How virtual reality turns students into scientists
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0:01 - 0:02How did you discover your passion
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0:02 - 0:04or find your career?
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0:04 - 0:05Were you exposed to it?
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0:05 - 0:07Or was it trial and error?
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0:07 - 0:11As child rights advocate
Marian Wright Edelman said, -
0:11 - 0:13"You can't be what you can't see."
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0:14 - 0:16Fortunately, we now live in a time
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0:16 - 0:20when emerging technologies
may help us to solve this problem. -
0:20 - 0:21For the past two years,
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0:21 - 0:24I've been developing
an extended reality program -
0:24 - 0:28that enables middle school students
from across the country -
0:28 - 0:30to take on the role
of a marine biologist -- -
0:30 - 0:32even if they've never seen the ocean.
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0:33 - 0:37As one seventh grader
who recently completed our program said, -
0:37 - 0:39"I could see myself as a scientist,
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0:39 - 0:41because I enjoyed this game."
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0:42 - 0:44This feedback really excited me,
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0:44 - 0:47because too few students
do see themselves as scientists. -
0:48 - 0:54A 2014 study showed that 57 percent
of eighth- and ninth-grade students -
0:54 - 0:55said, "Science isn't me."
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0:56 - 0:59Coincidentally, also in 2014,
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0:59 - 1:02I met Mandë Holford, a marine biochemist,
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1:02 - 1:04and Lindsay Portnoy,
an educational psychologist. -
1:05 - 1:07The three of us shared a passion
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1:07 - 1:11for getting students excited by
and comfortable with science. -
1:11 - 1:13We thought about how
we could give children -
1:14 - 1:16the most realistic experience
of a scientific career. -
1:17 - 1:18We discussed the research;
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1:18 - 1:23it showed that students felt comfortable
taking risks when playing games. -
1:23 - 1:27So the three of us started
an educational games company -
1:27 - 1:28to bring science to life.
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1:29 - 1:34Virtual reality seemed like
a low-cost way of increasing access. -
1:34 - 1:36In addition, academic research has shown
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1:36 - 1:40that virtual reality may lead
to increases in learning retention. -
1:40 - 1:43This was perfect for us,
as we wanted to be in schools -
1:43 - 1:46so that we could reach
the most number of students possible, -
1:46 - 1:49particularly students who have
been underrepresented in science. -
1:50 - 1:53So, with funding from
the National Science Foundation, -
1:53 - 1:55we began developing
our extended reality program -
1:55 - 1:57that combined virtual reality
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1:57 - 2:00with personalized digital journaling.
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2:00 - 2:02We worked with teachers
while developing it -
2:02 - 2:06to ensure that it would fit seamlessly
into existing curricula -
2:06 - 2:10and empower teachers to use cutting-edge
technology in their classroom. -
2:11 - 2:13We designed the virtual reality
for Google Cardboard, -
2:13 - 2:15which requires only a smartphone
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2:15 - 2:19and a 10 dollar VR viewer
made of cardboard. -
2:20 - 2:22With this inexpensive headset,
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2:22 - 2:25students are transported
to an underwater expedition. -
2:25 - 2:27Students use their digital journal
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2:27 - 2:29to write down their notes,
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2:29 - 2:30to answer questions,
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2:30 - 2:32to construct models
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2:32 - 2:33and to develop hypotheses.
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2:34 - 2:37Students then go to the virtual world
to test their hypotheses -
2:37 - 2:38and see if they're accurate,
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2:38 - 2:41much as scientists go to the field
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2:41 - 2:42in their careers.
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2:43 - 2:45When students return
to their digital journal, -
2:45 - 2:48they share their observations, claims,
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2:48 - 2:49reasoning and evidence.
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2:50 - 2:54The students' written answers
and virtual interactions -
2:54 - 2:56are all updated live
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2:56 - 2:58in an educator assessment dashboard,
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2:58 - 3:00so that teachers can follow their progress
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3:00 - 3:03and support them as needed.
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3:03 - 3:05To give you a better sense,
I'm going to show you -
3:05 - 3:07a little bit of what students see.
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3:08 - 3:11This is the virtual reality
when they're underwater -
3:11 - 3:13observing the flora and fauna.
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3:15 - 3:18This is the digital journal
where they're constructing their models -
3:18 - 3:21based on this abiotic data
to show what they expect to see. -
3:22 - 3:24Here, they're supporting that
with qualitative statements. -
3:24 - 3:27And this is the educator dashboard
that shows progress -
3:27 - 3:31and enables [teachers]
to see the students' answers as they go. -
3:33 - 3:35When we were creating BioDive,
-
3:35 - 3:37again, we really wanted
to focus on access, -
3:37 - 3:41so we designed it to require
only one phone for every four students. -
3:41 - 3:45We also knew how collaborative
science work is, -
3:45 - 3:48so we constructed the experience
to only be solved -
3:48 - 3:49through collaborative teamwork,
-
3:49 - 3:53as each student is an expert
in a different geographic location. -
3:54 - 3:57Given that these children's brains
are still developing, -
3:57 - 4:01we limited each experience to last
a maximum of two minutes. -
4:01 - 4:05And finally, because we know
the importance of repeated exposure -
4:05 - 4:07for internalizing knowledge,
-
4:07 - 4:11we constructed BioDive to take place
over five class periods. -
4:12 - 4:15We started piloting BioDive in 2017
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4:15 - 4:18in 20 schools in New York and New Jersey.
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4:18 - 4:21We wanted to see students
as they were using this new technology. -
4:22 - 4:24In 2019, now,
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4:24 - 4:27we are now piloting in 26 states.
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4:28 - 4:31What we have heard from teachers
who have taught our program: -
4:31 - 4:35"It was a nice way to show ocean dynamics
without the luxury of actually being there -
4:35 - 4:36since we are in Ohio."
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4:36 - 4:37(Laughter)
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4:37 - 4:39"It's pretty mind-blowing."
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4:39 - 4:41"The students were totally engaged."
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4:41 - 4:45But what really gives us hope
is what we're hearing from students. -
4:45 - 4:47"I liked how it felt like I was there."
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4:47 - 4:50"It's interactive and a fun way to learn."
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4:50 - 4:54"It really gave me realistic examples
of how these organisms appear." -
4:54 - 4:58"I could see myself as a scientist
because it seems really fun." -
4:59 - 5:02Our feedback wasn't always so positive.
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5:02 - 5:04When we began developing,
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5:04 - 5:06we started off by asking students
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5:06 - 5:07what they liked,
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5:07 - 5:08what they didn't like
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5:08 - 5:09and what they found confusing.
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5:10 - 5:14Eventually we began asking
what they wished they could do. -
5:14 - 5:18Their feedback gave us
concrete items to build in -
5:18 - 5:21to be sure that we were including
student voices in what we were designing. -
5:22 - 5:27Overall, what we have learned is that this
is the beginning of a new platform -
5:27 - 5:30for giving students
both voice and ownership -
5:30 - 5:32in deciding how they want to have impact
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5:32 - 5:33in their careers.
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5:34 - 5:35We focused on science,
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5:35 - 5:37because we know we need scientists
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5:37 - 5:40to help us solve our current
and future challenges. -
5:41 - 5:45But virtual reality could support
students in any area. -
5:45 - 5:49How could we support students
in exploring all of their desires -
5:49 - 5:53with these eye-opening experiences
and chances to learn from primary sources? -
5:53 - 5:58Could we create VR
for inexpensive headsets -
5:58 - 6:01that lets them be immersed
in oral literature -
6:01 - 6:03or in critical moments of human history?
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6:04 - 6:08Extended reality has the potential
to change the trajectory -
6:08 - 6:09of our children's lives
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6:09 - 6:12and lead them to careers
they never imagined -
6:12 - 6:15by giving them the chance
to see what they can be. -
6:16 - 6:17Thank you.
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6:17 - 6:20(Applause)
- Title:
- How virtual reality turns students into scientists
- Speaker:
- Jessica Ochoa Hendrix
- Description:
-
Using low-cost virtual reality, education activist Jessica Ochoa Hendrix helps bring science to life in schools across the US. In this quick talk, she explains how a VR experience she developed invites students to explore underwater ecosystems as if they're marine biologists -- and envision themselves in other careers they might not have otherwise imagined.
- Video Language:
- English
- Team:
closed TED
- Project:
- TEDTalks
- Duration:
- 06:34
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