How Nintendo Solved Zelda's Open World Problem

Title:
How Nintendo Solved Zelda's Open World Problem
Description:

To mark the release of The Legend of Zelda: Tears of the Kingdom, let's look back at the making of Breath of the Wild's open world.

GMTK Minis are shorter, scrappier, more topical videos that I can make in between bigger episodes. Support GMTK on Patreon, here - https://www.patreon.com/GameMakersToolkit

Sources

How the "Open Air" world was created... | Gamer.Ne
https://www.gamer.ne.jp/news/201709010048/

Legend of Zelda: Breath of the Wild has become a game... | IGN Japan
https://jp.ign.com/cedec-2017/16928/news/botw

The Perfect Game World Born under Nintendo's New Development Approach... | GNN Gamer
https://gnn.gamer.com.tw/detail.php?sn=152054

The perfect game world of The Legend of Zelda: Breath of the Wild... | 4Gamer
https://www.4gamer.net/games/341/G034168/20170901120/

Did the map for "Zelda" start in Kyoto!? | Game.Watch.Impress
https://game.watch.impress.co.jp/docs/news/1078569.html

The Making of The Legend of Zelda: Breath of the Wild Video – Open-Air Concept | Nintendo
https://youtu.be/vLMGrmf4xaY

The Legend of Zelda: Breath of the Wild’s map is based on Kyoto | Polygon
https://www.theverge.com/2017/3/6/14827832/the-legend-of-zelda-breath-of-the-wild-map-kyoto-japan

=== Credits ===

Music provided by Epidemic Sound - https://www.epidemicsound.com/referral/vtdu5y (Referral Link)

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Video Language:
English
Duration:
09:31
http://www.youtube.com/watch?v=CZzcVs8tNfE
Format: Youtube
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Added   by Mark Brown
Format: Youtube
Primary
Original
Synced
This video is part of Amara Public.

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