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We are all hackers | Niamh Houston | TEDxWandsworth

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    I'm one of these confusing millenials
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    that's managed to making a living
    through a weird hobby.
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    This hobby envolves making music
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    on retro consoles and machines
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    something known as Chiptune.
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    With very little experience
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    I learned to compose through programming
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    or hacking this, a Nintendo Gameboy
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    using a piece of homebrew software
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    called LSDJ or Little Sound DJ.
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    This allows me to treat the Gameboy
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    as if it's a very basic synthesizer.
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    So I can command it to generate a tone,
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    which I can then craft into something
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    that resembles a traditional instrument
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    like a kick drum or a bassline.
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    With those instruments I'd create a song.
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    But it's a Gameboy right?
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    That chippy sound is probably something
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    that you remember from your childhood
    or from when you were younger
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    What you can do with it in music making
    is incredibly limited
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    and yet you can create an array of signs.
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    These limitations force you to think
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    very differently and to approach
    creation in an entirely new light.
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    As soon as I came across
    this scene, I was hooked
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    and with only a novice knowledge
    on how to make music
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    let alone make music on a Gameboy,
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    I started to play with it
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    see what it could do
    and what I could do with it.
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    I technically became a hacker.
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    But it wasn't just me
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    there was an entire collective of people
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    from all over the world dedicated
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    to cracking the capabilities of this tech
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    some on Commodore 64's
    or Amiga's or Atari's.
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    They were hacking their toys
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    to make music and digital art.
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    They were hackers
    with a "Do It Yourself" attitude,
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    expressing individualism through
    these machines
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    and forming an online movement
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    to bring 'bedroom consoles' to the stage
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    in front of live audiences.
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    We had this ability to discover,
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    create and share in the newly
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    connected world, the Digital Era
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    which was born of this concept
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    of the hacker ethic.
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    Something that's completely at odds
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    with the rigid practices
    of the Industrial Era.
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    Ours was one of openness,
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    creativity through computers
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    and the prospect of a better world
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    using technology and with it
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    there came a sense that
    anyone could be a hacker.
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    So when I say hacker
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    it's probably not too difficult to imagine
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    the stereotypical hooded figure
    maybe a cyber terrorist of some sort
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    or maybe the guy fox mask comes to mind.
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    But it used to be that a hacker was
    an expert or an enthusiast of any kind.
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    Someone who was inquisitive and passionate
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    and found enjoyment in exploring
    especially within technology.
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    So with that description surely
    any one of us could be a hacker.
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    I mean, it's in our nature to be
    inquisitive and curious.
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    We're all curious with our technology
    in one way or another
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    because I'm sure that each and
    everyone of us
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    myself included
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    is guilty of sitting up
    until 3 am in the morning
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    in the depths of YouTube or
    Facebook or Instagram or whatever
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    knowing that you have to be up early
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    but hey the Internet is that gift
    that just keeps giving.
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    But before we had these
    pocket sized super computers
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    hackers would be known to
    explore their machines,
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    crack them open, see how they work,
    what makes them tick.
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    If they didn't have something
    that worked for them
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    they'd just make it themselves.
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    Make their own software or
    build their own machines.
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    If they hadn't, the names Steve Jobs
    or Steve Wozniak
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    would be meaningless to us.
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    We wouldn't even have personal computers,
    let alone our smartphones and tablets.
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    The first home computers were built
    with the radical vision of the future
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    that everyone should own
    a personal computer.
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    And this spurred generations
    of inquisitive creatives
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    to recalibrate those very machines,
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    and to repurpose them into something
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    that they were never intended to be.
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    Like me with this Gameboy, for example.
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    This hacker activity
    was known to be joyful
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    where overcoming problems
    arised genuine curiosity
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    and led to a want for more knowledge.
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    Solutions would be deemed
    to have hacker value
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    if they were executed with
    cleverness,
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    brilliance or finesse.
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    And this made creativity
    an essential part of meaning.
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    Curiosity is the crocs
    of creativity afterall
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    and it's in our nature to be creative.
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    So I was blown away by this idea that
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    you could make
    music on a Gameboy
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    and I'm sure that some of you today
    probably are as well.
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    So at 16, I got myself kitted out.
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    I dug out the old classic Gameboy
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    from the depths of the toy cupboard,
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    dusted it off and revived it
    with some fresh batteries.
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    My LSDJ cartridge arrived
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    and before I'd even gotten past
    the first few pages of the manual
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    I was eagerly making some noise.
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    I was determined to just make something
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    and before I knew it, I had some songs.
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    They were not good songs.
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    They certainly weren't without heart
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    but I was very overenthusiastic
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    with melodies and didn't have
    much sense of rhythm
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    for it to feel like it was anything
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    but they were mine,
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    they were my own little creations
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    crafted from nothing
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    and I was proud of that.
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    So I put them online
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    and I awaited the email from Sony Records.
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    But alas, no email!
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    But I didn't need a lable
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    it was the spirit of the Digital Age,
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    I could just put them out into
    the world online and hope
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    that someone out there somewhere
    might be interested in listening.
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    And they were! Thankfully.
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    Chiptune had it's own community
    of visualists, artists, event promoters
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    and fans spread out all over the globe.
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    So eventually I got to travel,
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    I met incredibly talented like minded individuals
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    and this all gave me the confidence
    to actually pursue a life of music,
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    to continue exploring,
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    and to follow my own path.
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    It gave me this "Do It Yourself" attitude
    that really stuck with me.
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    And approaching music composition
    with these constraints
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    gave me almost a programmer's mindset.
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    The writing process often
    provoked serendipity,
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    there would be little happy accidents
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    that would give birth to a new idea.
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    And that kept the creative flow
    forever interesting and refreshing.
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    It was such a free means
    of self expression.
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    There were no standards
    to be met to define its quality.
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    And it was accessible.
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    It forced me to to overcome
    limitations in a creative way.
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    And that was no doubt
    an important life lesson.
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    But overall it was just fun!
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    And this essence of fun
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    is rooted within that hacker ethic
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    achieving unexpected results through
    playfully cracking a constraint.
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    Before Chiptune, a movement surfaced
    in Europe in the late eightees
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    called the Demo Scene.
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    And it was probably the very first
    computer art subculture.
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    It started out as what would probably
    now be any parent's nightmare,
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    with a teenage boy, alone
    in his room with a computer.
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    It's not what you're thinking!
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    Instead making art.
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    These computer obsessed teens
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    started to flaunt their programming skills
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    through pirating or cracking softwares,
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    something we're quite
    familiar with today.
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    And they'd share it with their friends
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    or other computer enthusiasts.
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    Eventually these things
    called 'demos' started to appear
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    when you'd open the file.
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    They wanted to flaunt their talent right?
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    So they'd create these audiovisual
    presentations that had insane
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    graphics and music for the time.
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    Sometimes they'd even talk smack
    about other hacker groups
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    presented for everyone to see
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    like and early, but much more
    innocent and creative form
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    of the demonic YouTube
    comment section.
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    It got to the point where people
    didn't even care about
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    the software anymore.
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    They just wanted to see these demos,
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    they were really impressive.
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    So eventually individual creators would
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    team up to compete with one another
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    at these things called 'demo parties',
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    where huge crowds would assemble
    to watch the results.
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    Nerds!
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    They'd compete like their
    lives depended on it,
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    longing for that moment when
    jaws hit the floor
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    and people were just absolutely blown away
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    by what they'd achieved.
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    But what was it all for?
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    Why did they do this?
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    Honestly, it was for the art,
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    it was for that final product.
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    There wasn't exactly that big
    prize money to be won
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    and the parties weren't
    exactly big budget.
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    So rather than focus on
    commercial gain
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    they worked to the extremes that they did
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    because they loved doing it, it was fun!
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    And like Chiptune, the musical
    love letter to the demo scene,
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    this movement was dedicated
    to cracking constraints
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    and breaking boundaries.
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    They were making things with computers
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    that people did not believe
    to be possible at the time.
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    And because of their desire to create
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    some went on to form
    video game companies,
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    or went into software development
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    or animation, like Pixar.
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    Something that they trained
    themselves to be.
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    So I inadvertently became a
    video game composer
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    through my weird hobby.
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    Without really realizing
    the scope of it
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    I had created a brand for myself
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    as a teenager.
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    Marketing was something that
    almost came naturally
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    to us who grew up with the Internet.
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    Because creating an Internet persona
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    was as simple as setting up your
    very first embarrassing email address.
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    And growing up I was raised to
    understand the value of money
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    not as a goal in life,
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    but as a necessity for survival.
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    To make a living doing something
    that you love is the goal, right?
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    And a hacker is not naïve.
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    They understand that income is essential
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    to have that freedom to create
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    and to control your art.
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    But this transition from simply playing
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    to making a living was a complete
    shock to the system for me.
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    I think as adults we start to become
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    systematic thinkers.
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    We're constantly stretching logic
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    trying to find answers to things
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    that might not necessarily
    have a logical outcome.
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    We can end up valuing our own
    worth through keeping score,
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    comparing ourself to others,
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    something that is very much
    the driving force in school
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    through our grading system
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    and this competitive nature
    we're told defines success.
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    And teen years come
    with a natural swagger.
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    An ego.
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    And this can give us the belief
    that anything is possible.
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    But with an ego in the
    driving seat for too long,
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    we can end up with this
    distorted vision of reality.
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    A world of self
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    based on our own perceptions
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    and illusions, however
    diminished or glorified.
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    Where our understanding
    of our abilities
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    is not what they are right now
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    but rather what they
    should be in the future.
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    And this can hold us back
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    from moving forward.
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    Or it can morph into
    overconfidence and arrogance
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    sometimes coupled with the
    desire for fame or money,
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    mimicking others or following
    trends to find the spotlight.
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    But arrogance brings no
    contribution to your work.
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    Nor does it inspire others.
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    In fact, it has the opposite effect.
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    I'm sure that maybe we've all experienced
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    a feeling of anxiety,
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    of treading water,
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    self depreciation,
    trying to keep it all together.
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    Sometimes the Digital Era
    can just set the bar so high
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    that it's almost enough
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    to stop you from even trying.
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    But make no mistake,
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    we are all born creative.
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    Our academic studies
    may tell us otherwise,
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    with such little focus on self discovery,
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    creativity, and self advocacy.
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    But we've been forever
    compared to one another
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    in terms of our achievements
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    and abilities.
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    But comparison is the thief of joy,
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    and any creator will
    know that all too well.
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    That creative impulse is within all of us.
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    Creativity comes from exploring
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    and from being curious,
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    doing what we could do
    and not what we should do.
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    We're all eager to throw
    caution to the wind and
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    go nuts with our imagination
    when we're kids
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    but somewhere along the line
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    this adult state of mind
    comes into play
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    where we don't believe in ourselves
    to go against the grain.
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    Through discovering Chiptune
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    I felt like I stepped into
    a world of the unknown.
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    One with all the right sites,
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    and signs
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    and people.
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    It resonated with me on a
    much higher scale.
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    Here was a community of novice
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    or self taught artists,
    just like the Demo Scene.
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    A breeding ground for self expression,
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    raw unedited talent without...
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    with unfiltered emotion.
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    And there was something
    incredibly beautiful about that.
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    Tiny machines making huge sounds.
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    I instantly fell in love with it.
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    And the scene had an attitude,
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    it didn't care what you thought.
  • 15:14 - 15:18
    It was playfully wild and free,
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    creatively beautiful in its own rights.
  • 15:20 - 15:24
    Where having fun and dismissing
    standards was the focus.
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    Each one of us had taken a...
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    had resonated with this movement
    in one way or another,
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    and taken upon ourselves to join in,
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    to push the limits of our creativity.
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    And our artistic expression
    should be about absorbing life,
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    our hopes, our aspirations, our fears,
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    and creating something with it.
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    There's a therapeutic value in creation.
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    We can make sense of those emotions
    through giving them an entity.
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    The limitation that we must crack
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    is to overcome what stops us
    from getting creative
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    or having fun with it.
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    It's the essence of the Digital Era,
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    where hackability is to participate
    instead of being a passive consumer.
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    We can invent the future that we want
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    and not the one that we're given.
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    So instead of staying up all
    night passively consuming,
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    find your community
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    or the people that will help you grow.
  • 16:25 - 16:30
    Approach creation with wonder,
    determination, curiosity,
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    and create for yourself.
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    You'll never know what will come of it.
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    But above all, strive for authenticity,
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    where the goal is not
    for money or fame
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    or you will probably become lost.
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    Find a bigger meaning,
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    whatever it may be.
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    Do it for yourself.
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    Be a hacker
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    and take that first step into the unknown.
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    Thank you.
Title:
We are all hackers | Niamh Houston | TEDxWandsworth
Description:

more » « less
Video Language:
English
Team:
closed TED
Project:
TEDxTalks
Duration:
17:05

English subtitles

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