The game layer on top of the world | Seth Priebatsch | TEDxBoston
-
0:09 - 0:11My name's Seth Priebatsch.
I'm the chief ninja of SCVNGR. -
0:11 - 0:13I'm a proud Princeton dropout.
-
0:13 - 0:15Also proud to have relocated
here to Boston, -
0:15 - 0:17where I actually grew up.
-
0:17 - 0:18(Applause) Yeah, Boston.
-
0:18 - 0:22Easy wins, I should just name
the counties that we've got around here. -
0:22 - 0:24I'm also fairly determined
to try and build -
0:24 - 0:26a game layer on top of the world.
-
0:26 - 0:28This is sort of a new concept
and it's really important, -
0:28 - 0:31because while the last decade
was the decade of social, -
0:31 - 0:35the decade where the framework in which
we connect with other people was built, -
0:35 - 0:39this next decade will be the decade
where the game framework is built, -
0:40 - 0:42where the motivations we use
to actually influence behavior -
0:42 - 0:45and the framework
in which that is constructed, -
0:45 - 0:47is decided upon,
and that's really important. -
0:47 - 0:49I say I want to build a game layer
on top of the world, -
0:49 - 0:51but that's not quite true,
-
0:51 - 0:54because it's already under construction;
it's already happening. -
0:54 - 0:56And it looks like this right now.
-
0:56 - 0:59It looks like the Web did
back in 1997, right? -
0:59 - 1:01It's not very good. It's cluttered.
-
1:01 - 1:04It's filled with lots of different things
that, in short, aren't that fun. -
1:04 - 1:08There are credit card schemes
and airline mile programs, -
1:08 - 1:10coupon cards and all these loyalty schemes
-
1:10 - 1:14that actually do use game dynamics
and are building the game layer -- -
1:14 - 1:16they just suck.
-
1:16 - 1:18They're not very well-designed.
-
1:18 - 1:19(Laughter)
-
1:19 - 1:20So that's unfortunate.
-
1:20 - 1:24But luckily, as my favorite action
hero, Bob the Builder, says, -
1:25 - 1:27"We can do better.
We can build this better." -
1:27 - 1:31And the tools, the resources
that we use to build a game layer, -
1:31 - 1:32are game dynamics themselves.
-
1:32 - 1:35And so the crux of this presentation
is going to go through -
1:35 - 1:37four really important game dynamics,
-
1:37 - 1:40really interesting things,
that, if you use consciously, -
1:40 - 1:43you can use to influence behavior,
-
1:43 - 1:45both for good, for bad, for in-between.
-
1:45 - 1:46Hopefully for good.
-
1:46 - 1:50But this is the important stage
in which that framework will get built, -
1:50 - 1:53and so we want to all be thinking
about it consciously now. -
1:53 - 1:56Before we jump into that,
there's a question of: -
1:56 - 1:57Why is this important?
-
1:57 - 1:58I'm making this claim
-
1:58 - 2:00that there's a game layer
on top of the world, -
2:00 - 2:03and it's very important
that we build it properly. -
2:03 - 2:05The reason it's so important
is that, in the last decade, -
2:05 - 2:08what we've seen has been
building the social layer, -
2:08 - 2:11has been this framework for connections,
-
2:11 - 2:14and construction on that layer
is over, it's finished. -
2:14 - 2:16There's still a lot to explore,
-
2:16 - 2:18still a lot of people
trying to figure out social -
2:18 - 2:20and how we leverage this
and how we use this, -
2:20 - 2:22but the framework itself is done,
-
2:22 - 2:24and it's called Facebook.
-
2:25 - 2:28And that's OK, right? A lot of people
are very happy with Facebook. -
2:28 - 2:29I like it quite a lot.
-
2:30 - 2:32They've created this thing
called the Open Graph, -
2:32 - 2:34and they own all of our connections.
-
2:34 - 2:35They own half a billion people.
-
2:35 - 2:37So when you want to build
on the social layer, -
2:37 - 2:41the framework has been decided;
it is the Open Graph API. -
2:41 - 2:43And if you're happy with that, fantastic.
-
2:43 - 2:45If you're not, too bad.
There's nothing you can do. -
2:48 - 2:49And that's a real thing.
-
2:49 - 2:54I mean, we want to build frameworks
in a way that makes it acceptable -
2:54 - 2:56and makes it productive down the road.
-
2:56 - 2:59So, the social layer
is all about these connections. -
2:59 - 3:01The game layer is all about influence.
-
3:01 - 3:04It's not about adding
a social fabric to the web -
3:04 - 3:05and connecting you to other people
-
3:05 - 3:07everywhere you are and everywhere you go,
-
3:07 - 3:10it's actually about using
dynamics, using forces, -
3:10 - 3:13to influence the behavior
of where you are, what you do there, -
3:13 - 3:14how you do it.
-
3:14 - 3:16That's really, really powerful.
-
3:16 - 3:18And it's going to be more important
than the social layer, -
3:18 - 3:21and affect our lives more deeply
and perhaps more invisibly. -
3:21 - 3:24So it's incredibly critical
that at this moment, -
3:24 - 3:26while it's just getting constructed,
-
3:26 - 3:28while the frameworks
like Facebook or Open Graph -
3:28 - 3:30are being created
for the game-layer equivalent, -
3:30 - 3:32that we think about it very consciously,
-
3:32 - 3:35and that we do it in a way
that is open, available, -
3:35 - 3:36and can be leveraged for good.
-
3:36 - 3:39So that's what I want to talk
about for game dynamics, -
3:39 - 3:41because construction has just begun,
-
3:41 - 3:43and the more consciously
we can think about this, -
3:43 - 3:46the better we'll be able to use it
for anything we want. -
3:46 - 3:49So like I said, the way you go
through and build on the game layer -
3:49 - 3:52is not with glass and steel and cement.
-
3:52 - 3:56And the resources we use are not
this two-dimensional swath of land -
3:56 - 3:57that we have.
-
3:57 - 3:58The resources are mindshare,
-
3:58 - 4:01and the tools, the raw materials,
are these game dynamics. -
4:01 - 4:03With that, a couple
game dynamics to talk about. -
4:04 - 4:05Back at SCVNGR, we like to joke
-
4:05 - 4:08that with seven game dynamics,
you can get anyone to do anything. -
4:08 - 4:10Today, I'm going to show you four,
-
4:10 - 4:13because I hope to have a competitive
advantage at the end of this, still. -
4:13 - 4:16(Laughter)
-
4:16 - 4:18So the first one,
it's a very simple game dynamic. -
4:18 - 4:20It's called the appointment dynamic.
-
4:20 - 4:22It's a dynamic in which to succeed,
-
4:22 - 4:24players have to do something
at a predefined time, -
4:24 - 4:26generally at a predefined place.
-
4:26 - 4:28And these dynamics
are a little scary sometimes, -
4:28 - 4:31because you think, "Other people
can be using forces -
4:31 - 4:33that will manipulate how I interact:
-
4:33 - 4:35what I do, where I do it, when I do it."
-
4:35 - 4:37This sort of "loss of free will"
that occurs in games -
4:37 - 4:39can be frightening.
-
4:39 - 4:41So with each dynamic,
I'm going to give three examples: -
4:41 - 4:44one that shows how it's already
being used in the real world, -
4:44 - 4:46so you can rationalize it a bit;
-
4:46 - 4:49one that shows it in what we consider
a conventional game -- -
4:49 - 4:50I think everything is a game,
-
4:50 - 4:53but this is more what you'd think
of as a game played on a board -
4:53 - 4:54or on a computer screen;
-
4:54 - 4:56and one of how it can be used for good,
-
4:56 - 4:59so you can see that these forces
can be very powerful. -
4:59 - 5:02So the first one, the most famous
appointment dynamic in the world, -
5:02 - 5:04is something called, "Happy Hour."
-
5:04 - 5:07So I had just recently
dropped out of Princeton -
5:07 - 5:09and actually ended up
for the first time in a bar, -
5:09 - 5:12and I saw these happy hour things
all over the place. -
5:12 - 5:15And this is simply an appointment dynamic:
come here at a certain time, -
5:15 - 5:17get your drinks half off.
-
5:17 - 5:20To win, all you have to do is show up
at the right place at the right time. -
5:20 - 5:22This game dynamic is so powerful,
-
5:22 - 5:25it doesn't just influence our behavior;
it's influenced our entire culture. -
5:25 - 5:27That's a really scary thought,
-
5:27 - 5:30that one game dynamic
can change things so powerfully. -
5:30 - 5:32It also exists in more
conventional game forms. -
5:32 - 5:34I'm sure you've all heard
of Farmville by now. -
5:34 - 5:36If you haven't, I recommend playing it.
-
5:36 - 5:38You won't do anything else
for the rest of your day. -
5:38 - 5:41Farmville has more active
users than Twitter. -
5:41 - 5:42It's incredibly powerful,
-
5:42 - 5:45and it has this dynamic
where you have to return at a certain time -
5:45 - 5:48to water your fake crops, or they wilt.
-
5:48 - 5:51And this is so powerful
that when they tweak their stats, -
5:51 - 5:53when they say your crops wilt
-
5:53 - 5:56after eight hours, or after six hours,
or after 24 hours, -
5:56 - 6:00it changes the life cycle
of some 70 million people during the day. -
6:00 - 6:03They will return, like clockwork,
at different times. -
6:03 - 6:06So if they wanted the world to end,
if they wanted productivity to stop, -
6:06 - 6:08they could make it a 30-minute cycle,
-
6:08 - 6:10and no one could do anything else, right?
-
6:10 - 6:12(Laughter)
-
6:12 - 6:13That's a little scary.
-
6:13 - 6:16But this could also be used for good.
-
6:16 - 6:17This local company called Vitality
-
6:17 - 6:21has created a product to help people
take their medicine on time. -
6:21 - 6:22That's an appointment.
-
6:22 - 6:24It's something that people
don't do very well. -
6:24 - 6:26They have these GlowCaps
which flash and email you -
6:26 - 6:29and do cool things to remind you
to take your medicine. -
6:29 - 6:31This isn't a game yet,
but really should be. -
6:31 - 6:33You should get points for doing it on time
-
6:33 - 6:35and lose points for not doing it on time.
-
6:35 - 6:38They should recognize they've built
an appointment dynamic, -
6:38 - 6:39and leverage the games.
-
6:39 - 6:42Then you can really achieve good
in some interesting ways. -
6:42 - 6:44We're going to jump onto the next one.
-
6:45 - 6:46Influence and status.
-
6:46 - 6:50This is one of the most famous
game dynamics, used all over the place. -
6:50 - 6:52It's used in your wallets, right now.
-
6:52 - 6:56We all want that credit card
on the far left, because it's black. -
6:56 - 6:58And you see someone at CVS or --
-
6:58 - 6:59not CVS -- like, Christian Dior --
-
6:59 - 7:01(Laughter)
-
7:01 - 7:05I don't know. I don't have a black
card; I've got a debit card. -
7:05 - 7:06(Laughter)
-
7:07 - 7:09So they whip it out and you see
that black card, and: -
7:09 - 7:12"I want that because it means
they're cooler than I am, -
7:12 - 7:13and I need that."
-
7:13 - 7:15And this is used in games as well.
-
7:15 - 7:18"Modern Warfare," one of the most
successful selling games of all time. -
7:18 - 7:21I'm only a level four, but I desperately
want to be a level 10, -
7:21 - 7:23because they've got that cool red badge,
-
7:23 - 7:26and that means that I am somehow
better than everyone else. -
7:26 - 7:27And that's very powerful to me.
-
7:27 - 7:29Status is really good motivator.
-
7:30 - 7:32It's also used in more
conventional settings, -
7:32 - 7:34and can be used more consciously there.
-
7:34 - 7:37School -- and remember,
I made it through one year, -
7:37 - 7:39so I think I'm qualified
to talk on school -- -
7:39 - 7:42is a game; it's just not a terribly
well-designed game. -
7:42 - 7:45There are levels. There are C.
There are B. There's A. -
7:45 - 7:48There are statuses. I mean,
what is valedictorian, but a status? -
7:48 - 7:52If we called valedictorian
a "White Knight Paladin level 20," -
7:52 - 7:55I think people would probably
work a lot harder. -
7:55 - 7:57(Laughter)
-
7:57 - 7:58(Applause)
-
7:58 - 8:00So school is a game,
-
8:00 - 8:03and there has been lots of experimentation
on how we do this properly. -
8:03 - 8:05But let's use it consciously.
-
8:05 - 8:08Why have games you can lose?
Why go from an A to an F or a B to a C? -
8:08 - 8:10That sucks. Why not level-up?
-
8:10 - 8:12At Princeton, they've actually
experimented with this, -
8:12 - 8:14with quizzes where
you gain experience points, -
8:15 - 8:16and you level up from B to an A.
-
8:16 - 8:18And it's very powerful.
-
8:18 - 8:21It can be used in interesting ways.
-
8:21 - 8:23The third one I'll talk about
is the progression dynamic, -
8:23 - 8:26where you have to make progress,
move through different steps -
8:26 - 8:28in a very granular fashion.
-
8:28 - 8:31This is used all over the place,
including LinkedIn, -
8:31 - 8:33where I am an unwhole individual.
-
8:33 - 8:36I am only 85 percent complete on LinkedIn,
-
8:36 - 8:38and that bothers me.
-
8:38 - 8:41And this is so deep-seated in our psyche
-
8:41 - 8:43that when we're presented
with a progress bar -
8:43 - 8:46and presented with easy,
granular steps to take -
8:46 - 8:48to try and complete
that progress bar, we will do it. -
8:48 - 8:50We will find a way to move that blue line
-
8:50 - 8:52all the way to the right edge
of the screen. -
8:53 - 8:55This is used in conventional
games as well. -
8:55 - 8:57I mean, this is a Paladin level 10,
-
8:57 - 8:58and that's a Paladin level 20.
-
8:59 - 9:02And if you were going to fight
Orcs on the fields of Mordor -
9:02 - 9:04against the Ra's Al Ghul,
-
9:04 - 9:06you'd probably want to be
the bigger one, right? -
9:07 - 9:08I would.
-
9:08 - 9:11And so people work very hard to level-up.
-
9:11 - 9:14"World of Warcraft" is one
of the most successful games of all time. -
9:14 - 9:17The average player spends some six,
six-and-a-half hours a day on it, -
9:17 - 9:21their most dedicated players --
it's like a full-time job, it's insane. -
9:21 - 9:24And they have these systems
where you can level-up. -
9:24 - 9:26And that's a very powerful thing.
Progression is powerful. -
9:26 - 9:29It can also be used
in very compelling ways for good. -
9:30 - 9:32One of the things we work on at SCVNGR is:
-
9:32 - 9:35How do you use games to drive traffic
and business to local businesses, -
9:35 - 9:37to something that is very key
to the economy? -
9:37 - 9:39And here, we have a game that people play.
-
9:39 - 9:41They go places,
do challenges, earn points. -
9:42 - 9:44And we've introduced
a progression dynamic into it, -
9:44 - 9:47where, by going to the same place
over and over, doing challenges, -
9:47 - 9:49engaging with the business,
-
9:49 - 9:52you move a green bar from the left edge
of the screen to the right, -
9:52 - 9:53and unlock rewards.
-
9:53 - 9:57This is powerful enough that we can see
it hooks people into these dynamics, -
9:57 - 9:59pulls them back to the same
local businesses, -
9:59 - 10:01creates loyalty, creates engagement,
-
10:01 - 10:05and is able to drive meaningful revenue
and fun and engagement to businesses. -
10:05 - 10:09These progression dynamics are powerful
and can be used in the real world. -
10:09 - 10:12The final one I want to talk about --
and it's a great one to end on -- -
10:12 - 10:14is this concept of communal discovery,
-
10:14 - 10:18a dynamic in which everyone
has to work together to achieve something. -
10:18 - 10:20Communal discovery is powerful
-
10:20 - 10:23because it leverages
the network that is society -
10:23 - 10:24to solve problems.
-
10:25 - 10:29This is used in some famous
consumer web stories like Digg, -
10:29 - 10:31which I'm sure you've all heard of.
-
10:31 - 10:33Digg is a communal dynamic
-
10:33 - 10:37to try to find and source the best news,
the most interesting stories. -
10:37 - 10:39And they made this into a game, initially.
-
10:39 - 10:42They had a leader board where,
if you recommended the best stories, -
10:42 - 10:43you would get points.
-
10:43 - 10:46And that really motivated people
to find the best stories. -
10:46 - 10:49But it became so powerful,
there was actually a cabal, -
10:49 - 10:52a group of people, the top seven
on the leader board, -
10:52 - 10:55who would work together to make sure
they maintained that position, -
10:55 - 10:57recommending people's stories.
-
10:57 - 10:59The game became
more powerful than the goal. -
10:59 - 11:03They ended up shutting down the leader
board because, while it was effective, -
11:03 - 11:06it was so powerful that it stopped
sourcing the best stories, -
11:06 - 11:08and started having people work
to maintain leadership. -
11:08 - 11:10So we have to use this one carefully.
-
11:10 - 11:12It's also used in things
like McDonald's Monopoly, -
11:12 - 11:15where the game is not
the Monopoly you're playing, -
11:15 - 11:18but the cottage industries
that form to try and find Boardwalk. -
11:18 - 11:21There, they're just looking
for a sticker that says "Boardwalk," -
11:21 - 11:23but it can also be used
to find real things. -
11:23 - 11:25This is the DARPA balloon challenge,
-
11:25 - 11:28where they hid a couple balloons
all across the United States and said, -
11:28 - 11:31"Use networks. Try and find
these balloons fastest, -
11:31 - 11:33and the winner will get $40,000."
-
11:33 - 11:34The winner was a group out of MIT,
-
11:34 - 11:37where they created sort
of a pyramid scheme, a network, -
11:37 - 11:41where the first person to recommend
the location of a balloon got $2,000, -
11:41 - 11:43and anyone else to push
that recommendation up also got a cut. -
11:44 - 11:46And in 12 hours, they were able
to find all these balloons, -
11:47 - 11:48all across the country.
-
11:48 - 11:50Really powerful dynamic.
-
11:50 - 11:53And so, I've got about 20 seconds left,
-
11:53 - 11:55so if I'm going to leave
you with anything, -
11:55 - 11:56last decade was the decade of social.
-
11:56 - 11:59This next decade is the decade of games.
-
11:59 - 12:01We use game dynamics to build on it.
We build with mindshare. -
12:01 - 12:03We can influence behavior.
-
12:03 - 12:05It's very powerful. It's very exciting.
-
12:05 - 12:08Let's all build it together,
let's do it well and have fun playing. -
12:08 - 12:11(Applause)
- Title:
- The game layer on top of the world | Seth Priebatsch | TEDxBoston
- Description:
-
By now, we're used to letting Facebook and Twitter capture our social lives on the web -- building a "social layer" on top of the real world. At TEDxBoston, Seth Priebatsch looks at the next layer in progress: the "game layer," a pervasive net of behavior-steering game dynamics that will reshape education and commerce.
- Video Language:
- English
- Team:
- closed TED
- Project:
- TEDxTalks
- Duration:
- 12:14
TED Translators admin edited English subtitles for The game layer on top of the world | Seth Priebatsch | TEDxBoston | ||
TED Translators admin edited English subtitles for The game layer on top of the world | Seth Priebatsch | TEDxBoston | ||
TED Translators admin edited English subtitles for The game layer on top of the world | Seth Priebatsch | TEDxBoston | ||
TED Translators admin edited English subtitles for The game layer on top of the world | Seth Priebatsch | TEDxBoston |