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English subtitles

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    ♪(Intro music playing)♪
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    So, a few years ago there was the man
    who went up to the moon,
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    there was a wall that got torn down
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    and union that got dissolved
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    and now that all that stuff is over
    and done with
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    we have this game called Papers, Please
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    and it might be the most conventionally
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    "FUN" product of this weird
    post-pop indie workgame movement
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    And by conventionally fun
    I mean to say
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    that Papers, Please is technically
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    a polished product
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    It feels good, is sounds good,
    it looks (short pause) good enough
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    and it has a sense of reward and punishment
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    that hooks you into wanting to win
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    But that's all where its conventional
    qualities end
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    Winning in this game isn't
    necessarily glorious
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    and given the setting and subject matter,
    it shouldn't be
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    For those who played the free demo
    back in February
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    the core experience of playing
    the full version of Papers, Please
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    is pretty much the same thing
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    You're working the border checkpoint
    of an impoverished communist nation
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    in early 80's that's somewhere
    east of Berlin and west of Beijing
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    Immigrants line-up towards
    an inspection desk
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    and hand you a bunch of paperwork
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    you scan it over
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    checking for discrepancies
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    typos and forgeries
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    and after violating few of their rights you either let them pass or send them back home
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    And that's the whole core of the game, you're literal paper-pusher
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    The most basic and common action in this game is just sliding papers around the desk
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    And believe it or not - it feels surprisingly good
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    Mostly thanks to some really crisp crinkly paper sound effects
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    in the sharp pixel art style that filters out all but the most necessary information
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    Plus the printer sound effect you get when you make a mistake is really grading
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    For some reason that noise drove me nuts
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    and it makes screwing up feel that much worse
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    As the game goes on the nation's rules, regulations and policies change
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    more types of paperwork get out into the pile, so keeping your desk organized
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    and free of clutter becomes a secondary objective to processing the immigrants through
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    A few twists and turns later, you're suddenly decyphering coded messages
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    and actually shooting down trespassers
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    But all that is just mechanical, as the demo hinted at
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    the full game has a lot of stories to tell on the other side of that counter.
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    You're catching glimpses of these characters' lives, while they're at their most vulnerable
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    The robotic and almost anonymous bureaucratic actions on your end
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    carry heavy emotional weight
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    Depending on how you interpret your country's strict immigration policies
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    you might break up families of war refugees or inadvertently traffic prostitutes
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    You're given two chances to make mistakes before an invisible supervisor
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    starts docking your pay and weighing where, when and how let some of these
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    characters slip through the wall creates an intersection of time, ethical
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    and monetary pressure
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    In other words, this game makes processing paperwork way more
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    exciting and stressful than it has any right to be,
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    because it gives those actions long term mechanical and contextual consequences.
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    There are multiple branching story paths that eventually lead to twenty different endings
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    And they all depend on who you let throurgh, how many mistakes you make
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    and how fast you can push all those papers
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    Before long you make contact with a resistance movement
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    and diplomats and spies start trying to make their way through
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    and suddenly your decisions carry historical weight
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    You're seeing recurring characters show-up enough times to develop arcs
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    and bunch bunch of minor little details to this unverse
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    suddenly become important
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    Even names of these cities are relevant to the international politics going on
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    which are also influenced by the country's position on the map
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    and whether or not you play to the certain fraction that go to your checkpoint
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    at critical moments can determine how the rest of the entire story plays out
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    But all things considered, this game tells it's story in such unorthodox
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    and clever way that I am ready to recommend it based on it's uniqueness alone
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    I mean, what genre would you call this thing?
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    Is it a puzzle game? Is it a work simulator? Is it a point&click adventure?
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    It tells a darkly humorous political satire on a really small stage
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    and essential gameplay mechanic is the most boring kind of work imaginable
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    But the places it takes you and the things that has you do without ever leaving
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    that desk feel so natural in this setting, that it's also kind of creepy too
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    so the game is clever and unique experiment into familiar and realistic territory
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    and it works! Lucas Pope pulled this off very well
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    But the one slip-up in the process might have been the free demo
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    he released one year ago
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    Mainly, because there is not substantial amount of new content
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    added to the final build
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    The game is only 10 dollars, but it's still pretty close to the same experience
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    you can get for free
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    There's a minor bit of audiovisual polish, there are couple of new types of paperwork
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    to manage and also an upgrade system that has keyboard shortcuts to the interface
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    but it's a four hour and ten dollar game that has you doing the exact same stuff
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    you did for free for one hour in the demo
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    The problem is that after few of those hours
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    the repetition of processing people's papers over and over again
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    starts to feel less quirky and ironic and more like actual wrok
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    If anything, it doesn't really change or add to the experience of the demo
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    it just intensifies it
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    Ok, hear me out
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    This process gets really hard sometimes for no reason
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    On some days I swear every last person in this line is trying to hide something
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    So every damn time you don't probe over every little detail
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    your supervisor yells at you
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    and I get it.
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    I f**d up, I admit. But, do you wanna do this job?
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    I'm just one guy here, gimme a break!
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    This place is a God damn mess!
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    It's clear that this broke-ass government has me understaffed and insecured.
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    People are blowing each other off right outside my office
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    and the criminals are giving me more money than my employers.
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    And it's no wonder I take those bribes. It's the only way to keep my kid from getting sick
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    every time I wake up and say hi to him in the morning.
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    And maybe I wouldn't take them if this bankrupt administration
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    just pay these people just to give a damn, but when corruption is the only way to
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    take care of my own people, then what do you expect from me.
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    So no, I am sorry, I cannot do this job as fast as you think I can.
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    Your demands are unreasonable and I am incapable, I am trying as hard as I can
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    and I am still losing, so fk you, fk this country an f**k this job.
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    So I think that if you go into this game with the kind of precautionary mindset
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    then it will still feel worth the purchase.
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    Things get pretty frustrating, but not in an inappropriate way.
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    There might not be enough there mechanically to justify
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    the time and money it takes to play
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    But this thing successfully makes a game system
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    out of the desperation, frustration and never ending poverty
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    that characterized an entire era
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    It also makes a historical fictional allegory out of it
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    that makes this world seem a whole lot like their own.
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    It's funny, it's scary, it's insightful and it's relevant.
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    And for that it's a pretty damn cool game.
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    And throughout the frustrating repetitive grind that is playing it,
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    it earned a hell of a lot of my respect.
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    I highly encourage that everyone at least check out the demo,
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    but if you are to purchase the full version
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    then keep in mind that the kind of gameplay in demo
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    might lose it's novelty after the first few hours.
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    But after thinking about it for a while
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    you might realize that it's kind of the point
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    and that it also never really stopped being fun, for whatever fun is supposed to mean
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    in this kind of case
Title:
English subtitles
Description:

Completed

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Video Language:
English
Duration:
07:05
Daniela Kuruczova edited English subtitles for English subtitles
Daniela Kuruczova edited English subtitles for English subtitles
Daniela Kuruczova edited English subtitles for English subtitles
Daniela Kuruczova edited English subtitles for English subtitles
Daniela Kuruczova edited English subtitles for English subtitles
Daniela Kuruczova edited English subtitles for English subtitles
Daniela Kuruczova edited English subtitles for English subtitles

English subtitles

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