Satoshi Kon - Editing Space & Time
-
0:08 - 0:11Hi my name is Tony and
this is Every Frame a Painting. -
0:11 - 0:14Today I’m going to talk about one of
the greats of the last twenty years -
0:14 - 0:17the Japanese filmmaker Satoshi Kon.
-
0:17 - 0:19Even if you don’t know his work you have
certainly seen some of his images. -
0:19 - 0:23He is an acknowledged influence on both
Darren Aronofsky and Christopher Nolan -
0:23 - 0:27And he has a fan base that includes just
about everyone who loves animation. -
0:27 - 0:30In one decade, he made
four feature films and one TV series -
0:30 - 0:33all of them amazingly consistent,
all of them about -
0:33 - 0:35how modern people cope
with living multiple lives. -
0:35 - 0:39Private, public. Offscreen, onscreen.
Waking, dreaming. -
0:39 - 0:43If you’ve seen his work you’ll recognize
this blurring of reality and fantasy. -
0:49 - 0:52Today, I’m only going to focus on
one thing: his excellent editing. -
0:52 - 0:55So as an editor, I’m always looking
for new ways to cut -
0:55 - 0:57especially from outside
the realm of live-action. -
0:57 - 1:00Kon was one of the most fascinating.
His most noticeable habit -
1:00 - 1:02was matching scene transitions.
-
1:11 - 1:14I've mentioned before that Edgar Wright
does this for visual comedy -
1:14 - 1:16--Scott!
--What? -
1:16 - 1:18It's part of a tradition that includes
The Simpsons -
1:20 - 1:21and Buster Keaton.
-
1:22 - 1:24Kon was different. His inspiration
was the movie version of -
1:24 - 1:26Slaughterhouse-Five
directed by George Roy Hill. -
1:26 - 1:30--I can always tell, you know,
when you've been time-tripping -
1:30 - 1:34This is more of a sci-fi tradition
that includes Philip K Dick -
1:34 - 1:36and Terry Gilliam
-
1:41 - 1:43But even among peers,
Kon pushed this idea pretty far. -
1:43 - 1:46Slaughterhouse-Five has basically
three types of scene transitions: -
1:46 - 1:48a general match cut
-
1:51 - 1:52an exact graphic match
-
1:56 - 1:58and intercutting two different time
periods, which mirror each other. -
2:03 - 2:05Kon did all of these things,
but he would also -
2:05 - 2:08rewind the film,
cross the line into a new scene, -
2:08 - 2:13zoom out from a TV,
use black frames to jump cut, -
2:13 - 2:16use objects to wipe frame, and
I don't even know what to call this. -
2:20 - 2:24To show you how dense this gets,
the opening four minutes of Paprika -
2:24 - 2:28has five dream sequences and every
single one is connected by a match cut. -
2:32 - 2:34Number six is not connected
by a match cut, -
2:34 - 2:37but there is a
graphic match within the scene. -
2:37 - 2:41Just for comparison, the opening
fifteen minutes of Inception -
2:41 - 2:44has four interconnected dreams.
Number of match cuts: one. -
2:45 - 2:47--What is the most resilient parasite?
-
2:48 - 2:51Cuts like this aren’t uncommon,
but they’re definitely not something -
2:51 - 2:53most filmmakers build a style out of.
-
2:53 - 2:57Usually you see them as one-off effects.
Two of the most famous examples: -
3:01 - 3:03Oh and this one because it's amazing
-
3:04 - 3:06Kon’s work was about the interaction
between dreams, memories, -
3:06 - 3:09nightmares, movies, and life.
-
3:09 - 3:13The matching images were how
he linked the different worlds. -
3:13 - 3:15Sometimes he would stack transitions
back to back, -
3:15 - 3:18so you’d be getting used to one scene
before you got thrown into the next. -
3:21 - 3:24All of this made him really
surprising to watch. -
3:24 - 3:27You could blink and miss that
you’re in a different scene. -
3:37 - 3:40Even when he wasn't dealing with dreams,
Kon was an unusual editor. -
3:40 - 3:43He loved ellipses and would often
just jump past part of the scene. -
3:46 - 3:48So you’d see a character look at a key.
-
3:48 - 3:50You expect to see her take it,
but that doesn’t happen. -
3:50 - 3:53The scene just moves on.
Later on, in a different scene: -
3:58 - 4:00Or you’d see a man jumping
out of a window and fade out. -
4:00 - 4:03We’d then cut to a scene we didn’t
understand, reveal that this is a dream, -
4:03 - 4:06back out, and then show the
conclusion of the previous scene. -
4:09 - 4:12Even things like murder, he would
do the build-up and cut away. -
4:14 - 4:15But he would show us the gory result.
-
4:18 - 4:21I particularly love the way
he handled character death. -
4:21 - 4:24Here, an old man dies and
the windmills of his hut stop. -
4:24 - 4:28Then it turns out he’s alive,
so they start up again. -
4:28 - 4:31When we finish the scene,
the windmill shot doesn’t repeat, -
4:31 - 4:34but you’ll notice they aren’t moving,
implying he is dead. -
4:34 - 4:37Kon also had a habit of starting scenes
in close-up and you’d figure out -
4:37 - 4:38where you were as the scene went on.
-
4:38 - 4:41Every once in a while,
he’d use an establishing shot. -
4:41 - 4:45And then reveal that it was actually a
point-of-view. So without you noticing, -
4:45 - 4:47he brought you
into the character’s world. -
4:47 - 4:50He was constantly showing one image and
then revealing that it wasn’t -
4:50 - 4:52what you thought it was.
-
4:52 - 4:54Your experience of space and time
became subjective. -
4:58 - 5:01He could also edit in ways that a
lot of live-action filmmakers could not. -
5:01 - 5:03During an interview, Kon said that
he didn’t want to direct live action -
5:03 - 5:06because his editing was too fast.
-
5:06 - 5:07For example:
-
5:10 - 5:13This shot of the bag is only 6 frames.
For a comparable moment in live action -
5:16 - 5:19that was 10 frames.
Or how about this insert of a note? -
5:19 - 5:2210 frames. But in live-action...
-
5:24 - 5:2949 frames. Kon felt that as an animator,
he could draw less information -
5:29 - 5:31in the shot, so your
eye could read it faster. -
5:31 - 5:35You can actually see someone like Wes
Anderson doing this in live-action -
5:35 - 5:38removing visual information
so his inserts “read" faster. -
5:41 - 5:44It’s worth noting: you can actually cut
much faster than this, but the images -
5:44 - 5:48pretty much become subliminal.
Some of these shots are 1 frame. -
5:49 - 5:52None of this was for cheap effect.
Kon felt that we each experience -
5:52 - 5:56space, time, reality and fantasy
at the same time as individuals -
5:56 - 5:59and also collectively as a society.
His style was an attempt to depict this -
5:59 - 6:04in images and sound. In the course of
ten years, he pushed animation in ways -
6:04 - 6:05that aren’t really
possible in live action. -
6:05 - 6:09Not just elastic images, but elastic
editing -- a unique way of moving from -
6:09 - 6:13image to image, scene to scene. And he
was helped in this crusade by -
6:13 - 6:16the studio Madhouse, who did
some of their finest work on his films. -
6:16 - 6:19If you want to see a perfect summation
of his work, I present his final film: -
6:19 - 6:23a one-minute short about how we feel
when we get up in the morning -
6:23 - 6:25This is Ohayou
-
7:20 - 7:22--Ohayou
-
7:22 - 7:24Farewell, Satoshi Kon.
- Title:
- Satoshi Kon - Editing Space & Time
- Description:
-
Four years after his passing, we still haven't quite caught up to Satoshi Kon, one of the great visionaries of modern film. In just four features and one TV series, he developed a unique style of editing that distorted and warped space and time. Join me in honoring the greatest Japanese animator not named Miyazaki.
For educational purposes only.
You can support the channel at http://patreon.com/everyframeapainting
And you can follow me at http://twitter.com/tonyszhouFor further reading/viewing, I highly recommend:
Andrew Osmond's book "Satoshi Kon: The Illusionist" (my major source) http://amzn.com/1933330740
Kristin Thompson's essay on match cuts & graphic matches http://bit.ly/1x960Em
And this tumblr with an excellent name http://fuckyeahsatoshikon.tumblr.com/ - Video Language:
- English
- Duration:
- 07:37
Vincent Clipet edited English, British subtitles for Satoshi Kon - Editing Space & Time |