Why Metro Exodus is so Immersive | Game Maker's Toolkit

Title:
Why Metro Exodus is so Immersive | Game Maker's Toolkit
Description:

2019 has already seen the release of four post apocalyptic open world games - but 4A's Metro Exodus is by far the most immersive. So what does that phrase actually mean, and what design decisions help create that feeling?

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Games shown in this episode (in order of appearance)

Metro Exodus (4A Games, 2019)
Uncharted 4: A Thief's End (Naughty Dog, 2016)
Alien: Isolation (The Creative Assembly, 2014)
Lone Echo (Ready at Dawn, 2017)
Prey (Arkane Studios, 2017)
Tetris Effect (Monstars Inc. / Resonair, 2018)
Subnautica (Unknown Worlds Entertainment, 2018)
S.T.A.L.K.E.R.: Shadow of Chernobyl (GSC Game World, 2007)
Event[0] (Ocelot Society, 2016)
Far Cry 2 (Ubisoft Montreal, 2008)
Metro 2033 (4A Games, 2010)
Metro Last Light (4A Games, 2013)
Rage 2 (Avalanche Studios / id Software, 2019)
Red Dead Redemption 2 (Rockstar Studios, 2018)
Days Gone (SIE Bend Studio, 2019)
The Long Dark (Hinterland Studio, 2014)
The Sims 4 (Maxis, 2014)
Far Cry New Dawn (Ubisoft Montreal, 2019)
Rain World (Videocult, 2017)
Firewatch (Campo Santo, 2016)

Music used in this episode

Let’s Start at the Beginning - Lee Rosevere (https://leerosevere.bandcamp.com/album/music-for-podcasts)
Metro Exodus soundtrack - Alexey Omelchuk

Other credits

Tetris Effect YIN & YANG STAGE - TRAP MUSIC LEVEL - PS4 PRO 1080p | PS4 & Stuff
https://www.youtube.com/watch?v=T9Agh0PkGVc

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Video Language:
English
Duration:
14:15
http://www.youtube.com/watch?v=8geGHbWIMXA
Format: Youtube
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Original
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Added   by Mark Brown
Format: Youtube
Primary
Original
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