-
Now we're going to learn about something that
all game programmers use everyday. They're
-
called "events." An event tells your program
to listen for when something happens. And
-
then when it does, it performs an action.
Some examples of events are listening for
-
a mouse click, an arrow button, or a tap on
the screen. Here, we're going to make Baymax
-
move up to touch Hiro and move down to touch
Rapunzel when the player uses the up/down
-
arrow keys or the up/down buttons. We'll use
the "when up arrow" block and attach the "move
-
actor up" block to it, so when the player
presses the up arrow key, everything attached
-
to the "when up arrow" block is run. We'll
do the same thing to make Baymax move down.
-
Step by step your game is getting more interactive.