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Satoshi Kon - Editing Space & Time

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    Hi my name is Tony and
    this is Every Frame a Painting.
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    Today I’m going to talk about one of
    the greats of the last twenty years
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    the Japanese filmmaker Satoshi Kon.
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    Even if you don’t know his work you have
    certainly seen some of his images.
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    He is an acknowledged influence on both
    Darren Aronofsky and Christopher Nolan
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    And he has a fan base that includes just
    about everyone who loves animation.
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    In one decade, he made
    four feature films and one TV series
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    all of them amazingly consistent,
    all of them about
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    how modern people cope
    with living multiple lives.
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    Private, public. Offscreen, onscreen.
    Waking, dreaming.
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    If you’ve seen his work you’ll recognize
    this blurring of reality and fantasy.
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    Today, I’m only going to focus on
    one thing: his excellent editing.
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    So as an editor, I’m always looking
    for new ways to cut
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    especially from outside
    the realm of live-action.
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    Kon was one of the most fascinating.
    His most noticeable habit
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    was matching scene transitions.
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    I've mentioned before that Edgar Wright
    does this for visual comedy
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    --Scott!
    --What?
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    It's part of a tradition that includes
    The Simpsons
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    and Buster Keaton.
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    Kon was different. His inspiration
    was the movie version of
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    Slaughterhouse-Five
    directed by George Roy Hill.
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    --I can always tell, you know,
    when you've been time-tripping
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    This is more of a sci-fi tradition
    that includes Philip K Dick
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    and Terry Gilliam
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    But even among peers,
    Kon pushed this idea pretty far.
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    Slaughterhouse-Five has basically
    three types of scene transitions:
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    a general match cut
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    an exact graphic match
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    and intercutting two different time
    periods, which mirror each other.
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    Kon did all of these things,
    but he would also
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    rewind the film,
    cross the line into a new scene,
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    zoom out from a TV,
    use black frames to jump cut,
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    use objects to wipe frame, and
    I don't even know what to call this.
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    To show you how dense this gets,
    the opening four minutes of Paprika
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    has five dream sequences and every
    single one is connected by a match cut.
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    Number six is not connected
    by a match cut,
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    but there is a
    graphic match within the scene.
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    Just for comparison, the opening
    fifteen minutes of Inception
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    has four interconnected dreams.
    Number of match cuts: one.
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    --What is the most resilient parasite?
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    Cuts like this aren’t uncommon,
    but they’re definitely not something
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    most filmmakers build a style out of.
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    Usually you see them as one-off effects.
    Two of the most famous examples:
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    Oh and this one because it's amazing
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    Kon’s work was about the interaction
    between dreams, memories,
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    nightmares, movies, and life.
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    The matching images were how
    he linked the different worlds.
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    Sometimes he would stack transitions
    back to back,
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    so you’d be getting used to one scene
    before you got thrown into the next.
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    All of this made him really
    surprising to watch.
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    You could blink and miss that
    you’re in a different scene.
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    Even when he wasn't dealing with dreams,
    Kon was an unusual editor.
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    He loved ellipses and would often
    just jump past part of the scene.
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    So you’d see a character look at a key.
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    You expect to see her take it,
    but that doesn’t happen.
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    The scene just moves on.
    Later on, in a different scene:
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    Or you’d see a man jumping
    out of a window and fade out.
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    We’d then cut to a scene we didn’t
    understand, reveal that this is a dream,
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    back out, and then show the
    conclusion of the previous scene.
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    Even things like murder, he would
    do the build-up and cut away.
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    But he would show us the gory result.
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    I particularly love the way
    he handled character death.
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    Here, an old man dies and
    the windmills of his hut stop.
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    Then it turns out he’s alive,
    so they start up again.
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    When we finish the scene,
    the windmill shot doesn’t repeat,
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    but you’ll notice they aren’t moving,
    implying he is dead.
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    Kon also had a habit of starting scenes
    in close-up and you’d figure out
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    where you were as the scene went on.
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    Every once in a while,
    he’d use an establishing shot.
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    And then reveal that it was actually a
    point-of-view. So without you noticing,
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    he brought you
    into the character’s world.
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    He was constantly showing one image and
    then revealing that it wasn’t
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    what you thought it was.
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    Your experience of space and time
    became subjective.
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    He could also edit in ways that a
    lot of live-action filmmakers could not.
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    During an interview, Kon said that
    he didn’t want to direct live action
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    because his editing was too fast.
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    For example:
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    This shot of the bag is only 6 frames.
    For a comparable moment in live action
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    that was 10 frames.
    Or how about this insert of a note?
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    10 frames. But in live-action...
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    49 frames. Kon felt that as an animator,
    he could draw less information
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    in the shot, so your
    eye could read it faster.
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    You can actually see someone like Wes
    Anderson doing this in live-action
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    removing visual information
    so his inserts “read" faster.
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    It’s worth noting: you can actually cut
    much faster than this, but the images
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    pretty much become subliminal.
    Some of these shots are 1 frame.
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    None of this was for cheap effect.
    Kon felt that we each experience
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    space, time, reality and fantasy
    at the same time as individuals
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    and also collectively as a society.
    His style was an attempt to depict this
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    in images and sound. In the course of
    ten years, he pushed animation in ways
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    that aren’t really
    possible in live action.
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    Not just elastic images, but elastic
    editing -- a unique way of moving from
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    image to image, scene to scene. And he
    was helped in this crusade by
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    the studio Madhouse, who did
    some of their finest work on his films.
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    If you want to see a perfect summation
    of his work, I present his final film:
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    a one-minute short about how we feel
    when we get up in the morning
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    This is Ohayou
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    --Ohayou
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    Farewell, Satoshi Kon.
Title:
Satoshi Kon - Editing Space & Time
Description:

Four years after his passing, we still haven't quite caught up to Satoshi Kon, one of the great visionaries of modern film. In just four features and one TV series, he developed a unique style of editing that distorted and warped space and time. Join me in honoring the greatest Japanese animator not named Miyazaki.

For educational purposes only.
You can support the channel at http://patreon.com/everyframeapainting
And you can follow me at http://twitter.com/tonyszhou

For further reading/viewing, I highly recommend:
Andrew Osmond's book "Satoshi Kon: The Illusionist" (my major source) http://amzn.com/1933330740
Kristin Thompson's essay on match cuts & graphic matches http://bit.ly/1x960Em
And this tumblr with an excellent name http://fuckyeahsatoshikon.tumblr.com/

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Video Language:
English
Duration:
07:37

English, British subtitles

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