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Hollow Knight's Grimm Troupe Lore Explained... Again

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    I
    first talked about the Grimm Troupe 3 years
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    ago back in 2017.
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    But anyone who has followed this channel for
    a while knows that I have been on quite the
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    character arc.
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    Back in 2017, I was but an ignorant fool.
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    But now I’m older, wiser, I’ve read Judith
    Butler.
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    Twice.
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    All of these things have obviously helped
    me better appreciate Hollow Knight lore.
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    With that being said, I think it’s time
    to check back in on the Grimm Troupe and see
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    what new lore we can uncover.
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    When the Grimm Troupe content pack first dropped,
    I was a little annoyed at how it seemed like
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    Team Cherry was just throwing new characters
    at us without really expanding on the characters
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    who were already there.
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    But looking back, the Grimm Troupe does more
    for Hollow Knight worldbuilding than I realized.
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    For example, we now have a new Higher Being
    to examine.
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    The lore of the Grimm Troupe all starts with
    an entity known as the Nightmare Heart.
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    Seer gives us a very cryptic bit of dialogue
    regarding the Nightmare Heart.
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    And of course, she has to do it in poetry
    form.
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    The expanse of dream in past was split,
    One realm now must stay apart,
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    Darkest reaches, beating red,
    Terror of sleep.
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    The Nightmare's Heart.
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    Let’s take this bit by bit.
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    We know that there is a dream realm in the
    world of Hollow Knight.
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    It’s where the Radiance is.
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    It’s where the Pale King’s corpse is.
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    And even the Lifeblood creature appears to
    inhabit some kind of dream realm, given the
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    appearance of dream catcher particles in this
    room.
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    It’s not really clear if these are all different
    Dream Realms, or branches off of one big Dream
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    Realm.
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    The Dream Realm where the Dreamers and Radiance
    are look very different from the Pale King’s
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    which also looks very different from Bretta’s
    dream.
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    If there is a distinction between these areas,
    it’s vague.
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    However, we do know there is one special,
    very different realm called the Nightmare
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    Realm which was completely split off from
    the main Dream Realm.
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    While regular dreams are made up of Essence,
    the Nightmare Realm is made up of a different
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    type of burning Essence, which Grimm describes
    as the “flame in dream”.
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    For simplicity's sake, I’ll call this different
    Essence Nightmare Essence.
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    But what exactly caused this split?
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    These kinds of splits are common in creation
    stories.
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    Like how Zeus, Poseidon and Hades split up
    the heavens, seas and underworld.
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    Or how the world of Dark Souls went from a
    grey, unchanging world, to one divided up
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    by Lords.
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    Even our own scientific understanding of the
    universe starts with a theory that three of
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    the fundamental forces of the universe were
    unified, but eventually split apart from one
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    another.
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    So lazy writing like this is kinda just how
    creation stories go.
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    But that doesn’t really help us answer why
    the Nightmare Realm has to stay apart from
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    the Dream Realm.
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    A pretty common theory is that the Radiance
    somehow caused this separation.
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    But there really isn’t any evidence for
    this.
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    Maybe if Grimm actually commented once on
    the Radiance.
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    But he really doesn’t seem to give two shits
    about any of that unfortunately.
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    So whether this split was natural or caused
    by the action of some higher being, chances
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    are we’ll never know.
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    Anyway it seems like the Nightmare Heart is
    the main Higher Being who resides in this
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    Nightmare Realm, and its design stands in
    stark contrast to the other Higher Beings
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    we see in Hallownest.
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    We’ve got a moth, a worm, a plant, a slug,
    and a giant heart made of patchwork with dozens
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    of eyes on it.
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    At the very core of it, the Nightmare Heart
    appears to be made of Nightmare Essence, similar
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    to how the Radiance is composed of a light
    similar to Essence.
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    And while the Nightmare Heart may seem different
    from other higher beings on the surface, it
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    does have one thing in common with them.
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    It really likes to mess around with regular
    bugs, pulling them into its service.
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    In order to survive, the Nightmare Heart needs
    to conduct a ritual involving the Grimm Troupe
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    so that it can feed off the flames of ruined
    civilizations.
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    Basically, ancient, abandoned kingdoms like
    Hallownest or Disney Land are a goldmine for
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    Nightmare Essence, so the main way the Nightmare
    Heart feeds is by using the Troupe to find
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    these kingdoms and harvest the Essence for
    itself.
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    And this ritual happens over and over as an
    endless cycle the Heart uses to cheat death.
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    Of course, finding kingdoms is the first step
    in this process, which brings us to this corpse
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    in the Howling Cliffs.
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    This bug is wearing a makeshift mask that
    has a similar design to the masks other Grimm
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    Troupe members wear.
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    Dream nailing this bug brings a device called
    the Nightmare Lantern into the physical world.
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    This lantern seems to act as a sort of anchor
    for the Grimm Troupe, and lighting it is what
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    causes the Grimm Troupe to arrive in Hallownest.
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    If we dream nail the corpse again, it says
    “Master... my role.... apart from you...
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    apart from kin.
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    It pains me so.”
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    God, what a simp.
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    This bug apparently has some kind of job that
    involved it leaving the Troupe and traveling
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    to Hallownest.
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    So it seems like the Grimm Troupe actually
    designates certain bugs to travel to different
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    kingdoms.
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    Once they get there… well…
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    I’m not sure.
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    Do they just die once they reach a kingdom?
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    Or did this particular bug die before it could
    set up the lantern?
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    We have to dream nail the lantern out of it.
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    Maybe this is a litmus test for anyone who
    would help the Grimm Troupe, requiring them
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    to have some access to the Dream Realm.
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    Otherwise they probably wouldn’t be able
    to interact with any of the Grimmkin in the
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    first place.
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    Now we don’t know if these bugs are just
    sent off in a random direction, or if they
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    know how to reach these kingdoms.
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    The Godseeker and Quirrel mention that the
    winds carry them to Hallownest.
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    Which is odd.
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    How the hell is the wind blowing towards one
    specific spot?
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    Oddly enough, the Pale King does have some
    other weird connections to wind.
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    The Monarch Wings and the King’s Brand also
    blow wind throughout Hallownest for some reason.
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    But Wind Lore in Hollow Knight is a whole
    other can of worms we’ll have to save for
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    later.
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    Anyway, the Godseeker also detected the Pale
    King’s afterglow while traveling to Hallownest,
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    but I personally don’t think the Grimm Troupe
    bug could have done that, considering it doesn’t
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    appear to have a Godtuner device like the
    Godseekers.
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    Instead, I’m guessing a large amount of
    these bugs just wander around aimlessly until
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    they can find civilizations that could be
    harvested for their Nightmare Essence.
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    So the Grimm Troupe emphasizes just how barren
    the world of Hallownest really is.
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    The Nightmare King’s Dream Nail dialogue
    in Godhome hints at this with the line “Scattered
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    lands…
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    Nightmare binds all.”
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    This implies that the Grimm Troupe uses the
    Nightmare Realm as a way to reach different
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    kingdoms, which is what we see when we light
    the Nightmare Lantern.
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    I don’t think it would be a stretch to say
    that the Grimm Troupe is well traveled.
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    And as it turns out, the Grimm Troupe might
    give us our best look into what the world
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    outside Hallownest really looks like.
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    Hidden within the Grimm Troupe’s tent is
    a secret room that can only be accessed through
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    some tricky wall jumps.
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    In this room we can see some chests, a pile
    of masks and this strange contraption.
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    Now there are a few theories as to what this
    might be.
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    At the very least, we know it’s important
    because there is a seal protecting it.
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    One idea is that it is some kind of device
    that can move the tent between the real world
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    and the Nightmare Realm.
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    Or it could somehow be related to Grimm’s
    performance with all the spotlights and other
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    stuff.
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    But if we look at the ingame art files, the
    assets for this device refer to it as a “chart”.
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    So I think this device is actually supposed
    to be a map of some kind.
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    Now of course, an art file name is by no means
    canon, but our only option here is to speculate
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    anyway, so let’s just have some fun with
    this.
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    But bear in mind this is by no means conclusive.
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    So is this thing a chart of the real world
    or of the Nightmare Realm or what?
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    Unfortunately, none of that is clear.
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    But these balls are possibly points of interest
    for the Grimm Troupe, so these might be the
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    various locations they have traveled to over
    the years.
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    Sort of like web addresses that point to specific
    domains on the internet.
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    Like twitter.com/mossbag69, or discord.gg/mossbag
    or mossbag.com.
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    And I’m sure you’ve already noticed that
    there are 19 of these ball things.
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    So does that mean there are at least 18 other
    civilizations that the Grimm Troupe has visited?
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    What other crazy world could be out there?
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    Water World?
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    Moon World?
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    New Jersey?
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    However, if this really is supposed to be
    a chart of where the Grimm Troupe has been,
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    it’s really weird looking.
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    Why does the world of Hollow Knight vaguely
    look like a cock and balls?
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    It honestly looks more like some kind of planetary
    model as opposed to a topographical map.
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    Which might make sense.
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    These kingdoms could all be deep underground.
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    We aren’t even sure if Hallownest is on
    the surface.
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    It appears to be, but we can’t see any stars
    or direct evidence of such.
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    Maybe the Land of Storms is on the surface
    considering there is rain and thunder, but
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    maybe these weather patterns were created
    by the gods of thunder and rain that were
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    once there already.
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    So a three dimensional map like this could
    make sense in this world.
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    It’s not like they would have a map on a
    piece of paper or a globe or something.
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    And it’s not that big of a stretch to assume
    that the Grimm Troupe would have some kind
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    of map to help them navigate around.
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    And if this is actually a chart of the Nightmare
    Realm then it doesn’t really have to look
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    like anything to be believable.
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    But at the end of the day, there really isn’t
    much to go off of here, so for now, the definitive
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    answer to what this thing is eludes us.
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    Getting back to the Nightmare Lantern, whoever
    lights this thing gets entwined into a contract
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    with the Grimm Troupe, all without so much
    as a terms and conditions.
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    The Grimm Troupe is summoned to Dirtmouth
    where they set up their tent and prepare Hallownest
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    to be harvested of its Nightmare Essence.
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    The Grimm Troupe of course has a troupe master,
    known as Troupe Master Grimm.
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    Grimm has a unique aesthetic, which has made
    him pretty popular in the Hollow Knight fandom.
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    He looks like a Gen 7 Starter Pokemon.
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    Like can he even be considered a bug of any
    kind?
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    I’ve heard some people say that he’s supposed
    to be a vampire moth.
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    Looks absolutely nothing like that to me.
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    Might as well say he’s a Caterpillar MD6250
    Rotary Drill.
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    No, Grimm and his troupe appear to be a hodgepodge
    of horror tropes.
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    Regardless of what kind of bug Grimm may be,
    he definitely draws from Dracula.
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    He’s got the long flowing cape, he can explode
    into smaller winged creatures, and his moveset
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    seems to borrow quite a lot of concepts from
    the Castlevania Dracula fights.
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    And you’ve got the whole creepy traveling
    circus thing.
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    Although, it’s not a very good circus.
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    They just set up a tent and then expect the
    visitors to perform.
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    Kinda the opposite of how that’s supposed
    to work, I think.
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    When the Knight first talks to Grimm, he gives
    it the rundown on what the Troupe is doing.
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    Well, he gives a very brief, very vague explanation.
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    He gives the Knight the Grimmchild charm and
    tells it to seek out the Grimmkin, who have
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    been collecting Nightmare Essence throughout
    Hallownest.
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    Using the Grimmchild, the Knight will be able
    to find Grimmkin, kick their asses, and store
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    the Essence inside the Grimmchild.
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    Once returned, the Grimmchild then evolves
    into its second of four different forms, implying
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    that the Grimmchild might have fed off these
    flames to become stronger.
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    But it’s not just the flames of Hallownest’s
    Nightmare Essence that the Grimmchild feeds
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    off of.
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    According to Grimm, it can also feed off the
    heat of a passionate dance, or in other words,
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    the Grimm boss fight.
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    There is also one other way the Grimmchild
    can feed: by consuming the Nightmare King
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    himself.
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    Yes, like most things in Hollow Knight, it
    all comes back to vore.
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    The Nightmare King can be fought after collecting
    three sets of flames from the Grimmkin scattered
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    all throughout Hallownest.
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    Once this is done, Grimm can be found sleeping
    in the far side of the tent.
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    Dream nailing Grimm takes the Knight to the
    Nightmare Realm.
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    There we can find the Nightmare Heart, surrounded
    by Grimmkin Nightmares.
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    We then see the Nightmare Heart suffer from
    a pretty severe myocardial rupture as the
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    Nightmare King emerges from inside.
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    The Nightmare King is basically just a much
    faster version of the Troupe Master Grimm,
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    but with more flame on his attacks.
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    According to more poetry, the Troupe wants
    to burn away the Nightmare King and feed it
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    to the Grimmchild.
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    Once this is accomplished, the Grimmchild’s
    eyes will burn brightly with the flame of
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    the Nightmare Heart.
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    And everyone involved with the Grimm Troupe
    will disappear.
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    Well, almost everyone, but we’ll get to
    that.
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    So basically, we dream nailed into Grimm,
    found the Nightmare Heart, killed the Nightmare
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    King inside it, and then that got fed to Grimm
    Jr. Grimm was a vessel for the Nightmare Heart,
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    and now the heart has been transferred over
    into a fresh, new vessel, the Grimmchild.
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    From here, we can assume that the Grimmchild
    will grow into the new Grimm, and start his
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    own troupe, and move away and never call home
    again.
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    Now that’s cool and all but it raises some
    interesting questions.
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    What is the rest of the Grimm Troupe doing
    now?
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    Do they just sit around and wait for the grown
    up Grimmchild to show up?
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    Also, if this little guy is the new Grimm,
    what happens if we take him into the Temple
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    of the Black Egg.
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    Will Grimm be trapped with us in there forever?
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    Does he get completely destroyed in the Dream
    No More ending?
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    And then of course we have the Embrace the
    Void ending.
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    Does Grimm just get completely consumed by
    the Shade Lord, lost forever in a sea of void?
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    The point is, the Knight is probably the last
    creature Grimm would want to be stuck with
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    in charm form.
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    Cuz there really aren’t any endings that
    go well for the Knight’s physical body.
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    But of course, there is more to the Grimm
    Troupe than just Grimm himself.
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    We also have the Grimmkin, as well as characters
    like Brumm and Divine.
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    We get the best insight into Grimm’s entourage
    from Confessor Jiji.
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    Perhaps you suspect that they hide their true
    appearance?
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    You'd be right.
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    They favour projection over truth, shrouding
    themselves in forms dreamed.
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    Best be careful.
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    Assisting them might benefit you, but who
    knows what suffering it may cause?
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    Digging into this dialogue, we can see two
    different types of Grimm Troupe members.
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    You’ve got the Grimmkin who appear to be
    more like ghosts.
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    They can teleport around and even show up
    in the Nightmare Realm.
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    Then you’ve got bugs like Brumm, Divine,
    and the Grimmsteeds who appear to be like
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    normal bugs.
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    And I’m using the phrase “normal bugs”
    loosely.
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    The one thing all these characters have in
    common are the masks they wear.
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    Even the bug outside the kingdom is wearing
    a Grimm Troupe mask, although this one looks
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    more like a third rate cosplay than an actual
    Grimm Troupe wardrobe.
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    Now I have talked about masks a lot on this
    channel.
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    My Mask Maker video, my King’s Pass Video,
    Godmaster, Colosseum of Fools, even my review
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    of The Mask starring Jim Carrey mentions them.
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    But that’s no surprise.
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    Masks are very mysterious and important to
    the world of Hollow Knight.
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    But Jiji doesn’t actually mention the masks
    outright.
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    Instead she says that the Grimm Troupe prefers
    projection and to hide themselves in forms
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    dreamed.
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    This could be referring to how Grimmkin are
    literally dream creatures.
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    They come in three forms: Novices, Masters,
    and Nightmares.
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    It seems that as they become more devoted
    to Grimm, they become more nightmare-like
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    in their appearance.
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    But from what we see in the Grimm Troupe tent,
    these masks appear to be real physical objects.
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    This might imply that the Grimmkin use masks
    as conduits to project their dream forms into
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    the real world.
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    Perhaps that is even the case with Grimm himself.
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    But that claim is pretty speculative, so don’t
    hang your hat on that being true.
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    There are plenty of ghosts that don’t have
    anything physical to them, but still interact
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    with the real world.
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    But what is clear is that these masks do have
    an effect on living bugs, and we can see this
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    pretty clearly with Brumm.
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    During the last phase of harvesting Essence,
    the Knight can find Brumm hidden away in Deepnest,
  • 15:19 - 15:21
    far away from the eyes of Grimm.
  • 15:21 - 15:25
    Brumm laments the never ending cycle of the
    Grimm Troupe and asks the Knight to aid him
  • 15:25 - 15:28
    in banishing the Troupe from Hallownest forever.
  • 15:28 - 15:32
    If the Knight goes through with this request
    and uproots the Nightmare Lanturn in the Howling
  • 15:32 - 15:36
    Cliffs, Grimm’s tent disappears from Dirtmouth
    and next to the bench we can find a very different
  • 15:36 - 15:40
    looking Brumm, under a new name, Nymm.
  • 15:40 - 15:44
    Nymm gives us a very clear look at how the
    mask Brumm was wearing affected him.
  • 15:44 - 15:49
    As Brumm, he had no memory of his past life,
    and his demeanor was very constrained.
  • 15:49 - 15:53
    As Nymm, he is more carefree and has forgotten
    his time in the Troupe.
  • 15:53 - 15:58
    More surprisingly, however, Nymm has also
    physically shrunk down in size.
  • 15:58 - 15:59
    That’s rough, buddy.
  • 15:59 - 16:04
    The mask itself appears to be transformed
    in the Carefree Melody charm, which grants
  • 16:04 - 16:06
    protection to anyone who wears it.
  • 16:06 - 16:10
    We can see that the mask still radiates with
    the power of the Grimm Troupe by the flames
  • 16:10 - 16:12
    that come off the Knight when it activates.
  • 16:12 - 16:17
    So that sort of ties the masks to having a
    dream like quality of sorts, similar to what
  • 16:17 - 16:19
    Confessor Jiji mentioned.
  • 16:19 - 16:23
    Nymm’s experience also closely parallels
    a line from Mask Maker.
  • 16:23 - 16:26
    To change a face; to conceal it fully within
    another...
  • 16:26 - 16:30
    A powerful protection that is, but one with
    sad consequence.
  • 16:30 - 16:34
    The original mind is destroyed, though those
    of striking will may still retain a sliver
  • 16:34 - 16:36
    of that concealed self.
  • 16:36 - 16:41
    Nymm’s mask made him bigger and connected
    to the Troupe, but his original mind was lost,
  • 16:41 - 16:45
    and it only came back because he fought back
    against Grimm’s wishes, remembering that
  • 16:45 - 16:47
    he used to be more than just a vessel.
  • 16:47 - 16:52
    So it seems like these masks basically brainwash
    members of the Troupe into serving the Nightmare
  • 16:52 - 16:53
    Heart.
  • 16:53 - 16:57
    Maybe these bugs were all forced to serve
    the Troupe, and that might be what Jiji is
  • 16:57 - 17:01
    referring to when she mentions those who would
    suffer by completing the ritual.
  • 17:01 - 17:03
    This gives us an interesting contrast.
  • 17:03 - 17:09
    Mask Maker says he makes masks for those who
    ask, and says it is a gift for a world deserving.
  • 17:09 - 17:13
    But the Nightmare Heart uses it as a way to
    control bugs and make them work towards its
  • 17:13 - 17:15
    own goals.
  • 17:15 - 17:19
    Of course, working as a slave under the Heart
    might beat the alternative of trying to survive
  • 17:19 - 17:24
    in the wasteland that covers much of the world,
    but it’s still kind of a dick move.
  • 17:24 - 17:28
    And since I talked about Brumm so much, I
    should at least mention Divine.
  • 17:28 - 17:33
    Her job within the Grimm Troupe is to… well,
    I’m not really sure why she’s here.
  • 17:33 - 17:37
    She talks about how she can smell something
    in Hallownest, referring to the Fragile Charms
  • 17:37 - 17:39
    that Leg Eater sells.
  • 17:39 - 17:42
    You can give her these charms which she will
    then turn into unbreakable charms by eating
  • 17:42 - 17:44
    and shitting them out.
  • 17:44 - 17:45
    Yeah…
  • 17:45 - 17:47
    I’m not sure why Grimm keeps her around.
  • 17:47 - 17:51
    Divine doesn’t even leave with the Grimm
    Troupe if you complete the ritual without
  • 17:51 - 17:54
    finishing her side quest.
  • 17:54 - 17:56
    I mean, from a gameplay perspective it’s
    nice.
  • 17:56 - 17:59
    But lore wise it doesn’t make any sense.
  • 17:59 - 18:03
    I guess Grimm just doesn’t really care if
    she is around or not.
  • 18:03 - 18:08
    Also I guess she has more autonomy than Brumm
    because she is only wearing half a mask.
  • 18:08 - 18:12
    Instead you need to get all the unbreakable
    charms, then talk to Leg Eater so he will
  • 18:12 - 18:13
    seek out Divine.
  • 18:13 - 18:16
    Which well… that doesn’t go well for him.
  • 18:16 - 18:20
    However, if you choose to banish the Grimm
    Troupe, Divine leaves for good and if you
  • 18:20 - 18:24
    didn’t get the unbreakable charms, then
    you're just shit out of luck.
  • 18:24 - 18:26
    And then we have the Grimmsteeds.
  • 18:26 - 18:31
    These bugs appear to be the same species as
    Willoh, but are also wearing masks.
  • 18:31 - 18:35
    Some people have pointed out that Willoh’s
    tent is a shade of red, implying that she
  • 18:35 - 18:39
    might have been a part of the Grimm Troupe
    at one point, but… come on.
  • 18:39 - 18:44
    It’s clearly just red because it’s covered
    in the blood of her numerous victims.
  • 18:44 - 18:49
    In conclusion, the Grimm Troupe is a traveling
    band of bugs who all serve a Higher Being
  • 18:49 - 18:51
    known as the Nightmare Heart.
  • 18:51 - 18:54
    They use the Nightmare Realm to fast travel
    between the different ruined kingdoms of the
  • 18:54 - 18:59
    world, harvesting Nightmare Essence to prolong
    the Heart’s existence.
  • 18:59 - 19:04
    Masks are perhaps used to keep these bugs
    in line and connected to the Troupe.
  • 19:04 - 19:08
    But despite that, some bugs are able to fight
    against this control, and it’s up to the
  • 19:08 - 19:12
    player to decide what fate should befall these
    poor bugs.
  • 19:12 - 19:16
    Of course, most likely the player won’t
    have any idea what’s going on at all and
  • 19:16 - 19:19
    that decision is made completely arbitrarily.
  • 19:19 - 19:23
    One final thing to note is that Grimm is known
    by the White Lady, despite being from so far
  • 19:23 - 19:25
    away.
  • 19:25 - 19:29
    And while Jiji finds Grimm unfamiliar, she
    is still able to pick up on what is really
  • 19:29 - 19:31
    going on with the Troupe.
  • 19:31 - 19:36
    This helps us realize how learned these characters
    are, which might not be a surprise for the
  • 19:36 - 19:39
    White Lady, but more so for Jiji.
  • 19:39 - 19:42
    This character has a lot going on that we
    just don’t know about.
  • 19:42 - 19:43
    And so there you have it.
  • 19:43 - 19:48
    I felt bad leaving the Grimm Troupe mostly
    out of my main lore video, but man, there
  • 19:48 - 19:50
    was a lot to discuss here.
  • 19:50 - 19:55
    As for future Hollow Knight content, I know
    many of you are worried and think that I am
  • 19:55 - 19:57
    somehow starved for content.
  • 19:57 - 20:00
    But that couldn’t be further from the truth.
  • 20:00 - 20:03
    There are plenty of other lore things I could
    talk about.
  • 20:03 - 20:05
    I could make another Zote video.
  • 20:05 - 20:09
    And there is some more stuff to talk about
    regarding Zote.
  • 20:09 - 20:14
    And I really want to do a deep dive into the
    political side of Hollow Knight, particularly
  • 20:14 - 20:15
    whether or not Zote is a liberatarin.
Title:
Hollow Knight's Grimm Troupe Lore Explained... Again
Description:

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Video Language:
English
Duration:
20:16

English subtitles

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