0:00:00.149,0:00:05.770 Now we're going to learn about something that[br]all game programmers use everyday. They're 0:00:05.770,0:00:12.039 called "events." An event tells your program[br]to listen for when something happens. And 0:00:12.039,0:00:17.330 then when it does, it performs an action.[br]Some examples of events are listening for 0:00:17.330,0:00:23.599 a mouse click, an arrow button, or a tap on[br]the screen. Here, we're going to make Baymax 0:00:23.599,0:00:28.900 move up to touch Hiro and move down to touch[br]Rapunzel when the player uses the up/down 0:00:28.900,0:00:35.470 arrow keys or the up/down buttons. We'll use[br]the "when up arrow" block and attach the "move 0:00:35.470,0:00:40.650 actor up" block to it, so when the player[br]presses the up arrow key, everything attached 0:00:40.650,0:00:46.620 to the "when up arrow" block is run. We'll[br]do the same thing to make Baymax move down. 0:00:46.620,0:00:49.520 Step by step your game is getting more interactive.