bugs we saw carry Hornet into Pharloom. 327 00:25:16,690 --> 00:25:21,550 Lace tells Hornet that she will face suffering as she continues her journey up through Pharloom, 328 00:25:21,550 --> 00:25:27,430 offering to kill Hornet instead. How nice! Lace also keeps referring to Hornet as a “little 329 00:25:27,430 --> 00:25:32,340 spider”, which is weird since Hornet and Lace are the same size, so she should probably 330 00:25:32,340 --> 00:25:37,370 just shut her mouth. But I think this tells us why those bugs captured Hornet in the first 331 00:25:37,370 --> 00:25:42,910 place. They want her because she is a spider. The bugs of Pharloom might be capturing spiders 332 00:25:42,910 --> 00:25:48,049 and using them to produce silk that the kingdom uses. This is why we see a sleeping Weaver 333 00:25:48,049 --> 00:25:53,160 in the reveal trailer, it's been captured and forced to produce silk. All of this might 334 00:25:53,160 --> 00:25:57,110 also tie back to Pharloom’s Folly, which talks about a beast’s nature being revealed 335 00:25:57,110 --> 00:26:02,840 after it is awakened. Hornet’s mother, Herrah, is called the “Herrah the Beast”, so the 336 00:26:02,840 --> 00:26:08,030 word beast might be synonymous with the word spider. In other words, I think the bugs of 337 00:26:08,030 --> 00:26:11,690 Pharloom imprison spiders and force them to produce silk. 338 00:26:11,690 --> 00:26:16,730 Lace, on the other hand, wants to keep these spiders from being captured. That’s why 339 00:26:16,730 --> 00:26:21,660 she wants to kill Hornet. She doesn’t want Hornet falling into the hands of these bugs. 340 00:26:21,660 --> 00:26:26,690 But this theory raises a few questions. Why does Lace appear to be part of this bell cult 341 00:26:26,690 --> 00:26:31,380 if she disagrees with their plan? Her design appears to be tied back to them, given she 342 00:26:31,380 --> 00:26:37,230 uses a pin similar to what other bugs in the cult use. On top of that, Lace’s stupid 343 00:26:37,230 --> 00:26:41,010 headdress appears to be based on the stupid headdresses that other religious people wore 344 00:26:41,010 --> 00:26:46,770 in the past such, as the cornette. So maybe Lace has nothing to do with the bug that freed 345 00:26:46,770 --> 00:26:51,820 Hornet. The Treehouse host did say that Lace was part of a group that was trying to impede 346 00:26:51,820 --> 00:26:54,890 Hornet’s journey, so there’s definitely still more to her than what we know right 347 00:26:54,890 --> 00:26:55,890 now. 348 00:26:55,890 --> 00:27:00,090 A few other noteworthy details about this fight. Lace gives off the same silk fibers 349 00:27:00,090 --> 00:27:04,660 that other enemies give off when hit, implying that she has also been targeted by whatever 350 00:27:04,660 --> 00:27:09,880 is haunting Pharloom. However, Lace appears to maintain her senses, given that she can 351 00:27:09,880 --> 00:27:15,820 shittalk Hornet. On top of that, Hornet also explodes into silk when she dies. So I think 352 00:27:15,820 --> 00:27:19,660 it’s something that happens to everyone in the kingdom, but it’s not clear how exactly 353 00:27:19,660 --> 00:27:21,260 it affects them yet. 354 00:27:21,260 --> 00:27:25,900 When staggered, Lace and the Moss Mother both have this weird animation that shows up over 355 00:27:25,900 --> 00:27:30,720 their heads. I’m not sure why this was added to the game. I’ve never had a problem with 356 00:27:30,720 --> 00:27:35,179 telling when a boss was staggered in Hollow Knight, but maybe the bosses in Silksong get 357 00:27:35,179 --> 00:27:40,570 so frantic, that it was necessary to add this effect in. Also, this fight was in the reveal 358 00:27:40,570 --> 00:27:45,250 trailer, and it appears as though they changed the background. I think the background looks 359 00:27:45,250 --> 00:27:48,790 a lot better with that giant statue covered in moss. 360 00:27:48,790 --> 00:27:54,010 After the fight, Hornet gains access to the Wild Songshrine. In the shrine, there is a 361 00:27:54,010 --> 00:27:59,539 giant bell covered in silk. After removing the silk, a lever appears which winds up the 362 00:27:59,539 --> 00:28:04,220 bell. Unfortunately, the Treehouse feed cuts away right before the bell starts to ring. 363 00:28:04,220 --> 00:28:09,809 I have no idea why Nintendo thought that was a good idea, but it angers me so. Luckily 364 00:28:09,809 --> 00:28:13,880 we still have footage of the bell ringing. The most interesting detail here is that the 365 00:28:13,880 --> 00:28:18,740 Seal of Binding on the bell is white instead of the purple color we saw in the reveal trailer. 366 00:28:18,740 --> 00:28:22,809 So I guess this means Grimace won’t be the final boss of Silksong. 367 00:28:22,809 --> 00:28:29,059 So the big question here is, who covered the bell in silk? Was it these guys, or Lace and 368 00:28:29,059 --> 00:28:35,130 her crew, or some other group that we haven’t met yet? What does the bell even do? How does 369 00:28:35,130 --> 00:28:39,830 Hornet know it’s a good idea to ring them? Is this bell related to the lore tablet we 370 00:28:39,830 --> 00:28:43,780 saw earlier? Is Taco Bell canon in this game? 371 00:28:43,780 --> 00:28:48,190 And there you have it, that’s pretty much everything we can pull from the demo. But 372 00:28:48,190 --> 00:28:51,750 that doesn’t mean we’re done here yet. We still have to talk about the footage shown 373 00:28:51,750 --> 00:28:56,670 during the Nintendo E3 direct. Now there was some really great stuff shown off in the Nintendo 374 00:28:56,670 --> 00:29:00,060 Direct. So I’ll just list them real fast. 375 00:29:00,060 --> 00:29:01,760 Gooigi. 376 00:29:01,760 --> 00:29:04,380 5 seconds of Silksong footage. 377 00:29:04,380 --> 00:29:09,340 And that’s about it. Unfortunately, half of this footage we got for Silksong was old, 378 00:29:09,350 --> 00:29:12,789 so we basically only got three seconds of new footage. 379 00:29:12,789 --> 00:29:16,809 The first new shot we have is of Hornet using her aerial tricks to bounce off a bunch of 380 00:29:16,809 --> 00:29:21,770 bells. This is yet another example of how Silksong appears to be implementing more challenging 381 00:29:21,770 --> 00:29:27,040 platforming into its world. The second shot shows Hornet fighting these strange hooded 382 00:29:27,040 --> 00:29:34,299 enemies. And I think these guys might be fucking birds! Yeah, birds. First of all they appear 383 00:29:34,299 --> 00:29:39,231 to have beaks peeking out from their hoods. This guy is also flapping his wings, which 384 00:29:39,231 --> 00:29:43,390 apparently is a thing that birds do. Also, the silhouettes of these guys can be seen 385 00:29:43,390 --> 00:29:48,809 in the Silksong reveal trailer. They appear to be perching in a manner similar to birds. 386 00:29:48,809 --> 00:29:53,130 Another explanation for the beaks coming from the hoods might be that these guys are wearing 387 00:29:53,130 --> 00:29:58,560 plague doctor masks. Now I’m not a history major, but I am not aware of plague doctors 388 00:29:58,560 --> 00:30:00,520 being able to fly either. 389 00:30:00,520 --> 00:30:05,960 Now while William and Ari were both absent from E3 this year, Matthew Griffin, or Leth, 390 00:30:05,960 --> 00:30:10,460 was able to make an appearance. Leth is the PR and marketing guy for Team Cherry, and 391 00:30:10,460 --> 00:30:15,409 he apparently spent some time on the E3 show floor talking to people who were demoing Silksong. 392 00:30:15,409 --> 00:30:19,929 I’m not sure why Leth didn’t make an appearance on the Nintendo Treehouse event. I guess he 393 00:30:19,929 --> 00:30:25,669 was too busy eating burgers at IHOP or something. Now I was not able to attend E3 this year 394 00:30:25,669 --> 00:30:30,200 as I was too busy playing Fortnite, but I was able to get a few people to talk to Leth 395 00:30:30,200 --> 00:30:34,830 and try to coerce information out of him. One of my informants sent me this message. 396 00:30:34,830 --> 00:30:38,600 “Hey mossbag, your spies are terrible, man. They’re terrible.” 397 00:30:38,600 --> 00:30:44,830 I never heard from my informant again after this message. Did Leth have them taken out? 398 00:30:44,830 --> 00:30:46,910 Of course we can only speculate. 399 00:30:46,910 --> 00:30:52,760 Let’s talk release date. All we got officially is the dreaded “Coming Soon”. But during 400 00:30:52,760 --> 00:30:57,880 the treehouse event, Sam mentioned that development of Silksong is wrapping up, but how would 401 00:30:57,880 --> 00:31:02,530 Sam know such information? Nintendo of America released a list of what games were coming 402 00:31:02,530 --> 00:31:07,549 out soon, and Silksong is nowhere to be found on this list. Judging from what we saw in 403 00:31:07,549 --> 00:31:12,810 the demo, there was a lot of stuff that wasn’t developed. We didn’t see how crests work, 404 00:31:12,810 --> 00:31:16,400 we didn’t see how the quest system works, and the level layouts felt more like demo 405 00:31:16,400 --> 00:31:21,730 areas than actual level designs for the game. So I personally believe that the game still 406 00:31:21,730 --> 00:31:27,280 has quite a way to go. But I’m not an expert on game design or anything so believe what 407 00:31:27,280 --> 00:31:29,240 you want, I suppose. 408 00:31:29,240 --> 00:31:34,350 So how is Silksong looking after analyzing this demo? Well honestly, I believe that this 409 00:31:34,350 --> 00:31:38,620 game could be better than Hollow Knight. I think the exploration and platforming will 410 00:31:38,620 --> 00:31:43,870 be more challenging and varied. I think the combat will be faster-paced and more engaging. 411 00:31:43,870 --> 00:31:48,090 I think the story will have a greater presence, while the underlying lore will continue to 412 00:31:48,090 --> 00:31:52,440 be amazing. I think the art will be even better, as we can see how Team Cherry is learning 413 00:31:52,440 --> 00:31:58,330 how to integrate it with digital effects, such as the swinging signs and krumping ground. 414 00:31:58,330 --> 00:32:02,970 Of course the big question will be how Team Cherry introduces side quests and item management 415 00:32:02,970 --> 00:32:07,130 and how they’re going to keep them feeling fresh and interesting without being boring. 416 00:32:07,130 --> 00:32:11,660 As for interpreting what we know about the story so far, I think Pharloom’s Folly acts 417 00:32:11,660 --> 00:32:16,409 as a good backbone to figure out what happened in this kingdom. Hallownest’s architecture 418 00:32:16,409 --> 00:32:20,250 was typically embroidered with the symbol of the Hallownest Seal, which appeared to 419 00:32:20,250 --> 00:32:25,940 be some kind of depiction of the Pale King. In Pharloom, the symbol is this ball of thread, 420 00:32:25,940 --> 00:32:31,500 usually surrounded by a hook. I think this symbolizes what Pharloom is all about. This 421 00:32:31,500 --> 00:32:36,720 cult imprisons spiders, and puts them into a life of servitude creating silk for the 422 00:32:36,720 --> 00:32:41,820 kingdom. Somehow, this is all maintained through faith and toil, which could be related to 423 00:32:41,820 --> 00:32:46,900 the cult that has formed around bells. But at some point, this slumber broke, or will 424 00:32:46,900 --> 00:32:51,530 break, and the beasts, or spiders, are set free. 425 00:32:51,530 --> 00:32:56,419 But that’s just my interpretation, which really doesn’t make sense, and it also doesn’t 426 00:32:56,419 --> 00:33:00,520 explain why silk fibers are coming off of everyone. So be sure to let me know what crazy 427 00:33:00,520 --> 00:33:06,440 theories you guys can come up with in the comments section. And that’s it. The video’s 428 00:33:06,440 --> 00:33:12,680 done. You can stop making memes about me now. I do have a life outside of Hollow Knight you know. 429 00:33:12,680 --> 00:33:14,340 Now if you’ll excuse me.