1 00:00:08,534 --> 00:00:10,977 So now that we ... 2 00:00:11,658 --> 00:00:13,270 ... I'm a programmer .. 3 00:00:13,972 --> 00:00:15,581 ... I hope that we're going to get a bigger soon ... 4 00:00:16,302 --> 00:00:20,161 We specialise in masonry. Masonry bridges in particular. 5 00:00:21,080 --> 00:00:24,773 We do a few other bits and pieces, but the core is basically bridges. 6 00:00:25,174 --> 00:00:29,281 We're always looking for new ... 7 00:00:29,563 --> 00:00:31,349 Sorry! 8 00:00:31,349 --> 00:00:39,302 ... 9 00:00:39,830 --> 00:00:42,212 Hopefully that doesn't trouble. 10 00:00:44,316 --> 00:00:53,036 So I think we're looking for ways to understand damage better, and in masonry that is an interesting task. 11 00:00:53,535 --> 00:00:56,819 And in the last couple of years we've done a lot of work on developing photogrammetry 12 00:00:57,183 --> 00:01:02,250 which we believe has the potential to transform inspection and assessment of historic bridges ... 13 00:01:02,788 --> 00:01:04,458 ... and all masonry bridges ... 14 00:01:04,458 --> 00:01:07,682 But really all masonry bridges are historic bridges. 15 00:01:10,872 --> 00:01:16,098 I don't have to tell most people here, I think, about photogrammetry, so I'll cut out all my usual slides. 16 00:01:17,401 --> 00:01:20,171 The basic process is you take a lot of photos, with lots overlap ... 17 00:01:20,736 --> 00:01:23,389 ... compress them down into a model and then you profit from the results 18 00:01:24,466 --> 00:01:28,058 Reality is obviously a bit more detailed. 19 00:01:30,348 --> 00:01:33,595 I'm not going to talk about processing a basic trick that we have here ... 20 00:01:33,595 --> 00:01:36,232 ... is big workstation and reality capture. Which is fantastic. 21 00:01:38,620 --> 00:01:49,486 Taking photos is more of an issue, and how you get information out of the data that we produce is the second part. 22 00:01:51,100 --> 00:01:52,280 A couple of case studies. 23 00:01:52,650 --> 00:01:59,182 Pontypridd Old Bridge was built in 1750. 24 00:01:59,358 --> 00:02:02,150 It was the fourth attempt that Williams Edwards made. 25 00:02:02,475 --> 00:02:05,500 He was given a 7 year contract to cross the Taff at this point. 26 00:02:05,739 --> 00:02:13,064 The first attempt was a 3 span washed out by floods. 27 00:02:13,317 --> 00:02:16,619 He thought, well sod that. if I'm going ... to go in 1 step 28 00:02:16,951 --> 00:02:22,327 That one, the centering collapsed before the bridge was finished. 29 00:02:22,590 --> 00:02:26,828 Not being put off, he did it again, did the centering a bit better. 30 00:02:26,891 --> 00:02:28,262 Successfully structured the centering. 31 00:02:28,262 --> 00:02:29,760 Six weeks later the bridge collapsed. 32 00:02:29,760 --> 00:02:31,931 And it collapsed in a particular way 33 00:02:32,151 --> 00:02:34,240 with the crown bursting upwards and the sides going in. 34 00:02:34,936 --> 00:02:39,571 So he then gathered a little bit more money together from the gentry of the area 35 00:02:39,820 --> 00:02:44,323 who must have been quite ... 36 00:02:44,613 --> 00:02:48,442 ... he must have been quite compelling, or maybe it was the fact that he was a well respected preacher. 37 00:02:48,715 --> 00:02:51,079 Well he must have thought so anyway. 38 00:02:51,371 --> 00:02:55,459 He gathered these transverse tubes at the sides of it where it's out ... 39 00:02:55,718 --> 00:02:58,775 ... and if you look at the top of it you'll see there's a partition ... at the top ... 40 00:02:58,984 --> 00:03:01,277 ... and it's been there since 1786. 41 00:03:03,519 --> 00:03:07,783 100 years later they built this bridge along the side, that's been widened since. 42 00:03:08,073 --> 00:03:10,888 And now it runs to about half a meter from the circle ... 43 00:03:11,202 --> 00:03:17,213 So since 1850, or it seems, the south elevation ... 44 00:03:18,683 --> 00:03:23,654 Capturing photographs of this, what we're aiming to do is to get set sub-millimeter detail from the whole structure. 45 00:03:23,918 --> 00:03:30,141 It's big. It's 43 meter span. It's all rubble masonry, basically lots of roughness, lots of detail. 46 00:03:30,424 --> 00:03:32,975 The crown is about 10 meters off the water. 47 00:03:33,512 --> 00:03:40,247 Victoria Bridge is very close, which ... 48 00:03:40,984 --> 00:03:47,193 And at least there was a ford here, so in the driest summer in recent years it was certainly possible walk backwards and forwards underneath. 49 00:03:49,933 --> 00:03:52,745 And we ended up with 14,000 photos. 50 00:03:55,556 --> 00:04:02,634 That's taken straight from reality capture. And reality capture can take 14,000, or indeed up to 30,000 quickly photos. 51 00:04:03,563 --> 00:04:05,652 And align them. 52 00:04:06,117 --> 00:04:10,464 30,000 took me within a gnat's whisker of 256gb of memory. 53 00:04:12,327 --> 00:04:15,635 But it just does it. 54 00:04:20,307 --> 00:04:28,552 And you finish up with a model that allows you to step back and look. 55 00:04:28,811 --> 00:04:36,313 This is the south elevation. No-one has seen that for 170 years. 56 00:04:41,462 --> 00:04:43,991 In this view ... 57 00:04:44,521 --> 00:04:48,305 ... 5 million triangles with a very high detailed texture that ... 58 00:04:48,897 --> 00:04:54,453 ... mesh means that the texture is just slightly blurred on these rock surfaces. 59 00:04:55,360 --> 00:05:02,604 But we can zoom in and see cracks, and we can see details that we wouldn't really understand without the photographs. 60 00:05:03,036 --> 00:05:07,792 ... for bridge inspection is much a detailed photograph site as issue here. 61 00:05:08,696 --> 00:05:09,894 Forced out. 62 00:05:13,248 --> 00:05:17,631 And so being able to understand that damage in context is pretty good. 63 00:05:19,895 --> 00:05:25,582 Being able to read the full photographic elevation of light to measure things. 64 00:05:26,924 --> 00:05:28,535 And we can zoom in to have a look. 65 00:05:33,234 --> 00:05:36,095 For some reason, it's not quite as good on the software, which is annoying .. 66 00:05:36,586 --> 00:05:38,551 .. but this allows you to see ... 67 00:05:38,811 --> 00:05:41,927 ... it's still pretty good. You can see individual bits ... 68 00:05:45,168 --> 00:05:47,566 A bit on collection. 69 00:05:47,711 --> 00:05:49,341 We don't use drones. 70 00:05:49,341 --> 00:05:55,644 We don't have the scale to justify having the the utilisation that justifies the licensing costs. 71 00:05:55,644 --> 00:06:00,156 And anyway, I've yet to come to a bridge and find that half of it is only accessible to a drone. 72 00:06:00,610 --> 00:06:05,357 No trees. There's not a bridge next to it. It's next to traffic ... 73 00:06:05,794 --> 00:06:07,597 It will be useful for the some bits of it ... 74 00:06:07,984 --> 00:06:09,583 .. but we don't have to deal with this stuff anyway. 75 00:06:10,147 --> 00:06:15,096 So there we are ... standing in the river we've got some mud weights attached to the bottom of the pole for balance. 76 00:06:15,096 --> 00:06:17,801 And we can get it to about 8 meters. 77 00:06:17,801 --> 00:06:20,889 Different bridge, and we can stick it out over the side. 78 00:06:20,889 --> 00:06:22,196 ... 79 00:06:23,927 --> 00:06:26,515 And we have camera rigs. 80 00:06:26,767 --> 00:06:31,138 So this is set of Sony QX1 cameras all strapped to a 6 meter beam. 81 00:06:32,179 --> 00:06:36,520 The triggers are powered on a wire so they trigger almost constantly ... 82 00:06:37,234 --> 00:06:42,042 ... they're carbon batteries, so there's always one that's running out of battery. 83 00:06:43,345 --> 00:06:46,179 You can't take it in and change the battery if it's tied a beam. 84 00:06:47,458 --> 00:06:51,094 ... Here you could walk into the swinging ... 85 00:06:51,662 --> 00:06:57,241 ... rigged up the Sony to the side ... 86 00:06:57,854 --> 00:06:59,690 And why bother? It's a lot of effort. But ... 87 00:07:01,247 --> 00:07:05,929 The ability to zoom in and see that detail, and then step back and see where it is. 88 00:07:05,929 --> 00:07:07,896 I keep doing that in the office ... 89 00:07:07,896 --> 00:07:10,098 ... where it's warm ... 90 00:07:10,265 --> 00:07:12,120 It's just unnatural. 91 00:07:12,894 --> 00:07:14,895 The problem is we get a lot of data. 92 00:07:14,895 --> 00:07:19,243 We don't need the data. We're looking for understanding. 93 00:07:19,342 --> 00:07:21,031 Just having the model is a step forward. 94 00:07:24,455 --> 00:07:28,923 We have a point cloud. You've got a vast amount of data ... 95 00:07:29,233 --> 00:07:33,203 ... you can convert that into a mesh, and bring the data level down and get more access. 96 00:07:33,515 --> 00:07:36,779 Photogrammetry gives you a bit of a much better place, and just having the model to look at is good. 97 00:07:37,268 --> 00:07:44,636 But we need to do more to interrogate them and extract information to learn the stories we have to tell 98 00:07:45,025 --> 00:07:46,957 and then we also need to share those stories with other people. 99 00:07:47,553 --> 00:07:53,688 So we've been working on a viewer with a few simple tools to help us take the model and say what's going on here. 100 00:07:55,853 --> 00:08:01,918 A very quick at an an 1830s canal bridge and then a bit of a bit of a look at a Clifton suspension bridge. 101 00:08:03,725 --> 00:08:06,140 One slightly sad bridge, and also very faint. 102 00:08:08,568 --> 00:08:15,214 It's just a standard canal bridge. You can see cracks here. 103 00:08:16,493 --> 00:08:21,631 About an hour on site and 2000 photos got us this and gave us this level of detail, where we can see into every crevice 104 00:08:22,051 --> 00:08:26,470 we can see all those lost bricks, and we can see how this bit dropped here. 105 00:08:31,535 --> 00:08:33,336 And we can look around it. 106 00:08:35,413 --> 00:08:36,471 So far, so good. 107 00:08:36,789 --> 00:08:40,350 But we need to understand what's happening. Why is the brickwork here? What's going on? 108 00:08:41,458 --> 00:08:45,127 And what we can do with the viewer is ... 109 00:08:45,326 --> 00:08:54,049 We know there's something funny about the crown. Let's put in a horizontal plane through the point. 110 00:09:01,908 --> 00:09:03,576 And it gives us an imaging contact. 111 00:09:03,859 --> 00:09:05,385 So this is used for the shading engine. 112 00:09:06,086 --> 00:09:11,430 We can see the intersection. We can see that it's lower here. That there's a ... 113 00:09:12,016 --> 00:09:14,679 ... at this point. 114 00:09:17,913 --> 00:09:21,872 At this end there's also mould, but not nearly to the same extent ... 115 00:09:23,979 --> 00:09:29,731 ... and all of that lets us start to get an understanding of what's going on interactively. 116 00:09:30,089 --> 00:09:33,560 So we can contour this. We can say we've got a mesh, we're going to do a set of contours. 117 00:09:34,121 --> 00:09:36,112 We've got to decide what contours and what spacing. 118 00:09:36,898 --> 00:09:39,325 With this ... 119 00:09:39,524 --> 00:09:43,500 ... and play and move it around and see what it is and then go and start producing your contours. 120 00:09:45,626 --> 00:09:48,447 ... 121 00:09:48,753 --> 00:09:54,487 This is the Clifton suspension Bridge. You may be familiar with it. 122 00:09:54,939 --> 00:09:57,191 Clifton's over on this side, and Leigh Wood's over here. 123 00:09:57,662 --> 00:10:02,138 This buttress built up about 10 years ago. 124 00:10:02,138 --> 00:10:05,978 Somebody doing some maintenance on the deck lifted a stone up and realised oh there's a big hole here. 125 00:10:07,335 --> 00:10:12,468 There's a shaft that goes down and they looked up and -- from there -- they could see that the shaft goes right down to the depths of the buttress. 126 00:10:14,144 --> 00:10:21,574 And obviously they explored further and discovered that around the shaft there's this whole network of vaults. 127 00:10:22,471 --> 00:10:28,908 So the road comes up over the river, runs along the central vault, and there were these two at the back and off the line. 128 00:10:29,487 --> 00:10:31,972 And nobody had thought, that's a massive abutment ... 129 00:10:35,133 --> 00:10:38,727 But once you know they're there you have to expect them. You have to know you're safe. 130 00:10:39,180 --> 00:10:41,479 Out of sight, out of mind. 131 00:10:42,283 --> 00:10:43,968 Just out of interest. 132 00:10:45,022 --> 00:10:50,720 We've got a laser scanner there. This was early in our photogrammetry exploration. We didn't know if it was going to work in pitch dark. 133 00:10:51,137 --> 00:10:58,634 So we needed the geometric information as well, and we got the laser scan, we got 45GBs 134 00:10:58,878 --> 00:11:00,136 converted that into a textured image 135 00:11:00,468 --> 00:11:02,242 200MB that we can load onto a normal PC. 136 00:11:02,577 --> 00:11:06,859 These models are about 200MB as well, per vault. 137 00:11:09,189 --> 00:11:16,891 This is ... we come in through this tunnel, past this shaft, having gone up another tunnel ... 138 00:11:17,125 --> 00:11:23,398 ... coming in from the other level through a ladder in the shaft ... 139 00:11:23,838 --> 00:11:26,805 ...at my height you have to remember to put your hand up before you get into it because you can't move your elbow. 140 00:11:33,885 --> 00:11:36,621 We find if we look at the bottom bit and turn it around ... 141 00:11:36,621 --> 00:11:39,678 ... we've got these things that throw cast iron ties into the walls ... 142 00:11:39,678 --> 00:11:45,863 ... that have been there since this was finished and closed. And they're is packed with timber. 143 00:11:46,748 --> 00:11:50,359 You can see there that they were vertical timbers, with just a bit missing in the middle. 144 00:11:50,679 --> 00:11:54,528 This one was filled with water before the others were discovered. 145 00:11:54,881 --> 00:11:58,145 And it was obviously a very stable level. It's moved up and down by about a foot. 146 00:11:58,601 --> 00:12:02,707 And the timber has rotted where that's happened and there's now coral down there ... 147 00:12:04,232 --> 00:12:09,528 You can look up the top and view along these things which are 10 meters up in pitch dark 148 00:12:09,528 --> 00:12:12,058 and you can see that tie is shining quite brightly. 149 00:12:12,977 --> 00:12:14,923 There's no attention to it. 150 00:12:18,751 --> 00:12:20,871 If we look to ... 151 00:12:21,157 --> 00:12:23,478 ... we can see a crack. 152 00:12:24,609 --> 00:12:26,606 We couldn't see that until we looked at the model. 153 00:12:27,105 --> 00:12:28,608 There's no way ... 154 00:12:28,747 --> 00:12:32,636 ... that by the time you've wriggled into that space, shining a torch ... 155 00:12:32,965 --> 00:12:34,698 ... that you're got to catch features like that ... 156 00:12:34,806 --> 00:12:41,305 ... but once you got this you can look at and take your time with about, you can see things that you wouldn't see otherwise. 157 00:12:45,848 --> 00:12:50,378 We can move the plain across here as well. 158 00:12:51,427 --> 00:12:53,230 And ... the plain. 159 00:12:57,309 --> 00:13:01,064 I've set that to just roundabout about springing where the whole starts turning in. 160 00:13:01,845 --> 00:13:07,350 You can turn it over clipping plain and change the clipping direction. 161 00:13:09,950 --> 00:13:13,463 You can go to photographic ... view from below. 162 00:13:16,747 --> 00:13:18,359 And then next to him ... 163 00:13:27,796 --> 00:13:28,494 ... colouring. 164 00:13:28,798 --> 00:13:38,190 So if we take a normal vector for every triangle and cover the mesh with that, we can very quickly see changes in matter. 165 00:13:38,754 --> 00:13:47,093 So you can see that although the shape of the bottom planes have curved sides and corners that is carried right onto the bulk of the top. 166 00:13:47,458 --> 00:13:50,380 But we can also see very quickly that there are orange stripes all the way around here 167 00:13:50,380 --> 00:13:55,469 ... 168 00:13:55,469 --> 00:14:02,687 So we can start to learn that the walls are built quite easily once we got to the top and built freehand as far as we could. 169 00:14:04,026 --> 00:14:06,367 Because working up there, if we built a center... 170 00:14:06,678 --> 00:14:08,519 ... you'd be fighting trying to work out ... 171 00:14:08,764 --> 00:14:12,724 ... and you stand at the platform ... 172 00:14:12,917 --> 00:14:14,709 and only at the very top do you put the center in and finish it. 173 00:14:15,056 --> 00:14:19,364 So you can see that it's smooth at the sides. Smooth at the top where the wood would be worked on ... 174 00:14:20,239 --> 00:14:22,780 ... there's always roughness in ... masonry. 175 00:14:35,854 --> 00:14:37,329 And there are interesting things like this. 176 00:14:37,936 --> 00:14:42,133 These stones were embedded in the stones. The stones actually slipped forwards as they were building it. 177 00:14:46,786 --> 00:14:48,921 We're going back there next week to do the top level. 178 00:14:49,414 --> 00:14:52,691 So those models are of the bottom, and we're going to back there and do the top one. 179 00:14:53,113 --> 00:14:54,431 I'm a bit nervous about that ... 180 00:14:54,795 --> 00:14:58,890 ... 181 00:15:00,849 --> 00:15:06,468 I've been developing a bit of extra kit to try and speed up the process and not just go like ... 182 00:15:09,904 --> 00:15:13,831 So developing an understanding of defects is really hard. 183 00:15:15,170 --> 00:15:20,026 Textured meshes are a lot more useful than point cloud in this respect, and that's not just if you're in the dark. 184 00:15:25,034 --> 00:15:28,890 It's possible to get sub millimeter details for very big structures ... 185 00:15:30,847 --> 00:15:37,920 And being able to take snapshots in time at very high detail gives you an ability to rethink 186 00:15:38,413 --> 00:15:42,472 ... whether it's just because you've thought of something and you need to go back and have a look 187 00:15:42,868 --> 00:15:47,155 or because you're looking at it again for a second time. 188 00:15:48,276 --> 00:15:50,082 Thank you. 189 00:15:51,206 --> 00:16:03,035 [APPLAUSE]