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I'm one of these confusing millenials
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that's managed to making a living
through a weird hobby.
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This hobby envolves making music
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on retro consoles and machines
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something known as Chiptune.
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With very little experience
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I learned to compose through programming
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or hacking this, a Nintendo Gameboy
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using a piece of homebrew software
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called LSDJ or Little Sound DJ.
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This allows me to treat the Gameboy
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as if it's a very basic synthesizer.
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So I can command it to generate a tone,
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which I can then craft into something
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that resembles a traditional instrument
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like a kick drum or a bassline.
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With those instruments I'd create a song.
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But it's a Gameboy right?
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That chippy sound is probably something
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that you remember from your childhood
or from when you were younger
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What you can do with it in music making
is incredibly limited
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and yet you can create an array of signs.
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These limitations force you to think
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very differently and to approach
creation in an entirely new light.
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As soon as I came across
this scene, I was hooked
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and with only a novice knowledge
on how to make music
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let alone make music on a Gameboy,
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I started to play with it
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see what it could do
and what I could do with it.
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I technically became a hacker.
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But it wasn't just me
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there was an entire collective of people
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from all over the world dedicated
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to cracking the capabilities of this tech
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some on Commodore 64's
or Amiga's or Atari's.
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They were hacking their toys
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to make music and digital art.
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They were hackers
with a "Do It Yourself" attitude,
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expressing individualism through
these machines
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and forming an online movement
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to bring 'bedroom consoles' to the stage
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in front of live audiences.
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We had this ability to discover,
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create and share in the newly
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connected world, the Digital Era
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which was born of this concept
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of the hacker ethic.
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Something that's completely at odds
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with the rigid practices
of the Industrial Era.
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Ours was one of openness,
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creativity through computers
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and the prospect of a better world
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using technology and with it
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there came a sense that
anyone could be a hacker.
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So when I say hacker
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it's probably not too difficult to imagine
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the stereotypical hooded figure
maybe a cyber terrorist of some sort
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or maybe the guy fox mask comes to mind.
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But it used to be that a hacker was
an expert or an enthusiast of any kind.
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Someone who was inquisitive and passionate
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and found enjoyment in exploring
especially within technology.
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So with that description surely
any one of us could be a hacker.
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I mean, it's in our nature to be
inquisitive and curious.
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We're all curious with our technology
in one way or another
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because I'm sure that each and
everyone of us
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myself included
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is guilty of sitting up
until 3 am in the morning
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in the depths of YouTube or
Facebook or Instagram or whatever
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knowing that you have to be up early
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but hey the Internet is that gift
that just keeps giving.
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But before we had these
pocket sized super computers
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hackers would be known to
explore their machines,
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crack them open, see how they work,
what makes them tick.
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If they didn't have something
that worked for them
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they'd just make it themselves.
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Make their own software or
build their own machines.
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If they hadn't, the names Steve Jobs
or Steve Wozniak
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would be meaningless to us.
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We wouldn't even have personal computers,
let alone our smartphones and tablets.
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The first home computers were built
with the radical vision of the future
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that everyone should own
a personal computer.
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And this spurred generations
of inquisitive creatives
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to recalibrate those very machines,
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and to repurpose them into something
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that they were never intended to be.
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Like me with this Gameboy, for example.
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This hacker activity
was known to be joyful
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where overcoming problems
arised genuine curiosity
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and led to a want for more knowledge.
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Solutions would be deemed
to have hacker value
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if they were executed with
cleverness,
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brilliance or finesse.
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And this made creativity
an essential part of meaning.
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Curiosity is the crocs
of creativity afterall
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and it's in our nature to be creative.
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So I was blown away by this idea that
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you could make
music on a Gameboy
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and I'm sure that some of you today
probably are as well.
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So at 16, I got myself kitted out.
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I dug out the old classic Gameboy
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from the depths of the toy cupboard,
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dusted it off and revived it
with some fresh batteries.
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My LSDJ cartridge arrived
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and before I'd even gotten past
the first few pages of the manual
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I was eagerly making some noise.
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I was determined to just make something
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and before I knew it, I had some songs.
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They were not good songs.
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They certainly weren't without heart
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but I was very overenthusiastic
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with melodies and didn't have
much sense of rhythm
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for it to feel like it was anything
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but they were mine,
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they were my own little creations
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crafted from nothing
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and I was proud of that.
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So I put them online
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and I awaited the email from Sony Records.
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But alas, no email!
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But I didn't need a lable
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it was the spirit of the Digital Age,
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I could just put them out into
the world online and hope
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that someone out there somewhere
might be interested in listening.
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And they were! Thankfully.
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Chiptune had it's own community
of visualists, artists, event promoters
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and fans spread out all over the globe.
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So eventually I got to travel,
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I met incredibly talented like minded individuals
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and this all gave me the confidence
to actually pursue a life of music,
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to continue exploring,
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and to follow my own path.
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It gave me this "Do It Yourself" attitude
that really stuck with me.
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And approaching music composition
with these constraints
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gave me almost a programmer's mindset.
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The writing process often
provoked serendipity,
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there would be little happy accidents
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that would give birth to a new idea.
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And that kept the creative flow
forever interesting and refreshing.
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It was such a free means
of self expression.
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There were no standards
to be met to define its quality.
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And it was accessible.
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It forced me to to overcome
limitations in a creative way.
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And that was no doubt
an important life lesson.
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But overall it was just fun!
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And this essence of fun
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is rooted within that hacker ethic
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achieving unexpected results through
playfully cracking a constraint.
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Before Chiptune, a movement surfaced
in Europe in the late eightees
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called the Demo Scene.
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And it was probably the very first
computer art subculture.
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It started out as what would probably
now be any parent's nightmare,
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with a teenage boy, alone
in his room with a computer.
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It's not what you're thinking!
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Instead making art.
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These computer obsessed teens
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started to flaunt their programming skills
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through pirating or cracking softwares,
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something we're quite
familiar with today.
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And they'd share it with their friends
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or other computer enthusiasts.
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Eventually these things
called 'demos' started to appear
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when you'd open the file.
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They wanted to flaunt their talent right?
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So they'd create these audiovisual
presentations that had insane
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graphics and music for the time.
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Sometimes they'd even talk smack
about other hacker groups
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presented for everyone to see
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like and early, but much more
innocent and creative form
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of the demonic YouTube
comment section.
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It got to the point where people
didn't even care about
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the software anymore.
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They just wanted to see these demos,
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they were really impressive.
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So eventually individual creators would
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team up to compete with one another
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at these things called 'demo parties',
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where huge crowds would assemble
to watch the results.
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Nerds!
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They'd compete like their
lives depended on it,
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longing for that moment when
jaws hit the floor
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and people were just absolutely blown away
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by what they'd achieved.
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But what was it all for?
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Why did they do this?
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Honestly, it was for the art,
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it was for that final product.
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There wasn't exactly that big
prize money to be won
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and the parties weren't
exactly big budget.
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So rather than focus on
commercial gain
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they worked to the extremes that they did
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because they loved doing it, it was fun!
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And like Chiptune, the musical
love letter to the demo scene,
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this movement was dedicated
to cracking constraints
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and breaking boundaries.
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They were making things with computers
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that people did not believe
to be possible at the time.
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And because of their desire to create
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some went on to form
video game companies,
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or went into software development
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or animation, like Pixar.
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Something that they trained
themselves to be.
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So I inadvertently became a
video game composer
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through my weird hobby.
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Without really realizing
the scope of it
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I had created a brand for myself
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as a teenager.
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Marketing was something that
almost came naturally
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to us who grew up with the Internet.
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Because creating an Internet persona
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was as simple as setting up your
very first embarrassing email address.
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And growing up I was raised to
understand the value of money
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not as a goal in life,
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but as a necessity for survival.
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To make a living doing something
that you love is the goal, right?
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And a hacker is not naïve.
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They understand that income is essential
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to have that freedom to create
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and to control your art.
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But this transition from simply playing
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to making a living was a complete
shock to the system for me.
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I think as adults we start to become
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systematic thinkers.
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We're constantly stretching logic
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trying to find answers to things
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that might not necessarily
have a logical outcome.
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We can end up valuing our own
worth through keeping score,
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comparing ourself to others,
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something that is very much
the driving force in school
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through our grading system
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and this competitive nature
we're told defines success.
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And teen years come
with a natural swagger.
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An ego.
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And this can give us the belief
that anything is possible.
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But with an ego in the
driving seat for too long,
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we can end up with this
distorted vision of reality.
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A world of self
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based on our own perceptions
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and illusions, however
diminished or glorified.
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Where our understanding
of our abilities
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is not what they are right now
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but rather what they
should be in the future.
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And this can hold us back
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from moving forward.
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Or it can morph into
overconfidence and arrogance
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sometimes coupled with the
desire for fame or money,
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mimicking others or following
trends to find the spotlight.
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But arrogance brings no
contribution to your work.
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Nor does it inspire others.
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In fact, it has the opposite effect.
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I'm sure that maybe we've all experienced
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a feeling of anxiety,
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of treading water,
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self depreciation,
trying to keep it all together.
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Sometimes the Digital Era
can just set the bar so high
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that it's almost enough
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to stop you from even trying.
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But make no mistake,
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we are all born creative.
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Our academic studies
may tell us otherwise,
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with such little focus on self discovery,
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creativity, and self advocacy.
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But we've been forever
compared to one another
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in terms of our achievements
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and abilities.
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But comparison is the thief of joy,
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and any creator will
know that all too well.
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That creative impulse is within all of us.
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Creativity comes from exploring
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and from being curious,
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doing what we could do
and not what we should do.
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We're all eager to throw
caution to the wind and
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go nuts with our imagination
when we're kids
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but somewhere along the line
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this adult state of mind
comes into play
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where we don't believe in ourselves
to go against the grain.
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Through discovering Chiptune
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I felt like I stepped into
a world of the unknown.
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One with all the right sites,
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and signs
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and people.
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It resonated with me on a
much higher scale.
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Here was a community of novice
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or self taught artists,
just like the Demo Scene.
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A breeding ground for self expression,
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raw unedited talent without...
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with unfiltered emotion.
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And there was something
incredibly beautiful about that.
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Tiny machines making huge sounds.
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I instantly fell in love with it.
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And the scene had an attitude,
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it didn't care what you thought.
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It was playfully wild and free,
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creatively beautiful in its own rights.
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Where having fun and dismissing
standards was the focus.
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Each one of us had taken a...
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had resonated with this movement
in one way or another,
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and taken upon ourselves to join in,
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to push the limits of our creativity.
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And our artistic expression
should be about absorbing life,
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our hopes, our aspirations, our fears,
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and creating something with it.
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There's a therapeutic value in creation.
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We can make sense of those emotions
through giving them an entity.
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The limitation that we must crack
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is to overcome what stops us
from getting creative
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or having fun with it.
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It's the essence of the Digital Era,
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where hackability is to participate
instead of being a passive consumer.
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We can invent the future that we want
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and not the one that we're given.
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So instead of staying up all
night passively consuming,
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find your community
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or the people that will help you grow.
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Approach creation with wonder,
determination, curiosity,
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and create for yourself.
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You'll never know what will come of it.
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But above all, strive for authenticity,
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where the goal is not
for money or fame
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or you will probably become lost.
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Find a bigger meaning,
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whatever it may be.
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Do it for yourself.
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Be a hacker
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and take that first step into the unknown.
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Thank you.