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We're on problem 58.
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The graph of the equation y is
equal to x squared minus 3x
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minus 4 is shown below.
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Fair enough.
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For what value or values
of x is y equal to 0?
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So they're essentially
saying is, when does
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this here equal 0?
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They want to know when
does y equal 0?
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So what values of x
does that happen?
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And we could factor this and
solve for the roots, but they
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drew us the graph, so let's
just inspect it.
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So when does y equal 0?
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So let me draw the line
of y is equal to 0.
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So that's right here.
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Let me draw it as a line.
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y equals 0.
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That's y equals 0 right there.
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So what values of x
makes y equal 0?
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If I can see this properly,
it's when x is equal to
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negative 1 and when
x is equal to 4.
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So x is equal to negative
1 or 4.
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And if we substitute either of
these values into this right
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here, we should get
y is equal to 0.
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And let's see.
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The choices, do they have
negative 1 and 4?
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Yep, sure enough.
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Negative 1 and 4 right there.
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Next question, 59.
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Let me copy and paste it.
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OK, I've copied it.
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I'll paste it below.
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I'll do it right
on top of this.
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There you go.
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59.
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Let me erase this stuff
right here.
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This is unrelated
to this problem.
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So they are asking-- let me get
the pen right-- which best
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represents the graph of
y is equal to minus x
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squared plus 3?
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So here, just to get an
intuition of what parabolas
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look like, because these are all
parabolas, or the graph of
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a quadratic equation.
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So if I had the graph of y is
equal to x squared, what does
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that look like?
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Let me just draw a quick and
dirty x- and y-axis.
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And I think you're familiar
with what that looks like.
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So if I were to just draw y is
equal to x squared, that looks
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something like this.
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It looks something like this.
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It will look something
like that.
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I think you're familiar
with it.
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Because you're taking x squared,
you always get
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positive values.
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Even if you have a negative
number squared that still
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becomes a positive.
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And it's symmetric around the
line x is equal to 0.
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That's the graph of y
equals x squared.
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Now let me ask you a question.
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What is the graph of y is equal
to minus x squared?
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Let me do that.
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y is equal to minus x squared.
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So it's essentially the same
thing as this graph, but it's
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going to be the negative
of whatever you get.
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So here, x squared is always
going to be positive.
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You square any real number
and you're going to
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get a positive number.
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Here, you square any real
number, this part right here
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becomes positive.
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But then you take the
negative of it.
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So this is always going to
be a negative number.
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So x equals 0 is still going to
be there, but regardless of
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whether you go in the positive
x direction or the negative x
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direction, this is going
to be positive.
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But then you put the
negative sign, it's
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going to become negative.
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So the graph is going
to look like this.
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The graph is going to
look like that.
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I didn't draw that well, let
me give that another shot.
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The graph is going to
look like that.
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It's essentially like the mirror
image of this one if
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you were to reflect
it on the x-axis.
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This is y equals minus
x squared.
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So now you're pointing
it down.
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The u goes-- opens
up downward.
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And hopefully that makes
a little bit of sense.
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And now, what happens if
you do plus or minus 3?
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So what is y is equal
to x squared plus 3?
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Not minus x squared plus 3,
but just x squared plus 3.
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So if you start with x squared,
now every y value for
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every given x is just going
to be 3 higher.
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So it's just going to shift
the graph up by 3.
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It's going to look like that.
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So if you go from x squared to
x squared plus 3, you're just
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shifting up by 3.
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Similar, if you go from minus
x squared to minus x squared
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plus 3, which is what they gave
us in the problem, you're
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just going to shift
the graph up by 3.
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So I'll do that in
this brown color.
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So it's just going to take this
graph, which is minus x
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squared and you're going
to shift it up by 3.
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So it's going to look
something like this.
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It's going to look something
like that.
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So let's see, out of all the
choices they gave us, it
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should be opening downward and
it should have its y-intercept
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at y is equal to 3.
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If you put x is equal to
0, y is equal to 3.
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So let's see.
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It's opening downwards.
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So these two are the only two
that are opening downwards.
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And the y-intercept should
be at 3 because we
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shifted it up by 3.
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So this is the choice B.
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Problem 60.
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Which quadratic funtion, when
graphed, has x-intercepts of 4
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and minus 3?
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So x-intercepts of 4 and minus
3 means that when you
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substitute x of either of
these values into the
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equation, you get
y is equal to 0.
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Because when y is equal to 0,
you're at the x-intercepts.
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This is when y equals to 0.
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So that's what they mean
by x-intercepts.
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So how do we set up an equation
where if I put in one
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of these numbers I'm
going to get 0?
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Well, if I make it the product
of x minus the first root and
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x minus the second root.
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So x minus minus
3 is x plus 3.
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So think about it.
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If you put 4 here for x, you
get 4 minus 4, which is 0.
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Times 4 plus 3 is 7.
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So 0 times 7 is 0.
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So that works.
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And then, for minus 3.
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Minus 3 minus 4 is minus 7.
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But then minus 3
plus 3 is a 0.
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So either of these, when you
substitute it into this
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expression, you get 0.
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Let's see, which
choice is that?
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x minus 4 times x plus 3.
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Have the x-intercepts
of 4 and minus 3.
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Right.
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This should be right.
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They're being tricky
right here.
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So x plus 3 is there.
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I see that in a couple
of them, right?
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But I don't see the x
minus 4 anywhere.
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But that's because we can
multiply this by any constant.
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Because 0 times some number
times some constant is still
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going to be 0.
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So if you look at this one
right here, 2x minus 8.
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We could factor out a 2.
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That's the same thing as
2 times x minus 4.
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So choice B is x plus 3,
times x minus 4, times
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some constant 2.
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So choice B is our answer.
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If this is equal to 0 when x is
equal to 4 minus 3, this--
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any constant, x minus 4 times x
plus 3--I that's still going
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to be equal to 0.
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Because when x is equal
to 4, this is going
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to be equal to 0.
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So 0 times anything times
anything else
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is going to be 0.
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Same thing with x is
equal to minus 3.
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So they just put a 2 here.
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That's a good problem.
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It made you realize that you
could put a constant in there
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and it's a little tricky.
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Next problem.
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OK, so they want to know-- let
me copy and paste it-- how
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many times does the graph of y
equals 2x squared minus 2x
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plus 3 intersect the x-axis?
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So the easiest thing-- because
maybe it doesn't intersect the
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x-axis at all.
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Maybe if you use a quadratic
equation
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there are no real solutions.
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So let's just apply
the quadratic.
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So the roots or the times that--
I guess the x values
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that solve this equation, 2x
squared minus 2x plus 3 is
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equal to 0.
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And these are the x
values where you
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intersect the x-axis.
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And why do I say that?
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Because the x-axis is the
line y is equal to 0.
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So I set y equal to
0 and I get this.
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And we know from the quadratic
equation the solution to this
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is negative b-- let me do
this in another color.
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So negative b.
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So minus minus 2 is 2.
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Plus or minus the square
root of b squared.
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Minus 2 squared is 4.
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Minus 4 times a, which is 2.
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Times c, times 3.
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All of that over 2a.
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2 times 2, which is 4.
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Now they don't want
us to figure out
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the roots or anything.
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They just want to know,
how many times does it
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intersect the axis?
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So let's think about this.
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What happens under this
radical sign?
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We have 4 times 2
times 3 is 24.
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So this becomes 2 plus or
minus 4 minus 24 over 4.
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This is minus 20.
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So you end up with minus 20
under the radical sign.
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And we know if we're dealing
with real numbers, if we want
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real solutions, you can't take
the square root of minus 20.
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So this actually has no
solutions or, another way to
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put it is, there is no x values
where y is equal to 0.
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Or another way to put it
is, this never does
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intersect the x-axis.
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So it's A.
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none.
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What gave that away was the fact
that when you apply the
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quadratic equation, you get a
negative number under the
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radical sign.
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So if we're dealing
with real numbers,
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there's no answer there.
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Next question.
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62.
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An object that is projected
straight down-- oh, this is
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good, this is projectile
motion-- is projected straight
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downward with initial velocity
v feet per second, Travels a
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distance of s v times t plus
16t squared, where t equals
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time in seconds.
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If Ramon is standing on a
balcony 84 feet above the
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ground and throws a penny
straight down with an initial
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velocity of 10 feet per second,
in how many seconds
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will it reach the ground?
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OK, so he's 84 feet
above the ground.
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Let's draw a diagram.
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He's 84 feet.
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This is 84 feet above
the ground.
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It says, how many seconds will
it reach the ground?
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So we essentially want to know
how many seconds will it take
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it to travel? s is
distance, right?
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So s is equal to 84 feet.
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It has to go down 84 feet.
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Let's see if we can
figure this out.
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Now this is something that might
be a little bit-- so how
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long does it take it to go 84
feet, I guess is the best way
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to think about it.
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So we say 84 is equal to
velocity times-- your initial
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velocity times time.
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And your initial velocity
is 10 feet per second.
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So it's 10 feet per second.
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Everything is in feet I think.
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Right, everything is--
v feet per second.
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Initial velocity of
v feet per second.
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So 10 feet per second
times time.
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I just substituted what
they gave us.
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10 for v.
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Plus 16t squared.
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And now I just solve
this quadratic.
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That is a t right there.
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So let me put everything on the
same-- let me subtract 84
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from both sides and I'll
rearrange a little bit.
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So you get 16t squared plus 10t
minus 84 is equal to 0.
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Well I swapped the sides.
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I put these on the left.
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Well, let me just show
you what I did.
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I swapped the sides.
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So I made this 16t squared
plus 10t equals 84.
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I just swapped them.
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And then I subtracted 84 from
both sides to get this.
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And now we just have to
solve when t equals 0.
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So I guess the first thing we
could do is we could simplify
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this a little bit.
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Everything here is
divisible by 2.
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So this is 8t squared plus-- I'm
just dividing both sides
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of this equation by 2.
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Plus 5t minus what?
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Minus 42 is equal to 0.
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And then we can use the
quadratic equation.
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So what are the solutions? t
is equal to negatives b.
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So minus 5 plus or minus the
square root of b squared, so
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25, minus 4 times a.
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times 8, times c.
c is minus 42.
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So instead of times minus
42, let's put a plus
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here and do plus 42.
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Just a negative times a negative
is a positive.
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All of that, over 2 times a.
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2a is 16.
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So let's see where
that gets me.
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So I t is equal to minus 5 plus
or minus the square root.
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What is this?
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25 plus-- let's see.
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4 times 8 times 42.
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That's 32 times 42.
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32 times 42.
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2 times 32 is 64.
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Put a 0.
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4 times 2 is 8.
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4 times 3 is 12.
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You end up with 4,
14, 3 and 1.
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So this is 1,344.
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And we're going to
add this 25 here.
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So let me see.
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Plus 1,344.
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All of that over 16.
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Let's see.
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1,344 plus 25.
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So it's minus 5 plus or
minus the square root
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of-- what is this?
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1,369 over 16.
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And actually, I don't
know what the square
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root of 1369 is.
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Let me get the calculator.
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Let me open it up.
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Give me one second.
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Accessories, calculator.
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All right.
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So 1,369.
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37.
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Look at that.
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OK, so it's minus 5
plus or minus 37.
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That's the square
root of 1,369.
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So minus 5 plus or minus 37 over
16 is equal to the time.
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Now we don't have to worry about
the minus because that's
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going to give us a
negative number.
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Minus 5 minus 37 over 16.
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We don't want a negative time,
we want a positive time.
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So let's just do the positive.
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So minus 5 plus 37.
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Let's see.
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Minus 5 plus 37 over 16.
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So that's 32/16, which
equals to 2 seconds.
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And that's choice A.
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Anyway, see you in
the next video.