1 00:00:00,480 --> 00:00:10,839 I first talked about the Grimm Troupe 3 years 2 00:00:10,839 --> 00:00:13,139 ago back in 2017. 3 00:00:13,139 --> 00:00:16,270 But anyone who has followed this channel for a while knows that I have been on quite the 4 00:00:16,270 --> 00:00:17,970 character arc. 5 00:00:17,970 --> 00:00:20,740 Back in 2017, I was but an ignorant fool. 6 00:00:20,740 --> 00:00:25,330 But now I’m older, wiser, I’ve read Judith Butler. 7 00:00:25,330 --> 00:00:26,330 Twice. 8 00:00:26,330 --> 00:00:30,940 All of these things have obviously helped me better appreciate Hollow Knight lore. 9 00:00:30,940 --> 00:00:34,239 With that being said, I think it’s time to check back in on the Grimm Troupe and see 10 00:00:34,239 --> 00:00:37,039 what new lore we can uncover. 11 00:00:37,039 --> 00:00:41,230 When the Grimm Troupe content pack first dropped, I was a little annoyed at how it seemed like 12 00:00:41,230 --> 00:00:45,530 Team Cherry was just throwing new characters at us without really expanding on the characters 13 00:00:45,530 --> 00:00:46,969 who were already there. 14 00:00:46,969 --> 00:00:51,580 But looking back, the Grimm Troupe does more for Hollow Knight worldbuilding than I realized. 15 00:00:51,580 --> 00:00:55,629 For example, we now have a new Higher Being to examine. 16 00:00:55,629 --> 00:00:59,760 The lore of the Grimm Troupe all starts with an entity known as the Nightmare Heart. 17 00:00:59,760 --> 00:01:03,809 Seer gives us a very cryptic bit of dialogue regarding the Nightmare Heart. 18 00:01:03,809 --> 00:01:07,250 And of course, she has to do it in poetry form. 19 00:01:07,250 --> 00:01:12,180 The expanse of dream in past was split, One realm now must stay apart, 20 00:01:12,180 --> 00:01:15,760 Darkest reaches, beating red, Terror of sleep. 21 00:01:15,760 --> 00:01:17,190 The Nightmare's Heart. 22 00:01:17,190 --> 00:01:19,280 Let’s take this bit by bit. 23 00:01:19,280 --> 00:01:22,090 We know that there is a dream realm in the world of Hollow Knight. 24 00:01:22,090 --> 00:01:23,530 It’s where the Radiance is. 25 00:01:23,530 --> 00:01:25,900 It’s where the Pale King’s corpse is. 26 00:01:25,900 --> 00:01:29,900 And even the Lifeblood creature appears to inhabit some kind of dream realm, given the 27 00:01:29,900 --> 00:01:32,360 appearance of dream catcher particles in this room. 28 00:01:32,360 --> 00:01:37,740 It’s not really clear if these are all different Dream Realms, or branches off of one big Dream 29 00:01:37,740 --> 00:01:38,740 Realm. 30 00:01:38,740 --> 00:01:43,470 The Dream Realm where the Dreamers and Radiance are look very different from the Pale King’s 31 00:01:43,470 --> 00:01:46,220 which also looks very different from Bretta’s dream. 32 00:01:46,220 --> 00:01:49,840 If there is a distinction between these areas, it’s vague. 33 00:01:49,840 --> 00:01:54,100 However, we do know there is one special, very different realm called the Nightmare 34 00:01:54,100 --> 00:01:58,170 Realm which was completely split off from the main Dream Realm. 35 00:01:58,170 --> 00:02:02,350 While regular dreams are made up of Essence, the Nightmare Realm is made up of a different 36 00:02:02,350 --> 00:02:07,040 type of burning Essence, which Grimm describes as the “flame in dream”. 37 00:02:07,040 --> 00:02:11,060 For simplicity's sake, I’ll call this different Essence Nightmare Essence. 38 00:02:11,060 --> 00:02:13,800 But what exactly caused this split? 39 00:02:13,800 --> 00:02:16,680 These kinds of splits are common in creation stories. 40 00:02:16,680 --> 00:02:20,980 Like how Zeus, Poseidon and Hades split up the heavens, seas and underworld. 41 00:02:20,980 --> 00:02:24,980 Or how the world of Dark Souls went from a grey, unchanging world, to one divided up 42 00:02:24,980 --> 00:02:26,520 by Lords. 43 00:02:26,520 --> 00:02:30,100 Even our own scientific understanding of the universe starts with a theory that three of 44 00:02:30,100 --> 00:02:34,569 the fundamental forces of the universe were unified, but eventually split apart from one 45 00:02:34,569 --> 00:02:35,569 another. 46 00:02:35,569 --> 00:02:38,909 So lazy writing like this is kinda just how creation stories go. 47 00:02:38,909 --> 00:02:42,450 But that doesn’t really help us answer why the Nightmare Realm has to stay apart from 48 00:02:42,450 --> 00:02:43,450 the Dream Realm. 49 00:02:43,450 --> 00:02:47,489 A pretty common theory is that the Radiance somehow caused this separation. 50 00:02:47,489 --> 00:02:50,030 But there really isn’t any evidence for this. 51 00:02:50,030 --> 00:02:52,310 Maybe if Grimm actually commented once on the Radiance. 52 00:02:52,310 --> 00:02:56,530 But he really doesn’t seem to give two shits about any of that unfortunately. 53 00:02:56,530 --> 00:03:00,720 So whether this split was natural or caused by the action of some higher being, chances 54 00:03:00,720 --> 00:03:02,349 are we’ll never know. 55 00:03:02,349 --> 00:03:06,170 Anyway it seems like the Nightmare Heart is the main Higher Being who resides in this 56 00:03:06,170 --> 00:03:09,969 Nightmare Realm, and its design stands in stark contrast to the other Higher Beings 57 00:03:09,969 --> 00:03:11,120 we see in Hallownest. 58 00:03:11,120 --> 00:03:17,629 We’ve got a moth, a worm, a plant, a slug, and a giant heart made of patchwork with dozens 59 00:03:17,629 --> 00:03:18,909 of eyes on it. 60 00:03:18,909 --> 00:03:22,969 At the very core of it, the Nightmare Heart appears to be made of Nightmare Essence, similar 61 00:03:22,969 --> 00:03:26,709 to how the Radiance is composed of a light similar to Essence. 62 00:03:26,709 --> 00:03:30,550 And while the Nightmare Heart may seem different from other higher beings on the surface, it 63 00:03:30,550 --> 00:03:32,420 does have one thing in common with them. 64 00:03:32,420 --> 00:03:37,519 It really likes to mess around with regular bugs, pulling them into its service. 65 00:03:37,519 --> 00:03:41,860 In order to survive, the Nightmare Heart needs to conduct a ritual involving the Grimm Troupe 66 00:03:41,860 --> 00:03:45,099 so that it can feed off the flames of ruined civilizations. 67 00:03:45,099 --> 00:03:50,810 Basically, ancient, abandoned kingdoms like Hallownest or Disney Land are a goldmine for 68 00:03:50,810 --> 00:03:56,110 Nightmare Essence, so the main way the Nightmare Heart feeds is by using the Troupe to find 69 00:03:56,110 --> 00:03:58,750 these kingdoms and harvest the Essence for itself. 70 00:03:58,750 --> 00:04:04,739 And this ritual happens over and over as an endless cycle the Heart uses to cheat death. 71 00:04:04,739 --> 00:04:09,689 Of course, finding kingdoms is the first step in this process, which brings us to this corpse 72 00:04:09,689 --> 00:04:11,480 in the Howling Cliffs. 73 00:04:11,480 --> 00:04:15,980 This bug is wearing a makeshift mask that has a similar design to the masks other Grimm 74 00:04:15,980 --> 00:04:17,640 Troupe members wear. 75 00:04:17,640 --> 00:04:22,420 Dream nailing this bug brings a device called the Nightmare Lantern into the physical world. 76 00:04:22,420 --> 00:04:26,470 This lantern seems to act as a sort of anchor for the Grimm Troupe, and lighting it is what 77 00:04:26,470 --> 00:04:29,440 causes the Grimm Troupe to arrive in Hallownest. 78 00:04:29,440 --> 00:04:35,440 If we dream nail the corpse again, it says “Master... my role.... apart from you... 79 00:04:35,440 --> 00:04:36,980 apart from kin. 80 00:04:36,980 --> 00:04:38,570 It pains me so.” 81 00:04:38,570 --> 00:04:40,500 God, what a simp. 82 00:04:40,500 --> 00:04:44,820 This bug apparently has some kind of job that involved it leaving the Troupe and traveling 83 00:04:44,820 --> 00:04:46,250 to Hallownest. 84 00:04:46,250 --> 00:04:50,430 So it seems like the Grimm Troupe actually designates certain bugs to travel to different 85 00:04:50,430 --> 00:04:51,430 kingdoms. 86 00:04:51,430 --> 00:04:52,810 Once they get there… well… 87 00:04:52,810 --> 00:04:54,290 I’m not sure. 88 00:04:54,290 --> 00:04:56,880 Do they just die once they reach a kingdom? 89 00:04:56,880 --> 00:05:00,410 Or did this particular bug die before it could set up the lantern? 90 00:05:00,410 --> 00:05:02,970 We have to dream nail the lantern out of it. 91 00:05:02,970 --> 00:05:06,890 Maybe this is a litmus test for anyone who would help the Grimm Troupe, requiring them 92 00:05:06,890 --> 00:05:09,360 to have some access to the Dream Realm. 93 00:05:09,360 --> 00:05:12,400 Otherwise they probably wouldn’t be able to interact with any of the Grimmkin in the 94 00:05:12,400 --> 00:05:13,610 first place. 95 00:05:13,610 --> 00:05:17,480 Now we don’t know if these bugs are just sent off in a random direction, or if they 96 00:05:17,480 --> 00:05:19,730 know how to reach these kingdoms. 97 00:05:19,730 --> 00:05:24,050 The Godseeker and Quirrel mention that the winds carry them to Hallownest. 98 00:05:24,050 --> 00:05:25,060 Which is odd. 99 00:05:25,060 --> 00:05:28,210 How the hell is the wind blowing towards one specific spot? 100 00:05:28,210 --> 00:05:32,940 Oddly enough, the Pale King does have some other weird connections to wind. 101 00:05:32,940 --> 00:05:38,300 The Monarch Wings and the King’s Brand also blow wind throughout Hallownest for some reason. 102 00:05:38,300 --> 00:05:41,950 But Wind Lore in Hollow Knight is a whole other can of worms we’ll have to save for 103 00:05:41,950 --> 00:05:42,950 later. 104 00:05:42,950 --> 00:05:47,400 Anyway, the Godseeker also detected the Pale King’s afterglow while traveling to Hallownest, 105 00:05:47,400 --> 00:05:51,840 but I personally don’t think the Grimm Troupe bug could have done that, considering it doesn’t 106 00:05:51,840 --> 00:05:54,410 appear to have a Godtuner device like the Godseekers. 107 00:05:54,410 --> 00:05:59,210 Instead, I’m guessing a large amount of these bugs just wander around aimlessly until 108 00:05:59,210 --> 00:06:03,530 they can find civilizations that could be harvested for their Nightmare Essence. 109 00:06:03,530 --> 00:06:08,310 So the Grimm Troupe emphasizes just how barren the world of Hallownest really is. 110 00:06:08,310 --> 00:06:12,980 The Nightmare King’s Dream Nail dialogue in Godhome hints at this with the line “Scattered 111 00:06:12,980 --> 00:06:14,210 lands… 112 00:06:14,210 --> 00:06:15,870 Nightmare binds all.” 113 00:06:15,870 --> 00:06:19,630 This implies that the Grimm Troupe uses the Nightmare Realm as a way to reach different 114 00:06:19,630 --> 00:06:23,100 kingdoms, which is what we see when we light the Nightmare Lantern. 115 00:06:23,100 --> 00:06:27,460 I don’t think it would be a stretch to say that the Grimm Troupe is well traveled. 116 00:06:27,460 --> 00:06:30,970 And as it turns out, the Grimm Troupe might give us our best look into what the world 117 00:06:30,970 --> 00:06:33,710 outside Hallownest really looks like. 118 00:06:33,710 --> 00:06:37,370 Hidden within the Grimm Troupe’s tent is a secret room that can only be accessed through 119 00:06:37,370 --> 00:06:39,470 some tricky wall jumps. 120 00:06:39,470 --> 00:06:43,940 In this room we can see some chests, a pile of masks and this strange contraption. 121 00:06:43,940 --> 00:06:47,740 Now there are a few theories as to what this might be. 122 00:06:47,740 --> 00:06:52,030 At the very least, we know it’s important because there is a seal protecting it. 123 00:06:52,030 --> 00:06:55,990 One idea is that it is some kind of device that can move the tent between the real world 124 00:06:55,990 --> 00:06:57,580 and the Nightmare Realm. 125 00:06:57,580 --> 00:07:02,300 Or it could somehow be related to Grimm’s performance with all the spotlights and other 126 00:07:02,300 --> 00:07:03,300 stuff. 127 00:07:03,300 --> 00:07:07,760 But if we look at the ingame art files, the assets for this device refer to it as a “chart”. 128 00:07:07,760 --> 00:07:12,010 So I think this device is actually supposed to be a map of some kind. 129 00:07:12,010 --> 00:07:17,700 Now of course, an art file name is by no means canon, but our only option here is to speculate 130 00:07:17,700 --> 00:07:20,700 anyway, so let’s just have some fun with this. 131 00:07:20,700 --> 00:07:23,920 But bear in mind this is by no means conclusive. 132 00:07:23,920 --> 00:07:28,260 So is this thing a chart of the real world or of the Nightmare Realm or what? 133 00:07:28,260 --> 00:07:30,530 Unfortunately, none of that is clear. 134 00:07:30,530 --> 00:07:34,640 But these balls are possibly points of interest for the Grimm Troupe, so these might be the 135 00:07:34,640 --> 00:07:37,820 various locations they have traveled to over the years. 136 00:07:37,820 --> 00:07:41,700 Sort of like web addresses that point to specific domains on the internet. 137 00:07:41,700 --> 00:07:50,570 Like twitter.com/mossbag69, or discord.gg/mossbag or mossbag.com. 138 00:07:50,570 --> 00:07:54,080 And I’m sure you’ve already noticed that there are 19 of these ball things. 139 00:07:54,080 --> 00:07:58,660 So does that mean there are at least 18 other civilizations that the Grimm Troupe has visited? 140 00:07:58,660 --> 00:08:01,030 What other crazy world could be out there? 141 00:08:01,030 --> 00:08:02,330 Water World? 142 00:08:02,330 --> 00:08:03,520 Moon World? 143 00:08:03,520 --> 00:08:04,670 New Jersey? 144 00:08:04,670 --> 00:08:08,960 However, if this really is supposed to be a chart of where the Grimm Troupe has been, 145 00:08:08,960 --> 00:08:10,680 it’s really weird looking. 146 00:08:10,680 --> 00:08:14,880 Why does the world of Hollow Knight vaguely look like a cock and balls? 147 00:08:14,880 --> 00:08:20,220 It honestly looks more like some kind of planetary model as opposed to a topographical map. 148 00:08:20,220 --> 00:08:21,850 Which might make sense. 149 00:08:21,850 --> 00:08:24,490 These kingdoms could all be deep underground. 150 00:08:24,490 --> 00:08:27,070 We aren’t even sure if Hallownest is on the surface. 151 00:08:27,070 --> 00:08:32,900 It appears to be, but we can’t see any stars or direct evidence of such. 152 00:08:32,900 --> 00:08:36,539 Maybe the Land of Storms is on the surface considering there is rain and thunder, but 153 00:08:36,539 --> 00:08:39,950 maybe these weather patterns were created by the gods of thunder and rain that were 154 00:08:39,950 --> 00:08:41,579 once there already. 155 00:08:41,579 --> 00:08:44,880 So a three dimensional map like this could make sense in this world. 156 00:08:44,880 --> 00:08:48,459 It’s not like they would have a map on a piece of paper or a globe or something. 157 00:08:48,459 --> 00:08:52,060 And it’s not that big of a stretch to assume that the Grimm Troupe would have some kind 158 00:08:52,060 --> 00:08:54,420 of map to help them navigate around. 159 00:08:54,420 --> 00:08:58,230 And if this is actually a chart of the Nightmare Realm then it doesn’t really have to look 160 00:08:58,230 --> 00:09:00,430 like anything to be believable. 161 00:09:00,430 --> 00:09:05,420 But at the end of the day, there really isn’t much to go off of here, so for now, the definitive 162 00:09:05,420 --> 00:09:08,079 answer to what this thing is eludes us. 163 00:09:08,079 --> 00:09:12,670 Getting back to the Nightmare Lantern, whoever lights this thing gets entwined into a contract 164 00:09:12,670 --> 00:09:16,399 with the Grimm Troupe, all without so much as a terms and conditions. 165 00:09:16,399 --> 00:09:20,100 The Grimm Troupe is summoned to Dirtmouth where they set up their tent and prepare Hallownest 166 00:09:20,100 --> 00:09:22,689 to be harvested of its Nightmare Essence. 167 00:09:22,689 --> 00:09:27,519 The Grimm Troupe of course has a troupe master, known as Troupe Master Grimm. 168 00:09:27,519 --> 00:09:32,740 Grimm has a unique aesthetic, which has made him pretty popular in the Hollow Knight fandom. 169 00:09:32,740 --> 00:09:35,680 He looks like a Gen 7 Starter Pokemon. 170 00:09:35,680 --> 00:09:38,670 Like can he even be considered a bug of any kind? 171 00:09:38,670 --> 00:09:42,389 I’ve heard some people say that he’s supposed to be a vampire moth. 172 00:09:42,389 --> 00:09:44,700 Looks absolutely nothing like that to me. 173 00:09:44,700 --> 00:09:49,379 Might as well say he’s a Caterpillar MD6250 Rotary Drill. 174 00:09:49,379 --> 00:09:53,980 No, Grimm and his troupe appear to be a hodgepodge of horror tropes. 175 00:09:53,980 --> 00:09:57,980 Regardless of what kind of bug Grimm may be, he definitely draws from Dracula. 176 00:09:57,980 --> 00:10:03,660 He’s got the long flowing cape, he can explode into smaller winged creatures, and his moveset 177 00:10:03,660 --> 00:10:07,910 seems to borrow quite a lot of concepts from the Castlevania Dracula fights. 178 00:10:07,910 --> 00:10:11,510 And you’ve got the whole creepy traveling circus thing. 179 00:10:11,510 --> 00:10:14,160 Although, it’s not a very good circus. 180 00:10:14,160 --> 00:10:17,100 They just set up a tent and then expect the visitors to perform. 181 00:10:17,100 --> 00:10:20,189 Kinda the opposite of how that’s supposed to work, I think. 182 00:10:20,189 --> 00:10:24,529 When the Knight first talks to Grimm, he gives it the rundown on what the Troupe is doing. 183 00:10:24,529 --> 00:10:28,240 Well, he gives a very brief, very vague explanation. 184 00:10:28,240 --> 00:10:32,240 He gives the Knight the Grimmchild charm and tells it to seek out the Grimmkin, who have 185 00:10:32,240 --> 00:10:35,170 been collecting Nightmare Essence throughout Hallownest. 186 00:10:35,170 --> 00:10:39,480 Using the Grimmchild, the Knight will be able to find Grimmkin, kick their asses, and store 187 00:10:39,480 --> 00:10:41,290 the Essence inside the Grimmchild. 188 00:10:41,290 --> 00:10:46,189 Once returned, the Grimmchild then evolves into its second of four different forms, implying 189 00:10:46,189 --> 00:10:49,879 that the Grimmchild might have fed off these flames to become stronger. 190 00:10:49,879 --> 00:10:53,209 But it’s not just the flames of Hallownest’s Nightmare Essence that the Grimmchild feeds 191 00:10:53,209 --> 00:10:54,209 off of. 192 00:10:54,209 --> 00:10:59,110 According to Grimm, it can also feed off the heat of a passionate dance, or in other words, 193 00:10:59,110 --> 00:11:00,839 the Grimm boss fight. 194 00:11:00,839 --> 00:11:05,430 There is also one other way the Grimmchild can feed: by consuming the Nightmare King 195 00:11:05,430 --> 00:11:06,430 himself. 196 00:11:06,430 --> 00:11:10,870 Yes, like most things in Hollow Knight, it all comes back to vore. 197 00:11:10,870 --> 00:11:15,339 The Nightmare King can be fought after collecting three sets of flames from the Grimmkin scattered 198 00:11:15,339 --> 00:11:17,339 all throughout Hallownest. 199 00:11:17,339 --> 00:11:21,269 Once this is done, Grimm can be found sleeping in the far side of the tent. 200 00:11:21,269 --> 00:11:24,249 Dream nailing Grimm takes the Knight to the Nightmare Realm. 201 00:11:24,249 --> 00:11:28,439 There we can find the Nightmare Heart, surrounded by Grimmkin Nightmares. 202 00:11:28,439 --> 00:11:33,069 We then see the Nightmare Heart suffer from a pretty severe myocardial rupture as the 203 00:11:33,069 --> 00:11:35,470 Nightmare King emerges from inside. 204 00:11:35,470 --> 00:11:39,589 The Nightmare King is basically just a much faster version of the Troupe Master Grimm, 205 00:11:39,589 --> 00:11:41,670 but with more flame on his attacks. 206 00:11:41,670 --> 00:11:46,920 According to more poetry, the Troupe wants to burn away the Nightmare King and feed it 207 00:11:46,920 --> 00:11:48,529 to the Grimmchild. 208 00:11:48,529 --> 00:11:52,470 Once this is accomplished, the Grimmchild’s eyes will burn brightly with the flame of 209 00:11:52,470 --> 00:11:53,540 the Nightmare Heart. 210 00:11:53,540 --> 00:11:56,199 And everyone involved with the Grimm Troupe will disappear. 211 00:11:56,199 --> 00:11:58,949 Well, almost everyone, but we’ll get to that. 212 00:11:58,949 --> 00:12:03,740 So basically, we dream nailed into Grimm, found the Nightmare Heart, killed the Nightmare 213 00:12:03,740 --> 00:12:09,670 King inside it, and then that got fed to Grimm Jr. Grimm was a vessel for the Nightmare Heart, 214 00:12:09,670 --> 00:12:14,300 and now the heart has been transferred over into a fresh, new vessel, the Grimmchild. 215 00:12:14,300 --> 00:12:18,360 From here, we can assume that the Grimmchild will grow into the new Grimm, and start his 216 00:12:18,360 --> 00:12:24,449 own troupe, and move away and never call home again. 217 00:12:24,449 --> 00:12:30,000 Now that’s cool and all but it raises some interesting questions. 218 00:12:30,000 --> 00:12:32,579 What is the rest of the Grimm Troupe doing now? 219 00:12:32,579 --> 00:12:35,819 Do they just sit around and wait for the grown up Grimmchild to show up? 220 00:12:35,819 --> 00:12:40,350 Also, if this little guy is the new Grimm, what happens if we take him into the Temple 221 00:12:40,350 --> 00:12:41,709 of the Black Egg. 222 00:12:41,709 --> 00:12:43,680 Will Grimm be trapped with us in there forever? 223 00:12:43,680 --> 00:12:47,279 Does he get completely destroyed in the Dream No More ending? 224 00:12:47,279 --> 00:12:49,839 And then of course we have the Embrace the Void ending. 225 00:12:49,839 --> 00:12:55,430 Does Grimm just get completely consumed by the Shade Lord, lost forever in a sea of void? 226 00:12:55,430 --> 00:12:59,319 The point is, the Knight is probably the last creature Grimm would want to be stuck with 227 00:12:59,319 --> 00:13:00,810 in charm form. 228 00:13:00,810 --> 00:13:04,940 Cuz there really aren’t any endings that go well for the Knight’s physical body. 229 00:13:04,940 --> 00:13:08,970 But of course, there is more to the Grimm Troupe than just Grimm himself. 230 00:13:08,970 --> 00:13:12,649 We also have the Grimmkin, as well as characters like Brumm and Divine. 231 00:13:12,649 --> 00:13:16,839 We get the best insight into Grimm’s entourage from Confessor Jiji. 232 00:13:16,839 --> 00:13:19,589 Perhaps you suspect that they hide their true appearance? 233 00:13:19,589 --> 00:13:20,619 You'd be right. 234 00:13:20,619 --> 00:13:25,149 They favour projection over truth, shrouding themselves in forms dreamed. 235 00:13:25,149 --> 00:13:26,149 Best be careful. 236 00:13:26,149 --> 00:13:30,980 Assisting them might benefit you, but who knows what suffering it may cause? 237 00:13:30,980 --> 00:13:34,790 Digging into this dialogue, we can see two different types of Grimm Troupe members. 238 00:13:34,790 --> 00:13:38,600 You’ve got the Grimmkin who appear to be more like ghosts. 239 00:13:38,600 --> 00:13:41,259 They can teleport around and even show up in the Nightmare Realm. 240 00:13:41,259 --> 00:13:46,079 Then you’ve got bugs like Brumm, Divine, and the Grimmsteeds who appear to be like 241 00:13:46,079 --> 00:13:47,209 normal bugs. 242 00:13:47,209 --> 00:13:50,610 And I’m using the phrase “normal bugs” loosely. 243 00:13:50,610 --> 00:13:54,759 The one thing all these characters have in common are the masks they wear. 244 00:13:54,759 --> 00:13:58,749 Even the bug outside the kingdom is wearing a Grimm Troupe mask, although this one looks 245 00:13:58,749 --> 00:14:02,769 more like a third rate cosplay than an actual Grimm Troupe wardrobe. 246 00:14:02,769 --> 00:14:06,100 Now I have talked about masks a lot on this channel. 247 00:14:06,100 --> 00:14:12,139 My Mask Maker video, my King’s Pass Video, Godmaster, Colosseum of Fools, even my review 248 00:14:12,139 --> 00:14:14,939 of The Mask starring Jim Carrey mentions them. 249 00:14:14,939 --> 00:14:16,819 But that’s no surprise. 250 00:14:16,819 --> 00:14:20,499 Masks are very mysterious and important to the world of Hollow Knight. 251 00:14:20,499 --> 00:14:23,579 But Jiji doesn’t actually mention the masks outright. 252 00:14:23,579 --> 00:14:27,889 Instead she says that the Grimm Troupe prefers projection and to hide themselves in forms 253 00:14:27,889 --> 00:14:28,889 dreamed. 254 00:14:28,889 --> 00:14:32,800 This could be referring to how Grimmkin are literally dream creatures. 255 00:14:32,800 --> 00:14:37,279 They come in three forms: Novices, Masters, and Nightmares. 256 00:14:37,279 --> 00:14:41,600 It seems that as they become more devoted to Grimm, they become more nightmare-like 257 00:14:41,600 --> 00:14:43,149 in their appearance. 258 00:14:43,149 --> 00:14:48,300 But from what we see in the Grimm Troupe tent, these masks appear to be real physical objects. 259 00:14:48,300 --> 00:14:53,160 This might imply that the Grimmkin use masks as conduits to project their dream forms into 260 00:14:53,160 --> 00:14:54,439 the real world. 261 00:14:54,439 --> 00:14:57,139 Perhaps that is even the case with Grimm himself. 262 00:14:57,139 --> 00:15:01,600 But that claim is pretty speculative, so don’t hang your hat on that being true. 263 00:15:01,600 --> 00:15:05,519 There are plenty of ghosts that don’t have anything physical to them, but still interact 264 00:15:05,519 --> 00:15:07,059 with the real world. 265 00:15:07,059 --> 00:15:11,540 But what is clear is that these masks do have an effect on living bugs, and we can see this 266 00:15:11,540 --> 00:15:13,410 pretty clearly with Brumm. 267 00:15:13,410 --> 00:15:19,170 During the last phase of harvesting Essence, the Knight can find Brumm hidden away in Deepnest, 268 00:15:19,170 --> 00:15:21,260 far away from the eyes of Grimm. 269 00:15:21,260 --> 00:15:25,450 Brumm laments the never ending cycle of the Grimm Troupe and asks the Knight to aid him 270 00:15:25,450 --> 00:15:27,959 in banishing the Troupe from Hallownest forever. 271 00:15:27,959 --> 00:15:31,860 If the Knight goes through with this request and uproots the Nightmare Lanturn in the Howling 272 00:15:31,860 --> 00:15:36,480 Cliffs, Grimm’s tent disappears from Dirtmouth and next to the bench we can find a very different 273 00:15:36,480 --> 00:15:40,009 looking Brumm, under a new name, Nymm. 274 00:15:40,009 --> 00:15:44,290 Nymm gives us a very clear look at how the mask Brumm was wearing affected him. 275 00:15:44,290 --> 00:15:49,110 As Brumm, he had no memory of his past life, and his demeanor was very constrained. 276 00:15:49,110 --> 00:15:53,089 As Nymm, he is more carefree and has forgotten his time in the Troupe. 277 00:15:53,089 --> 00:15:57,769 More surprisingly, however, Nymm has also physically shrunk down in size. 278 00:15:57,769 --> 00:15:59,189 That’s rough, buddy. 279 00:15:59,189 --> 00:16:03,649 The mask itself appears to be transformed in the Carefree Melody charm, which grants 280 00:16:03,649 --> 00:16:05,980 protection to anyone who wears it. 281 00:16:05,980 --> 00:16:09,839 We can see that the mask still radiates with the power of the Grimm Troupe by the flames 282 00:16:09,839 --> 00:16:12,220 that come off the Knight when it activates. 283 00:16:12,220 --> 00:16:17,009 So that sort of ties the masks to having a dream like quality of sorts, similar to what 284 00:16:17,009 --> 00:16:18,860 Confessor Jiji mentioned. 285 00:16:18,860 --> 00:16:22,800 Nymm’s experience also closely parallels a line from Mask Maker. 286 00:16:22,800 --> 00:16:26,010 To change a face; to conceal it fully within another... 287 00:16:26,010 --> 00:16:30,100 A powerful protection that is, but one with sad consequence. 288 00:16:30,100 --> 00:16:34,399 The original mind is destroyed, though those of striking will may still retain a sliver 289 00:16:34,399 --> 00:16:35,910 of that concealed self. 290 00:16:35,910 --> 00:16:41,000 Nymm’s mask made him bigger and connected to the Troupe, but his original mind was lost, 291 00:16:41,000 --> 00:16:44,800 and it only came back because he fought back against Grimm’s wishes, remembering that 292 00:16:44,800 --> 00:16:47,259 he used to be more than just a vessel. 293 00:16:47,259 --> 00:16:51,569 So it seems like these masks basically brainwash members of the Troupe into serving the Nightmare 294 00:16:51,569 --> 00:16:52,679 Heart. 295 00:16:52,679 --> 00:16:56,509 Maybe these bugs were all forced to serve the Troupe, and that might be what Jiji is 296 00:16:56,509 --> 00:17:00,860 referring to when she mentions those who would suffer by completing the ritual. 297 00:17:00,860 --> 00:17:03,369 This gives us an interesting contrast. 298 00:17:03,369 --> 00:17:08,579 Mask Maker says he makes masks for those who ask, and says it is a gift for a world deserving. 299 00:17:08,579 --> 00:17:13,319 But the Nightmare Heart uses it as a way to control bugs and make them work towards its 300 00:17:13,319 --> 00:17:14,610 own goals. 301 00:17:14,610 --> 00:17:18,740 Of course, working as a slave under the Heart might beat the alternative of trying to survive 302 00:17:18,740 --> 00:17:23,980 in the wasteland that covers much of the world, but it’s still kind of a dick move. 303 00:17:23,980 --> 00:17:27,659 And since I talked about Brumm so much, I should at least mention Divine. 304 00:17:27,659 --> 00:17:32,860 Her job within the Grimm Troupe is to… well, I’m not really sure why she’s here. 305 00:17:32,860 --> 00:17:36,940 She talks about how she can smell something in Hallownest, referring to the Fragile Charms 306 00:17:36,940 --> 00:17:38,540 that Leg Eater sells. 307 00:17:38,540 --> 00:17:42,080 You can give her these charms which she will then turn into unbreakable charms by eating 308 00:17:42,080 --> 00:17:43,630 and shitting them out. 309 00:17:43,630 --> 00:17:44,630 Yeah… 310 00:17:44,630 --> 00:17:47,490 I’m not sure why Grimm keeps her around. 311 00:17:47,490 --> 00:17:50,580 Divine doesn’t even leave with the Grimm Troupe if you complete the ritual without 312 00:17:50,580 --> 00:17:53,970 finishing her side quest. 313 00:17:53,970 --> 00:17:56,370 I mean, from a gameplay perspective it’s nice. 314 00:17:56,370 --> 00:17:58,919 But lore wise it doesn’t make any sense. 315 00:17:58,919 --> 00:18:03,049 I guess Grimm just doesn’t really care if she is around or not. 316 00:18:03,049 --> 00:18:07,840 Also I guess she has more autonomy than Brumm because she is only wearing half a mask. 317 00:18:07,840 --> 00:18:11,529 Instead you need to get all the unbreakable charms, then talk to Leg Eater so he will 318 00:18:11,529 --> 00:18:13,320 seek out Divine. 319 00:18:13,320 --> 00:18:15,559 Which well… that doesn’t go well for him. 320 00:18:15,559 --> 00:18:20,049 However, if you choose to banish the Grimm Troupe, Divine leaves for good and if you 321 00:18:20,049 --> 00:18:24,010 didn’t get the unbreakable charms, then you're just shit out of luck. 322 00:18:24,010 --> 00:18:25,940 And then we have the Grimmsteeds. 323 00:18:25,940 --> 00:18:30,890 These bugs appear to be the same species as Willoh, but are also wearing masks. 324 00:18:30,890 --> 00:18:34,789 Some people have pointed out that Willoh’s tent is a shade of red, implying that she 325 00:18:34,789 --> 00:18:39,460 might have been a part of the Grimm Troupe at one point, but… come on. 326 00:18:39,460 --> 00:18:44,200 It’s clearly just red because it’s covered in the blood of her numerous victims. 327 00:18:44,200 --> 00:18:48,930 In conclusion, the Grimm Troupe is a traveling band of bugs who all serve a Higher Being 328 00:18:48,930 --> 00:18:50,960 known as the Nightmare Heart. 329 00:18:50,960 --> 00:18:54,430 They use the Nightmare Realm to fast travel between the different ruined kingdoms of the 330 00:18:54,430 --> 00:18:59,040 world, harvesting Nightmare Essence to prolong the Heart’s existence. 331 00:18:59,040 --> 00:19:03,770 Masks are perhaps used to keep these bugs in line and connected to the Troupe. 332 00:19:03,770 --> 00:19:07,970 But despite that, some bugs are able to fight against this control, and it’s up to the 333 00:19:07,970 --> 00:19:11,649 player to decide what fate should befall these poor bugs. 334 00:19:11,649 --> 00:19:15,510 Of course, most likely the player won’t have any idea what’s going on at all and 335 00:19:15,510 --> 00:19:18,610 that decision is made completely arbitrarily. 336 00:19:18,610 --> 00:19:23,490 One final thing to note is that Grimm is known by the White Lady, despite being from so far 337 00:19:23,490 --> 00:19:24,820 away. 338 00:19:24,820 --> 00:19:29,230 And while Jiji finds Grimm unfamiliar, she is still able to pick up on what is really 339 00:19:29,230 --> 00:19:31,210 going on with the Troupe. 340 00:19:31,210 --> 00:19:35,529 This helps us realize how learned these characters are, which might not be a surprise for the 341 00:19:35,529 --> 00:19:38,520 White Lady, but more so for Jiji. 342 00:19:38,520 --> 00:19:41,840 This character has a lot going on that we just don’t know about. 343 00:19:41,840 --> 00:19:43,010 And so there you have it. 344 00:19:43,010 --> 00:19:48,071 I felt bad leaving the Grimm Troupe mostly out of my main lore video, but man, there 345 00:19:48,071 --> 00:19:50,279 was a lot to discuss here. 346 00:19:50,279 --> 00:19:54,650 As for future Hollow Knight content, I know many of you are worried and think that I am 347 00:19:54,650 --> 00:19:57,440 somehow starved for content. 348 00:19:57,440 --> 00:20:00,110 But that couldn’t be further from the truth. 349 00:20:00,110 --> 00:20:02,740 There are plenty of other lore things I could talk about. 350 00:20:02,740 --> 00:20:05,390 I could make another Zote video. 351 00:20:05,390 --> 00:20:08,630 And there is some more stuff to talk about regarding Zote. 352 00:20:08,630 --> 00:20:13,529 And I really want to do a deep dive into the political side of Hollow Knight, particularly 353 00:20:13,529 --> 00:20:15,430 whether or not Zote is a liberatarin.