-
I
first talked about the Grimm Troupe 3 years
-
ago back in 2017.
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But anyone who has followed this channel for
a while knows that I have been on quite the
-
character arc.
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Back in 2017, I was but an ignorant fool.
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But now I’m older, wiser, I’ve read Judith
Butler.
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Twice.
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All of these things have obviously helped
me better appreciate Hollow Knight lore.
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With that being said, I think it’s time
to check back in on the Grimm Troupe and see
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what new lore we can uncover.
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When the Grimm Troupe content pack first dropped,
I was a little annoyed at how it seemed like
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Team Cherry was just throwing new characters
at us without really expanding on the characters
-
who were already there.
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But looking back, the Grimm Troupe does more
for Hollow Knight worldbuilding than I realized.
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For example, we now have a new Higher Being
to examine.
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The lore of the Grimm Troupe all starts with
an entity known as the Nightmare Heart.
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Seer gives us a very cryptic bit of dialogue
regarding the Nightmare Heart.
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And of course, she has to do it in poetry
form.
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The expanse of dream in past was split,
One realm now must stay apart,
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Darkest reaches, beating red,
Terror of sleep.
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The Nightmare's Heart.
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Let’s take this bit by bit.
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We know that there is a dream realm in the
world of Hollow Knight.
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It’s where the Radiance is.
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It’s where the Pale King’s corpse is.
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And even the Lifeblood creature appears to
inhabit some kind of dream realm, given the
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appearance of dream catcher particles in this
room.
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It’s not really clear if these are all different
Dream Realms, or branches off of one big Dream
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Realm.
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The Dream Realm where the Dreamers and Radiance
are look very different from the Pale King’s
-
which also looks very different from Bretta’s
dream.
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If there is a distinction between these areas,
it’s vague.
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However, we do know there is one special,
very different realm called the Nightmare
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Realm which was completely split off from
the main Dream Realm.
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While regular dreams are made up of Essence,
the Nightmare Realm is made up of a different
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type of burning Essence, which Grimm describes
as the “flame in dream”.
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For simplicity's sake, I’ll call this different
Essence Nightmare Essence.
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But what exactly caused this split?
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These kinds of splits are common in creation
stories.
-
Like how Zeus, Poseidon and Hades split up
the heavens, seas and underworld.
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Or how the world of Dark Souls went from a
grey, unchanging world, to one divided up
-
by Lords.
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Even our own scientific understanding of the
universe starts with a theory that three of
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the fundamental forces of the universe were
unified, but eventually split apart from one
-
another.
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So lazy writing like this is kinda just how
creation stories go.
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But that doesn’t really help us answer why
the Nightmare Realm has to stay apart from
-
the Dream Realm.
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A pretty common theory is that the Radiance
somehow caused this separation.
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But there really isn’t any evidence for
this.
-
Maybe if Grimm actually commented once on
the Radiance.
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But he really doesn’t seem to give two shits
about any of that unfortunately.
-
So whether this split was natural or caused
by the action of some higher being, chances
-
are we’ll never know.
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Anyway it seems like the Nightmare Heart is
the main Higher Being who resides in this
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Nightmare Realm, and its design stands in
stark contrast to the other Higher Beings
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we see in Hallownest.
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We’ve got a moth, a worm, a plant, a slug,
and a giant heart made of patchwork with dozens
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of eyes on it.
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At the very core of it, the Nightmare Heart
appears to be made of Nightmare Essence, similar
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to how the Radiance is composed of a light
similar to Essence.
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And while the Nightmare Heart may seem different
from other higher beings on the surface, it
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does have one thing in common with them.
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It really likes to mess around with regular
bugs, pulling them into its service.
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In order to survive, the Nightmare Heart needs
to conduct a ritual involving the Grimm Troupe
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so that it can feed off the flames of ruined
civilizations.
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Basically, ancient, abandoned kingdoms like
Hallownest or Disney Land are a goldmine for
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Nightmare Essence, so the main way the Nightmare
Heart feeds is by using the Troupe to find
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these kingdoms and harvest the Essence for
itself.
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And this ritual happens over and over as an
endless cycle the Heart uses to cheat death.
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Of course, finding kingdoms is the first step
in this process, which brings us to this corpse
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in the Howling Cliffs.
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This bug is wearing a makeshift mask that
has a similar design to the masks other Grimm
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Troupe members wear.
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Dream nailing this bug brings a device called
the Nightmare Lantern into the physical world.
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This lantern seems to act as a sort of anchor
for the Grimm Troupe, and lighting it is what
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causes the Grimm Troupe to arrive in Hallownest.
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If we dream nail the corpse again, it says
“Master... my role.... apart from you...
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apart from kin.
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It pains me so.”
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God, what a simp.
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This bug apparently has some kind of job that
involved it leaving the Troupe and traveling
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to Hallownest.
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So it seems like the Grimm Troupe actually
designates certain bugs to travel to different
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kingdoms.
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Once they get there… well…
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I’m not sure.
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Do they just die once they reach a kingdom?
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Or did this particular bug die before it could
set up the lantern?
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We have to dream nail the lantern out of it.
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Maybe this is a litmus test for anyone who
would help the Grimm Troupe, requiring them
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to have some access to the Dream Realm.
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Otherwise they probably wouldn’t be able
to interact with any of the Grimmkin in the
-
first place.
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Now we don’t know if these bugs are just
sent off in a random direction, or if they
-
know how to reach these kingdoms.
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The Godseeker and Quirrel mention that the
winds carry them to Hallownest.
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Which is odd.
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How the hell is the wind blowing towards one
specific spot?
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Oddly enough, the Pale King does have some
other weird connections to wind.
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The Monarch Wings and the King’s Brand also
blow wind throughout Hallownest for some reason.
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But Wind Lore in Hollow Knight is a whole
other can of worms we’ll have to save for
-
later.
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Anyway, the Godseeker also detected the Pale
King’s afterglow while traveling to Hallownest,
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but I personally don’t think the Grimm Troupe
bug could have done that, considering it doesn’t
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appear to have a Godtuner device like the
Godseekers.
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Instead, I’m guessing a large amount of
these bugs just wander around aimlessly until
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they can find civilizations that could be
harvested for their Nightmare Essence.
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So the Grimm Troupe emphasizes just how barren
the world of Hallownest really is.
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The Nightmare King’s Dream Nail dialogue
in Godhome hints at this with the line “Scattered
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lands…
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Nightmare binds all.”
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This implies that the Grimm Troupe uses the
Nightmare Realm as a way to reach different
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kingdoms, which is what we see when we light
the Nightmare Lantern.
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I don’t think it would be a stretch to say
that the Grimm Troupe is well traveled.
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And as it turns out, the Grimm Troupe might
give us our best look into what the world
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outside Hallownest really looks like.
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Hidden within the Grimm Troupe’s tent is
a secret room that can only be accessed through
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some tricky wall jumps.
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In this room we can see some chests, a pile
of masks and this strange contraption.
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Now there are a few theories as to what this
might be.
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At the very least, we know it’s important
because there is a seal protecting it.
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One idea is that it is some kind of device
that can move the tent between the real world
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and the Nightmare Realm.
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Or it could somehow be related to Grimm’s
performance with all the spotlights and other
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stuff.
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But if we look at the ingame art files, the
assets for this device refer to it as a “chart”.
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So I think this device is actually supposed
to be a map of some kind.
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Now of course, an art file name is by no means
canon, but our only option here is to speculate
-
anyway, so let’s just have some fun with
this.
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But bear in mind this is by no means conclusive.
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So is this thing a chart of the real world
or of the Nightmare Realm or what?
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Unfortunately, none of that is clear.
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But these balls are possibly points of interest
for the Grimm Troupe, so these might be the
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various locations they have traveled to over
the years.
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Sort of like web addresses that point to specific
domains on the internet.
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Like twitter.com/mossbag69, or discord.gg/mossbag
or mossbag.com.
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And I’m sure you’ve already noticed that
there are 19 of these ball things.
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So does that mean there are at least 18 other
civilizations that the Grimm Troupe has visited?
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What other crazy world could be out there?
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Water World?
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Moon World?
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New Jersey?
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However, if this really is supposed to be
a chart of where the Grimm Troupe has been,
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it’s really weird looking.
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Why does the world of Hollow Knight vaguely
look like a cock and balls?
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It honestly looks more like some kind of planetary
model as opposed to a topographical map.
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Which might make sense.
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These kingdoms could all be deep underground.
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We aren’t even sure if Hallownest is on
the surface.
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It appears to be, but we can’t see any stars
or direct evidence of such.
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Maybe the Land of Storms is on the surface
considering there is rain and thunder, but
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maybe these weather patterns were created
by the gods of thunder and rain that were
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once there already.
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So a three dimensional map like this could
make sense in this world.
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It’s not like they would have a map on a
piece of paper or a globe or something.
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And it’s not that big of a stretch to assume
that the Grimm Troupe would have some kind
-
of map to help them navigate around.
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And if this is actually a chart of the Nightmare
Realm then it doesn’t really have to look
-
like anything to be believable.
-
But at the end of the day, there really isn’t
much to go off of here, so for now, the definitive
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answer to what this thing is eludes us.
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Getting back to the Nightmare Lantern, whoever
lights this thing gets entwined into a contract
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with the Grimm Troupe, all without so much
as a terms and conditions.
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The Grimm Troupe is summoned to Dirtmouth
where they set up their tent and prepare Hallownest
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to be harvested of its Nightmare Essence.
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The Grimm Troupe of course has a troupe master,
known as Troupe Master Grimm.
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Grimm has a unique aesthetic, which has made
him pretty popular in the Hollow Knight fandom.
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He looks like a Gen 7 Starter Pokemon.
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Like can he even be considered a bug of any
kind?
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I’ve heard some people say that he’s supposed
to be a vampire moth.
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Looks absolutely nothing like that to me.
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Might as well say he’s a Caterpillar MD6250
Rotary Drill.
-
No, Grimm and his troupe appear to be a hodgepodge
of horror tropes.
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Regardless of what kind of bug Grimm may be,
he definitely draws from Dracula.
-
He’s got the long flowing cape, he can explode
into smaller winged creatures, and his moveset
-
seems to borrow quite a lot of concepts from
the Castlevania Dracula fights.
-
And you’ve got the whole creepy traveling
circus thing.
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Although, it’s not a very good circus.
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They just set up a tent and then expect the
visitors to perform.
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Kinda the opposite of how that’s supposed
to work, I think.
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When the Knight first talks to Grimm, he gives
it the rundown on what the Troupe is doing.
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Well, he gives a very brief, very vague explanation.
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He gives the Knight the Grimmchild charm and
tells it to seek out the Grimmkin, who have
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been collecting Nightmare Essence throughout
Hallownest.
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Using the Grimmchild, the Knight will be able
to find Grimmkin, kick their asses, and store
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the Essence inside the Grimmchild.
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Once returned, the Grimmchild then evolves
into its second of four different forms, implying
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that the Grimmchild might have fed off these
flames to become stronger.
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But it’s not just the flames of Hallownest’s
Nightmare Essence that the Grimmchild feeds
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off of.
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According to Grimm, it can also feed off the
heat of a passionate dance, or in other words,
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the Grimm boss fight.
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There is also one other way the Grimmchild
can feed: by consuming the Nightmare King
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himself.
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Yes, like most things in Hollow Knight, it
all comes back to vore.
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The Nightmare King can be fought after collecting
three sets of flames from the Grimmkin scattered
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all throughout Hallownest.
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Once this is done, Grimm can be found sleeping
in the far side of the tent.
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Dream nailing Grimm takes the Knight to the
Nightmare Realm.
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There we can find the Nightmare Heart, surrounded
by Grimmkin Nightmares.
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We then see the Nightmare Heart suffer from
a pretty severe myocardial rupture as the
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Nightmare King emerges from inside.
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The Nightmare King is basically just a much
faster version of the Troupe Master Grimm,
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but with more flame on his attacks.
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According to more poetry, the Troupe wants
to burn away the Nightmare King and feed it
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to the Grimmchild.
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Once this is accomplished, the Grimmchild’s
eyes will burn brightly with the flame of
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the Nightmare Heart.
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And everyone involved with the Grimm Troupe
will disappear.
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Well, almost everyone, but we’ll get to
that.
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So basically, we dream nailed into Grimm,
found the Nightmare Heart, killed the Nightmare
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King inside it, and then that got fed to Grimm
Jr. Grimm was a vessel for the Nightmare Heart,
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and now the heart has been transferred over
into a fresh, new vessel, the Grimmchild.
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From here, we can assume that the Grimmchild
will grow into the new Grimm, and start his
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own troupe, and move away and never call home
again.
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Now that’s cool and all but it raises some
interesting questions.
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What is the rest of the Grimm Troupe doing
now?
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Do they just sit around and wait for the grown
up Grimmchild to show up?
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Also, if this little guy is the new Grimm,
what happens if we take him into the Temple
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of the Black Egg.
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Will Grimm be trapped with us in there forever?
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Does he get completely destroyed in the Dream
No More ending?
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And then of course we have the Embrace the
Void ending.
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Does Grimm just get completely consumed by
the Shade Lord, lost forever in a sea of void?
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The point is, the Knight is probably the last
creature Grimm would want to be stuck with
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in charm form.
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Cuz there really aren’t any endings that
go well for the Knight’s physical body.
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But of course, there is more to the Grimm
Troupe than just Grimm himself.
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We also have the Grimmkin, as well as characters
like Brumm and Divine.
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We get the best insight into Grimm’s entourage
from Confessor Jiji.
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Perhaps you suspect that they hide their true
appearance?
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You'd be right.
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They favour projection over truth, shrouding
themselves in forms dreamed.
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Best be careful.
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Assisting them might benefit you, but who
knows what suffering it may cause?
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Digging into this dialogue, we can see two
different types of Grimm Troupe members.
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You’ve got the Grimmkin who appear to be
more like ghosts.
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They can teleport around and even show up
in the Nightmare Realm.
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Then you’ve got bugs like Brumm, Divine,
and the Grimmsteeds who appear to be like
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normal bugs.
-
And I’m using the phrase “normal bugs”
loosely.
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The one thing all these characters have in
common are the masks they wear.
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Even the bug outside the kingdom is wearing
a Grimm Troupe mask, although this one looks
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more like a third rate cosplay than an actual
Grimm Troupe wardrobe.
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Now I have talked about masks a lot on this
channel.
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My Mask Maker video, my King’s Pass Video,
Godmaster, Colosseum of Fools, even my review
-
of The Mask starring Jim Carrey mentions them.
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But that’s no surprise.
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Masks are very mysterious and important to
the world of Hollow Knight.
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But Jiji doesn’t actually mention the masks
outright.
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Instead she says that the Grimm Troupe prefers
projection and to hide themselves in forms
-
dreamed.
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This could be referring to how Grimmkin are
literally dream creatures.
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They come in three forms: Novices, Masters,
and Nightmares.
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It seems that as they become more devoted
to Grimm, they become more nightmare-like
-
in their appearance.
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But from what we see in the Grimm Troupe tent,
these masks appear to be real physical objects.
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This might imply that the Grimmkin use masks
as conduits to project their dream forms into
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the real world.
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Perhaps that is even the case with Grimm himself.
-
But that claim is pretty speculative, so don’t
hang your hat on that being true.
-
There are plenty of ghosts that don’t have
anything physical to them, but still interact
-
with the real world.
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But what is clear is that these masks do have
an effect on living bugs, and we can see this
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pretty clearly with Brumm.
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During the last phase of harvesting Essence,
the Knight can find Brumm hidden away in Deepnest,
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far away from the eyes of Grimm.
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Brumm laments the never ending cycle of the
Grimm Troupe and asks the Knight to aid him
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in banishing the Troupe from Hallownest forever.
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If the Knight goes through with this request
and uproots the Nightmare Lanturn in the Howling
-
Cliffs, Grimm’s tent disappears from Dirtmouth
and next to the bench we can find a very different
-
looking Brumm, under a new name, Nymm.
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Nymm gives us a very clear look at how the
mask Brumm was wearing affected him.
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As Brumm, he had no memory of his past life,
and his demeanor was very constrained.
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As Nymm, he is more carefree and has forgotten
his time in the Troupe.
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More surprisingly, however, Nymm has also
physically shrunk down in size.
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That’s rough, buddy.
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The mask itself appears to be transformed
in the Carefree Melody charm, which grants
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protection to anyone who wears it.
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We can see that the mask still radiates with
the power of the Grimm Troupe by the flames
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that come off the Knight when it activates.
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So that sort of ties the masks to having a
dream like quality of sorts, similar to what
-
Confessor Jiji mentioned.
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Nymm’s experience also closely parallels
a line from Mask Maker.
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To change a face; to conceal it fully within
another...
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A powerful protection that is, but one with
sad consequence.
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The original mind is destroyed, though those
of striking will may still retain a sliver
-
of that concealed self.
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Nymm’s mask made him bigger and connected
to the Troupe, but his original mind was lost,
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and it only came back because he fought back
against Grimm’s wishes, remembering that
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he used to be more than just a vessel.
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So it seems like these masks basically brainwash
members of the Troupe into serving the Nightmare
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Heart.
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Maybe these bugs were all forced to serve
the Troupe, and that might be what Jiji is
-
referring to when she mentions those who would
suffer by completing the ritual.
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This gives us an interesting contrast.
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Mask Maker says he makes masks for those who
ask, and says it is a gift for a world deserving.
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But the Nightmare Heart uses it as a way to
control bugs and make them work towards its
-
own goals.
-
Of course, working as a slave under the Heart
might beat the alternative of trying to survive
-
in the wasteland that covers much of the world,
but it’s still kind of a dick move.
-
And since I talked about Brumm so much, I
should at least mention Divine.
-
Her job within the Grimm Troupe is to… well,
I’m not really sure why she’s here.
-
She talks about how she can smell something
in Hallownest, referring to the Fragile Charms
-
that Leg Eater sells.
-
You can give her these charms which she will
then turn into unbreakable charms by eating
-
and shitting them out.
-
Yeah…
-
I’m not sure why Grimm keeps her around.
-
Divine doesn’t even leave with the Grimm
Troupe if you complete the ritual without
-
finishing her side quest.
-
I mean, from a gameplay perspective it’s
nice.
-
But lore wise it doesn’t make any sense.
-
I guess Grimm just doesn’t really care if
she is around or not.
-
Also I guess she has more autonomy than Brumm
because she is only wearing half a mask.
-
Instead you need to get all the unbreakable
charms, then talk to Leg Eater so he will
-
seek out Divine.
-
Which well… that doesn’t go well for him.
-
However, if you choose to banish the Grimm
Troupe, Divine leaves for good and if you
-
didn’t get the unbreakable charms, then
you're just shit out of luck.
-
And then we have the Grimmsteeds.
-
These bugs appear to be the same species as
Willoh, but are also wearing masks.
-
Some people have pointed out that Willoh’s
tent is a shade of red, implying that she
-
might have been a part of the Grimm Troupe
at one point, but… come on.
-
It’s clearly just red because it’s covered
in the blood of her numerous victims.
-
In conclusion, the Grimm Troupe is a traveling
band of bugs who all serve a Higher Being
-
known as the Nightmare Heart.
-
They use the Nightmare Realm to fast travel
between the different ruined kingdoms of the
-
world, harvesting Nightmare Essence to prolong
the Heart’s existence.
-
Masks are perhaps used to keep these bugs
in line and connected to the Troupe.
-
But despite that, some bugs are able to fight
against this control, and it’s up to the
-
player to decide what fate should befall these
poor bugs.
-
Of course, most likely the player won’t
have any idea what’s going on at all and
-
that decision is made completely arbitrarily.
-
One final thing to note is that Grimm is known
by the White Lady, despite being from so far
-
away.
-
And while Jiji finds Grimm unfamiliar, she
is still able to pick up on what is really
-
going on with the Troupe.
-
This helps us realize how learned these characters
are, which might not be a surprise for the
-
White Lady, but more so for Jiji.
-
This character has a lot going on that we
just don’t know about.
-
And so there you have it.
-
I felt bad leaving the Grimm Troupe mostly
out of my main lore video, but man, there
-
was a lot to discuss here.
-
As for future Hollow Knight content, I know
many of you are worried and think that I am
-
somehow starved for content.
-
But that couldn’t be further from the truth.
-
There are plenty of other lore things I could
talk about.
-
I could make another Zote video.
-
And there is some more stuff to talk about
regarding Zote.
-
And I really want to do a deep dive into the
political side of Hollow Knight, particularly
-
whether or not Zote is a liberatarin.