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cdn.media.ccc.de/.../wikidatacon2019-1074-eng-Sum_of_All_video_games_-_2019_edition_hd.mp4

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    Hi, so before we start, quickly,
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    so I'm Jean-Fred,
    I'm a Wikidata volunteer.
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    Hi, I am Envel,
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    and I'm also a Wikidata volunteer.
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    And I'm Tracy, and I get paid (chuckles)
    to volunteer for Wikidata,
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    but I'm also enthusiastic
    to be here today,
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    and I work for a research board.
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    Alright, thanks for coming
    to our presentation:
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    Sum of all video games:
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    our road to make Wikidata
    the hub of all video game metadata.
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    So, first off, why should
    we even care about video games,
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    like aren't they just
    like kids playing Fortnite
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    or something at night?
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    So video games
    have been here for a long time,
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    since the '70s or '60s or '40s.
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    It depends what you ask.
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    You can check Wikipedia's
    extensive coverage
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    of what is even a game.
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    It's a major cultural industry.
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    More than 2.5 billion people
    play in the world,
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    and we estimate that, at the very least,
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    100,000-200,000 video games
    have been published since that time
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    and that's not counting games
    published on the Play Store--
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    then you go through the millions,
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    which is not that much
    when you're on Wikidata.
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    So a little overview of the current state
    of video games on Wikidata.
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    These numbers are also
    on our poster on the ground floor,
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    so we can also have it there.
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    So we have video games or the Q7889,
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    and we have 38,000 of them,
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    which is not that much
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    considering that there are
    at least 200,000, as I mentioned.
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    We also have expansion packs,
    DLCs, and compilations
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    but we also have, for example,
    game controllers.
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    We have a lot of game consoles,
    about 700-- that's a lot.
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    We have an extensive ontology
    of video game genres,
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    that's pretty cool, 200 of them,
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    and [inaudible] a bit on magazines also.
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    Maybe video games
    could be a satellite even for WikiCite
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    I don't know. (chuckles)
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    But what about outside of Wikidata?
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    There are a lot of databases
    out there about video games.
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    You may have heard about
    some very big ones,
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    like Mobygames or IGDB.
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    There are also a lot
    of very special-interest databases--
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    databases that only cover certain types.
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    Visual Novel Database
    only has about this niche genre
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    that is a visual novel.
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    You have databases that are only about
    games published on the Commodore 64,
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    and so on.
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    But you also have government agencies
    and commercial players,
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    government agencies [inaudible],
    called the rating agencies,
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    the ones that put a little label:
    it's not good for your kids under 16.
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    The problem is that
    there is no common identifier
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    around all of these databases
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    that binds them together.
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    There is no cross-linking,
    or it is very little.
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    Some database might be linked
    to their neighbor/friend's database,
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    like the Amiga database
    talk to each other a little bit.
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    But you won't have
    one easy way of saying all that.
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    So there are different
    data coverage and specialization,
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    and that often comes
    also with conceptual differences.
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    A database might consider
    a game is a work,
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    if you're into the FRBR model,
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    or that might be an edition
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    or that might be
    a particular console version.
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    So there is a lot of granularity in there.
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    And that's important in terms of coverage
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    because some databases--
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    for example, Mobygames has a lot
    of information about a lot of things,
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    but it doesn't have a lot of information
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    about the games that were published
    on the early French computers,
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    like the Oric
    or the Thomson TO MO series.
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    You will find that
    into more French databases.
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    And if you go into Eastern video games,
    like China or Japan,
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    it's not very well covered
    in Western databases.
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    Enter WikiProject video games.
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    (cheers and applause)
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    (woman) Whoo-hoo!
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    We didn't make that one, actually.
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    So it lives at that address
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    and there are a lot of subpages,
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    and we're going to go through a little bit
    of what this project is made of.
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    As often, there is--
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    we'll separate that
    in what's old and what's new
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    and what's borrowed and what's blue.
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    So, as old we have--
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    Like a lot of WikiProjects we have,
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    an ontology description
    with all the properties.
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    There are currently 64 properties,
    mostly for games,
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    but also about series or hardware.
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    And we have a fairly extensive, I think--
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    how to put it-- separations.
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    We have things about the staff,
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    but also about the narrative universe
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    or about the gameplay,
    like how many players there are.
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    So you can explore this;
    it's kind of very exciting.
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    We also have example queries.
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    If we have time at the end,
    we might show off some,
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    but you can just explore them yourself.
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    We also have something new.
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    Because those things don't exist
    in other WikiProjects and Wikidata.
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    For example, we have an Activity Log.
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    You can see it here.
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    On this Activity Log, we track
    the activity of the project.
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    So when we publish a blog post
    or an article somewhere,
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    we add it here.
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    When we create a new identifier property
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    or any property related to video games,
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    we also add it here.
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    We also have achievements,
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    like in January, we added a condition
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    of an external identifier.
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    Another thing that we do
    is we have a Tasks List.
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    The Tasks List can be used
    by newcomers to the project
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    to do things in the project.
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    It can be [inaudible],
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    so we give them an insight to [inaudible]
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    and how to do that.
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    It's also where we like [inaudible]
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    [inaudible]
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    We also have something borrowed.
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    We have a lot of pages
    of statistics reports.
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    We also have external identifiers
    that [inaudible]--
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    you can see it here--
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    where we track--
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    I don't know if you can see it--
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    but we have more than
    100 external identifiers
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    for video games,
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    so this is big, huge.
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    And here we can see for each item here--
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    just a little peek.
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    And also the completion of the identifier.
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    So, some of these things we borrowed
    from the Sum of all Paintings
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    and other things, that begins more blue.
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    So the InteGraality tool that was made
    initially for Sum of all Paintings
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    I extended it for video games,
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    and then I might as well
    have done it for everybody.
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    So, yeah, one day we'll get all of these.
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    So this is the core properties,
    the genre/developer/publisher
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    along video game systems,
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    so Windows,
    PlayStation console and so on.
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    So, as you can see,
    we have a lot of work to do
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    for even like
    the very basic core properties.
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    So, yeah, one day,
    all of that will be blue.
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    What have we been doing?
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    Things that we've been doing a lot
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    has been creating identifiers
    with all these external databases
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    and aligning them.
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    So Envel mentioned we have created
    over 100 external identifier properties--
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    that covers very big databases
    and very tiny ones.
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    We've been using the Mix'n'match tool
    extensively for matching.
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    And sometimes we've been using things
    a bit more advanced
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    that Envel will detail in a moment.
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    Yeah, so 100 external
    identifier properties created
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    in roughly a year to two years
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    and over 16 Mix'n'match catalogs.
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    And I started tracking
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    how many Q7889 items
    didn't have any identifiers,
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    and five months ago it was 15,000
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    and today we're down to 9,600,
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    which is very much thanks
    to the teaching assistant of Tracy.
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    So there's still 9,000 to go,
    but we're getting there.
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    So we needed to import a lot of data
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    to complete those identifiers.
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    The first tool to do that
    is the Wikidata website.
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    I think it's important to say it
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    because it's where we can fix
    the small problems, and so on.
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    But we also have dedicated tools
    to do that on Wikidata.
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    There is Mix'n'match, and its gadget.
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    The Mix'n'match Wiki gadget
    is a gadget that you can add
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    to your account in Wikidata,
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    and it adds all identifiers
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    from [inaudible] Mix'n'match to an item.
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    You can easily add serial IDs [inaudible].
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    Other tools...
    There is QuickStatements, of course.
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    But you also can use
    more general tools, like OpenRefine,
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    Dataiku Data Science Studio, et cetera.
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    The point is it's very important
    for this project,
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    and I think for all projects in Wikidata,
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    to have a healthy ecosystem
    of tools that works.
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    There are two examples of imports.
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    The first one is connecting
    PCGamingWiki and Wikidata.
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    It was made by a volunteer.
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    He made his own program in Ruby,
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    so that's an example.
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    The second one
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    is linking the OLAC video game
    vocabulary with Wikidata.
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    It was made using OpenRefine
    and Mix'n'match,
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    and I think Tracy
    can talk more about this one.
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    And I have a third example,
    which is one I made.
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    I matched the catalog of BnF,
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    so it's Bibliothèque...
    the French National Library
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    with Wikidata.
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    So they have about 4,000 entries
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    about video games in their catalog,
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    and I matched half of them to Wikidata.
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    So, for that, I made a project
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    in Dataiku Data Science Studio.
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    You can see the work [inaudible].
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    I will not detail it,
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    but if you have questions,
    feel free to ask.
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    I also developed
    a Dataiku plugin to do it,
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    to facilitate SPARQL querying
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    because it's not included in the tool.
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    One cool thing that happened
    after this one
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    is that BnF contacted me
    about this project.
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    So it was very cool to have feedback,
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    and that contact was established.
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    So, another topic, the link--
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    So we want Wikidata to be
    the linking hub for video games.
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    As you can see here,
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    a video game is, as Jean-Fred said,
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    a video game is about a lot of things.
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    We have Reviews and Scores, Speedruns,
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    News, Library ID,
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    Soundtrack, etc.
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    We don't want all this data
    to be in Wikidata,
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    we want this data
    to be linked to Wikidata.
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    So we want Wikidata to be,
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    like [Lidia] said yesterday, a place--
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    We want to see Wikidata as a place you go,
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    and then you go to another place.
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    So I think that's it.
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    And as you can see by the links,
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    video games have a really lot
    of aspects to research,
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    and video games are really
    complex cultural artifacts.
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    There are [inaudible],
    there are [ed ones],
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    remasters, re-releases, mods, updates,
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    download of content,
    and so on and so forth.
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    Plenty of remakes or remastered editions
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    are separate items
    at this stage in Wikidata,
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    but not necessarily.
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    Additionally, remakes are not often linked
    to the original work
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    using the property based on.
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    And perhaps we should create
    an entity schema for the video games,
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    but we are still in the process
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    to get a discussion started
    for the data model of video games.
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    Mostly, we have one item,
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    what we typically recognize as "the game,"
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    when we say we played the same game,
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    so it's like a Mario Kart 6.
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    Even if we played it
    on different platforms,
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    so, for example, on Switch,
    on Wii U, or something else.
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    So Wikidata items
    for a game aggregate characteristics
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    which are shared among
    different versions or editions.
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    This makes linking not easy
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    because many databases
    describe games on different levels,
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    as Jean-Frédéric mentioned.
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    For instance, some have
    one database entry for each edition,
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    and this results
    in more than one identifier
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    for each video game item.
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    And so the use
    of specific qualifiers is needed.
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    We have some discussions thinking about
    the creation of different editions items,
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    for editions or releases.
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    as this is good practice for literature,
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    but the FRBR model which is used for books
    seems not useful for everyone.
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    This is also an ongoing discussion
    with the video game research community
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    about the best data model for video games.
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    And speaking about video game research
    and the research community,
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    there is an active video game
    research community
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    with a growing interest
    in data about games.
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    Sadly, there are no national libraries
    for video games
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    which have a comprehensive dataset
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    with authority data about video games--
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    yes, the BnF with 4,000 video games,
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    but there's still more outside.
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    That means researchers rely on data
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    on video game fan databases,
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    but as we know, there are so many,
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    and there's so different [inaudible].
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    And what makes it even harder,
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    the data is not open.
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    So could Wikidata be a source
    for video game research?
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    Yes.
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    I work for the research project diggr,
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    and we have decided to work with Wikidata
    for our video game research,
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    and we not only use the data
    which is already there,
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    we create data about video games
    and companies by hand
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    or automatically, in Wikidata.
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    Additionally, we have created
    about 20,000 links to Mobygames,
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    GameFAQs and the Japanese
    Media Arts Database.
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    And we also initiated as an alignment
    with the OLAC video game genre vocabulary.
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    So video game
    research colleagues in Japan
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    are also experimenting with Wikidata
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    to use it as a work authority
    for video games.
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    So, our research will cause
    a lot of spatial data
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    about video game companies
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    and where video games
    have been released all over the world.
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    So we use data for video game databases,
    like Mobygames in Wikidata,
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    to create some analyses like this.
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    We call it Lemongrab, the tool,
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    and the researcher can select
    one or more platforms
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    and one or more release countries
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    and he will get an overview
    about which companies are big players.
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    In this case, the number of published
    or developed video games
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    for this combination.
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    Additionally, they can see which country
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    is strongly represented
    by these companies.
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    Or we use Wikidata Query Service directly
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    to create maps of companies
    within the video game industry.
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    So, at this stage, I think
    there are 5,000 video game companies
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    already in Wikidata
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    which we have created
    half of them, I think. (chuckles)
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    So, in conclusion, after two years
    of working with Wikidata for our research,
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    we are very pleased,
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    especially with the cooperation
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    with the volunteers
    of the video game taskers.
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    Thank you for that.
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    And we think Wikidata can be
    the one-stop shop for video game research
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    because it already aggregates
    so many links to very specialized sites
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    and it is not realistic
    that we put all the data into Wikidata.
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    Thank you.
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    At the same time, we want
    to be useful for the researchers.
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    We also want to stay
    or to be or to become,
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    however you want it,
    useful to the Wikipedias.
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    Right now, some Wikipedias
    are using the data
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    from Wikipedia for their infoboxes.
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    So if tomorrow we just revamp
    the entire data model
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    in a way they can't use it anymore,
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    it doesn't sound like a great idea.
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    So we'll try not to do that.
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    I think we want to be
    enhancing all the databases,
  • 18:31 - 18:33
    and that's something
    that's already started.
  • 18:33 - 18:37
    So if you go to Visual Novel Database
    right now at vndb.org,
  • 18:37 - 18:40
    the following research
    workshop that we did
  • 18:40 - 18:41
    with the nice diggr folks
  • 18:41 - 18:42
    who could meet with the database,
  • 18:42 - 18:46
    and they were interested enough
    with all the linkage that we made
  • 18:46 - 18:51
    that they could harvest more links
    about the entity that they talk about.
  • 18:51 - 18:58
    Like, "Well, okay, thanks to Wikidata,
    we also retrieved reviews or speedruns
  • 18:58 - 19:00
    or a store where you can buy these games.
  • 19:00 - 19:03
    So we're already being useful.
  • 19:03 - 19:04
    So that was a fine example.
  • 19:04 - 19:08
    But also this German researcher
  • 19:08 - 19:12
    just started the Internationale
    Computerspielesammlung,
  • 19:12 - 19:14
    (chuckles)
  • 19:14 - 19:18
    which is online, which has all the data
    about the German video games,
  • 19:18 - 19:20
    what they have in their collections,
  • 19:20 - 19:24
    and they've been using Wikidata
    to enrich the data IDs for labels,
  • 19:24 - 19:26
    so they have alternate titles.
  • 19:27 - 19:28
    So that was also pretty cool.
  • 19:30 - 19:33
    I think Wikidata can be the backend
    for powering applications.
  • 19:33 - 19:36
    So, an example
    that already exists is vglist.co,
  • 19:36 - 19:38
    and in some ways a little bit similar
  • 19:38 - 19:41
    to what avante.io does for books,
  • 19:41 - 19:44
    vglist.co does it for video games.
  • 19:45 - 19:47
    It's an app where you can record
    the games you've played,
  • 19:47 - 19:50
    how long you spend, and your favorites.
  • 19:50 - 19:53
    And I just really like the fact
    that it's built on top of Wikidata.
  • 19:53 - 19:54
    It's pretty cool.
  • 19:55 - 19:59
    So maybe one day we can just connect
    all these things together
  • 19:59 - 20:03
    and harvest SPARQL to query data,
  • 20:03 - 20:05
    and it really doesn't matter where it is,
  • 20:05 - 20:08
    and say, "Yeah, data is not a database,"
  • 20:08 - 20:09
    and that will be fine.
  • 20:10 - 20:13
    Thank you very much,
    and we'll take questions.
  • 20:13 - 20:15
    (moderator) We just have
    five minutes for questions.
  • 20:15 - 20:16
    (applause)
  • 20:23 - 20:26
    (man) Hello, I really love your project,
  • 20:26 - 20:29
    and when I want to contribute,
    where should I go?
  • 20:29 - 20:31
    So there was short URL in there,
  • 20:31 - 20:32
    and as Envel mentioned,
  • 20:32 - 20:36
    there are tabs at the top with the links
    to the SPARQL queries and so on.
  • 20:36 - 20:38
    And there is a Tasks,
  • 20:38 - 20:41
    which is like a couple of suggestions
    on where to get started.
  • 20:41 - 20:44
    But it's not mandatory, you can work
    on whatever you want, obviously.
  • 20:44 - 20:45
    But, yeah, that's a nice place.
  • 20:45 - 20:48
    And if you have a project,
    you can also bring it to the Talk page.
  • 20:48 - 20:50
    It's not a very lively Talk page,
  • 20:50 - 20:53
    like a lot of Wikidata Project
    Talk pages, in many ways,
  • 20:53 - 20:58
    but I will read and answer,
    so that's a start.
  • 20:58 - 21:00
    Do you already have something in mind?
  • 21:00 - 21:02
    We can talk after this
    if you have something in mind.
  • 21:03 - 21:04
    - Allons-y.
    - (woman) Hi there.
  • 21:04 - 21:08
    So I work with a group
    from University of Copenhagen
  • 21:08 - 21:10
    and University of Washington
  • 21:10 - 21:14
    who are working on an initiative
    called Atari Women,
  • 21:15 - 21:17
    recognizing all the women
  • 21:17 - 21:21
    who've been involved through the years
    with the Atari game system.
  • 21:21 - 21:23
    And so I'm wondering if--
  • 21:23 - 21:26
    I believe that your WikiProject
  • 21:26 - 21:30
    covers the developers,
    the designers and such,
  • 21:31 - 21:37
    but obviously, it crosses
    into the biography part of our world.
  • 21:38 - 21:40
    And so how does that work?
  • 21:42 - 21:46
    Is there someone
    who's more specialized in that area
  • 21:46 - 21:52
    who these folks at these two universities
    could connect with, or...
  • 21:53 - 21:54
    Thoughts?
  • 21:56 - 21:59
    I don't think there will be
    somebody in particular.
  • 22:00 - 22:03
    My impression of the [inaudible] project
    is that they are fairly eclectic.
  • 22:03 - 22:06
    Sometimes people specialize
    on very specific niche topics.
  • 22:06 - 22:07
    In that case, I don't think so.
  • 22:07 - 22:10
    So I'll be happy to take the call.
  • 22:10 - 22:11
    So, to answer your question,
  • 22:11 - 22:14
    yes, that will definitely be
    in the scope of our project.
  • 22:16 - 22:19
    And in that period, particularly,
    I don't think we want to turn back
  • 22:19 - 22:22
    because these days video games
    are made by like 1,000 people
  • 22:22 - 22:25
    and do we want to create an item
    about every single person,
  • 22:25 - 22:27
    like the credit rolls of a movie, right?
  • 22:27 - 22:30
    So in modern times, I don't know
    if we want to be that database,
  • 22:30 - 22:33
    the ultimate database of game credits.
  • 22:34 - 22:37
    But for the Atari early days--
    oh, definitely,
  • 22:37 - 22:39
    I would actually love to see the dataset
  • 22:39 - 22:42
    because it's a lot of dudes
    in common knowledge of...
  • 22:42 - 22:44
    - (woman) I'll connect you to that.
    - Yes, please.
  • 22:44 - 22:46
    (laughter)
  • 22:48 - 22:50
    (moderator) Any other questions?
  • 22:53 - 22:55
    Sir, just in front of you.
  • 22:56 - 22:58
    (man 2) Do you collaborate
    with the Internet Archive?
  • 22:58 - 23:03
    Because there's not a month going by
    that Jason Scott doesn't post.
  • 23:03 - 23:07
    He's rescued 170,000
    DOS games or stuff like that.
  • 23:11 - 23:16
    There are Internet Archives identifiers
    on some game items,
  • 23:16 - 23:18
    which is a bit weird
    because usually on the Internet Archive
  • 23:18 - 23:20
    there's going to be
    a particular release of the game,
  • 23:20 - 23:22
    again on the difference...
  • 23:22 - 23:24
    Last time I checked there were four
    or five Prince of Persia
  • 23:24 - 23:25
    on the Internet Archive
  • 23:25 - 23:28
    because they have the Apple II version
    and the DOS version and so on.
  • 23:28 - 23:30
    So not explicitly.
  • 23:30 - 23:37
    In general, I think we probably want
    to make some connections more general
  • 23:37 - 23:39
    with the video game preservation scene.
  • 23:39 - 23:45
    There is a quite lively organization
    that work hard on video game preservation.
  • 23:45 - 23:50
    And I think Wikidata
    can be a useful resource for them
  • 23:50 - 23:52
    because they don't have
    to manage the metadata,
  • 23:52 - 23:55
    and they can focus
    on managing other things.
  • 23:55 - 23:56
    Do you have something to add to that?
  • 23:56 - 23:57
    No.
  • 23:59 - 24:01
    [inaudible], perhaps?
  • 24:01 - 24:03
    (man 3) I had the same question.
  • 24:03 - 24:04
    (laughter)
  • 24:04 - 24:06
    Perfect.
  • 24:06 - 24:09
    (moderator) There was
    one more question back here.
  • 24:12 - 24:15
    No, probably I hallucinated. Sorry.
  • 24:16 - 24:18
    For one minute, we can show a query.
  • 24:18 - 24:20
    Or not.
  • 24:20 - 24:21
    (moderator) You have 30 seconds.
  • 24:23 - 24:25
    Will the Query Service [inaudible]?
  • 24:30 - 24:32
    We have links in the PDF, [inaudible]?
  • 24:43 - 24:45
    (man 4) If there's still time,
    I have a question.
  • 24:45 - 24:47
    Yes, please.
  • 24:47 - 24:48
    During your presentation, did you notice
  • 24:48 - 24:54
    that some of the identifiers
    have more than 100% [inaudible]?
  • 24:54 - 24:56
    Yeah, it's because the examples--
  • 24:56 - 25:00
    so that reason, one of the users,
    for example, itself,
  • 25:00 - 25:01
    because they use [inaudible] as examples.
  • 25:01 - 25:03
    And also sometimes
    because there are broad matches.
  • 25:03 - 25:06
    So if it says something that's a bit--
  • 25:06 - 25:09
    So, yeah, that's one
    of my favorite-- if I can scroll it--
  • 25:09 - 25:13
    it's the characters of the Mario franchise
    linked to their games.
  • 25:13 - 25:16
    (chuckles)
  • 25:16 - 25:19
    So you can find like Wario
    and Princess Peach, and so on.
  • 25:19 - 25:20
    And my favorite is--
  • 25:20 - 25:24
    if you look somewhere, yes,
    because there is Mario somewhere here,
  • 25:24 - 25:26
    and there is Dr. Mario.
  • 25:26 - 25:29
    And if you look at the item,
    it's said to be the same as--
  • 25:30 - 25:34
    because Mario plumber and Mario physician
    might be two different people,
  • 25:34 - 25:35
    we don't really know.
  • 25:35 - 25:37
    (laughter)
  • 25:40 - 25:43
    (moderator) Thank you very much
    for this presentation.
  • 25:44 - 25:46
    (applause)
Title:
cdn.media.ccc.de/.../wikidatacon2019-1074-eng-Sum_of_All_video_games_-_2019_edition_hd.mp4
Video Language:
English
Duration:
25:55

English subtitles

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