Why Are Weapons Rendered Differently? �� #Shorts #Gaming #GamingHistory #Guns #Rendering
- Title:
- Why Are Weapons Rendered Differently? �� #Shorts #Gaming #GamingHistory #Guns #Rendering
- Description:
-
more » « less
Ever wondered how weapons in video games look so seamless, even when you walk into walls? � Turns out, your weapon doesn’t actually exist in the game world with you!
To prevent clipping issues—like weapons disappearing into walls—most games render handheld objects on a separate layer. This clever trick avoids bugs and keeps the experience immersive by ensuring weapons always appear where they should.
� Did you know this? What’s another behind-the-scenes trick in game dev that you’ve noticed? Let us know in the comments!
#GameDevelopment #WeaponsInGames #GameDesignTricks #GamingMechanics #ImmersionInGames
- Video Language:
- English, British
- Team:
- GameDev.tv
- Duration:
- 0:25
Somebody (possibly automatically) added a video: Why Are Weapons Rendered Differently? �� #Shorts #Gaming #GamingHistory #Guns #Rendering | ||
Somebody (possibly automatically) moved Why Are Weapons Rendered Differently? �� #Shorts #Gaming #GamingHistory #Guns #Rendering to GameDev.tv |