1 00:00:00,000 --> 00:00:03,137 ♪(Intro music playing)♪ 2 00:00:03,267 --> 00:00:06,534 So, a few years ago there was the man who went up to the moon, 3 00:00:06,750 --> 00:00:08,730 there was a wall that got torn down 4 00:00:08,797 --> 00:00:10,307 and union that got dissolved 5 00:00:10,321 --> 00:00:13,111 and now that all that stuff is over and done with 6 00:00:13,225 --> 00:00:15,605 we have this game called Papers, Please 7 00:00:15,682 --> 00:00:17,552 and it might be the most conventionally 8 00:00:17,625 --> 00:00:22,827 "FUN" product of this weird post-pop indie workgame movement 9 00:00:22,931 --> 00:00:25,828 And by conventionally fun I mean to say 10 00:00:25,904 --> 00:00:27,494 that Papers, Please is technically 11 00:00:27,494 --> 00:00:28,827 a polished product 12 00:00:28,827 --> 00:00:32,215 It feels good, is sounds good, it looks (short pause) good enough 13 00:00:32,293 --> 00:00:34,122 and it has a sense of reward and punishment 14 00:00:34,132 --> 00:00:35,890 that hooks you into wanting to win 15 00:00:36,010 --> 00:00:38,449 But that's all where its conventional qualities end 16 00:00:38,475 --> 00:00:41,372 Winning in this game isn't necessarily glorious 17 00:00:41,554 --> 00:00:44,301 and given the setting and subject matter, it shouldn't be 18 00:00:44,494 --> 00:00:46,935 For those who played the free demo back in February 19 00:00:47,002 --> 00:00:50,062 the core experience of playing the full version of Papers, Please 20 00:00:50,072 --> 00:00:51,339 is pretty much the same thing 21 00:00:51,349 --> 00:00:54,448 You're working the border checkpoint of an impoverished communist nation 22 00:00:54,448 --> 00:00:58,668 in early 80's that's somewhere east of Berlin and west of Beijing 23 00:00:58,738 --> 00:01:00,856 Immigrants line-up towards an inspection desk 24 00:01:00,873 --> 00:01:02,169 and hand you a bunch of paperwork 25 00:01:02,169 --> 00:01:03,297 you scan it over 26 00:01:03,313 --> 00:01:04,547 checking for discrepancies 27 00:01:04,577 --> 00:01:06,088 typos and forgeries 28 00:01:06,088 --> 00:01:09,979 and after violating few of their rights you either let them pass or send them back home 29 00:01:09,979 --> 00:01:13,381 And that's the whole core of the game, you're literal paper-pusher 30 00:01:13,381 --> 00:01:17,452 The most basic and common action in this game is just sliding papers around the desk 31 00:01:17,452 --> 00:01:20,004 And believe it or not - it feels surprisingly good 32 00:01:20,004 --> 00:01:23,600 Mostly thanks to some really crisp crinkly paper sound effects 33 00:01:23,600 --> 00:01:27,129 in the sharp pixel art style that filters out all but the most necessary information 34 00:01:27,129 --> 00:01:31,566 Plus the printer sound effect you get when you make a mistake is really grading 35 00:01:31,566 --> 00:01:34,154 For some reason that noise drove me nuts 36 00:01:34,186 --> 00:01:37,000 and it makes screwing up feel that much worse 37 00:01:37,000 --> 00:01:41,420 As the game goes on the nation's rules, regulations and policies change 38 00:01:41,420 --> 00:01:44,669 more types of paperwork get out into the pile, so keeping your desk organized 39 00:01:44,669 --> 00:01:48,348 and free of clutter becomes a secondary objective to processing the immigrants through 40 00:01:48,379 --> 00:01:51,951 A few twists and turns later, you're suddenly decyphering coded messages 41 00:01:51,951 --> 00:01:54,391 and actually shooting down trespassers 42 00:01:54,391 --> 00:01:57,296 But all that is just mechanical, as the demo hinted at 43 00:01:57,296 --> 00:02:00,630 the full game has a lot of stories to tell on the other side of that counter. 44 00:02:00,630 --> 00:02:04,311 You're catching glimpses of these characters' lives, while they're at their most vulnerable 45 00:02:04,311 --> 00:02:08,950 The robotic and almost anonymous bureaucratic actions on your end 46 00:02:08,950 --> 00:02:09,887 carry heavy emotional weight 47 00:02:09,887 --> 00:02:12,839 Depending on how you interpret your country's strict immigration policies 48 00:02:12,839 --> 00:02:18,107 you might break up families of war refugees or inadvertently traffic prostitutes 49 00:02:18,107 --> 00:02:21,228 You're given two chances to make mistakes before an invisible supervisor 50 00:02:21,228 --> 00:02:25,346 starts docking your pay and weighing where, when and how let some of these 51 00:02:25,346 --> 00:02:28,642 characters slip through the wall creates an intersection of time, ethical 52 00:02:28,642 --> 00:02:30,694 and monetary pressure 53 00:02:30,694 --> 00:02:33,750 In other words, this game makes processing paperwork way more 54 00:02:33,750 --> 00:02:36,142 exciting and stressful than it has any right to be, 55 00:02:36,142 --> 00:02:40,539 because it gives those actions long term mechanical and contextual consequences. 56 00:02:40,539 --> 00:02:44,547 There are multiple branching story paths that eventually lead to twenty different endings 57 00:02:44,547 --> 00:02:47,814 And they all depend on who you let throurgh, how many mistakes you make 58 00:02:47,814 --> 00:02:50,191 and how fast you can push all those papers 59 00:02:50,238 --> 00:02:52,791 Before long you make contact with a resistance movement 60 00:02:52,791 --> 00:02:55,968 and diplomats and spies start trying to make their way through 61 00:02:55,968 --> 00:02:58,754 and suddenly your decisions carry historical weight 62 00:02:58,754 --> 00:03:02,024 You're seeing recurring characters show-up enough times to develop arcs 63 00:03:02,024 --> 00:03:04,492 and bunch bunch of minor little details to this unverse 64 00:03:04,492 --> 00:03:06,116 suddenly become important 65 00:03:06,116 --> 00:03:09,865 Even names of these cities are relevant to the international politics going on 66 00:03:09,865 --> 00:03:12,775 which are also influenced by the country's position on the map 67 00:03:12,775 --> 00:03:16,352 and whether or not you play to the certain fraction that go to your checkpoint 68 00:03:16,352 --> 00:03:19,720 at critical moments can determine how the rest of the entire story plays out 69 00:03:19,720 --> 00:03:23,777 But all things considered, this game tells it's story in such unorthodox 70 00:03:23,777 --> 00:03:28,633 and clever way that I am ready to recommend it based on it's uniqueness alone 71 00:03:28,633 --> 00:03:31,797 I mean, what genre would you call this thing? 72 00:03:31,797 --> 00:03:36,387 Is it a puzzle game? Is it a work simulator? Is it a point&click adventure? 73 00:03:36,387 --> 00:03:40,475 It tells a darkly humorous political satire on a really small stage 74 00:03:40,475 --> 00:03:45,046 and essential gameplay mechanic is the most boring kind of work imaginable 75 00:03:45,046 --> 00:03:48,836 But the places it takes you and the things that has you do without ever leaving 76 00:03:48,836 --> 00:03:53,629 that desk feel so natural in this setting, that it's also kind of creepy too 77 00:03:53,629 --> 00:03:58,698 so the game is clever and unique experiment into familiar and realistic territory 78 00:03:58,698 --> 00:04:02,600 and it works! Lucas Pope pulled this off very well 79 00:04:02,608 --> 00:04:05,351 But the one slip-up in the process might have been the free demo 80 00:04:05,351 --> 00:04:07,081 he released one year ago 81 00:04:07,111 --> 00:04:10,036 Mainly, because there is not substantial amount of new content 82 00:04:10,036 --> 00:04:11,220 added to the final build 83 00:04:11,220 --> 00:04:14,540 The game is only 10 dollars, but it's still pretty close to the same experience 84 00:04:14,540 --> 00:04:15,916 you can get for free 85 00:04:15,916 --> 00:04:19,938 There's a minor bit of audiovisual polish, there are couple of new types of paperwork 86 00:04:19,938 --> 00:04:23,533 to manage and also an upgrade system that has keyboard shortcuts to the interface 87 00:04:23,533 --> 00:04:28,074 but it's a four hour and ten dollar game that has you doing the exact same stuff 88 00:04:28,074 --> 00:04:30,707 you did for free for one hour in the demo 89 00:04:30,707 --> 00:04:33,133 The problem is that after few of those hours 90 00:04:33,133 --> 00:04:35,902 the repetition of processing people's papers over and over again 91 00:04:35,902 --> 00:04:39,962 starts to feel less quirky and ironic and more like actual wrok 92 00:04:39,962 --> 00:04:43,723 If anything, it doesn't really change or add to the experience of the demo 93 00:04:43,723 --> 00:04:46,518 it just intensifies it 94 00:04:46,518 --> 00:04:47,904 Ok, hear me out 95 00:04:47,904 --> 00:04:50,873 This process gets really hard sometimes for no reason 96 00:04:50,873 --> 00:04:54,919 On some days I swear every last person in this line is trying to hide something 97 00:04:54,919 --> 00:04:58,536 So every damn time you don't probe over every little detail 98 00:04:58,536 --> 00:05:00,239 your supervisor yells at you 99 00:05:00,239 --> 00:05:01,718 and I get it. 100 00:05:01,718 --> 00:05:05,797 I f**d up, I admit. But, do you wanna do this job? 101 00:05:05,797 --> 00:05:08,153 I'm just one guy here, gimme a break! 102 00:05:08,153 --> 00:05:09,967 This place is a God damn mess! 103 00:05:09,967 --> 00:05:13,646 It's clear that this broke-ass government has me understaffed and insecured. 104 00:05:13,646 --> 00:05:16,578 People are blowing each other off right outside my office 105 00:05:16,578 --> 00:05:19,318 and the criminals are giving me more money than my employers. 106 00:05:19,318 --> 00:05:23,846 And it's no wonder I take those bribes. It's the only way to keep my kid from getting sick 107 00:05:23,846 --> 00:05:26,448 every time I wake up and say hi to him in the morning. 108 00:05:26,448 --> 00:05:28,854 And maybe I wouldn't take them if this bankrupt administration 109 00:05:28,854 --> 00:05:32,736 just pay these people just to give a damn, but when corruption is the only way to 110 00:05:32,736 --> 00:05:35,793 take care of my own people, then what do you expect from me. 111 00:05:35,793 --> 00:05:39,409 So no, I am sorry, I cannot do this job as fast as you think I can. 112 00:05:39,409 --> 00:05:43,405 Your demands are unreasonable and I am incapable, I am trying as hard as I can 113 00:05:43,405 --> 00:05:47,940 and I am still losing, so fk you, fk this country an f**k this job. 114 00:05:47,940 --> 00:05:52,202 So I think that if you go into this game with the kind of precautionary mindset 115 00:05:52,202 --> 00:05:54,152 then it will still feel worth the purchase. 116 00:05:54,152 --> 00:05:58,728 Things get pretty frustrating, but not in an inappropriate way. 117 00:05:58,728 --> 00:06:00,693 There might not be enough there mechanically to justify 118 00:06:00,693 --> 00:06:02,255 the time and money it takes to play 119 00:06:02,255 --> 00:06:04,252 But this thing successfully makes a game system 120 00:06:04,252 --> 00:06:07,702 out of the desperation, frustration and never ending poverty 121 00:06:07,702 --> 00:06:10,001 that characterized an entire era 122 00:06:10,001 --> 00:06:12,006 It also makes a historical fictional allegory out of it 123 00:06:12,006 --> 00:06:14,446 that makes this world seem a whole lot like their own. 124 00:06:14,446 --> 00:06:17,473 It's funny, it's scary, it's insightful and it's relevant. 125 00:06:17,473 --> 00:06:20,948 And for that it's a pretty damn cool game. 126 00:06:20,948 --> 00:06:24,352 And throughout the frustrating repetitive grind that is playing it, 127 00:06:24,352 --> 00:06:27,292 it earned a hell of a lot of my respect. 128 00:06:27,292 --> 00:06:30,236 I highly encourage that everyone at least check out the demo, 129 00:06:30,236 --> 00:06:32,565 but if you are to purchase the full version 130 00:06:32,565 --> 00:06:34,458 then keep in mind that the kind of gameplay in demo 131 00:06:34,458 --> 00:06:36,833 might lose it's novelty after the first few hours. 132 00:06:36,833 --> 00:06:39,294 But after thinking about it for a while 133 00:06:39,294 --> 00:06:41,440 you might realize that it's kind of the point 134 00:06:41,440 --> 00:06:47,254 and that it also never really stopped being fun, for whatever fun is supposed to mean 135 00:06:47,254 --> 00:06:49,147 in this kind of case