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www.youtube.com/.../watch?v=4AcB18Y7cgw

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    So now that we ...
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    ... I'm a programmer ..
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    ... I hope that we're going to get a bigger soon ...
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    We specialise in masonry. Masonry bridges in particular.
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    We do a few other bits and pieces, but the core is basically bridges.
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    We're always looking for new ...
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    Sorry!
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    ...
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    Hopefully that doesn't trouble.
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    So I think we're looking for ways to understand damage better, and in masonry that is an interesting task.
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    And in the last couple of years we've done a lot of work on developing photogrammetry
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    which we believe has the potential to transform inspection and assessment of historic bridges ...
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    ... and all masonry bridges ...
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    But really all masonry bridges are historic bridges.
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    I don't have to tell most people here, I think, about photogrammetry, so I'll cut out all my usual slides.
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    The basic process is you take a lot of photos, with lots overlap ...
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    ... compress them down into a model and then you profit from the results
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    Reality is obviously a bit more detailed.
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    I'm not going to talk about processing a basic trick that we have here ...
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    ... is big workstation and reality capture. Which is fantastic.
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    Taking photos is more of an issue, and how you get information out of the data that we produce is the second part.
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    A couple of case studies.
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    Pontypridd Old Bridge was built in 1750.
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    It was the fourth attempt that Williams Edwards made.
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    He was given a 7 year contract to cross the Taff at this point.
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    The first attempt was a 3 span washed out by floods.
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    He thought, well sod that. if I'm going ... to go in 1 step
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    That one, the centering collapsed before the bridge was finished.
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    Not being put off, he did it again, did the centering a bit better.
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    Successfully structured the centering.
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    Six weeks later the bridge collapsed.
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    And it collapsed in a particular way
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    with the crown bursting upwards and the sides going in.
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    So he then gathered a little bit more money together from the gentry of the area
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    who must have been quite ...
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    ... he must have been quite compelling, or maybe it was the fact that he was a well respected preacher.
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    Well he must have thought so anyway.
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    He gathered these transverse tubes at the sides of it where it's out ...
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    ... and if you look at the top of it you'll see there's a partition ... at the top ...
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    ... and it's been there since 1786.
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    100 years later they built this bridge along the side, that's been widened since.
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    And now it runs to about half a meter from the circle ...
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    So since 1850, or it seems, the south elevation ...
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    Capturing photographs of this, what we're aiming to do is to get set sub-millimeter detail from the whole structure.
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    It's big. It's 43 meter span. It's all rubble masonry, basically lots of roughness, lots of detail.
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    The crown is about 10 meters off the water.
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    Victoria Bridge is very close, which ...
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    And at least there was a ford here, so in the driest summer in recent years it was certainly possible walk backwards and forwards underneath.
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    And we ended up with 14,000 photos.
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    That's taken straight from reality capture. And reality capture can take 14,000, or indeed up to 30,000 quickly photos.
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    And align them.
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    30,000 took me within a gnat's whisker of 256gb of memory.
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    But it just does it.
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    And you finish up with a model that allows you to step back and look.
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    This is the south elevation. No-one has seen that for 170 years.
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    In this view ...
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    ... 5 million triangles with a very high detailed texture that ...
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    ... mesh means that the texture is just slightly blurred on these rock surfaces.
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    But we can zoom in and see cracks, and we can see details that we wouldn't really understand without the photographs.
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    ... for bridge inspection is much a detailed photograph site as issue here.
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    Forced out.
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    And so being able to understand that damage in context is pretty good.
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    Being able to read the full photographic elevation of light to measure things.
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    And we can zoom in to have a look.
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    For some reason, it's not quite as good on the software, which is annoying ..
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    .. but this allows you to see ...
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    ... it's still pretty good. You can see individual bits ...
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    A bit on collection.
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    We don't use drones.
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    We don't have the scale to justify having the the utilisation that justifies the licensing costs.
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    And anyway, I've yet to come to a bridge and find that half of it is only accessible to a drone.
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    No trees. There's not a bridge next to it. It's next to traffic ...
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    It will be useful for the some bits of it ...
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    .. but we don't have to deal with this stuff anyway.
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    So there we are ... standing in the river we've got some mud weights attached to the bottom of the pole for balance.
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    And we can get it to about 8 meters.
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    Different bridge, and we can stick it out over the side.
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    ...
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    And we have camera rigs.
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    So this is set of Sony QX1 cameras all strapped to a 6 meter beam.
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    The triggers are powered on a wire so they trigger almost constantly ...
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    ... they're carbon batteries, so there's always one that's running out of battery.
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    You can't take it in and change the battery if it's tied a beam.
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    ... Here you could walk into the swinging ...
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    ... rigged up the Sony to the side ...
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    And why bother? It's a lot of effort. But ...
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    The ability to zoom in and see that detail, and then step back and see where it is.
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    I keep doing that in the office ...
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    ... where it's warm ...
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    It's just unnatural.
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    The problem is we get a lot of data.
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    We don't need the data. We're looking for understanding.
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    Just having the model is a step forward.
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    We have a point cloud. You've got a vast amount of data ...
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    ... you can convert that into a mesh, and bring the data level down and get more access.
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    Photogrammetry gives you a bit of a much better place, and just having the model to look at is good.
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    But we need to do more to interrogate them and extract information to learn the stories we have to tell
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    and then we also need to share those stories with other people.
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    So we've been working on a viewer with a few simple tools to help us take the model and say what's going on here.
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    A very quick at an an 1830s canal bridge and then a bit of a bit of a look at a Clifton suspension bridge.
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    One slightly sad bridge, and also very faint.
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    It's just a standard canal bridge. You can see cracks here.
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    About an hour on site and 2000 photos got us this and gave us this level of detail, where we can see into every crevice
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    we can see all those lost bricks, and we can see how this bit dropped here.
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    And we can look around it.
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    So far, so good.
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    But we need to understand what's happening. Why is the brickwork here? What's going on?
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    And what we can do with the viewer is ...
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    We know there's something funny about the crown. Let's put in a horizontal plane through the point.
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    And it gives us an imaging contact.
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    So this is used for the shading engine.
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    We can see the intersection. We can see that it's lower here. That there's a ...
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    ... at this point.
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    At this end there's also mould, but not nearly to the same extent ...
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    ... and all of that lets us start to get an understanding of what's going on interactively.
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    So we can contour this. We can say we've got a mesh, we're going to do a set of contours.
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    We've got to decide what contours and what spacing.
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    With this ...
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    ... and play and move it around and see what it is and then go and start producing your contours.
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    ...
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    This is the Clifton suspension Bridge. You may be familiar with it.
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    Clifton's over on this side, and Leigh Wood's over here.
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    This buttress built up about 10 years ago.
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    Somebody doing some maintenance on the deck lifted a stone up and realised oh there's a big hole here.
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    There's a shaft that goes down and they looked up and -- from there -- they could see that the shaft goes right down to the depths of the buttress.
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    And obviously they explored further and discovered that around the shaft there's this whole network of vaults.
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    So the road comes up over the river, runs along the central vault, and there were these two at the back and off the line.
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    And nobody had thought, that's a massive abutment ...
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    But once you know they're there you have to expect them. You have to know you're safe.
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    Out of sight, out of mind.
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    Just out of interest.
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    We've got a laser scanner there. This was early in our photogrammetry exploration. We didn't know if it was going to work in pitch dark.
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    So we needed the geometric information as well, and we got the laser scan, we got 45GBs
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    converted that into a textured image
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    200MB that we can load onto a normal PC.
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    These models are about 200MB as well, per vault.
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    This is ... we come in through this tunnel, past this shaft, having gone up another tunnel ...
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    ... coming in from the other level through a ladder in the shaft ...
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    ...at my height you have to remember to put your hand up before you get into it because you can't move your elbow.
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    We find if we look at the bottom bit and turn it around ...
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    ... we've got these things that throw cast iron ties into the walls ...
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    ... that have been there since this was finished and closed. And they're is packed with timber.
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    You can see there that they were vertical timbers, with just a bit missing in the middle.
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    This one was filled with water before the others were discovered.
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    And it was obviously a very stable level. It's moved up and down by about a foot.
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    And the timber has rotted where that's happened and there's now coral down there ...
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    You can look up the top and view along these things which are 10 meters up in pitch dark
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    and you can see that tie is shining quite brightly.
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    There's no attention to it.
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    If we look to ...
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    ... we can see a crack.
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    We couldn't see that until we looked at the model.
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    There's no way ...
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    ... that by the time you've wriggled into that space, shining a torch ...
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    ... that you're got to catch features like that ...
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    ... but once you got this you can look at and take your time with about, you can see things that you wouldn't see otherwise.
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    We can move the plain across here as well.
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    And ... the plain.
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    I've set that to just roundabout about springing where the whole starts turning in.
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    You can turn it over clipping plain and change the clipping direction.
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    You can go to photographic ... view from below.
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    And then next to him ...
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    ... colouring.
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    So if we take a normal vector for every triangle and cover the mesh with that, we can very quickly see changes in matter.
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    So you can see that although the shape of the bottom planes have curved sides and corners that is carried right onto the bulk of the top.
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    But we can also see very quickly that there are orange stripes all the way around here
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    ...
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    So we can start to learn that the walls are built quite easily once we got to the top and built freehand as far as we could.
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    Because working up there, if we built a center...
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    ... you'd be fighting trying to work out ...
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    ... and you stand at the platform ...
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    and only at the very top do you put the center in and finish it.
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    So you can see that it's smooth at the sides. Smooth at the top where the wood would be worked on ...
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    ... there's always roughness in ... masonry.
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    And there are interesting things like this.
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    These stones were embedded in the stones. The stones actually slipped forwards as they were building it.
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    We're going back there next week to do the top level.
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    So those models are of the bottom, and we're going to back there and do the top one.
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    I'm a bit nervous about that ...
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    ...
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    I've been developing a bit of extra kit to try and speed up the process and not just go like ...
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    So developing an understanding of defects is really hard.
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    Textured meshes are a lot more useful than point cloud in this respect, and that's not just if you're in the dark.
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    It's possible to get sub millimeter details for very big structures ...
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    And being able to take snapshots in time at very high detail gives you an ability to rethink
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    ... whether it's just because you've thought of something and you need to go back and have a look
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    or because you're looking at it again for a second time.
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    Thank you.
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    [APPLAUSE]
Title:
www.youtube.com/.../watch?v=4AcB18Y7cgw
Video Language:
English
Duration:
16:07

English subtitles

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