The Agile Approach to Learning Design
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Not Synced(Stephen Downes) So, hello everyone.
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Not SyncedI'd like to state and for the record,
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Not SyncedI love the blue dots.
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Not Synced(LAUGHTER)
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Not SyncedI've been sitting there
watching the blue dots. -
Not SyncedSo, I've been cast in the role of
the person who finds the problems -
Not Syncedwith the topic that we're all praising.
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Not SyncedI do like agile design, I like it a lot.
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Not SyncedAnd I like the concept of
agile learning design, -
Not SyncedI like it a lot.
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Not SyncedBut, you know, I've been in the field
of programming for many years. -
Not SyncedI've been in the field of learning design
for many years. -
Not SyncedI've worked on small projects,
I've worked on big projects, -
Not SyncedI've been the peon
at the bottom of the pile -
Not Syncedand currently I'm the program leader
responsible for producing outcomes. -
Not SyncedSo I've seen it from different angles.
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Not SyncedAnd there's so many ways it can go wrong,
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Not Syncedespecially when we move from the
fairly static domain of software design -
Not Syncedto the far less static domain
of learning design. -
Not SyncedThat's learning design.
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Not SyncedIt's the least agile thing
you'll ever see. -
Not SyncedThat's actually a graphic from IMS
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Not Syncedwhich produced the learning design
specification. -
Not SyncedThat's supposed to be
pretty open and flexible, -
Not SyncedIt's like a play with a director and roles
and all of that. -
Not SyncedBut, you know, once you're into the thing,
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Not Syncedthere isn't a whole lot of flexibility
happening -
Not Syncedand it leads to questioning just
what is it that we're up to -
Not Syncedwhen we are talking about
agile learning design? -
Not SyncedAre we talking about
agile 'learning design' -
Not Syncedor are we talking about
the design of agile learning? -
Not SyncedTwo different things,
-
Not Syncedand it seems to me that
it doesn't make sense -
Not Syncedto give the instructional designers
all that freedom and flexibility -
Not Syncedif we're going to march students
lockstep through -
Not Synceda predefined kind of process.
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Not SyncedHere's what agile learning design
ought to look like. -
Not SyncedThere's a flow.
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Not SyncedThis is agile design generally, right?
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Not SyncedAnd it's an iterative thing,
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Not Syncedand yet people don't talk
about that so much -
Not Syncedbut it's an iterative thing.
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Not SyncedEach iteration is like designing a full
and complete product, -
Not Syncedand then you might spin off
some side things, some prototype things -
Not Syncedas you need to, but, you know,
version 1, version 2, -
Not Syncedyou're doing the same thing over again.
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Not SyncedNo course in the world,
well, maybe not no course, -
Not Syncedbut few courses in the world
are designed that way. -
Not SyncedCourses progress from Lesson 1,
Lesson 2, Lesson 3, Lesson 4. -
Not SyncedThey don't cover all of geometry
and then all of geometry in more detail -
Not Syncedand all of geometry in more detail.
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Not SyncedIt's a different way of thinking
about the process. -
Not SyncedSo, one of the major concepts
in agile learning design, -
Not Syncedin agile design generally, it's the Scrum.
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Not SyncedThe Scrum is basically a self-organizing
development team. -
Not SyncedIt is originally drawn from the idea that
-
Not Syncedprogrammers are the smartest people
in the world and do not need management. -
Not SyncedNo, I'm just kidding, but there is
the idea here that -
Not Syncedthe programmers know how to program, and
they know how to produce the outcomes, -
Not Syncedif they're left to do the job for
themselves, to organize for themselves. -
Not SyncedAnd indeed, in the Scrum meeting,
as you are mapping out the task, -
Not Syncedeach of the tasks, in the Scrum itself,
selected by the programmer. -
Not SyncedSo, they're volunteering to jump in,
to do these things. -
Not SyncedThey're taking commitments on themselves,
they're specifying how much time, -
Not Syncedhow much effort will be required
to produce the commitment. -
Not SyncedSo, OK: that's good
but this doesn't happen by magic. -
Not SyncedIt takes time, and agile
is typically employed -
Not Syncedin larger software development projects.
-
Not SyncedBut when we're doing learning design,
we're doing something a lot smaller -
Not Syncedand a lot more precise.
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Not SyncedThe question came up earlier, you know:
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Not Synced"What about, you know, high-volume
instructional design?" -
Not SyncedWell, high-volume instructional design:
you don't have time for 3,4,5,6,7 weeks -
Not Syncedof your development team
organizing itself. -
Not SyncedAnother problem:
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Not Syncedas your projects get bigger -- and we've
worked on some very large projects -- -
Not Syncedyour teams get very large.
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Not SyncedIf you think about
all the different people who can, -
Not Syncedand eventually will get involved
in the design of your learning, -
Not Syncedor in the delivery of your agile learning,
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Not Syncedyou've got designers, you've got
subject matter experts, -
Not Syncedyou've got programmers, you've got
human interaction specialists, etc. -
Not Synced......... (check) do you get a very large,
very complex team. -
Not SyncedAs you get larger teams, you will not
generate more efficiency, it's well known: -
Not Syncedyou generate less efficiency.
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Not SyncedSo, what's the solution?
Split the teams. -
Not SyncedOK. Now you have competing development
teams working on the same project. -
Not SyncedThis sounds, like, you know, OK,
we've split the task, it's great. -
Not SyncedBut when you split the task,
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Not Syncedyou now have two different groups
of people with different objectives, -
Not Synceddifferent responsibilities.
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Not SyncedThey're competing often for resources,
they're competing often for priority. -
Not SyncedWe have a project where we had
two agile teams. -
Not SyncedWe ended up with two versions
of the thing that we were developing. -
Not SyncedBasically, they had -- they didn't split
into functional groups, -
Not Syncedthey -- what's the word for it?
errh one-cell devide: mitosis -- -
Not SyncedSo basically, we got two small versions
of the project we were trying to create. -
Not SyncedAnother pitfall:
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Not Syncedif you try to organize your groups into,
you know, OK, -
Not Syncedthis group will do this part of it,
this group will do that part of it, -
Not Syncedyou get specialized Scrums.
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Not SyncedSo now, nobody's working on
the final project and the final product. -
Not SyncedAnd there is the danger -- I've seen this
and we've had this: -
Not Syncedin effect, I'm living this
at this very moment -
Not Syncedwhere everybody, all the teams
want to do the analysis bit, -
Not Syncedor the rapid prototyping bit.
-
Not SyncedBut we're trying to bring a product
to actual users, at the end. -
Not SyncedWe want it to be a deliverable product.
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Not SyncedNobody wants to do the last stage
of error testing, of hardening the code. -
Not SyncedThat's the least popular scrum.
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Not SyncedSo they go back to they are wanting
to do prototyping again. -
Not SyncedFinally -- well, not quite finally
but we're getting there -- -
Not Syncedwho is the product owner?
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Not SyncedIn the Scrum process,
you're delivering outcomes -
Not Syncedand the idea is that,
as you go through each spring, -
Not Syncedwhich is short-term cycle
through your development process, -
Not Syncedyou're producing outcomes,
you're producing deliverables -
Not Syncedand these deliverables
are delivered to the product owner -
Not Syncedwho will set the deliverable,
and even more importantly, -
Not Synceddefine the conditions for the completion
of that deliverable. -
Not SyncedDid you do it or not?
How do you know? -
Not SyncedWell, you have to have certain criteria:
pass this test, reproduce this function. -
Not SyncedIt has to be really solid
and ........ (check)-free. -
Not SyncedWell, that good in education -- Sorry,
that's good in software development, -
Not Syncedyour product owner is your client,
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Not Syncedperhaps your architect,
somebody like that. -
Not SyncedThey know what they want.
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Not SyncedEducation is completely different.
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Not SyncedIn education, there is
no product owner per se. -
Not SyncedThink about it, think about the different
populations that are involved in learning. -
Not SyncedThere is the end user,
also known as the student, -
Not Syncedwho, in the typical instructional design
process, does not show up until -
Not Syncedafter the instructional design
has been done. -
Not SyncedIt makes it very hard to be agile.
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Not SyncedThere is the subject matter expert,
also known as the professor. -
Not SyncedThe professor has his or her own ideas
of what this deliverable must be. -
Not SyncedThen there is the administrator,
the dean or the president, -
Not Syncedor the Department of extended learning,
or whatever, -
Not Syncedwho have other objectives of, then
revenue objectives, -
Not Syncedor course completion objectives:
they have their own definition. -
Not SyncedAll of these definitions are different.
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Not SyncedI guarantee you they are conflicting
and they are competing. -
Not SyncedYou can't just pick one,
because if you pick one, -
Not Syncedyou're not being agile for the others.
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Not SyncedWhat's worse?
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Not SyncedTo have not only competing interests,
to have different levels of expertise. -
Not SyncedWe're designing this system right now,
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Not Syncedwhere we're trying to create
agile learning itself. -
Not SyncedThis is -- I'm not going to talk
about that, -
Not Syncedthat's not the purpose
of this particular talk -- -
Not Syncedbut but the ideas here is that
as the learning is unfolding, -
Not Syncedthe process, the outcomes,
the deliverables and all of that -
Not Syncedcan change
as the needs of the learner change. -
Not SyncedVery ambitious, really hard.
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Not SyncedWe have to think about learning
differently, in order to do that. -
Not SyncedWell, we've got our development teams.
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Not SyncedOur development teams were raised
in the traditional educational system. -
Not SyncedTheir idea of education
and online learning is: -
Not Syncedcreate some videos, put them online.
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Not SyncedWell, if we're iterating old world project
the first version of the project, -
Not Syncedalso known as
the minimally viable product, -
Not Syncedit's going to be pretty simple and it's
going to be something that you could do -
Not Syncedwith fairly traditional methods.
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Not SyncedAnd your programmers and developers,
all other things being equal, -
Not Syncedwill fall back on the traditional methods.
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Not SyncedBecause they're not being challenged
with the minimal viable product. -
Not SyncedThe end goal where you want to get to
is something really flexible and dynamic, -
Not Syncedbut by the time you get to stage 5 or so,
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Not Syncedthey've built many, many
static structures, -
Not Syncedbecause that's what it took to
the minimally viable product -
Not Syncedat each release, at each iteration.
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Not SyncedSo you have to start over.
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Not SyncedAnd you start over and everybody agrees,
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Not SyncedOK the project is about something
a lot more flexible than that -
Not Syncedand you start developing again
and the same sort of problem happens -
Not Syncedbecause your developers and your designer
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Not Synceddid not acquire that expertise
in the meantime. -
Not SyncedSo they go back on what they already know.
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Not SyncedSo there's a difficulty here.
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Not SyncedIn instructional design, we're attempting
to create an outcome -
Not Syncedthat is not part of the skill set of the
people producing the product -
Not Syncedthat results in the instructional design.
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Not SyncedFinally, learning objectives.
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Not SyncedThis is the madder thing, right?
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Not SyncedAnd I get this one all the time: we do
connectivist-style MOOCs, -
Not Syncedthe connectivist-style MOOC, we say
there is no curriculum, -
Not Syncedit's not about acquiring a certain
predefined body of content, -
Not Syncedbecause we want to meet
participants' needs -
Not Syncedas they go through the course, and
these needs are different for every person -
Not Syncedand these needs change over time.
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Not SyncedAnd it should be up to the participant,
who ought to be the product owner, -
Not Syncedto define what success is and
define what the outcome should be. -
Not SyncedIt's a moving target.
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Not SyncedNobody who funds education
wants to deal with that. Nobody. -
Not SyncedEvery last one of them wants to see
course completions, certificates, -
Not Syncedcompetencies, curricular outcomes.
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Not SyncedThey want them defined ahead of time,
they want them approved -
Not Syncedby the curriculum board or
the school board or whoever is in charge. -
Not SyncedAll of this must be set ahead of time.
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Not SyncedAnd then you're supposed to go on ..... (check)
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Not SyncedIt is two very contradictory perspectives
at work here. -
Not SyncedIt's not possible to do agile learning,
much less agile learning design -
Not Syncedin an environment where the structures
and the outcomes are predefined. -
Not SyncedThat's meek (check), that's my short talk
and I thank you very much. -
Not Synced(LAUGHTER - APPLAUSE)
- Title:
- The Agile Approach to Learning Design
- Description:
-
Short panel presentation to Online Educa Berlin in which I reflect on the ways the agile process can go wrong when applied to learning design. Not that it always goes wrong, but this is the topic I drew in the panel.
[Added to Youtube by Stephen Downes, Dec 27, 2015] - Video Language:
- English
- Team:
Captions Requested
- Duration:
- 13:55
![]() |
Cathy edited English subtitles for The Agile Approach to Learning Design | |
![]() |
Claude Almansi edited English subtitles for The Agile Approach to Learning Design | |
![]() |
Claude Almansi edited English subtitles for The Agile Approach to Learning Design | |
![]() |
Claude Almansi edited English subtitles for The Agile Approach to Learning Design | |
![]() |
Cathy edited English subtitles for The Agile Approach to Learning Design | |
![]() |
Claude Almansi edited English subtitles for The Agile Approach to Learning Design |