0:00:00.329,0:00:01.329 Hey there! 0:00:01.329,0:00:07.290 Every year, I dedicate my last video to the[br]most innovative game from the last 12 months. 0:00:07.290,0:00:12.460 In the past I've talked about time-travelling[br]detective games, brain-busting block pushers, 0:00:12.460,0:00:15.129 and time-looping archeological adventures. 0:00:15.129,0:00:18.410 So, what should I pick for 2022? 0:00:18.410,0:00:19.410 Well. 0:00:19.410,0:00:22.269 I've always been interested in speed-running. 0:00:22.269,0:00:26.630 That's the practice of taking a game, and[br]trying to finish it in the fastest way humanly 0:00:26.630,0:00:27.630 possible. 0:00:27.630,0:00:29.779 This requires you to play with impeccable[br]skill. 0:00:29.779,0:00:33.300 To understand every facet of the game's underlying[br]design. 0:00:33.300,0:00:35.090 To research movement tech. 0:00:35.090,0:00:38.059 To exploit skips, shortcuts, and sequence[br]breaking. 0:00:38.059,0:00:41.740 And, sometimes, to break the game into a billion[br]pieces. 0:00:41.740,0:00:46.980 It's a fun part of gaming culture - from annual[br]conventions like Awesome Games Done Quick, 0:00:46.980,0:00:49.820 to YouTube chronicles like Summoning Salt. 0:00:49.820,0:00:53.200 But, let's be honest: I'm never going to do[br]it. 0:00:53.200,0:00:58.430 This requires an unbelievable time commitment[br]- a top Ocarina of Time runner says he spent 0:00:58.430,0:01:01.500 more than 4,500 hours on the game. 0:01:01.500,0:01:06.060 I could spend that time doing much better[br]things, like watching the Shrek the Halls 0:01:06.060,0:01:08.350 Christmas special 9,000 times. 0:01:08.350,0:01:13.210 So... what if you made a game that simulated[br]the feeling of being a speedrunner. 0:01:13.210,0:01:18.670 That gave you the chance to learn a move set,[br]practice running over and over again, find 0:01:18.670,0:01:21.750 skips and shortcuts, and slowly get better. 0:01:21.750,0:01:24.290 But without the thousand hour commitment? 0:01:24.290,0:01:29.619 Well, that would be Neon White. 0:01:29.619,0:01:39.830 ♫ Upbeat Music ♫ 0:01:39.830,0:01:43.700 So, at it's most basic, this is a first-person[br]platforming game. 0:01:43.700,0:01:47.710 In each level you pick up these carefully[br]placed weapon cards - they can be used to 0:01:47.710,0:01:49.060 shoot down demons. 0:01:49.060,0:01:53.630 Or they can be discarded to unleash a special[br]move, borrowed from other platforming games 0:01:53.630,0:01:58.311 - like a double jump, forward dash, rocket[br]jump, hookshot, or ground pound. 0:01:58.311,0:02:03.590 And so you must race through each level, shooting[br]demons, discarding cards, and moving with 0:02:03.590,0:02:04.860 speed and skill. 0:02:04.860,0:02:10.640 Now, you could finish each level, move on,[br]fast forward through the cringe dialogue, 0:02:10.640,0:02:12.710 and roll credits in a few hours. 0:02:12.710,0:02:14.920 But, that's not really the point. 0:02:14.920,0:02:19.690 “If you just play to win each level without[br]going back to optimise your time, you’re 0:02:19.690,0:02:25.410 not really playing Neon White,” says creator[br]Ben Esposito. 0:02:25.410,0:02:29.990 The game initially began as a first person[br]shooter mixed with a deck builder. 0:02:29.990,0:02:34.330 You'd assemble a deck of cards, and then get[br]dealt random weapons and powers in the middle 0:02:34.330,0:02:35.630 of a fight. 0:02:35.630,0:02:37.550 Which... kinda sucked. 0:02:37.550,0:02:41.959 But when Ben changed the prototype to have[br]a breadcrumb trail of hand-picked cards, his 0:02:41.959,0:02:46.099 friends quickly started running through the[br]levels as quickly as possible, trading back 0:02:46.099,0:02:48.209 and forth their best times. 0:02:48.209,0:02:51.560 Which led to Neon White as we now know it. 0:02:51.560,0:02:56.990 It's a big departure from his previous game[br]- the noodley hole 'em up Donut County, which 0:02:56.990,0:03:02.470 was designed to appeal to as many people as[br]possible, with its simple gameplay and controls. 0:03:02.470,0:03:07.080 This time, Ben wanted to make a game that[br]a few people would absolutely love - a strange 0:03:07.080,0:03:12.519 mix of Counterstrike surf maps, [br]Toonami anime, Dreamcast aesthetics, Visual Novel 0:03:12.519,0:03:14.260 dialogue and more. 0:03:14.260,0:03:19.490 Anyway, like Ben says - Neon White is most fun[br]when you play the level, and then try to do 0:03:19.490,0:03:21.410 it again - but faster. 0:03:21.410,0:03:25.390 But during development, this wasn't always[br]obvious to people and they would blast through 0:03:25.390,0:03:28.780 levels without ever thinking to retry for[br]a better time. 0:03:28.780,0:03:32.739 So the team developed a system that would[br]encourage players to optimise. 0:03:32.739,0:03:38.410 It's called Insight - designed, as Ben says,[br]"to orient people to the true 'fun' of the 0:03:38.410,0:03:39.410 game." 0:03:39.410,0:03:43.750 So when you start a level for the first time[br]you're given a screen like this. 0:03:43.750,0:03:44.750 Everything's locked. 0:03:44.750,0:03:46.420 So you just play the level. 0:03:46.420,0:03:50.940 You're probably a tad slow, you might make[br]a few mistakes, you might hesitate - and so 0:03:50.940,0:03:52.910 you get a bronze medal. 0:03:52.910,0:03:54.260 WHITE: "Cleared it". 0:03:54.260,0:03:58.610 This unlocks a leaderboard with your friends'[br]times, and also shows you how fast you'll 0:03:58.610,0:04:00.940 need to go for a better reward. 0:04:00.940,0:04:03.349 Each level in Neon White is incredibly short. 0:04:03.349,0:04:06.370 A stage might only take 20 or 30 seconds to[br]finish. 0:04:06.370,0:04:09.620 So... they're always quick enough to encourage[br]another go. 0:04:09.620,0:04:11.209 So you play again. 0:04:11.209,0:04:13.500 This round, a timer appears on screen. 0:04:13.500,0:04:17.560 You play faster, you're more accurate, you[br]know how the level's laid out so there's less 0:04:17.560,0:04:18.620 hesitation. 0:04:18.620,0:04:20.250 This time, you get a silver medal... 0:04:20.250,0:04:21.829 WHITE: "I'll take it". 0:04:21.829,0:04:27.000 ...and you can now race against your own ghost,[br]to see how you can do it even better. 0:04:27.000,0:04:32.360 Neon White feels great to play - it has tight,[br]responsive, and reliable movement mechanics, 0:04:32.360,0:04:36.449 and all the standard forgiveness features,[br]like coyote time and edge rounding. 0:04:36.449,0:04:41.730 It's just intrinsically fun to play, so replaying[br]a level never feels like a chore. 0:04:41.730,0:04:46.550 And it's crystal clear that with just a bit[br]more skill, a bit more accuracy, a bit more 0:04:46.550,0:04:49.620 practice, you could totally do it better. 0:04:49.620,0:04:51.320 So you play again. 0:04:51.320,0:04:52.320 Optimise. 0:04:52.320,0:04:53.320 Improve. 0:04:53.320,0:04:54.320 Do better. 0:04:54.320,0:04:55.320 Get a gold medal! 0:04:55.320,0:04:56.320 How on earth could I have done that any faster? 0:04:56.320,0:04:57.639 WHITE: "Didn't even break a sweat". 0:04:57.639,0:05:03.550 Neon White's visual design and architecture[br]is intended for clarity and zero ambiguity. 0:05:03.550,0:05:07.800 It's all clean white buildings, with green[br]plants that point towards where to go, and 0:05:07.800,0:05:11.150 obvious visual affordances like staircases[br]and archways. 0:05:11.150,0:05:15.700 Plus, the enemies and cards are placed through[br]the stage like a dotted line from start to 0:05:15.700,0:05:16.700 finish. 0:05:16.700,0:05:19.670 But that easy route is also a red herring. 0:05:19.670,0:05:24.110 Because each and every level has a secret[br]shortcut that can be exploited to get an even 0:05:24.110,0:05:25.319 better time. 0:05:25.319,0:05:29.670 And that's the reward for a gold medal: a[br]level hint, which shows you where to break 0:05:29.670,0:05:33.270 from the obvious route to get a faster time. 0:05:33.270,0:05:35.050 So you play again. 0:05:35.050,0:05:39.979 With a little more practice, some problem[br]solving, and a dollop of skill, you should 0:05:39.979,0:05:43.199 have everything you need to net yourself the[br]ace medal. 0:05:43.199,0:05:45.770 WHITE: "It's 'cause I'm the best". 0:05:45.770,0:05:52.130 But this finally unlocks the global leaderboards[br]- and the temptation to go even faster. 0:05:52.130,0:05:53.390 Perhaps you'll keep trying. 0:05:53.390,0:05:55.650 Eke out a few extra seconds. 0:05:55.650,0:05:59.630 Search YouTube for tips - wait, you can parry[br]bullets in this game to get a speed boost? 0:05:59.630,0:06:00.630 What! 0:06:00.630,0:06:05.120 And if you do that, you just might unlock[br]a fifth, secret, red medal - for times set 0:06:05.120,0:06:06.919 by Ben himself. 0:06:06.919,0:06:11.440 And so by going through this process, you[br]get the feeling of being a speedrunner on 0:06:11.440,0:06:15.620 that specific level - but in mere minutes,[br]or perhaps a few hours. 0:06:15.620,0:06:18.710 Rather than weeks, months, and years. 0:06:18.710,0:06:23.300 You get to feel like an AGDQ superstar.[br]Without the time commitment. 0:06:23.300,0:06:26.400 Of course - none of this is particularly new. 0:06:26.400,0:06:28.330 Leaderboards have been around since the arcades. 0:06:28.330,0:06:30.240 Player ghosts since ancient racing games. 0:06:30.240,0:06:34.910 And I praised the hidden medals in Assault[br]Android Cactus for how they reward the best 0:06:34.910,0:06:38.259 players - without demoralising those who can't[br]make the grade. 0:06:38.259,0:06:41.169 But there's something special about the way[br]Neon White does it. 0:06:41.169,0:06:42.600 For most games... 0:06:42.600,0:06:47.420 time trials, speed runs, gold medals, and[br]so on are the exclusive domain of a few elite 0:06:47.420,0:06:48.449 players. 0:06:48.449,0:06:51.140 Something that we mere mortals just watch[br]on YouTube. 0:06:51.140,0:06:53.770 But that's not the case in Neon White. 0:06:53.770,0:06:58.090 Practically everyone who talks about this[br]game says the same thing - it's almost impossible 0:06:58.090,0:07:01.210 to move on without, at the very least, a gold[br]medal. 0:07:01.210,0:07:03.389 Maybe an ace if you're feeling spicy. 0:07:03.389,0:07:06.919 And it's no surprise: the short levels make[br]replaying easy. 0:07:06.919,0:07:08.830 The tight controls make it fun. 0:07:08.830,0:07:13.520 And the insight system encourages you to do[br]it, by gradually easing you in from a stumbling 0:07:13.520,0:07:17.569 level finisher, to a slick speedrunning superstar. 0:07:17.569,0:07:21.270 And so that's why I'm picking it as the most[br]innovative game of 2022. 0:07:21.270,0:07:26.750 WHITE: "Not bad for a dead guy, huh?" 0:07:26.750,0:07:29.319 Some honourable mentions, as always. 0:07:29.319,0:07:34.910 Like 2019's winner, Baba is You, Patrick's[br]Parabox is a block-shunting Sokoban game that 0:07:34.910,0:07:36.940 soon gets super meta. 0:07:36.940,0:07:41.749 This time, the block you are pushing around...[br]might just be the level you are playing in 0:07:41.749,0:07:45.659 - creating a recursive nightmare of infinite[br]possibilities. 0:07:45.659,0:07:50.520 Sounds like it would melt your brain, but[br]the elegant and considered puzzle design gently 0:07:50.520,0:07:54.940 guides you along a journey of surprising twists[br]and a-ha moments. 0:07:54.940,0:07:59.750 Citizen sleeper is a micro RPG with an inventive[br]dice-based mechanic. 0:07:59.750,0:08:03.440 Each morning you'll wake up with a handful[br]of dice showing random values. 0:08:03.440,0:08:07.990 You can then spend these dots on different[br]tasks, which forces you consider your priorities 0:08:07.990,0:08:12.879 - which jobs are most important, and which[br]characters do you want to hang out with most? 0:08:12.879,0:08:15.770 This makes every choice feel more meaningful. 0:08:15.770,0:08:20.090 Vampire Survivors looks like junk and basically[br]plays itself. 0:08:20.090,0:08:24.020 But this automated twin stick shooter is impossible[br]to put down. 0:08:24.020,0:08:30.560 By lifting the most compulsive parts of clickers,[br]RPGs, musou games, and synergistic deck builders, 0:08:30.560,0:08:35.630 this game burrowed its way into my brain until[br]I forcibly kicked it off my Xbox. 0:08:35.630,0:08:40.709 There was also the Non-Euclidean adventure[br]Hyperbolica, the goofy rhythm game Trombone 0:08:40.709,0:08:46.120 Champ, and Tunic - the game that hides its[br]best mysteries in a vintage instruction manual. 0:08:46.120,0:08:48.650 This year had some real gems. 0:08:48.650,0:08:54.790 And if you want to know my ten favourite games[br]of 2022, then check out GMTK on Patreon - those 0:08:54.790,0:08:58.480 on the video tier can now check out my game[br]of the year list. 0:08:58.480,0:09:03.040 Patreon is also the number one best way to[br]support this channel and everything I've been 0:09:03.040,0:09:04.300 doing this year. 0:09:04.300,0:09:10.050 Since January I've made videos on topics like[br]invisible choices, economies, combing genres, 0:09:10.050,0:09:16.209 and solving problems, and games like Deathloop,[br]Hitman 3, Rollerdrome, and Elden Ring. 0:09:16.209,0:09:22.730 I've made five dev logs about my magnet game,[br]an interactive video essay, a huge Unity tutorial, 0:09:22.730,0:09:27.209 minis on God of War and Fortnite, and ran[br]another monster game jam. 0:09:27.209,0:09:32.120 Thanks to everyone on Patreon who supports[br]this channel, your kindness means the world 0:09:32.120,0:09:41.949 to me.