-
“Amazing.”
“My god, look at that.”
-
“Good night nurse!”
-
“Ooh! That’s definitely stimulating my economy.”
-
In the late 90s, developer Rare wanted to replicate
-
the success of their landmark 1997 shooter GoldenEye,
-
but didn’t want to make another James Bond game.
-
Instead they began work on a science fiction spy thriller
-
called Perfect Dark.
-
For the game’s star,
-
they wanted to create a striking new type of special agent
-
who wouldn’t just live in James Bond’s shadow,
-
so they drew inspiration from figures
-
ranging from Joan of Arc to The X-Files’ Dana Scully.
-
Her name was Joanna Dark.
-
A few years earlier, Eidos Interactive’s Lara Croft
-
had rapidly become one of the most famous
-
and recognizable game characters of all time,
-
so it was reasonable to think that an action game
-
with a female protagonist could be a smash hit.
-
Alas, Joanna Dark never reached quite the levels
-
of fame occupied by Lara Croft,
-
but Perfect Dark was still a big success.
-
Let’s take a look at a commercial for the game:
-
"Welcome to 2023.
-
Big businesses now merge with alien nations.
-
An ancient war is being fought under the sea.
-
The president is about to be cloned
-
And it’s your job to try and save the world.
-
So you’ve got an important decision to make:
-
What are you going to wear to work?
-
From the team you brought you GoldenEye for N64,
-
meet special agent Joanna Dark in Perfect Dark,
-
where you’ll find out that the only person man enough
-
to handle a job like this..
-
is a woman.”
-
Can you imagine an ad exactly like this,
-
only with Marcus Fenix or Master Chief,
-
getting out of bed naked,
-
taking a sexy slow-motion shower,
-
putting on his sexy underwear,
-
and the narrator saying
-
that he has an important decision to make:
-
what is he going to wear to work?
-
"Welcome to 2016.
-
There’s a war out there...somewhere.
-
You’re not sure where, exactly.
-
Anyway, the important thing is,
-
you’re Special Agent Jake Grimshadow.
-
It’s your job to save the world.
-
The only question is: What are you going to wear?
-
…. WAIT... WHAT??
-
A commercial like that would never happen,
-
nor should it.
-
But Joanna is treated differently
-
than her male counterparts.
-
Even though Perfect Dark is a first-person shooter
-
and, as a result, you rarely see her in the game itself,
-
by focusing on her getting dressed,
-
this ad encouraged players to think of Joanna’s appeal
-
as being rooted in her sexual desirability
-
rather than her skill as a special agent.
-
A character’s clothing is one of the first things we notice.
-
It’s an important part of our first impression
-
of who that character is, and as such,
-
it’s a way for designers
-
to immediately communicate to players
-
what is most important and noteworthy about them.
-
Female heroes in video games might be special agents
-
or soldiers or treasure hunters by trade.
-
They often find themselves in dangerous,
-
physically demanding situations,
-
fighting off bad guys and saving the world.
-
They are typically performing activities that call for
-
practical or protective clothing.
-
But when we look at the types of outfits
-
that female characters are made to wear,
-
we can see that they are often
-
both sexualized and completely absurd.
-
Ivy from the Soulcalibur games is a bold warrior
-
who finds herself in battles
-
where sharp, deadly weapons are being used
-
and protective armor would be a must,
-
but the clothing she wears--or lack thereof-
-
-is not exactly intended to keep her safe.
-
Cammy from the Street Fighter series
-
is a British special forces operative
-
whose thong leotard does a better job
-
of calling attention to her butt
-
than of offering any kind of protection.
-
Jessica Sherawat from Resident Evil: Revelations
-
is a member of the Bioterrorism Security Assessment Alliance
-
and regularly faces deadly infected mutants in combat,
-
but her outfits appear to be designed for...
-
yeah, I don’t even know.
-
And this is just a small fraction of the vast number
-
of female characters who are forced into
-
impractical and objectifying clothing while in dangerous situations.
-
“You’ll learn respect!”
-
“You’re a fool to come back here.”
-
“All right, let’s begin!
-
“And instead of donning a shirt plate,
-
you dash into battle, shirt open, navel and…
-
whatnot exposed!”
-
Because clothing can shape our first impressions of a character
-
and has a tremendous influence
-
on our sense of who they are
-
every time they are on screen,
-
sexualized outfits can contribute to what’s called
-
the hyper-sexualization of female characters.
-
Hyper-sexualization in the media occurs
-
when a character is designed to be valued primarily
-
for their sexual characteristics or behaviors.
-
In hypersexualized characters, these attributes
-
are highlighted above all else
-
and made the center of attention,
-
while everything else about the character is made secondary.
-
Games and other media often work
-
to frame this sexualization as a positive thing for women.
-
They blur the distinction between female sexualization
-
and female power, and as a result,
-
sexualized female characters are sometimes celebrated
-
for being perceived as “owning” their sexuality
-
in a way that is empowering.
-
But it isn’t actually empowering
-
because the sexuality these characters exude
-
is manufactured for, and presented as existing for,
-
the presumed straight male player.
-
Bayonetta is a quintessential example of such a character.
-
When the camera caresses her body
-
as it does in the opening scene of Bayonetta 2,
-
establishing the player’s relationship with the character,
-
she is frozen in time,
-
the passive object of the male gaze.
-
The camera is putting her and Jeanne
-
on display for the player,
-
breaking them down into what the game
-
is communicating is most important about them:
-
their sexualized parts.
-
And when Bayonetta starts moving,
-
it’s the player who has the power
-
to control her sexuality as a weapon throughout the game,
-
both literally and figuratively.
-
She has an assortment of special moves
-
called “torture attacks” which involve devices
-
meant to suggest BDSM and that look like something
-
you might expect to see
-
in an exaggerated stereotype of a sex dungeon.
-
But these sexualized moves
-
have nothing to do with sex:
-
they just obliterate her enemies.
-
And a number of her attacks literally leave her naked,
-
because, you see, she’s attacking the enemies
-
with her hair and her hair is also her clothing
-
so when she’s using her hair to attack her enemies
-
it can’t be covering her body and…
-
In these ways, the game deliberately links
-
Bayonetta’s sexuality to power,
-
selling a version of sexual objectification
-
that we’re all supposed to feel good about
-
and find “empowering.”
-
Every aspect of Bayonetta’s existence,
-
from the way the camera is magnetically drawn
-
to her sexualized body parts
-
to the pole dance reward for completing the game,
-
is expertly designed to be sexually affirming
-
and satisfying for a presumed straight male audience.
-
If it seems like I’m frequently repeating the fact
-
that the player is presumed to be a straight male,
-
that’s because it’s vital to remember.
-
This presumption influences and shapes
-
so many creative decisions that are made
-
in the development of many games.
-
“Let’s see, target market - mostly male,
-
18-24 years old, interests - senseless violence,
-
high tech weaponry, pain, humiliation…
-
hey! Maybe this’ll do the trick.”
-
Of course, characters like Bayonetta are a fictional fantasy
-
But in reality, we exist in a culture where women are often valued
-
primarily for their sexual desirability to men.
-
So while characters like these are incredibly powerful in the physical sense
-
able to slay entire armies and bring down gods,
-
there’s nothing empowering about the fact that they are sexually objectified.
-
In fact, this connection between objectification
-
and empowerment is extremely damaging.
-
It’s harmful to women because rather than
-
asserting that women have intrinsic value as people,
-
it communicates that the kind of power available
-
to women comes from men finding them desirable.
-
And it’s damaging to men because it suggests
-
that women who are liberated and empowered
-
are also women whose sexuality is always available to men.
-
When we conflate the sexualization of women
-
with power for women,
-
we internalize this harmful myth
-
and begin to think sexualization is the only way
-
to achieve gender equality.
-
But the truth is that sexualization doesn’t actually
-
bring us any closer to equality.
-
In her book Enlightened Sexism,
-
Susan J. Douglas sums up the issue.
-
”Under the guise of escapism and pleasure,
-
we are getting images of imagined power that mask,
-
and even erase, how much still remains to be done
-
for girls and women,
-
images that make sexism seem fine, even fun,
-
and insist that feminism is now utterly pointless--
-
even bad for you.
-
True power here has nothing to do with
-
economic independence or professional achievement:
-
it has to do with getting men to lust after you
-
and other women to envy you.”
-
Some gaming fans have come up with all sorts of
-
ridiculous defenses for the sexualized costumes
-
female characters are often made to wear,
-
like the idea that they dress in these outfits as a tactic
-
to help them distract their male opponents.
-
It’s not unheard of for developers
-
to sometimes rely on this harmful logic, too.
-
The superintelligent AI companion Cortana
-
from the Halo franchise
-
has always been depicted as naked,
-
and when asked about why this is,
-
franchise director Frank O’Connor said,
-
"One of the reasons she does it is to attract and demand attention.
-
And she does it to put people off so they’re on their guard
-
when they’re talking to her
-
and that she has the upper hand in those conversations.
-
It’s kind of almost like the opposite of that nightmare
-
you have where you go to school in the nude,
-
and you’re terrified and embarrassed.
-
She’s kind of projecting that back out to her audience
-
and winning intellectual points as a result."
-
Meanwhile, male AIs in the Halo universe do wear clothing;
-
the idea of them trying to “win intellectual points”
-
by walking around naked is ridiculous.
-
But we rarely question
-
the extremely widespread association
-
of sexualization and power
-
when it’s applied to female characters.
-
Usually, the games themselves don’t go into much detail
-
to explain or justify why
-
female characters are sexualized.
-
Players are simply meant to unquestioningly accept
-
the impractical outfits these characters are wearing.
-
Sometimes, however, as in the case of Quiet
-
from Metal Gear Solid V: The Phantom Pain,
-
developers build convoluted and absurd tales
-
about a character’s past into the game
-
in an attempt to justify their blatant sexualization.
-
“She, uh, refuses to wear clothes.
-
The last staff member who tried to dress her -
-
breathing through tubes.
-
Other than that, she’s completely cooperative.
-
She understands English, she never speaks, sweats, or breathes.”
-
“What?”
-
“Well, not with lungs at least.
-
She breathes through her skin.
-
Clothing would suffocate her.
-
Showers are okay, but she can’t be submerged.”
-
“What’s wrong with her?”
-
“She’s drinking. Through her skin.”
-
So you see, she can’t wear clothing
-
because she breathes through her skin!
-
These ludicrous narrative justifications don’t “make it okay.”
-
Regardless of whatever absurd explanation
-
a game might provide,
-
it should go without saying that
-
the only real functionality of outfits like this is to
-
titillate the presumed young straight male player base.
-
Out of all the arguments that are tossed out
-
to defend the impractical and objectifying
-
clothing that women are made to wear in games,
-
there is one in particular that I hear the most often
-
and that is perhaps the most pernicious.
-
That argument is:
-
“Maybe that’s what she wants to wear!”
-
Which is ridiculous.
-
These women are fictional constructs.
-
That means that they don’t dress themselves
-
or pick out their own clothing.
-
I can’t believe I have to say this.
-
All these visual designs are deliberate choices
-
made by the developers,
-
and they serve a specific purpose:
-
they communicate to straight male players
-
that these characters exist primarily as sex objects
-
to be consumed.
-
In doing so, they also reinforce the larger notion
-
in our culture that the value of real human women
-
is determined largely by their sexual desirability to men.
-
It’s not hard to imagine
-
what more practical clothing options
-
might look like for some of these characters.
-
But if you’re having a hard time envisioning that,
-
I will let you in on a little secret:
-
For those of you who aren’t familiar,
-
there is this thing called a sports bra.
-
Sports bras are designed to keep breasts held in place
-
to better facilitate athletic activities.
-
In other words, they are used
-
to prevent “jiggle physics” in real life.
-
In the real world, there are many female
-
martial artists, athletes, and women in combat roles
-
that developers could use as inspiration
-
when designing and dressing their female characters.
-
It’s important to note that the amount of skin shown
-
is not the crux of the problem.
-
Many female athletes wear minimal form-fitting clothing
-
because it’s more conducive to their activities.
-
However, their outfits are not designed
-
with the primary goal of sexualizing the athletes
-
for the benefit of spectators.
-
The problem of female characters wearing impractical,
-
sexualized and objectifying attire and being
-
put on display for players is not a difficult one to solve,
-
and developers already know how to do it.
-
Even many fighting games that have
-
several sexualized female characters on the roster
-
often have one female option who is in more practical attire.
-
The Dark Souls games are generally pretty good
-
about not making armor appear significantly different
-
on female characters than it does on male characters.
-
Natural Selection 2 and XCOM also have
-
examples of women in practical armor.
-
And Assassin’s Creed Syndicate put female
-
gang members in outfits very similar
-
to those worn by the male gang members.
-
None of this is to say that characters in games
-
should never be sexual; far from it.
-
Sexuality and sexualization are very different things.
-
The sexualization of female characters is about
-
designing them, dressing them or framing them
-
in ways that are specifically intended to be
-
sexually appealing to presumed male viewers or players.
-
Women’s sexuality, on the other hand,
-
exists for themselves, and for those
-
they care to consensually share it with.
-
And sexuality can be expressed or experienced
-
in any kind of attire.
-
“Come here lover boy!”
-
Unfortunately, examples in games of female characters
-
expressing sexual desire in ways that aren’t sexualized
-
are exceedingly rare.
-
These next few examples aren’t great depictions
-
of what we’re talking about.
-
They’re just some of the only examples that exist at all,
-
which serves to illustrate how rare it is
-
for female sexuality in games to be presented in ways
-
that are humanizing rather than sexualizing.
-
The Last of Us: Left Behind features female characters
-
who express romantic feelings for each other,
-
rather than exuding a sexualized energy
-
that is directed outward at the player.
-
“What do we do now?
-
“We’ll figure it out.”
-
And in Firewatch, though it’s only heard and not seen
-
Delilah expresses sexual desire for the player character, Henry.
-
“I wish I was over there.”
-
“I wish you were too.”
-
“We could sit outside, we could talk,
-
without these radios. We could, um, you know.”
-
These moments aren’t presented
-
as titillating morsels of sexuality for players.
-
Rather, they function as expressions
-
of the characters’ sexuality that deepen our investment
-
in the characters and their relationships to each other.
-
To clarify, the act of sex isn’t the problem,
-
but rather how its presented.
-
I’d love to see great representations
-
of healthy, consensual sex in games.
-
But sadly, when consensual sex does occur,
-
it’s often presented as a transaction
-
or as a reward for player accomplishment.
-
Whether that accomplishment is completing quests
-
or just choosing all the right dialogue options
-
to get the sex cutscene to play.
-
When fictional female characters in games are dressed
-
in impractical armor or clothing,
-
it encourages players to view them as sex objects,
-
and reinforces the already pervasive and harmful notion
-
in our culture that sexualization is the most viable
-
or only real route to power for women.
-
By contrast, when those characters are dressed
-
in clothing that is truly practical and functional
-
for the work that they are doing,
-
and when they express sexuality and sexual desire
-
in ways that aren’t served up as sexualized treats
-
designed primarily for straight male players
-
to consume and enjoy,
-
it encourages players of all genders
-
not to view those characters as sexual objects
-
but to be invested in them as people.