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Cao Fei in "Fantasy" - Season 5 - "Art in the Twenty-First Century" | Art21

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    Dear ladies and gentlemen, I’m China Tracy, 
    the avatar of Cao Fei,
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    and I’m her interpreter.
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    Our generation has grown up in a fluid and 
    mobile environment where cultures mix and diverge.
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    Pop culture has spread rapidly into 
    every corner of China.
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    When I was little, I would go out and learn street dance.
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    Later, I fell in love with hip-hop music.
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    I see the world with a sense of humor; street culture is 
    a very natural, wild, free, and spontaneous form of expression.
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    It’s like the notion of sampling 
    in hip-hop, which is to mix all different kinds of things together.
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    In music videos, visuality, 
    montage, music, and imagery are blended into a single process.
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    Perhaps music takes the place of 
    some of the narrative and feeling.
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    Music itself becomes a very emotional part of the work.
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    If I had grown up just focusing on the written word or photography or still images,
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    my way of 
    thinking would have been totally different.
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    I had just graduated from college and had 
    opportunity to become exposed to the working world.
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    I got a taste of reality in a pretty 
    close and intimate way,
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    and I felt that I could critique reality through my artwork.
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    Looking back years later, the critique
    seems a bit severe, even blunt.
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    But my later works began to reflect 
    on a more thorough understanding of society as a whole,
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    and they are quite different from 
    the impulsive urges of that early period.
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    [ strumming music ]
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    After I did the first "Hip-Hop Project," I 
    started working on cosplayers.
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    We translate cosplay into Chinese as role-playing. 
    It grows from a generation under the
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    influence of the cartoon culture.
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    Neither cosplaying nor hip-hop is native to China,
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    but when we experience it, we feel somehow that 
    it has become very indigenous and original.
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    I was working part-time as an art director for 
    advertising companies.
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    When scouting locations, we would
    come across ruined scenes and images.
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    Those places have left a deep impression on me.
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    These settings and backgrounds are very important to the characters and how they relate to each other.
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    Even in real life, the cosplayers place themselves into cartoon characters roles
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    so much that they carry their cartoon
    roles into their everyday lives.
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    It is a new kind of role reversal which also reflects the younger generation's discontent with their roles in real life.
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    Cosplay reflects the gap between these two generations.
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    Neither is willing to strike a 
    compromise or reach an accord with the other.
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    When I got an invitation from Siemens 
    electric, I started to work on the video "Whose Utopia?"
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    I thought that this might be a 
    good opportunity to shoot inside a factory,
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    usually very difficult because generally there is 
    a high level of commercial protectionism.
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    It’s not an expose nor is it about political correctness.
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    It attempts to examine this particular kind of reality from multiple angles,
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    how workers are on the lookout for the
    chance and opportunity to survive.
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    It also has this avatar-like element 
    with the workers role-playing their fantasies.
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    I often have the feeling that they truly value 
    this kind of opportunity to remake themselves.
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    For corporations to let artists create works with the factory as the backdrop is an attempt to forge a corporate culture.
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    What artists do in reality in the art world is not all that important to the corporation.
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    What’s important is the project that is created.
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    My composer Zhang Anding introduced me to Second 
    Life in 2006.
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    He was purchasing land in an online game, and he said that he can construct and have his own second life.
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    Subsequently, I opened this account, my
    account for China Tracy.
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    I was absolutely enthralled and spellbound by it from the beginning.
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    I started with the very basics, how to take my first baby steps, and how to talk to people.
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    The whole process 
    was totally captivating and riveting.
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    China is her surname, Tracy the given name.
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    I wanted to enter this virtual world with an ordinary person's perspective to see what was happening out there.
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    In the beginning, I was working with a
    set of predesigned personas
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    that a new second life user can choose from when constructing their avatar.
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    Over time, I spent a lot of money buying her skin, her eyes, her figure, and even her sex organs to give her a more modern look.
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    "iMirror," my documentary made in second life, 
    has a feminine perspective.
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    In this documentary, you will see a strong sense of selfhood, a sense of using my own body, my own self to explore this world.
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    The encounter between me and Hug Yue occurred when I was exploring around in my online journey.
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    I saw a very handsome guy 
    playing a piano.
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    I was drawn by the piano music, which was very romantic.
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    Quietly and secretively, I stood at a
    distance, shooting the scene of him playing the piano.
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    After a while, he asked China Tracy for a dance.
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    We began to get to know each other, and I found him a gentleman with a fine sense of humor.
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    There are many romantic stories like this 
    one in second life between one male and one female avatar.
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    But perhaps behind the scenes, there may be two females, but in real life they are two guys.
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    Nonetheless, romance still transpires between these avatars
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    like the case with me and Hug Yue, even though 
    it did not ultimately lead to a full-blown romance.
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    I finally learned that he was about 67, 
    a fairly old guy in real life.
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    He is a communist, a big fan of Marx, and he would often wear 
    a t-shirt with Marx’s image.
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    So I got to see both his romantic and idealistic sides. 
    I also got the impression of him being
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    very political and zealous, having a kind 
    of-- in Mao’s words-- romantic heroism.
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    Through "iMirror," you can peek into the digital world.
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    Everything is much more intense than the real world.
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    It’s much more unbridled and wild. 
    That’s why so many people get hooked on Second Life.
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    In it, they try to find a kind of life 
    with emotions that they want for themselves in real life.
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    But in the end, you will find that in 
    this documentary, that is something beyond reach.
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    "RMB City" was conceived while I was
    still exploring Second Life.
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    I was wondering if I could have my own
    community and my own city built purely by myself.
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    So I started to envision what this city might look like.
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    In 2007, the video of RMB City 
    was basically finished.
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    It’s an imagining, a draft design of the
    overall appearance of this city.
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    It represents the building and development of an urban center with all that entails: investment, expansion, overdevelopment.
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    What’s important is to make an
    imaginary city run smoothly like a real one.
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    We first came up with a list of options for all the different components in the building of 
    the city,
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    different buildings and landmarks that we absolutely want to have in the cityscape.
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    We designed an urban plan by combining these different components utilizing collages.
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    Our next step was to feed the design into three-dimensional software to build it up into an architectural model.
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    Then we turned this software over to our virtual architects to be uploaded into Second Life.
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    I would prefer it to be a more open environment
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    where you can keep adding things to implement whatever ideas you come up with.
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    We’re now at a stage where we have to 
    feel our way or as Deng Xiaoping said,
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    "Cross the river by touching the stones."
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    Take our current mayoral program for example.
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    Each mayor will serve a three-month term for RMB City
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    and be free to make his own policies and decisions or to have her own interpretation of the city.
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    I think this also releases me from any responsibility 
    to keep control of the city.
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    There will be no party committee. We will have a board of 
    directors.
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    We’ll have a judicial system with a judge somewhat like legendary Bao Gong, the Chinese embodiment of justice.
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    RMB City is in many ways like the painting from the Han 
    Dynasty,
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    with clouds and mist, hills and rivers, and the interrelationship between humans and nature.
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    It made me wonder if this aesthetic is
    deeply rooted in the Asian way of thinking.
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    I’ve always been looking for these connections, the differences and similarities between the past and present,
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    the Asian and the Western.
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    RMB is the abbreviation for the Chinese currency, 
    the renminbi.
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    "Renmin" means the people, the general population, and the "r" could almost stand for republic or revolution.
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    In Chinese, the name sounds like “the people's city.”
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    So it comes to take on all these associative meanings. I think it sounds 
    like "remember city," a city of memories.
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    I don't think that building my own city is an expression of individualism.
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    I feel it is precisely an acknowledgment of the belief in and the practice of democracy.
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    I think this project will lead to the foundation on 
    which to experiment with utopian practices.
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    [ ANNOUNCER ] To learn more about
    Art21: “Art in the Twenty-First Century"
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    and its educational resources,
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    please visit us online at:
    PBS.org
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    Art21: “Art in the Twenty-First Century” is available on Blu-Ray and DVD.
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    The companion book is also available.
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    To order, visit us online at: shopPBS.org
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    or call PBS Home Video at:
    1-800-PLAY-PBS
Title:
Cao Fei in "Fantasy" - Season 5 - "Art in the Twenty-First Century" | Art21
Description:

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Video Language:
English
Team:
Art21
Project:
"Art in the Twenty-First Century" broadcast series
Duration:
14:43

English (United States) subtitles

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