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you
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god damn that's an amazing title screen
Grimm troupe is finally here and with it
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comes some new lore for us to try and
decipher not only do we have Grimm and
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his lackeys to discuss but there's also
more lore for the Bell King and some new
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developments with some of the current
residents of howl nest the new lore this
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time around is somewhat uplifting but
mostly just incredibly depressing then
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again given team Jerry's track record
are we really that surprised this is the
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Grimm troupe explained so what is the
Grimm troupe well it appears to be some
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sort of traveling circus they appear in
game after the Night Lights the
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nightmare Lantern which doesn't appear
until the night uses the dream nail on
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the corpse of a nearby bug this use of
the dream nail is important because it
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establishes the connection that the
Grimm troupe has with the dream world
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the hunter's journal entry for the
nightmare King contains a quote from
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seer she explains that at some point in
the past the dream world was split this
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split was between dreams and nightmares
with the nightmares being sent to a new
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realm which we'll call The Nightmare
Realm this nightmare realm is where the
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boss fight with a nightmare King takes
place you can tell from the dreamcatcher
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particles that surround Grimm that the
essence of nightmares is different from
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the essence that makes up dreams going
back to seers quote we can see that she
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mentions the nightmares heart this heart
can be seen in the Nightmare Realm in
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fact you can hear it beating as the
night makes its way to the chamber where
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it fights the nightmare king this
nightmare heart or the heart of Grimm as
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it is also referred to is the true power
of the Grimm troupe so what exactly is
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this thing is he a higher being like
worm root and light is he just the
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Nightmare equivalent of the radiance
well the white lady mentions that the
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clan and the master are one when talking
about the Grimm troupe which does kind
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of sound similar to the radiances
hivemind and there's the fact that they
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both use dreams in a unique way the
radience uses them to control bugs
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whereas grimm uses them as a way to fast
travel between kingdoms finally they are
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the only two bosses in the game with
full screen title cards so there are
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definitely some similarities here but to
say that the two are on the
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level of power might be a bit of a reach
but there is one thing we do know about
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the heart of Grimm in order to continue
its existence a ritual must continuously
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take place to maintain its strength and
that's where the knight comes in it's
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likely that the Grimm troops ritual has
happened many times before and will
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possibly continue to happen in the
future the ritual is supposed to take
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place in the remains of a ruined Kingdom
this is laid out plainly by Grimm in his
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hunter's journal entry and in his
dialogue when the night Meets him the
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ultimate goal of the ritual is for the
current troop master to die and be
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replaced by the Grimm child will become
the new troop master Grimm explains this
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is all done to prolong the heart of
Grimm it is the duty of the one who
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begins the ritual in this case the night
to feed the Grimm child the flames or
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nightmares of the Dead Kingdom which
must be collected from the Grimm kin the
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troop master and the nightmare King must
also be defeated we know all of this
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because apparently the Grimm troupe
wrote a poem about themselves which
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appears in the hunter's journal as a
work of art I'd say it's a little too
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derivative but in terms of lore it's a
gold mine the hunter's journal entry for
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the Grimm kin master reads feed the
child burn the father this shows that
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the current troop master must be killed
so his flames can be fed to the Grimm
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child there's more evidence for this in
the hunter's journal entry for the Grimm
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kin nightmare which reads dance and die
and live forever the dance refers to
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Grimm's first fight with the night die
refers to the death of the current
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nightmare King and live forever refers
to the prolonged strength of the heart
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of Grimm through the successful
incubation of the new Grimm troopmaster
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the nightmare King's dream nailed
dialogue during the fight also mentions
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in dreams born anew so yeah the heart of
Grimm is basically cheating death
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through this process of constant rebirth
through the Grimm kin that's some pretty
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weird shit I don't know what kind of
drugs they have in Australia but team
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cherry must be getting the good stuff
once the Grimm troupe quest is completed
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wearing the fully upgraded Grimm child
charm while talking to the white lady
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will trigger new dialogue she mentions
the scarlet letter after seeing a
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familiar flame within the grimm child's
eyes
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implying that the heart of Grimm now
resides inside of the Grimm child Brom
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also mentions that members of the Grimm
troupe are just vessels for the flame
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this would explain why the white lady
says that the knight and the grim child
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are similar they both act as vessels
used to contain powerful beings but
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although the white lady describes the
Grimm troupe as all in one
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there is one within the ranks who does
not want to participate in the ritual
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when collecting the last set of flames
then I can find Brom in deep nest where
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he confesses his desire to banish the
Grimm troupe Brom explains that the
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Grimm troupe are trapped in servitude to
Grimm and that the endless song of grim
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survival should be silenced confessor
Gigi mentions that the completion of the
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ritual may cause suffering but
hollowness doesn't really seem to change
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even if the ritual is completed the
white lady doesn't even give a fuck if
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you help out Grimm or not so long as the
night still stops the infection so in
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reality the only people who potentially
suffer from Grimm shenanigans are his
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servants aside from Brahma
there's also divine the grim steeds the
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grim kin and the grim child who all
reside within Grimm's Troop in fact even
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troopmaster Grimm himself seems to be a
slave to the heart of Grimm just so he
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can live forever it's at this point that
the player has a choice to either go
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back to kingdoms edge and banish the
Grimm troupe or return to dirt mouths
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and defeat the nightmare king that's
right it's like a choose your own
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adventure book except that one choice is
clearly far worse than the other one
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there is no good reason to banish the
Grimm troop outside of getting an
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achievement if you choose to banish the
Grimm troupe you miss out on fighting
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the nightmare King and while the
nightmare King is frustrating his fuck
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he's definitely one of the best bosses
in the entire game so what do you get
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from banishing the Grimm troupe well you
get a new charm that replaces the Grimm
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child charm causing you to lose custody
of Grimm Junior
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but the worst part of it is when Brum
comes to dirt mouth under a new name
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NIMH confessor GG mentions that the grim
troop hide their true identities in
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forms dreamed whatever that means
maybe NIM was brahms original name
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before somehow joining the grim troop
dream mailing name reveals that he has
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no recollection of his past at all so
why is having NIM in dirt now so bad
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well NIM brings along his accordion bug
thingy and starts playing a
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carnival-like rendition of dirt mouth
steam so now you've got salut bruh
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making endless moaning and laughter
sounds though constantly running his
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mouth off just off-screen and now this
asshat has to play his fucking music
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right Nix is a goddamn bench any sort of
ambience or mood that dirt mouth once
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had is now completely gone I mean no
offense to Christopher Larkin or
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anything his music is godlike and I
masturbate to it all the time but this
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is not worth missing a boss for brahms
desire to betray his masters a cool idea
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and all and I think it might have been
included as a way for people to get a
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hundred six completion file without
having to fight the nightmare King Grimm
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cuz you know he's hard as fuck but still
it seems a little weird to me before we
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move on one last thing
Grimm seems to draw some strong
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inspiration from vampires during the
fight he turns into these things which
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are close enough looking to bats and he
sleeps from the ceiling like bats do
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also the black white and red design is
pretty similar to Dracula as well it's
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also interesting that Hall Knight is a
Metroidvania game and now clearly has
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elements that the two series are related
to vampires and fucking flying jellyfish
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monsters another cool Halloween
reference can be found in the game's
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code for all of Brahms dialogue inside
of the tent his text entries are titled
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under I Gor not Brom I Gore's the name
of an assistant who appears in several
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Frankenstein and Dracula films then
there's a carnival theme which is
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another scary trope also Grimm's name is
obviously referenced to the grim reaper
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so yeah a lot
different themes were thrown together to
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create the grim troops design and lore
but hey there's some more to lure stuff
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to talk about in this content back the
next big piece being the path of pain it
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is now possible to re-enter the white
palace where a new platforming section
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can be found the lore tablet at the
beginning of the area informs the player
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of the painful suffering that will occur
re Gibson did the original layout for
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the white palace so if he did the path
of pain as well then god damn this guy
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really has gotten good at causing
suffering he should become a dentist or
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something this section of the game
features the sealed vessel theme which
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plays when the knight is trying to get
the void heart this song was really
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fitting for that section but here it
kind of gets ruined by the fact that we
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end up hearing it for so fucking long I
spent an hour trying to get through this
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section and then I experienced a bug at
the end where I couldn't exit the room
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with the Kings mold a lot of people
experience this bug and team cherry has
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since patched the game I didn't wait for
the patch though so I just did the path
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to paint again on my steel Sol file it
was fucking brutal but I finally made it
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to the next room I was really excited to
see what my reward was gonna be and what
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was it
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incredible this is huge guys now there's
a lot going on here so let's run the
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seat down play-by-play just in case you
may have missed something
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The Pale King and the hall and I are
looking off into the distance and then
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they look at each other and then the
scene ends that might not seem like much
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but in terms of Halle Knight lore this
is like the fucking Holy Grail first off
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this is clearly a memory since we know
that the hall and is currently locked up
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inside the Temple of the black egg this
fact alone is huge the exact nature of
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the white palace hidden away inside of
the Kings mold at the ancient basin has
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been debated for a long time
there are basically two schools of
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thought on the subject either the white
Palace stored here is the actual white
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palace meaning that everything inside
the White House is real
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including the pale Kings withered body
or the white palace merely exists as a
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memory or dream meaning that the real
white palace might have looked different
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and that the pale King might be
somewhere else
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this new cutscene seems to lend credence
to the idea that the white palace is
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completely fabricated from memories but
I don't think we can say that for sure
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yet I mean yeah this is a memory but
it's clearly different from the rest of
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the white palace after all there's a
tablet that says it's a memory right at
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the start of the path of pain so this
does seem to separate it from the rest
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of the area so let's talk about this
scene when does it take place I think
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the best bet is to say that this takes
place right around when the hollow
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Knight was chosen by the pale King the
hollow Knight doesn't look any different
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from the cutscene we see in the abyss so
it hasn't grown up to the size it later
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reaches a pretty popular theory that
attempts to explain why the white palace
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is filled with a fuck ton of buzz saws
is that it served as a test for the
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vessels to see if they were good enough
to be used for sealing up the radiance
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this theory does seem to make sense with
a new content maybe the scene takes
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place right after the Hall Knight has
completed the path of pain proving its
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worthiness to the pale King I don't
really know if I buy into this theory
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but it's interesting nonetheless
regardless I think it's safe to say that
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this scene takes place pretty shortly
after the hollow Knight was chosen to
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become the vessel so what exactly is
going on here well it kind
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looks like The Pale King in the hall and
I are sharing a moment honestly I'm
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getting a pretty strong Lion King vibe
from this sort of like a father-son
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moment maybe The Pale King truly cares
for his creation he knows that the
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hollow Knight has to be used to seal
away the radiance but he can't help but
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grow attached to his child
the white lady mentions that the hollow
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Knight was tarnished by an idea
instilled could this be that inception
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it also makes sense with the halt
Knights cut dream nail dialogue where it
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says father
maybe the hall and I wonders why it's
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father chose to forsake it it thought he
loved it and of course the pale King
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loved his child but what could he do his
people needed him after all no costs too
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great
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honestly though this actually made me
really sad everyone likes to say that
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the pale King is an asshole and while
that may be true this is a really
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humanizing moment for him I feel like I
understand him a little better now
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viewing this cutscene also unlocks a new
entry in the hunters journal the new
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entries for the seal of binding or sob
for short I think it's pretty safe to
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assume that the SOB was somehow used in
an attempt to seal the radiance inside
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the vessel in the Black Gate temple but
we do see it pop up in other places too
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this seal can be found at the entrance
of the path of pain in the room before
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the memory as well as inside the weavers
den the hunters journal explains that
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the sob is used to contain a powerful
force or to preserve something of great
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importance so it seems like an sob was
used to preserve the pale Kings memory
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of this moment and it was kept within
the white palace as for the sob in the
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weavers den well that's a tricky one in
this update we do learn more about the
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weavers a new charm can be found in the
weavers den called the Weaver song the
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description for this charm explains that
the weavers left hollowness to return to
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their old home and aside from the one
Weaver that we can see briefly as we
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leave the Weaver's den the place does
seem abandoned wearing the Weaver song
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while talking to midwife triggers new
dialogue for her midwife explains that
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the weavers used their looms to weave
songs shields and even spells did the
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weavers create this SOB using their silk
it seems possible but if so what were
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they sealing well the hollow Knights
head can be seen in the middle of the
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seal so maybe it has something to do
with that unfortunately I think we're
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gonna have to play the waiting game for
a little while longer
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so there's all the big chunks of lore we
got from the Grimm troupe but there's
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also a few little details worth
mentioning at one point Grimm mentions
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that the knight is a vessel discarded we
already knew this but it's always nice
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to have more confirmation another
character introduced in the Grimm troupe
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is divine the top half of her looks a
lot like leg eater but her bottom half
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doesn't if the player uses divine to
transform all of the fragile charms into
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unbreakable
charms talking Thule Gator with an
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unbreakable charm equipped will cause
him to travel up to dirt mouth to seek
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out divine and then divine eats him this
appears to be an example of sexual
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cannibalism where a female will
cannibalize a potential mate either
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before during or after copulation this
practice can be seen mainly in spiders
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as well as mantises and some other
insects
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so while leg eater might no longer be
with us we can only hope he was able to
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bone one last time and then there's
beretta basically if you've unlocked the
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grey print so boss fight before this
update beretta would sit by zoo
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listening to him contently since the
release of grim survivor her interest in
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zone out dwindles the more you defeat
the grey Prince if you were able to
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defeat grey Prince so ten times and get
the gold Zoet statue beretta will
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disappear leaving Zoet to Yammer on to
no one elder bug tells us that beretta
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left towards the howling cliffs and bred
his writings inform us that she has left
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to find a new love since neither Zoet
nor the night were good enough for her
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so who will beretta eventually end up
with well there are many eligible
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partners still left in hala nest each
more becoming than the last honestly
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this is one of hala Knights greatest
mysteries to date forget about that
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peruvian grub shit this is what we all
need to be trying to figure out before
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content pack 3 arrives one final thing
in the room where the dream shield is
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located there's a statue that can be
dreamed nailed it reads protect yourself
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you are our last so what does this mean
well it might be referring to seer who
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is the last moth well that's about it in
terms of lore but this video is running
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a little short so I figured I'd share
with you my thoughts on the latest
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content back personally I enjoyed it
very much I know the Grim Reaper quest
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stuff is just a glorified fetch quest
but my desire to learn more about the
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grim never made it feel like a chore and
yeah the bosses are really good Grimm is
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fun and Nightmare King Grimm is such a
refreshing challenge on top of that
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there's more lore in this pack than
hidden dreams and you know howl nights
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lore is kind of interesting I guess so
that's always nice I will admit that I'm
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not a big fan of the whole getting
locked out of
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the nightmare king grimm fight i mean in
terms of Lauritz a nice addition yeah I
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just feel bad for anyone who
accidentally banished a Grimm troupe
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without realizing that they're missing
out on fighting a new boss but other
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than that one gripe this content pack is
amazing the lore the loot the boss
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battles the music it's all top-shelf
shit my friends but honestly I think we
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all know it the best part about the
Grimm troupe update is the knight
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finally faces the right way when exiting
the tram