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How Neon White Lets You Speedrun Speedrunning

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    Hey there!
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    Every year, I dedicate my last video to the
    most innovative game from the last 12 months.
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    In the past I've talked about time-travelling
    detective games, brain-busting block pushers,
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    and time-looping archeological adventures.
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    So, what should I pick for 2022?
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    Well.
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    I've always been interested in speed-running.
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    That's the practice of taking a game, and
    trying to finish it in the fastest way humanly
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    possible.
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    This requires you to play with impeccable
    skill.
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    To understand every facet of the game's underlying
    design.
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    To research movement tech.
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    To exploit skips, shortcuts, and sequence
    breaking.
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    And, sometimes, to break the game into a billion
    pieces.
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    It's a fun part of gaming culture - from annual
    conventions like Awesome Games Done Quick,
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    to YouTube chronicles like Summoning Salt.
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    But, let's be honest: I'm never going to do
    it.
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    This requires an unbelievable time commitment
    - a top Ocarina of Time runner says he spent
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    more than 4,500 hours on the game.
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    I could spend that time doing much better
    things, like watching the Shrek the Halls
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    Christmas special 9,000 times.
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    So... what if you made a game that simulated
    the feeling of being a speedrunner.
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    That gave you the chance to learn a move set,
    practice running over and over again, find
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    skips and shortcuts, and slowly get better.
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    But without the thousand hour commitment?
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    Well, that would be Neon White.
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    ♫ Upbeat Music ♫
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    So, at it's most basic, this is a first-person
    platforming game.
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    In each level you pick up these carefully
    placed weapon cards - they can be used to
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    shoot down demons.
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    Or they can be discarded to unleash a special
    move, borrowed from other platforming games
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    - like a double jump, forward dash, rocket
    jump, hookshot, or ground pound.
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    And so you must race through each level, shooting
    demons, discarding cards, and moving with
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    speed and skill.
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    Now, you could finish each level, move on,
    fast forward through the cringe dialogue,
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    and roll credits in a few hours.
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    But, that's not really the point.
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    “If you just play to win each level without
    going back to optimise your time, you’re
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    not really playing Neon White,” says creator
    Ben Esposito.
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    The game initially began as a first person
    shooter mixed with a deck builder.
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    You'd assemble a deck of cards, and then get
    dealt random weapons and powers in the middle
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    of a fight.
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    Which... kinda sucked.
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    But when Ben changed the prototype to have
    a breadcrumb trail of hand-picked cards, his
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    friends quickly started running through the
    levels as quickly as possible, trading back
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    and forth their best times.
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    Which led to Neon White as we now know it.
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    It's a big departure from his previous game
    - the noodley hole 'em up Donut County, which
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    was designed to appeal to as many people as
    possible, with its simple gameplay and controls.
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    This time, Ben wanted to make a game that
    a few people would absolutely love - a strange
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    mix of Counterstrike surf maps,
    Toonami anime, Dreamcast aesthetics, Visual Novel
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    dialogue and more.
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    Anyway, like Ben says - Neon White is most fun
    when you play the level, and then try to do
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    it again - but faster.
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    But during development, this wasn't always
    obvious to people and they would blast through
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    levels without ever thinking to retry for
    a better time.
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    So the team developed a system that would
    encourage players to optimise.
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    It's called Insight - designed, as Ben says,
    "to orient people to the true 'fun' of the
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    game."
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    So when you start a level for the first time
    you're given a screen like this.
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    Everything's locked.
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    So you just play the level.
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    You're probably a tad slow, you might make
    a few mistakes, you might hesitate - and so
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    you get a bronze medal.
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    WHITE: "Cleared it".
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    This unlocks a leaderboard with your friends'
    times, and also shows you how fast you'll
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    need to go for a better reward.
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    Each level in Neon White is incredibly short.
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    A stage might only take 20 or 30 seconds to
    finish.
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    So... they're always quick enough to encourage
    another go.
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    So you play again.
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    This round, a timer appears on screen.
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    You play faster, you're more accurate, you
    know how the level's laid out so there's less
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    hesitation.
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    This time, you get a silver medal...
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    WHITE: "I'll take it".
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    ...and you can now race against your own ghost,
    to see how you can do it even better.
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    Neon White feels great to play - it has tight,
    responsive, and reliable movement mechanics,
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    and all the standard forgiveness features,
    like coyote time and edge rounding.
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    It's just intrinsically fun to play, so replaying
    a level never feels like a chore.
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    And it's crystal clear that with just a bit
    more skill, a bit more accuracy, a bit more
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    practice, you could totally do it better.
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    So you play again.
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    Optimise.
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    Improve.
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    Do better.
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    Get a gold medal!
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    How on earth could I have done that any faster?
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    WHITE: "Didn't even break a sweat".
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    Neon White's visual design and architecture
    is intended for clarity and zero ambiguity.
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    It's all clean white buildings, with green
    plants that point towards where to go, and
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    obvious visual affordances like staircases
    and archways.
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    Plus, the enemies and cards are placed through
    the stage like a dotted line from start to
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    finish.
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    But that easy route is also a red herring.
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    Because each and every level has a secret
    shortcut that can be exploited to get an even
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    better time.
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    And that's the reward for a gold medal: a
    level hint, which shows you where to break
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    from the obvious route to get a faster time.
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    So you play again.
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    With a little more practice, some problem
    solving, and a dollop of skill, you should
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    have everything you need to net yourself the
    ace medal.
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    WHITE: "It's 'cause I'm the best".
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    But this finally unlocks the global leaderboards
    - and the temptation to go even faster.
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    Perhaps you'll keep trying.
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    Eke out a few extra seconds.
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    Search YouTube for tips - wait, you can parry
    bullets in this game to get a speed boost?
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    What!
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    And if you do that, you just might unlock
    a fifth, secret, red medal - for times set
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    by Ben himself.
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    And so by going through this process, you
    get the feeling of being a speedrunner on
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    that specific level - but in mere minutes,
    or perhaps a few hours.
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    Rather than weeks, months, and years.
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    You get to feel like an AGDQ superstar.
    Without the time commitment.
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    Of course - none of this is particularly new.
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    Leaderboards have been around since the arcades.
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    Player ghosts since ancient racing games.
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    And I praised the hidden medals in Assault
    Android Cactus for how they reward the best
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    players - without demoralising those who can't
    make the grade.
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    But there's something special about the way
    Neon White does it.
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    For most games...
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    time trials, speed runs, gold medals, and
    so on are the exclusive domain of a few elite
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    players.
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    Something that we mere mortals just watch
    on YouTube.
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    But that's not the case in Neon White.
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    Practically everyone who talks about this
    game says the same thing - it's almost impossible
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    to move on without, at the very least, a gold
    medal.
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    Maybe an ace if you're feeling spicy.
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    And it's no surprise: the short levels make
    replaying easy.
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    The tight controls make it fun.
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    And the insight system encourages you to do
    it, by gradually easing you in from a stumbling
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    level finisher, to a slick speedrunning superstar.
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    And so that's why I'm picking it as the most
    innovative game of 2022.
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    WHITE: "Not bad for a dead guy, huh?"
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    Some honourable mentions, as always.
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    Like 2019's winner, Baba is You, Patrick's
    Parabox is a block-shunting Sokoban game that
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    soon gets super meta.
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    This time, the block you are pushing around...
    might just be the level you are playing in
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    - creating a recursive nightmare of infinite
    possibilities.
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    Sounds like it would melt your brain, but
    the elegant and considered puzzle design gently
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    guides you along a journey of surprising twists
    and a-ha moments.
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    Citizen sleeper is a micro RPG with an inventive
    dice-based mechanic.
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    Each morning you'll wake up with a handful
    of dice showing random values.
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    You can then spend these dots on different
    tasks, which forces you consider your priorities
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    - which jobs are most important, and which
    characters do you want to hang out with most?
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    This makes every choice feel more meaningful.
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    Vampire Survivors looks like junk and basically
    plays itself.
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    But this automated twin stick shooter is impossible
    to put down.
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    By lifting the most compulsive parts of clickers,
    RPGs, musou games, and synergistic deck builders,
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    this game burrowed its way into my brain until
    I forcibly kicked it off my Xbox.
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    There was also the Non-Euclidean adventure
    Hyperbolica, the goofy rhythm game Trombone
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    Champ, and Tunic - the game that hides its
    best mysteries in a vintage instruction manual.
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    This year had some real gems.
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    And if you want to know my ten favourite games
    of 2022, then check out GMTK on Patreon - those
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    on the video tier can now check out my game
    of the year list.
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    Patreon is also the number one best way to
    support this channel and everything I've been
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    doing this year.
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    Since January I've made videos on topics like
    invisible choices, economies, combing genres,
  • 9:10 - 9:16
    and solving problems, and games like Deathloop,
    Hitman 3, Rollerdrome, and Elden Ring.
  • 9:16 - 9:23
    I've made five dev logs about my magnet game,
    an interactive video essay, a huge Unity tutorial,
  • 9:23 - 9:27
    minis on God of War and Fortnite, and ran
    another monster game jam.
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    Thanks to everyone on Patreon who supports
    this channel, your kindness means the world
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    to me.
Title:
How Neon White Lets You Speedrun Speedrunning
Description:

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Video Language:
English
Duration:
09:47

English subtitles

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