[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:06.42,0:00:08.62,Default,,0000,0000,0000,,Hi, so before we start, quickly, Dialogue: 0,0:00:08.62,0:00:11.52,Default,,0000,0000,0000,,so I'm Jean-Fred,\NI'm a Wikidata volunteer. Dialogue: 0,0:00:11.86,0:00:13.52,Default,,0000,0000,0000,,Hi, I am Envel, Dialogue: 0,0:00:13.52,0:00:15.80,Default,,0000,0000,0000,,and I'm also a Wikidata volunteer. Dialogue: 0,0:00:16.36,0:00:21.52,Default,,0000,0000,0000,,And I'm Tracy, and I get paid (chuckles)\Nto volunteer for Wikidata, Dialogue: 0,0:00:21.52,0:00:24.63,Default,,0000,0000,0000,,but I'm also enthusiastic\Nto be here today, Dialogue: 0,0:00:24.63,0:00:26.60,Default,,0000,0000,0000,,and I work for a research board. Dialogue: 0,0:00:29.55,0:00:32.04,Default,,0000,0000,0000,,Alright, thanks for coming\Nto our presentation: Dialogue: 0,0:00:32.04,0:00:33.68,Default,,0000,0000,0000,,{\i1}Sum of all video games:{\i0} Dialogue: 0,0:00:33.68,0:00:37.90,Default,,0000,0000,0000,,{\i1}our road to make Wikidata\Nthe hub of all video game metadata.{\i0} Dialogue: 0,0:00:38.57,0:00:41.06,Default,,0000,0000,0000,,So, first off, why should\Nwe even care about video games, Dialogue: 0,0:00:41.06,0:00:43.01,Default,,0000,0000,0000,,like aren't they just\Nlike kids playing Fortnite Dialogue: 0,0:00:43.01,0:00:44.55,Default,,0000,0000,0000,,or something at night? Dialogue: 0,0:00:44.55,0:00:46.38,Default,,0000,0000,0000,,So video games\Nhave been here for a long time, Dialogue: 0,0:00:46.38,0:00:48.95,Default,,0000,0000,0000,,since the '70s or '60s or '40s. Dialogue: 0,0:00:48.95,0:00:50.02,Default,,0000,0000,0000,,It depends what you ask. Dialogue: 0,0:00:50.02,0:00:52.59,Default,,0000,0000,0000,,You can check Wikipedia's\Nextensive coverage Dialogue: 0,0:00:52.59,0:00:54.56,Default,,0000,0000,0000,,of what is even a game. Dialogue: 0,0:00:54.97,0:00:56.53,Default,,0000,0000,0000,,It's a major cultural industry. Dialogue: 0,0:00:56.53,0:00:59.13,Default,,0000,0000,0000,,More than 2.5 billion people\Nplay in the world, Dialogue: 0,0:00:59.13,0:01:01.49,Default,,0000,0000,0000,,and we estimate that, at the very least, Dialogue: 0,0:01:01.49,0:01:05.63,Default,,0000,0000,0000,,100,000-200,000 video games\Nhave been published since that time Dialogue: 0,0:01:05.63,0:01:08.98,Default,,0000,0000,0000,,and that's not counting games\Npublished on the Play Store-- Dialogue: 0,0:01:08.98,0:01:11.16,Default,,0000,0000,0000,,then you go through the millions, Dialogue: 0,0:01:11.16,0:01:13.74,Default,,0000,0000,0000,,which is not that much\Nwhen you're on Wikidata. Dialogue: 0,0:01:15.26,0:01:18.93,Default,,0000,0000,0000,,So a little overview of the current state\Nof video games on Wikidata. Dialogue: 0,0:01:18.93,0:01:21.77,Default,,0000,0000,0000,,These numbers are also\Non our poster on the ground floor, Dialogue: 0,0:01:21.77,0:01:23.57,Default,,0000,0000,0000,,so we can also have it there. Dialogue: 0,0:01:23.57,0:01:28.08,Default,,0000,0000,0000,,So we have video games or the Q7889, Dialogue: 0,0:01:28.08,0:01:31.02,Default,,0000,0000,0000,,and we have 38,000 of them, Dialogue: 0,0:01:31.54,0:01:32.63,Default,,0000,0000,0000,,which is not that much Dialogue: 0,0:01:32.63,0:01:35.11,Default,,0000,0000,0000,,considering that there are\Nat least 200,000, as I mentioned. Dialogue: 0,0:01:35.11,0:01:39.67,Default,,0000,0000,0000,,We also have expansion packs,\NDLCs, and compilations Dialogue: 0,0:01:39.67,0:01:41.84,Default,,0000,0000,0000,,but we also have, for example,\Ngame controllers. Dialogue: 0,0:01:41.84,0:01:45.61,Default,,0000,0000,0000,,We have a lot of game consoles,\Nabout 700-- that's a lot. Dialogue: 0,0:01:46.52,0:01:48.66,Default,,0000,0000,0000,,We have an extensive ontology\Nof video game genres, Dialogue: 0,0:01:48.66,0:01:50.20,Default,,0000,0000,0000,,that's pretty cool, 200 of them, Dialogue: 0,0:01:50.20,0:01:53.46,Default,,0000,0000,0000,,and [inaudible] a bit on magazines also. Dialogue: 0,0:01:53.46,0:01:56.39,Default,,0000,0000,0000,,Maybe video games\Ncould be a satellite even for WikiCite Dialogue: 0,0:01:56.39,0:01:58.19,Default,,0000,0000,0000,,I don't know. (chuckles) Dialogue: 0,0:01:59.05,0:02:00.90,Default,,0000,0000,0000,,But what about outside of Wikidata? Dialogue: 0,0:02:01.68,0:02:04.88,Default,,0000,0000,0000,,There are a lot of databases\Nout there about video games. Dialogue: 0,0:02:04.88,0:02:06.72,Default,,0000,0000,0000,,You may have heard about\Nsome very big ones, Dialogue: 0,0:02:06.72,0:02:09.03,Default,,0000,0000,0000,,like Mobygames or IGDB. Dialogue: 0,0:02:09.03,0:02:12.34,Default,,0000,0000,0000,,There are also a lot\Nof very special-interest databases-- Dialogue: 0,0:02:12.34,0:02:15.74,Default,,0000,0000,0000,,databases that only cover certain types. Dialogue: 0,0:02:16.60,0:02:20.90,Default,,0000,0000,0000,,Visual Novel Database\Nonly has about this niche genre Dialogue: 0,0:02:20.90,0:02:22.29,Default,,0000,0000,0000,,that is a visual novel. Dialogue: 0,0:02:22.29,0:02:26.71,Default,,0000,0000,0000,,You have databases that are only about\Ngames published on the Commodore 64, Dialogue: 0,0:02:26.71,0:02:28.16,Default,,0000,0000,0000,,and so on. Dialogue: 0,0:02:28.55,0:02:32.83,Default,,0000,0000,0000,,But you also have government agencies\Nand commercial players, Dialogue: 0,0:02:32.83,0:02:35.30,Default,,0000,0000,0000,,government agencies [inaudible],\Ncalled the rating agencies, Dialogue: 0,0:02:35.30,0:02:38.83,Default,,0000,0000,0000,,the ones that put a little label:\Nit's not good for your kids under 16. Dialogue: 0,0:02:38.83,0:02:41.60,Default,,0000,0000,0000,,The problem is that\Nthere is no common identifier Dialogue: 0,0:02:41.60,0:02:43.49,Default,,0000,0000,0000,,around all of these databases Dialogue: 0,0:02:43.49,0:02:44.51,Default,,0000,0000,0000,,that binds them together. Dialogue: 0,0:02:44.51,0:02:47.91,Default,,0000,0000,0000,,There is no cross-linking,\Nor it is very little. Dialogue: 0,0:02:47.91,0:02:52.69,Default,,0000,0000,0000,,Some database might be linked\Nto their neighbor/friend's database, Dialogue: 0,0:02:52.69,0:02:55.04,Default,,0000,0000,0000,,like the Amiga database\Ntalk to each other a little bit. Dialogue: 0,0:02:55.04,0:02:58.63,Default,,0000,0000,0000,,But you won't have\None easy way of saying all that. Dialogue: 0,0:03:00.28,0:03:02.56,Default,,0000,0000,0000,,So there are different\Ndata coverage and specialization, Dialogue: 0,0:03:02.56,0:03:05.59,Default,,0000,0000,0000,,and that often comes\Nalso with conceptual differences. Dialogue: 0,0:03:06.20,0:03:10.84,Default,,0000,0000,0000,,A database might consider\Na game is a work, Dialogue: 0,0:03:10.84,0:03:12.95,Default,,0000,0000,0000,,if you're into the FRBR model, Dialogue: 0,0:03:12.95,0:03:14.23,Default,,0000,0000,0000,,or that might be an edition Dialogue: 0,0:03:14.23,0:03:16.58,Default,,0000,0000,0000,,or that might be\Na particular console version. Dialogue: 0,0:03:17.06,0:03:19.16,Default,,0000,0000,0000,,So there is a lot of granularity in there. Dialogue: 0,0:03:19.46,0:03:22.12,Default,,0000,0000,0000,,And that's important in terms of coverage Dialogue: 0,0:03:22.12,0:03:25.01,Default,,0000,0000,0000,,because some databases-- Dialogue: 0,0:03:25.01,0:03:27.62,Default,,0000,0000,0000,,for example, Mobygames has a lot\Nof information about a lot of things, Dialogue: 0,0:03:27.62,0:03:29.04,Default,,0000,0000,0000,,but it doesn't have a lot of information Dialogue: 0,0:03:29.04,0:03:32.42,Default,,0000,0000,0000,,about the games that were published\Non the early French computers, Dialogue: 0,0:03:32.42,0:03:35.79,Default,,0000,0000,0000,,like the Oric\Nor the Thomson TO MO series. Dialogue: 0,0:03:36.59,0:03:40.06,Default,,0000,0000,0000,,You will find that\Ninto more French databases. Dialogue: 0,0:03:40.06,0:03:44.90,Default,,0000,0000,0000,,And if you go into Eastern video games,\Nlike China or Japan, Dialogue: 0,0:03:44.90,0:03:47.46,Default,,0000,0000,0000,,it's not very well covered\Nin Western databases. Dialogue: 0,0:03:48.26,0:03:51.22,Default,,0000,0000,0000,,Enter WikiProject video games. Dialogue: 0,0:03:51.22,0:03:53.52,Default,,0000,0000,0000,,(cheers and applause) Dialogue: 0,0:03:53.52,0:03:54.57,Default,,0000,0000,0000,,(woman) Whoo-hoo! Dialogue: 0,0:03:54.57,0:03:55.95,Default,,0000,0000,0000,,We didn't make that one, actually. Dialogue: 0,0:03:57.61,0:03:59.28,Default,,0000,0000,0000,,So it lives at that address Dialogue: 0,0:03:59.28,0:04:01.55,Default,,0000,0000,0000,,and there are a lot of subpages, Dialogue: 0,0:04:01.55,0:04:06.00,Default,,0000,0000,0000,,and we're going to go through a little bit\Nof what this project is made of. Dialogue: 0,0:04:06.00,0:04:08.66,Default,,0000,0000,0000,,As often, there is-- Dialogue: 0,0:04:08.66,0:04:11.82,Default,,0000,0000,0000,,we'll separate that\Nin what's old and what's new Dialogue: 0,0:04:11.82,0:04:13.96,Default,,0000,0000,0000,,and what's borrowed and what's blue. Dialogue: 0,0:04:14.46,0:04:15.66,Default,,0000,0000,0000,,So, as old we have-- Dialogue: 0,0:04:15.66,0:04:17.50,Default,,0000,0000,0000,,Like a lot of WikiProjects we have, Dialogue: 0,0:04:17.50,0:04:19.48,Default,,0000,0000,0000,,an ontology description\Nwith all the properties. Dialogue: 0,0:04:19.48,0:04:22.03,Default,,0000,0000,0000,,There are currently 64 properties,\Nmostly for games, Dialogue: 0,0:04:22.03,0:04:25.38,Default,,0000,0000,0000,,but also about series or hardware. Dialogue: 0,0:04:25.38,0:04:28.21,Default,,0000,0000,0000,,And we have a fairly extensive, I think-- Dialogue: 0,0:04:28.21,0:04:30.13,Default,,0000,0000,0000,,how to put it-- separations. Dialogue: 0,0:04:30.13,0:04:31.38,Default,,0000,0000,0000,,We have things about the staff, Dialogue: 0,0:04:31.38,0:04:32.97,Default,,0000,0000,0000,,but also about the narrative universe Dialogue: 0,0:04:32.97,0:04:36.69,Default,,0000,0000,0000,,or about the gameplay,\Nlike how many players there are. Dialogue: 0,0:04:36.69,0:04:39.39,Default,,0000,0000,0000,,So you can explore this;\Nit's kind of very exciting. Dialogue: 0,0:04:39.88,0:04:41.80,Default,,0000,0000,0000,,We also have example queries. Dialogue: 0,0:04:41.80,0:04:44.03,Default,,0000,0000,0000,,If we have time at the end,\Nwe might show off some, Dialogue: 0,0:04:44.03,0:04:46.03,Default,,0000,0000,0000,,but you can just explore them yourself. Dialogue: 0,0:04:51.46,0:04:53.85,Default,,0000,0000,0000,,We also have something new. Dialogue: 0,0:04:53.85,0:04:59.95,Default,,0000,0000,0000,,Because those things don't exist\Nin other WikiProjects and Wikidata. Dialogue: 0,0:05:00.54,0:05:02.92,Default,,0000,0000,0000,,For example, we have an Activity Log. Dialogue: 0,0:05:02.92,0:05:06.44,Default,,0000,0000,0000,,You can see it here. Dialogue: 0,0:05:06.44,0:05:10.58,Default,,0000,0000,0000,,On this Activity Log, we track\Nthe activity of the project. Dialogue: 0,0:05:10.58,0:05:16.72,Default,,0000,0000,0000,,So when we publish a blog post\Nor an article somewhere, Dialogue: 0,0:05:16.72,0:05:19.68,Default,,0000,0000,0000,,we add it here. Dialogue: 0,0:05:20.33,0:05:23.28,Default,,0000,0000,0000,,When we create a new identifier property Dialogue: 0,0:05:23.28,0:05:25.75,Default,,0000,0000,0000,,or any property related to video games, Dialogue: 0,0:05:25.75,0:05:27.22,Default,,0000,0000,0000,,we also add it here. Dialogue: 0,0:05:28.17,0:05:29.96,Default,,0000,0000,0000,,We also have achievements, Dialogue: 0,0:05:29.96,0:05:32.61,Default,,0000,0000,0000,,like in January, we added a condition Dialogue: 0,0:05:32.61,0:05:37.90,Default,,0000,0000,0000,,of an external identifier. Dialogue: 0,0:05:39.45,0:05:42.05,Default,,0000,0000,0000,,Another thing that we do\Nis we have a Tasks List. Dialogue: 0,0:05:42.05,0:05:47.41,Default,,0000,0000,0000,,The Tasks List can be used\Nby newcomers to the project Dialogue: 0,0:05:47.41,0:05:51.71,Default,,0000,0000,0000,,to do things in the project. Dialogue: 0,0:05:52.33,0:05:53.76,Default,,0000,0000,0000,,It can be [inaudible], Dialogue: 0,0:05:53.76,0:05:59.57,Default,,0000,0000,0000,,so we give them an insight to [inaudible] Dialogue: 0,0:05:59.57,0:06:01.06,Default,,0000,0000,0000,,and how to do that. Dialogue: 0,0:06:01.58,0:06:05.12,Default,,0000,0000,0000,,It's also where we like [inaudible] Dialogue: 0,0:06:05.12,0:06:08.75,Default,,0000,0000,0000,,[inaudible] Dialogue: 0,0:06:10.33,0:06:12.96,Default,,0000,0000,0000,,We also have something borrowed. Dialogue: 0,0:06:13.90,0:06:17.29,Default,,0000,0000,0000,,We have a lot of pages\Nof statistics reports. Dialogue: 0,0:06:21.70,0:06:24.63,Default,,0000,0000,0000,,We also have external identifiers\Nthat [inaudible]-- Dialogue: 0,0:06:24.63,0:06:26.10,Default,,0000,0000,0000,,you can see it here-- Dialogue: 0,0:06:27.54,0:06:29.92,Default,,0000,0000,0000,,where we track-- Dialogue: 0,0:06:29.92,0:06:32.11,Default,,0000,0000,0000,,I don't know if you can see it-- Dialogue: 0,0:06:32.11,0:06:36.12,Default,,0000,0000,0000,,but we have more than\N100 external identifiers Dialogue: 0,0:06:36.12,0:06:37.42,Default,,0000,0000,0000,,for video games, Dialogue: 0,0:06:37.42,0:06:39.21,Default,,0000,0000,0000,,so this is big, huge. Dialogue: 0,0:06:39.21,0:06:43.13,Default,,0000,0000,0000,,And here we can see for each item here-- Dialogue: 0,0:06:43.56,0:06:45.15,Default,,0000,0000,0000,,just a little peek. Dialogue: 0,0:06:45.15,0:06:50.62,Default,,0000,0000,0000,,And also the completion of the identifier. Dialogue: 0,0:06:54.01,0:06:56.72,Default,,0000,0000,0000,,So, some of these things we borrowed\Nfrom the Sum of all Paintings Dialogue: 0,0:06:56.72,0:06:59.70,Default,,0000,0000,0000,,and other things, that begins more blue. Dialogue: 0,0:06:59.70,0:07:04.02,Default,,0000,0000,0000,,So the InteGraality tool that was made\Ninitially for Sum of all Paintings Dialogue: 0,0:07:04.68,0:07:06.24,Default,,0000,0000,0000,,I extended it for video games, Dialogue: 0,0:07:06.24,0:07:08.82,Default,,0000,0000,0000,,and then I might as well\Nhave done it for everybody. Dialogue: 0,0:07:09.61,0:07:12.17,Default,,0000,0000,0000,,So, yeah, one day we'll get all of these. Dialogue: 0,0:07:12.17,0:07:15.63,Default,,0000,0000,0000,,So this is the core properties,\Nthe genre/developer/publisher Dialogue: 0,0:07:16.35,0:07:17.95,Default,,0000,0000,0000,,along video game systems, Dialogue: 0,0:07:17.95,0:07:21.01,Default,,0000,0000,0000,,so Windows,\NPlayStation console and so on. Dialogue: 0,0:07:21.01,0:07:23.46,Default,,0000,0000,0000,,So, as you can see,\Nwe have a lot of work to do Dialogue: 0,0:07:23.46,0:07:26.44,Default,,0000,0000,0000,,for even like\Nthe very basic core properties. Dialogue: 0,0:07:26.95,0:07:30.03,Default,,0000,0000,0000,,So, yeah, one day,\Nall of that will be blue. Dialogue: 0,0:07:31.34,0:07:32.92,Default,,0000,0000,0000,,What have we been doing? Dialogue: 0,0:07:34.34,0:07:35.74,Default,,0000,0000,0000,,Things that we've been doing a lot Dialogue: 0,0:07:35.74,0:07:38.89,Default,,0000,0000,0000,,has been creating identifiers\Nwith all these external databases Dialogue: 0,0:07:38.89,0:07:40.07,Default,,0000,0000,0000,,and aligning them. Dialogue: 0,0:07:40.07,0:07:44.64,Default,,0000,0000,0000,,So Envel mentioned we have created\Nover 100 external identifier properties-- Dialogue: 0,0:07:45.13,0:07:49.20,Default,,0000,0000,0000,,that covers very big databases\Nand very tiny ones. Dialogue: 0,0:07:49.75,0:07:54.73,Default,,0000,0000,0000,,We've been using the Mix'n'match tool\Nextensively for matching. Dialogue: 0,0:07:54.73,0:07:57.22,Default,,0000,0000,0000,,And sometimes we've been using things\Na bit more advanced Dialogue: 0,0:07:57.22,0:07:59.89,Default,,0000,0000,0000,,that Envel will detail in a moment. Dialogue: 0,0:08:01.05,0:08:03.31,Default,,0000,0000,0000,,Yeah, so 100 external\Nidentifier properties created Dialogue: 0,0:08:03.31,0:08:06.13,Default,,0000,0000,0000,,in roughly a year to two years Dialogue: 0,0:08:06.13,0:08:08.25,Default,,0000,0000,0000,,and over 16 Mix'n'match catalogs. Dialogue: 0,0:08:08.25,0:08:09.78,Default,,0000,0000,0000,,And I started tracking Dialogue: 0,0:08:09.78,0:08:15.08,Default,,0000,0000,0000,,how many Q7889 items\Ndidn't have any identifiers, Dialogue: 0,0:08:15.08,0:08:17.22,Default,,0000,0000,0000,,and five months ago it was 15,000 Dialogue: 0,0:08:17.22,0:08:20.39,Default,,0000,0000,0000,,and today we're down to 9,600, Dialogue: 0,0:08:20.39,0:08:25.18,Default,,0000,0000,0000,,which is very much thanks\Nto the teaching assistant of Tracy. Dialogue: 0,0:08:25.58,0:08:28.82,Default,,0000,0000,0000,,So there's still 9,000 to go,\Nbut we're getting there. Dialogue: 0,0:08:32.56,0:08:37.15,Default,,0000,0000,0000,,So we needed to import a lot of data Dialogue: 0,0:08:37.15,0:08:40.83,Default,,0000,0000,0000,,to complete those identifiers. Dialogue: 0,0:08:42.100,0:08:46.53,Default,,0000,0000,0000,,The first tool to do that\Nis the Wikidata website. Dialogue: 0,0:08:47.28,0:08:48.98,Default,,0000,0000,0000,,I think it's important to say it Dialogue: 0,0:08:48.98,0:08:55.19,Default,,0000,0000,0000,,because it's where we can fix\Nthe small problems, and so on. Dialogue: 0,0:08:56.19,0:09:02.02,Default,,0000,0000,0000,,But we also have dedicated tools\Nto do that on Wikidata. Dialogue: 0,0:09:02.02,0:09:04.92,Default,,0000,0000,0000,,There is Mix'n'match, and its gadget. Dialogue: 0,0:09:06.34,0:09:10.18,Default,,0000,0000,0000,,The Mix'n'match Wiki gadget\Nis a gadget that you can add Dialogue: 0,0:09:10.18,0:09:12.44,Default,,0000,0000,0000,,to your account in Wikidata, Dialogue: 0,0:09:12.44,0:09:17.36,Default,,0000,0000,0000,,and it adds all identifiers Dialogue: 0,0:09:17.36,0:09:20.79,Default,,0000,0000,0000,,from [inaudible] Mix'n'match to an item. Dialogue: 0,0:09:22.55,0:09:27.27,Default,,0000,0000,0000,,You can easily add serial IDs [inaudible]. Dialogue: 0,0:09:29.70,0:09:33.15,Default,,0000,0000,0000,,Other tools...\NThere is QuickStatements, of course. Dialogue: 0,0:09:33.53,0:09:38.75,Default,,0000,0000,0000,,But you also can use\Nmore general tools, like OpenRefine, Dialogue: 0,0:09:38.75,0:09:42.04,Default,,0000,0000,0000,,Dataiku Data Science Studio, et cetera. Dialogue: 0,0:09:43.37,0:09:46.08,Default,,0000,0000,0000,,The point is it's very important\Nfor this project, Dialogue: 0,0:09:46.08,0:09:48.75,Default,,0000,0000,0000,,and I think for all projects in Wikidata, Dialogue: 0,0:09:48.75,0:09:53.18,Default,,0000,0000,0000,,to have a healthy ecosystem\Nof tools that works. Dialogue: 0,0:09:59.41,0:10:01.64,Default,,0000,0000,0000,,There are two examples of imports. Dialogue: 0,0:10:01.64,0:10:06.28,Default,,0000,0000,0000,,The first one is connecting\NPCGamingWiki and Wikidata. Dialogue: 0,0:10:06.28,0:10:09.38,Default,,0000,0000,0000,,It was made by a volunteer. Dialogue: 0,0:10:09.38,0:10:12.16,Default,,0000,0000,0000,,He made his own program in Ruby, Dialogue: 0,0:10:12.16,0:10:13.53,Default,,0000,0000,0000,,so that's an example. Dialogue: 0,0:10:14.29,0:10:15.35,Default,,0000,0000,0000,,The second one Dialogue: 0,0:10:15.35,0:10:19.20,Default,,0000,0000,0000,,is linking the OLAC video game\Nvocabulary with Wikidata. Dialogue: 0,0:10:19.20,0:10:22.47,Default,,0000,0000,0000,,It was made using OpenRefine\Nand Mix'n'match, Dialogue: 0,0:10:22.47,0:10:27.21,Default,,0000,0000,0000,,and I think Tracy\Ncan talk more about this one. Dialogue: 0,0:10:28.55,0:10:32.80,Default,,0000,0000,0000,,And I have a third example,\Nwhich is one I made. Dialogue: 0,0:10:33.66,0:10:38.08,Default,,0000,0000,0000,,I matched the catalog of BnF, Dialogue: 0,0:10:38.08,0:10:41.98,Default,,0000,0000,0000,,so it's Bibliothèque...\Nthe French National Library Dialogue: 0,0:10:42.82,0:10:45.55,Default,,0000,0000,0000,,with Wikidata. Dialogue: 0,0:10:45.55,0:10:50.49,Default,,0000,0000,0000,,So they have about 4,000 entries Dialogue: 0,0:10:50.49,0:10:52.57,Default,,0000,0000,0000,,about video games in their catalog, Dialogue: 0,0:10:52.57,0:10:58.05,Default,,0000,0000,0000,,and I matched half of them to Wikidata. Dialogue: 0,0:10:59.40,0:11:01.96,Default,,0000,0000,0000,,So, for that, I made a project Dialogue: 0,0:11:03.63,0:11:05.86,Default,,0000,0000,0000,,in Dataiku Data Science Studio. Dialogue: 0,0:11:06.41,0:11:10.46,Default,,0000,0000,0000,,You can see the work [inaudible]. Dialogue: 0,0:11:11.18,0:11:12.22,Default,,0000,0000,0000,,I will not detail it, Dialogue: 0,0:11:12.22,0:11:14.53,Default,,0000,0000,0000,,but if you have questions,\Nfeel free to ask. Dialogue: 0,0:11:15.51,0:11:19.14,Default,,0000,0000,0000,,I also developed\Na Dataiku plugin to do it, Dialogue: 0,0:11:19.14,0:11:21.54,Default,,0000,0000,0000,,to facilitate SPARQL querying Dialogue: 0,0:11:21.54,0:11:25.64,Default,,0000,0000,0000,,because it's not included in the tool. Dialogue: 0,0:11:27.31,0:11:31.64,Default,,0000,0000,0000,,One cool thing that happened\Nafter this one Dialogue: 0,0:11:31.64,0:11:34.68,Default,,0000,0000,0000,,is that BnF contacted me\Nabout this project. Dialogue: 0,0:11:34.68,0:11:36.74,Default,,0000,0000,0000,,So it was very cool to have feedback, Dialogue: 0,0:11:36.74,0:11:40.18,Default,,0000,0000,0000,,and that contact was established. Dialogue: 0,0:11:44.47,0:11:48.03,Default,,0000,0000,0000,,So, another topic, the link-- Dialogue: 0,0:11:48.03,0:11:51.60,Default,,0000,0000,0000,,So we want Wikidata to be\Nthe linking hub for video games. Dialogue: 0,0:11:52.80,0:11:54.32,Default,,0000,0000,0000,,As you can see here, Dialogue: 0,0:11:54.32,0:11:57.51,Default,,0000,0000,0000,,a video game is, as Jean-Fred said, Dialogue: 0,0:11:57.51,0:12:00.04,Default,,0000,0000,0000,,a video game is about a lot of things. Dialogue: 0,0:12:01.42,0:12:05.74,Default,,0000,0000,0000,,We have Reviews and Scores, Speedruns, Dialogue: 0,0:12:05.74,0:12:08.28,Default,,0000,0000,0000,,News, Library ID, Dialogue: 0,0:12:09.58,0:12:11.26,Default,,0000,0000,0000,,Soundtrack, etc. Dialogue: 0,0:12:11.92,0:12:15.84,Default,,0000,0000,0000,,We don't want all this data\Nto be in Wikidata, Dialogue: 0,0:12:15.84,0:12:18.44,Default,,0000,0000,0000,,we want this data\Nto be linked to Wikidata. Dialogue: 0,0:12:18.44,0:12:20.68,Default,,0000,0000,0000,,So we want Wikidata to be, Dialogue: 0,0:12:22.04,0:12:24.50,Default,,0000,0000,0000,,like [Lidia] said yesterday, a place-- Dialogue: 0,0:12:25.34,0:12:29.16,Default,,0000,0000,0000,,We want to see Wikidata as a place you go, Dialogue: 0,0:12:29.16,0:12:33.24,Default,,0000,0000,0000,,and then you go to another place. Dialogue: 0,0:12:33.59,0:12:35.54,Default,,0000,0000,0000,,So I think that's it. Dialogue: 0,0:12:38.41,0:12:41.23,Default,,0000,0000,0000,,And as you can see by the links, Dialogue: 0,0:12:42.55,0:12:48.58,Default,,0000,0000,0000,,video games have a really lot\Nof aspects to research, Dialogue: 0,0:12:49.19,0:12:53.32,Default,,0000,0000,0000,,and video games are really\Ncomplex cultural artifacts. Dialogue: 0,0:12:53.32,0:12:55.67,Default,,0000,0000,0000,,There are [inaudible],\Nthere are [ed ones], Dialogue: 0,0:12:55.67,0:12:59.51,Default,,0000,0000,0000,,remasters, re-releases, mods, updates, Dialogue: 0,0:12:59.51,0:13:02.48,Default,,0000,0000,0000,,download of content,\Nand so on and so forth. Dialogue: 0,0:13:02.48,0:13:05.72,Default,,0000,0000,0000,,Plenty of remakes or remastered editions Dialogue: 0,0:13:05.72,0:13:09.08,Default,,0000,0000,0000,,are separate items\Nat this stage in Wikidata, Dialogue: 0,0:13:09.08,0:13:11.01,Default,,0000,0000,0000,,but not necessarily. Dialogue: 0,0:13:11.01,0:13:14.80,Default,,0000,0000,0000,,Additionally, remakes are not often linked\Nto the original work Dialogue: 0,0:13:14.80,0:13:17.49,Default,,0000,0000,0000,,using the property {\i1}based on{\i0}. Dialogue: 0,0:13:17.49,0:13:21.86,Default,,0000,0000,0000,,And perhaps we should create\Nan entity schema for the video games, Dialogue: 0,0:13:21.86,0:13:23.100,Default,,0000,0000,0000,,but we are still in the process Dialogue: 0,0:13:23.100,0:13:28.86,Default,,0000,0000,0000,,to get a discussion started\Nfor the data model of video games. Dialogue: 0,0:13:29.91,0:13:32.19,Default,,0000,0000,0000,,Mostly, we have one item, Dialogue: 0,0:13:32.19,0:13:36.43,Default,,0000,0000,0000,,what we typically recognize as "the game," Dialogue: 0,0:13:36.43,0:13:38.62,Default,,0000,0000,0000,,when we say we played the same game, Dialogue: 0,0:13:38.62,0:13:41.96,Default,,0000,0000,0000,,so it's like a Mario Kart 6. Dialogue: 0,0:13:41.96,0:13:45.36,Default,,0000,0000,0000,,Even if we played it\Non different platforms, Dialogue: 0,0:13:45.36,0:13:50.52,Default,,0000,0000,0000,,so, for example, on Switch,\Non Wii U, or something else. Dialogue: 0,0:13:50.52,0:13:55.98,Default,,0000,0000,0000,,So Wikidata items\Nfor a game aggregate characteristics Dialogue: 0,0:13:55.98,0:14:01.36,Default,,0000,0000,0000,,which are shared among\Ndifferent versions or editions. Dialogue: 0,0:14:01.36,0:14:02.83,Default,,0000,0000,0000,,This makes linking not easy Dialogue: 0,0:14:02.83,0:14:07.20,Default,,0000,0000,0000,,because many databases\Ndescribe games on different levels, Dialogue: 0,0:14:07.20,0:14:09.11,Default,,0000,0000,0000,,as Jean-Frédéric mentioned. Dialogue: 0,0:14:09.69,0:14:13.91,Default,,0000,0000,0000,,For instance, some have\None database entry for each edition, Dialogue: 0,0:14:13.91,0:14:16.60,Default,,0000,0000,0000,,and this results\Nin more than one identifier Dialogue: 0,0:14:16.60,0:14:19.16,Default,,0000,0000,0000,,for each video game item. Dialogue: 0,0:14:19.16,0:14:22.81,Default,,0000,0000,0000,,And so the use\Nof specific qualifiers is needed. Dialogue: 0,0:14:23.53,0:14:28.52,Default,,0000,0000,0000,,We have some discussions thinking about\Nthe creation of different editions items, Dialogue: 0,0:14:29.23,0:14:31.07,Default,,0000,0000,0000,,for editions or releases. Dialogue: 0,0:14:31.07,0:14:33.68,Default,,0000,0000,0000,,as this is good practice for literature, Dialogue: 0,0:14:33.68,0:14:39.93,Default,,0000,0000,0000,,but the FRBR model which is used for books\Nseems not useful for everyone. Dialogue: 0,0:14:41.07,0:14:45.76,Default,,0000,0000,0000,,This is also an ongoing discussion\Nwith the video game research community Dialogue: 0,0:14:45.76,0:14:48.73,Default,,0000,0000,0000,,about the best data model for video games. Dialogue: 0,0:14:49.72,0:14:54.40,Default,,0000,0000,0000,,And speaking about video game research\Nand the research community, Dialogue: 0,0:14:54.40,0:14:56.83,Default,,0000,0000,0000,,there is an active video game\Nresearch community Dialogue: 0,0:14:56.83,0:15:00.72,Default,,0000,0000,0000,,with a growing interest\Nin data about games. Dialogue: 0,0:15:00.72,0:15:05.24,Default,,0000,0000,0000,,Sadly, there are no national libraries\Nfor video games Dialogue: 0,0:15:05.24,0:15:07.82,Default,,0000,0000,0000,,which have a comprehensive dataset Dialogue: 0,0:15:07.82,0:15:09.75,Default,,0000,0000,0000,,with authority data about video games-- Dialogue: 0,0:15:09.75,0:15:12.67,Default,,0000,0000,0000,,yes, the BnF with 4,000 video games, Dialogue: 0,0:15:12.67,0:15:16.34,Default,,0000,0000,0000,,but there's still more outside. Dialogue: 0,0:15:17.11,0:15:19.38,Default,,0000,0000,0000,,That means researchers rely on data Dialogue: 0,0:15:19.59,0:15:23.63,Default,,0000,0000,0000,,on video game fan databases, Dialogue: 0,0:15:23.63,0:15:25.68,Default,,0000,0000,0000,,but as we know, there are so many, Dialogue: 0,0:15:25.68,0:15:28.87,Default,,0000,0000,0000,,and there's so different [inaudible]. Dialogue: 0,0:15:29.25,0:15:30.75,Default,,0000,0000,0000,,And what makes it even harder, Dialogue: 0,0:15:30.75,0:15:33.39,Default,,0000,0000,0000,,the data is not open. Dialogue: 0,0:15:33.39,0:15:36.88,Default,,0000,0000,0000,,So could Wikidata be a source\Nfor video game research? Dialogue: 0,0:15:36.88,0:15:38.06,Default,,0000,0000,0000,,Yes. Dialogue: 0,0:15:38.77,0:15:40.48,Default,,0000,0000,0000,,I work for the research project diggr, Dialogue: 0,0:15:40.48,0:15:44.28,Default,,0000,0000,0000,,and we have decided to work with Wikidata\Nfor our video game research, Dialogue: 0,0:15:44.28,0:15:46.85,Default,,0000,0000,0000,,and we not only use the data\Nwhich is already there, Dialogue: 0,0:15:46.85,0:15:50.67,Default,,0000,0000,0000,,we create data about video games\Nand companies by hand Dialogue: 0,0:15:50.67,0:15:54.56,Default,,0000,0000,0000,,or automatically, in Wikidata. Dialogue: 0,0:15:54.56,0:15:59.14,Default,,0000,0000,0000,,Additionally, we have created\Nabout 20,000 links to Mobygames, Dialogue: 0,0:15:59.14,0:16:02.65,Default,,0000,0000,0000,,GameFAQs and the Japanese\NMedia Arts Database. Dialogue: 0,0:16:03.70,0:16:10.21,Default,,0000,0000,0000,,And we also initiated as an alignment\Nwith the OLAC video game genre vocabulary. Dialogue: 0,0:16:11.27,0:16:13.82,Default,,0000,0000,0000,,So video game\Nresearch colleagues in Japan Dialogue: 0,0:16:13.82,0:16:17.67,Default,,0000,0000,0000,,are also experimenting with Wikidata Dialogue: 0,0:16:17.67,0:16:20.73,Default,,0000,0000,0000,,to use it as a work authority\Nfor video games. Dialogue: 0,0:16:21.57,0:16:24.98,Default,,0000,0000,0000,,So, our research will cause\Na lot of spatial data Dialogue: 0,0:16:24.98,0:16:26.81,Default,,0000,0000,0000,,about video game companies Dialogue: 0,0:16:26.81,0:16:31.31,Default,,0000,0000,0000,,and where video games\Nhave been released all over the world. Dialogue: 0,0:16:31.31,0:16:37.35,Default,,0000,0000,0000,,So we use data for video game databases,\Nlike Mobygames in Wikidata, Dialogue: 0,0:16:37.35,0:16:41.03,Default,,0000,0000,0000,,to create some analyses like this. Dialogue: 0,0:16:41.03,0:16:43.25,Default,,0000,0000,0000,,We call it Lemongrab, the tool, Dialogue: 0,0:16:43.25,0:16:46.03,Default,,0000,0000,0000,,and the researcher can select\None or more platforms Dialogue: 0,0:16:46.03,0:16:48.92,Default,,0000,0000,0000,,and one or more release countries Dialogue: 0,0:16:48.92,0:16:52.61,Default,,0000,0000,0000,,and he will get an overview\Nabout which companies are big players. Dialogue: 0,0:16:52.61,0:16:56.68,Default,,0000,0000,0000,,In this case, the number of published\Nor developed video games Dialogue: 0,0:16:57.28,0:16:58.86,Default,,0000,0000,0000,,for this combination. Dialogue: 0,0:16:59.30,0:17:01.36,Default,,0000,0000,0000,,Additionally, they can see which country Dialogue: 0,0:17:01.36,0:17:05.31,Default,,0000,0000,0000,,is strongly represented\Nby these companies. Dialogue: 0,0:17:06.15,0:17:08.42,Default,,0000,0000,0000,,Or we use Wikidata Query Service directly Dialogue: 0,0:17:08.42,0:17:13.59,Default,,0000,0000,0000,,to create maps of companies\Nwithin the video game industry. Dialogue: 0,0:17:14.40,0:17:20.99,Default,,0000,0000,0000,,So, at this stage, I think\Nthere are 5,000 video game companies Dialogue: 0,0:17:20.99,0:17:23.33,Default,,0000,0000,0000,,already in Wikidata Dialogue: 0,0:17:23.33,0:17:28.69,Default,,0000,0000,0000,,which we have created\Nhalf of them, I think. (chuckles) Dialogue: 0,0:17:29.20,0:17:34.36,Default,,0000,0000,0000,,So, in conclusion, after two years\Nof working with Wikidata for our research, Dialogue: 0,0:17:34.36,0:17:35.48,Default,,0000,0000,0000,,we are very pleased, Dialogue: 0,0:17:35.48,0:17:37.13,Default,,0000,0000,0000,,especially with the cooperation Dialogue: 0,0:17:37.13,0:17:40.19,Default,,0000,0000,0000,,with the volunteers\Nof the video game taskers. Dialogue: 0,0:17:40.19,0:17:41.61,Default,,0000,0000,0000,,Thank you for that. Dialogue: 0,0:17:41.61,0:17:47.12,Default,,0000,0000,0000,,And we think Wikidata can be\Nthe one-stop shop for video game research Dialogue: 0,0:17:47.12,0:17:52.54,Default,,0000,0000,0000,,because it already aggregates\Nso many links to very specialized sites Dialogue: 0,0:17:52.54,0:17:57.42,Default,,0000,0000,0000,,and it is not realistic\Nthat we put all the data into Wikidata. Dialogue: 0,0:18:00.42,0:18:01.52,Default,,0000,0000,0000,,Thank you. Dialogue: 0,0:18:01.52,0:18:04.36,Default,,0000,0000,0000,,At the same time, we want\Nto be useful for the researchers. Dialogue: 0,0:18:04.36,0:18:07.68,Default,,0000,0000,0000,,We also want to stay\Nor to be or to become, Dialogue: 0,0:18:07.68,0:18:10.47,Default,,0000,0000,0000,,however you want it,\Nuseful to the Wikipedias. Dialogue: 0,0:18:10.47,0:18:12.27,Default,,0000,0000,0000,,Right now, some Wikipedias\Nare using the data Dialogue: 0,0:18:12.27,0:18:15.65,Default,,0000,0000,0000,,from Wikipedia for their infoboxes. Dialogue: 0,0:18:15.65,0:18:18.72,Default,,0000,0000,0000,,So if tomorrow we just revamp\Nthe entire data model Dialogue: 0,0:18:18.72,0:18:20.55,Default,,0000,0000,0000,,in a way they can't use it anymore, Dialogue: 0,0:18:20.55,0:18:22.36,Default,,0000,0000,0000,,it doesn't sound like a great idea. Dialogue: 0,0:18:22.36,0:18:24.18,Default,,0000,0000,0000,,So we'll try not to do that. Dialogue: 0,0:18:26.16,0:18:30.52,Default,,0000,0000,0000,,I think we want to be\Nenhancing all the databases, Dialogue: 0,0:18:30.52,0:18:32.59,Default,,0000,0000,0000,,and that's something\Nthat's already started. Dialogue: 0,0:18:32.59,0:18:36.89,Default,,0000,0000,0000,,So if you go to Visual Novel Database\Nright now at {\i1}vndb.org{\i0}, Dialogue: 0,0:18:36.89,0:18:39.78,Default,,0000,0000,0000,,the following research\Nworkshop that we did Dialogue: 0,0:18:39.78,0:18:41.14,Default,,0000,0000,0000,,with the nice diggr folks Dialogue: 0,0:18:41.14,0:18:42.50,Default,,0000,0000,0000,,who could meet with the database, Dialogue: 0,0:18:42.50,0:18:45.54,Default,,0000,0000,0000,,and they were interested enough\Nwith all the linkage that we made Dialogue: 0,0:18:45.54,0:18:51.20,Default,,0000,0000,0000,,that they could harvest more links\Nabout the entity that they talk about. Dialogue: 0,0:18:51.20,0:18:57.92,Default,,0000,0000,0000,,Like, "Well, okay, thanks to Wikidata,\Nwe also retrieved reviews or speedruns Dialogue: 0,0:18:57.92,0:18:59.77,Default,,0000,0000,0000,,or a store where you can buy these games. Dialogue: 0,0:18:59.77,0:19:02.52,Default,,0000,0000,0000,,So we're already being useful. Dialogue: 0,0:19:02.52,0:19:04.06,Default,,0000,0000,0000,,So that was a fine example. Dialogue: 0,0:19:04.06,0:19:07.86,Default,,0000,0000,0000,,But also this German researcher Dialogue: 0,0:19:07.86,0:19:11.97,Default,,0000,0000,0000,,just started the Internationale\NComputerspielesammlung, Dialogue: 0,0:19:11.97,0:19:13.96,Default,,0000,0000,0000,,(chuckles) Dialogue: 0,0:19:13.96,0:19:17.53,Default,,0000,0000,0000,,which is online, which has all the data\Nabout the German video games, Dialogue: 0,0:19:17.53,0:19:19.80,Default,,0000,0000,0000,,what they have in their collections, Dialogue: 0,0:19:19.80,0:19:23.92,Default,,0000,0000,0000,,and they've been using Wikidata\Nto enrich the data IDs for labels, Dialogue: 0,0:19:23.92,0:19:25.97,Default,,0000,0000,0000,,so they have alternate titles. Dialogue: 0,0:19:26.78,0:19:28.30,Default,,0000,0000,0000,,So that was also pretty cool. Dialogue: 0,0:19:30.07,0:19:33.39,Default,,0000,0000,0000,,I think Wikidata can be the backend\Nfor powering applications. Dialogue: 0,0:19:33.39,0:19:36.19,Default,,0000,0000,0000,,So, an example\Nthat already exists is {\i1}vglist.co{\i0}, Dialogue: 0,0:19:36.19,0:19:38.38,Default,,0000,0000,0000,,and in some ways a little bit similar Dialogue: 0,0:19:38.38,0:19:40.75,Default,,0000,0000,0000,,to what {\i1}avante.io{\i0} does for books, Dialogue: 0,0:19:40.75,0:19:43.88,Default,,0000,0000,0000,,{\i1}vglist.co{\i0} does it for video games. Dialogue: 0,0:19:44.94,0:19:47.41,Default,,0000,0000,0000,,It's an app where you can record\Nthe games you've played, Dialogue: 0,0:19:47.41,0:19:49.52,Default,,0000,0000,0000,,how long you spend, and your favorites. Dialogue: 0,0:19:49.52,0:19:52.67,Default,,0000,0000,0000,,And I just really like the fact\Nthat it's built on top of Wikidata. Dialogue: 0,0:19:52.67,0:19:54.23,Default,,0000,0000,0000,,It's pretty cool. Dialogue: 0,0:19:54.72,0:19:59.48,Default,,0000,0000,0000,,So maybe one day we can just connect\Nall these things together Dialogue: 0,0:19:59.48,0:20:02.82,Default,,0000,0000,0000,,and harvest SPARQL to query data, Dialogue: 0,0:20:02.82,0:20:05.07,Default,,0000,0000,0000,,and it really doesn't matter where it is, Dialogue: 0,0:20:05.07,0:20:07.78,Default,,0000,0000,0000,,and say, "Yeah, data is not a database," Dialogue: 0,0:20:07.78,0:20:09.22,Default,,0000,0000,0000,,and that will be fine. Dialogue: 0,0:20:09.76,0:20:12.60,Default,,0000,0000,0000,,Thank you very much,\Nand we'll take questions. Dialogue: 0,0:20:12.60,0:20:14.81,Default,,0000,0000,0000,,(moderator) We just have\Nfive minutes for questions. Dialogue: 0,0:20:14.81,0:20:16.48,Default,,0000,0000,0000,,(applause) Dialogue: 0,0:20:22.87,0:20:25.67,Default,,0000,0000,0000,,(man) Hello, I really love your project, Dialogue: 0,0:20:25.67,0:20:28.71,Default,,0000,0000,0000,,and when I want to contribute,\Nwhere should I go? Dialogue: 0,0:20:29.08,0:20:31.35,Default,,0000,0000,0000,,So there was short URL in there, Dialogue: 0,0:20:31.35,0:20:32.44,Default,,0000,0000,0000,,and as Envel mentioned, Dialogue: 0,0:20:32.44,0:20:35.87,Default,,0000,0000,0000,,there are tabs at the top with the links\Nto the SPARQL queries and so on. Dialogue: 0,0:20:35.87,0:20:37.88,Default,,0000,0000,0000,,And there is a Tasks, Dialogue: 0,0:20:37.88,0:20:40.56,Default,,0000,0000,0000,,which is like a couple of suggestions\Non where to get started. Dialogue: 0,0:20:40.56,0:20:43.63,Default,,0000,0000,0000,,But it's not mandatory, you can work\Non whatever you want, obviously. Dialogue: 0,0:20:43.63,0:20:45.00,Default,,0000,0000,0000,,But, yeah, that's a nice place. Dialogue: 0,0:20:45.00,0:20:48.44,Default,,0000,0000,0000,,And if you have a project,\Nyou can also bring it to the Talk page. Dialogue: 0,0:20:48.44,0:20:49.80,Default,,0000,0000,0000,,It's not a very lively Talk page, Dialogue: 0,0:20:49.80,0:20:53.44,Default,,0000,0000,0000,,like a lot of Wikidata Project\NTalk pages, in many ways, Dialogue: 0,0:20:53.44,0:20:58.07,Default,,0000,0000,0000,,but I will read and answer,\Nso that's a start. Dialogue: 0,0:20:58.07,0:20:59.59,Default,,0000,0000,0000,,Do you already have something in mind? Dialogue: 0,0:20:59.59,0:21:01.72,Default,,0000,0000,0000,,We can talk after this\Nif you have something in mind. Dialogue: 0,0:21:02.52,0:21:04.07,Default,,0000,0000,0000,,- {\i1}Allons-y.{\i0}\N- (woman) Hi there. Dialogue: 0,0:21:04.07,0:21:07.98,Default,,0000,0000,0000,,So I work with a group\Nfrom University of Copenhagen Dialogue: 0,0:21:07.98,0:21:10.25,Default,,0000,0000,0000,,and University of Washington Dialogue: 0,0:21:10.25,0:21:14.39,Default,,0000,0000,0000,,who are working on an initiative\Ncalled Atari Women, Dialogue: 0,0:21:15.13,0:21:17.01,Default,,0000,0000,0000,,recognizing all the women Dialogue: 0,0:21:17.01,0:21:20.92,Default,,0000,0000,0000,,who've been involved through the years\Nwith the Atari game system. Dialogue: 0,0:21:20.92,0:21:22.97,Default,,0000,0000,0000,,And so I'm wondering if-- Dialogue: 0,0:21:22.97,0:21:26.22,Default,,0000,0000,0000,,I believe that your WikiProject Dialogue: 0,0:21:26.22,0:21:30.31,Default,,0000,0000,0000,,covers the developers,\Nthe designers and such, Dialogue: 0,0:21:30.100,0:21:37.24,Default,,0000,0000,0000,,but obviously, it crosses\Ninto the biography part of our world. Dialogue: 0,0:21:37.72,0:21:40.24,Default,,0000,0000,0000,,And so how does that work? Dialogue: 0,0:21:42.18,0:21:45.60,Default,,0000,0000,0000,,Is there someone\Nwho's more specialized in that area Dialogue: 0,0:21:45.60,0:21:52.13,Default,,0000,0000,0000,,who these folks at these two universities\Ncould connect with, or... Dialogue: 0,0:21:53.05,0:21:54.40,Default,,0000,0000,0000,,Thoughts? Dialogue: 0,0:21:56.41,0:21:58.81,Default,,0000,0000,0000,,I don't think there will be\Nsomebody in particular. Dialogue: 0,0:21:59.100,0:22:02.98,Default,,0000,0000,0000,,My impression of the [inaudible] project\Nis that they are fairly eclectic. Dialogue: 0,0:22:02.98,0:22:05.75,Default,,0000,0000,0000,,Sometimes people specialize\Non very specific niche topics. Dialogue: 0,0:22:05.75,0:22:07.04,Default,,0000,0000,0000,,In that case, I don't think so. Dialogue: 0,0:22:07.04,0:22:10.17,Default,,0000,0000,0000,,So I'll be happy to take the call. Dialogue: 0,0:22:10.17,0:22:11.29,Default,,0000,0000,0000,,So, to answer your question, Dialogue: 0,0:22:11.29,0:22:14.45,Default,,0000,0000,0000,,yes, that will definitely be\Nin the scope of our project. Dialogue: 0,0:22:16.24,0:22:19.48,Default,,0000,0000,0000,,And in that period, particularly,\NI don't think we want to turn back Dialogue: 0,0:22:19.48,0:22:22.47,Default,,0000,0000,0000,,because these days video games\Nare made by like 1,000 people Dialogue: 0,0:22:22.47,0:22:24.78,Default,,0000,0000,0000,,and do we want to create an item\Nabout every single person, Dialogue: 0,0:22:24.78,0:22:27.49,Default,,0000,0000,0000,,like the credit rolls of a movie, right? Dialogue: 0,0:22:27.49,0:22:30.16,Default,,0000,0000,0000,,So in modern times, I don't know\Nif we want to be that database, Dialogue: 0,0:22:30.16,0:22:32.79,Default,,0000,0000,0000,,the ultimate database of game credits. Dialogue: 0,0:22:33.75,0:22:36.64,Default,,0000,0000,0000,,But for the Atari early days--\Noh, definitely, Dialogue: 0,0:22:36.64,0:22:38.52,Default,,0000,0000,0000,,I would actually love to see the dataset Dialogue: 0,0:22:38.52,0:22:42.48,Default,,0000,0000,0000,,because it's a lot of dudes\Nin common knowledge of... Dialogue: 0,0:22:42.48,0:22:44.49,Default,,0000,0000,0000,,- (woman) I'll connect you to that.\N- Yes, please. Dialogue: 0,0:22:44.49,0:22:46.03,Default,,0000,0000,0000,,(laughter) Dialogue: 0,0:22:48.41,0:22:50.21,Default,,0000,0000,0000,,(moderator) Any other questions? Dialogue: 0,0:22:53.49,0:22:55.19,Default,,0000,0000,0000,,Sir, just in front of you. Dialogue: 0,0:22:56.23,0:22:58.37,Default,,0000,0000,0000,,(man 2) Do you collaborate\Nwith the Internet Archive? Dialogue: 0,0:22:58.37,0:23:02.91,Default,,0000,0000,0000,,Because there's not a month going by\Nthat Jason Scott doesn't post. Dialogue: 0,0:23:02.91,0:23:07.11,Default,,0000,0000,0000,,He's rescued 170,000\NDOS games or stuff like that. Dialogue: 0,0:23:11.10,0:23:15.70,Default,,0000,0000,0000,,There are Internet Archives identifiers\Non some game items, Dialogue: 0,0:23:15.70,0:23:17.94,Default,,0000,0000,0000,,which is a bit weird\Nbecause usually on the Internet Archive Dialogue: 0,0:23:17.94,0:23:19.93,Default,,0000,0000,0000,,there's going to be\Na particular release of the game, Dialogue: 0,0:23:19.93,0:23:21.67,Default,,0000,0000,0000,,again on the difference... Dialogue: 0,0:23:21.67,0:23:24.06,Default,,0000,0000,0000,,Last time I checked there were four\Nor five {\i1}Prince of Persia{\i0} Dialogue: 0,0:23:24.06,0:23:25.07,Default,,0000,0000,0000,,on the Internet Archive Dialogue: 0,0:23:25.07,0:23:28.13,Default,,0000,0000,0000,,because they have the Apple II version\Nand the DOS version and so on. Dialogue: 0,0:23:28.13,0:23:29.71,Default,,0000,0000,0000,,So not explicitly. Dialogue: 0,0:23:29.71,0:23:36.52,Default,,0000,0000,0000,,In general, I think we probably want\Nto make some connections more general Dialogue: 0,0:23:36.52,0:23:39.24,Default,,0000,0000,0000,,with the video game preservation scene. Dialogue: 0,0:23:39.24,0:23:45.03,Default,,0000,0000,0000,,There is a quite lively organization\Nthat work hard on video game preservation. Dialogue: 0,0:23:45.03,0:23:49.69,Default,,0000,0000,0000,,And I think Wikidata\Ncan be a useful resource for them Dialogue: 0,0:23:49.69,0:23:51.61,Default,,0000,0000,0000,,because they don't have\Nto manage the metadata, Dialogue: 0,0:23:51.61,0:23:54.57,Default,,0000,0000,0000,,and they can focus\Non managing other things. Dialogue: 0,0:23:54.57,0:23:56.08,Default,,0000,0000,0000,,Do you have something to add to that? Dialogue: 0,0:23:56.08,0:23:57.14,Default,,0000,0000,0000,,No. Dialogue: 0,0:23:59.42,0:24:00.79,Default,,0000,0000,0000,,[inaudible], perhaps? Dialogue: 0,0:24:01.04,0:24:02.86,Default,,0000,0000,0000,,(man 3) I had the same question. Dialogue: 0,0:24:02.86,0:24:04.46,Default,,0000,0000,0000,,(laughter) Dialogue: 0,0:24:04.46,0:24:05.60,Default,,0000,0000,0000,,Perfect. Dialogue: 0,0:24:05.60,0:24:09.19,Default,,0000,0000,0000,,(moderator) There was\None more question back here. Dialogue: 0,0:24:11.84,0:24:14.59,Default,,0000,0000,0000,,No, probably I hallucinated. Sorry. Dialogue: 0,0:24:16.10,0:24:17.88,Default,,0000,0000,0000,,For one minute, we can show a query. Dialogue: 0,0:24:18.47,0:24:19.51,Default,,0000,0000,0000,,Or not. Dialogue: 0,0:24:19.51,0:24:21.28,Default,,0000,0000,0000,,(moderator) You have 30 seconds. Dialogue: 0,0:24:22.71,0:24:24.60,Default,,0000,0000,0000,,Will the Query Service [inaudible]? Dialogue: 0,0:24:30.24,0:24:32.20,Default,,0000,0000,0000,,We have links in the PDF, [inaudible]? Dialogue: 0,0:24:43.01,0:24:45.40,Default,,0000,0000,0000,,(man 4) If there's still time,\NI have a question. Dialogue: 0,0:24:45.40,0:24:46.53,Default,,0000,0000,0000,,Yes, please. Dialogue: 0,0:24:46.53,0:24:48.20,Default,,0000,0000,0000,,During your presentation, did you notice Dialogue: 0,0:24:48.20,0:24:53.71,Default,,0000,0000,0000,,that some of the identifiers\Nhave more than 100% [inaudible]? Dialogue: 0,0:24:53.71,0:24:56.38,Default,,0000,0000,0000,,Yeah, it's because the examples-- Dialogue: 0,0:24:56.38,0:24:59.55,Default,,0000,0000,0000,,so that reason, one of the users,\Nfor example, itself, Dialogue: 0,0:24:59.55,0:25:01.24,Default,,0000,0000,0000,,because they use [inaudible] as examples. Dialogue: 0,0:25:01.24,0:25:03.43,Default,,0000,0000,0000,,And also sometimes\Nbecause there are broad matches. Dialogue: 0,0:25:03.43,0:25:05.99,Default,,0000,0000,0000,,So if it says something that's a bit-- Dialogue: 0,0:25:06.48,0:25:09.38,Default,,0000,0000,0000,,So, yeah, that's one\Nof my favorite-- if I can scroll it-- Dialogue: 0,0:25:09.38,0:25:13.14,Default,,0000,0000,0000,,it's the characters of the Mario franchise\Nlinked to their games. Dialogue: 0,0:25:13.14,0:25:15.71,Default,,0000,0000,0000,,(chuckles) Dialogue: 0,0:25:15.71,0:25:19.28,Default,,0000,0000,0000,,So you can find like Wario\Nand Princess Peach, and so on. Dialogue: 0,0:25:19.28,0:25:20.37,Default,,0000,0000,0000,,And my favorite is-- Dialogue: 0,0:25:20.37,0:25:23.90,Default,,0000,0000,0000,,if you look somewhere, yes,\Nbecause there is Mario somewhere here, Dialogue: 0,0:25:23.90,0:25:25.71,Default,,0000,0000,0000,,and there is Dr. Mario. Dialogue: 0,0:25:25.71,0:25:29.10,Default,,0000,0000,0000,,And if you look at the item,\Nit's said to be the same as-- Dialogue: 0,0:25:29.84,0:25:33.84,Default,,0000,0000,0000,,because Mario plumber and Mario physician\Nmight be two different people, Dialogue: 0,0:25:33.84,0:25:35.32,Default,,0000,0000,0000,,we don't really know. Dialogue: 0,0:25:35.32,0:25:36.84,Default,,0000,0000,0000,,(laughter) Dialogue: 0,0:25:39.57,0:25:42.84,Default,,0000,0000,0000,,(moderator) Thank you very much\Nfor this presentation. Dialogue: 0,0:25:43.74,0:25:45.76,Default,,0000,0000,0000,,(applause)