0:00:08.179,0:00:10.699 Hi my name is Tony and[br]this is Every Frame a Painting. 0:00:10.699,0:00:13.939 Today I’m going to talk about one of[br]the greats of the last twenty years 0:00:13.939,0:00:16.739 the Japanese filmmaker Satoshi Kon. 0:00:16.739,0:00:19.389 Even if you don’t know his work you have[br]certainly seen some of his images. 0:00:19.390,0:00:23.300 He is an acknowledged influence on both[br]Darren Aronofsky and Christopher Nolan 0:00:23.300,0:00:27.140 And he has a fan base that includes just[br]about everyone who loves animation. 0:00:27.140,0:00:29.880 In one decade, he made[br]four feature films and one TV series 0:00:29.879,0:00:32.619 all of them amazingly consistent,[br]all of them about 0:00:32.619,0:00:34.669 how modern people cope[br]with living multiple lives. 0:00:34.670,0:00:38.710 Private, public. Offscreen, onscreen.[br]Waking, dreaming. 0:00:38.710,0:00:43.000 If you’ve seen his work you’ll recognize[br]this blurring of reality and fantasy. 0:00:48.960,0:00:51.890 Today, I’m only going to focus on[br]one thing: his excellent editing. 0:00:51.890,0:00:54.799 So as an editor, I’m always looking[br]for new ways to cut 0:00:54.799,0:00:56.939 especially from outside[br]the realm of live-action. 0:00:56.939,0:00:59.539 Kon was one of the most fascinating.[br]His most noticeable habit 0:00:59.539,0:01:02.409 was matching scene transitions. 0:01:11.420,0:01:14.379 I've mentioned before that Edgar Wright[br]does this for visual comedy 0:01:14.379,0:01:16.099 --Scott![br]--What? 0:01:16.099,0:01:18.099 It's part of a tradition that includes[br]The Simpsons 0:01:19.500,0:01:21.010 and Buster Keaton. 0:01:22.000,0:01:24.010 Kon was different. His inspiration[br]was the movie version of 0:01:24.010,0:01:26.370 Slaughterhouse-Five[br]directed by George Roy Hill. 0:01:26.370,0:01:30.359 --I can always tell, you know,[br]when you've been time-tripping 0:01:30.359,0:01:33.519 This is more of a sci-fi tradition[br]that includes Philip K Dick 0:01:33.519,0:01:35.519 and Terry Gilliam 0:01:40.670,0:01:43.200 But even among peers,[br]Kon pushed this idea pretty far. 0:01:43.200,0:01:46.250 Slaughterhouse-Five has basically[br]three types of scene transitions: 0:01:46.250,0:01:48.000 a general match cut 0:01:50.590,0:01:51.740 an exact graphic match 0:01:55.739,0:01:58.158 and intercutting two different time[br]periods, which mirror each other. 0:02:03.159,0:02:05.340 Kon did all of these things,[br]but he would also 0:02:05.340,0:02:08.500 rewind the film,[br]cross the line into a new scene, 0:02:08.500,0:02:12.599 zoom out from a TV,[br]use black frames to jump cut, 0:02:12.599,0:02:15.599 use objects to wipe frame, and[br]I don't even know what to call this. 0:02:20.449,0:02:24.158 To show you how dense this gets,[br]the opening four minutes of Paprika 0:02:24.158,0:02:28.000 has five dream sequences and every[br]single one is connected by a match cut. 0:02:32.030,0:02:34.180 Number six is not connected[br]by a match cut, 0:02:34.180,0:02:37.209 but there is a[br]graphic match within the scene. 0:02:37.209,0:02:41.359 Just for comparison, the opening[br]fifteen minutes of Inception 0:02:41.359,0:02:44.000 has four interconnected dreams.[br]Number of match cuts: one. 0:02:45.000,0:02:47.359 --What is the most resilient parasite? 0:02:48.359,0:02:50.959 Cuts like this aren’t uncommon,[br]but they’re definitely not something 0:02:50.959,0:02:53.000 most filmmakers build a style out of. 0:02:53.000,0:02:56.818 Usually you see them as one-off effects.[br]Two of the most famous examples: 0:03:01.000,0:03:02.620 Oh and this one because it's amazing 0:03:04.000,0:03:06.500 Kon’s work was about the interaction[br]between dreams, memories, 0:03:06.500,0:03:08.658 nightmares, movies, and life. 0:03:08.658,0:03:12.789 The matching images were how[br]he linked the different worlds. 0:03:12.789,0:03:15.000 Sometimes he would stack transitions[br]back to back, 0:03:15.000,0:03:17.500 so you’d be getting used to one scene[br]before you got thrown into the next. 0:03:21.049,0:03:23.709 All of this made him really[br]surprising to watch. 0:03:23.709,0:03:26.670 You could blink and miss that[br]you’re in a different scene. 0:03:37.090,0:03:39.878 Even when he wasn't dealing with dreams,[br]Kon was an unusual editor. 0:03:39.878,0:03:43.359 He loved ellipses and would often[br]just jump past part of the scene. 0:03:45.500,0:03:47.840 So you’d see a character look at a key. 0:03:47.840,0:03:50.060 You expect to see her take it,[br]but that doesn’t happen. 0:03:50.060,0:03:53.000 The scene just moves on.[br]Later on, in a different scene: 0:03:57.769,0:03:59.900 Or you’d see a man jumping[br]out of a window and fade out. 0:03:59.900,0:04:03.439 We’d then cut to a scene we didn’t[br]understand, reveal that this is a dream, 0:04:03.439,0:04:06.000 back out, and then show the[br]conclusion of the previous scene. 0:04:08.848,0:04:11.658 Even things like murder, he would[br]do the build-up and cut away. 0:04:13.658,0:04:15.060 But he would show us the gory result. 0:04:18.060,0:04:21.418 I particularly love the way[br]he handled character death. 0:04:21.418,0:04:24.060 Here, an old man dies and[br]the windmills of his hut stop. 0:04:24.060,0:04:28.009 Then it turns out he’s alive,[br]so they start up again. 0:04:28.009,0:04:30.848 When we finish the scene,[br]the windmill shot doesn’t repeat, 0:04:30.848,0:04:33.969 but you’ll notice they aren’t moving,[br]implying he is dead. 0:04:33.970,0:04:36.970 Kon also had a habit of starting scenes[br]in close-up and you’d figure out 0:04:36.970,0:04:38.270 where you were as the scene went on. 0:04:38.269,0:04:41.269 Every once in a while,[br]he’d use an establishing shot. 0:04:41.269,0:04:44.549 And then reveal that it was actually a[br]point-of-view. So without you noticing, 0:04:44.550,0:04:46.870 he brought you[br]into the character’s world. 0:04:46.870,0:04:49.720 He was constantly showing one image and[br]then revealing that it wasn’t 0:04:49.720,0:04:51.560 what you thought it was. 0:04:51.560,0:04:54.000 Your experience of space and time[br]became subjective. 0:04:57.560,0:05:00.519 He could also edit in ways that a[br]lot of live-action filmmakers could not. 0:05:00.519,0:05:03.379 During an interview, Kon said that[br]he didn’t want to direct live action 0:05:03.379,0:05:05.519 because his editing was too fast. 0:05:05.519,0:05:07.000 For example: 0:05:09.529,0:05:13.000 This shot of the bag is only 6 frames.[br]For a comparable moment in live action 0:05:15.750,0:05:19.000 that was 10 frames.[br]Or how about this insert of a note? 0:05:19.000,0:05:21.500 10 frames. But in live-action... 0:05:24.500,0:05:28.788 49 frames. Kon felt that as an animator,[br]he could draw less information 0:05:28.788,0:05:31.269 in the shot, so your[br]eye could read it faster. 0:05:31.269,0:05:34.930 You can actually see someone like Wes[br]Anderson doing this in live-action 0:05:34.930,0:05:38.288 removing visual information[br]so his inserts “read" faster. 0:05:41.000,0:05:44.110 It’s worth noting: you can actually cut[br]much faster than this, but the images 0:05:44.110,0:05:47.500 pretty much become subliminal.[br]Some of these shots are 1 frame. 0:05:48.769,0:05:51.668 None of this was for cheap effect.[br]Kon felt that we each experience 0:05:51.668,0:05:55.870 space, time, reality and fantasy[br]at the same time as individuals 0:05:55.870,0:05:59.478 and also collectively as a society.[br]His style was an attempt to depict this 0:05:59.478,0:06:03.658 in images and sound. In the course of[br]ten years, he pushed animation in ways 0:06:03.658,0:06:05.490 that aren’t really[br]possible in live action. 0:06:05.490,0:06:09.490 Not just elastic images, but elastic[br]editing -- a unique way of moving from 0:06:09.490,0:06:13.098 image to image, scene to scene. And he[br]was helped in this crusade by 0:06:13.098,0:06:16.399 the studio Madhouse, who did[br]some of their finest work on his films. 0:06:16.399,0:06:19.250 If you want to see a perfect summation[br]of his work, I present his final film: 0:06:19.250,0:06:22.509 a one-minute short about how we feel[br]when we get up in the morning 0:06:22.509,0:06:24.509 This is Ohayou 0:07:19.589,0:07:21.689 --Ohayou 0:07:21.689,0:07:23.839 Farewell, Satoshi Kon.