How Is Fire Rendered in Games? � #Shorts #Gaming #GamingHistory #Fire #Particles #Games

Title:
How Is Fire Rendered in Games? � #Shorts #Gaming #GamingHistory #Fire #Particles #Games
Description:

Ever noticed fire in video games and thought it was dynamically rendered? � Turns out, most of the time, it’s faked!

While some modern games use real-time particle simulations, most developers use a much cheaper and more efficient trick:
� Fire is often just a 2D sprite that rotates to always face the player, creating the illusion of depth.
� This method saves performance, allowing developers to focus on better gameplay, environments, and effects without tanking frame rates.

� Did you know about this trick? What other clever game dev techniques have you seen? Let us know in the comments!

#GameDev #FakeFire #GameGraphics #VideoGameEffects #GameDevelopment

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Video Language:
English, British
Team:
GameDev.tv
Duration:
0:24
http://www.youtube.com/watch?v=MS9rk6-h7II
Format: Youtube
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Format: Youtube
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Original
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This video is part of the GameDev.tv team.