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[soft synth music]
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Liz Magor: What I like about Vancouver is the fact
that it's on the edge of the continent.
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If I look west, I know it's empty.
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♪ ♪
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I call it breathing space.
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♪ ♪
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I live on the Eastside, which is very industrial.
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Big ships come in and get loaded up
with containers.
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I like that feeling of the world coming and going.
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Vancouver is an entirely and
completely different place
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than it was when I was a child,
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and Coal Harbour especially
was a wild, filthy, muddy,
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cranky, beautiful place.
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Then by the time I came back to look at it
for this public art project,
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all that was erased,
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and all these places that people lived
in squatter shacks
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or lived in little crappy float houses,
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all of it was gone, so I built
this little wooden building,
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put it on 4 pilings that are
tilted because I wanted it
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at that moment of movement.
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I wanted it to be alive.
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Then we sent it to a foundry,
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and they cast every piece separately.
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Your first view is that it's a pretty ordinary
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piece of woodwork, but if you go up to it
and you see that it's aluminum, you realize
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that it's an extraordinary piece
of foundry work.
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So that flip is in the manufacture.
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You think one thing-- "So simple, so dismissible."
Then you realize another thing.
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You think, "How remarkable."
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With "LightShed," I worked consciously
about keeping the past alive, taking an old thing
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and keeping it vivacious,
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keeping a complex tapestry of stuff in the world.
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♪ ♪
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I live not far from my studio.
I take my bike.
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The studio is my priority
over everything else.
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[soft synth music]
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I try to get here every day so that I can follow
the continuity of what happened the day before.
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Often I'm here all day, you know, 8 hours,
trying to stay focused.
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I'm seeking that place where my brain stops
spinning around and stops wanting things that
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I don't have so that I can
follow this very faint thread
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that I'm laying down as to what
each sculpture is supposed to be.
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The objects come first, and objects flow
through systems.
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We use them, we waste them, we wear them out,
and then it comes out the other end.
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They call it the waste stream.
I'm not an animist, but I do feel the objects
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that have been in the world for a while,
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they've got all this stuff in them that
comes out.
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Gloves are interesting because they're quite
complicated copies of the anatomy.
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They're very easy to fetishize,
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and I'm not the only person
who has fetishized a glove.
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Casting is like photography in that you
have the real, the actual.
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Then you make an impression of it,
which you call a negative.
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Then you pour into that negative some system
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of making positive, and then you have a copy
of the real.
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So if there's a trapped air there and I demold it,
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then there'd be a bubble in the thumb,
for example.
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It's my favorite part.
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I like the color.
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I like the creaminess of it.
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It feels a bit like playing with your food.
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We all love that, and, um, I'm now
so accustomed to trying to kill air that it's
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like a--it's like a game on a computer.
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This is my computer game, to kill bubbles.
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Making a mold, doing all this process to that
thing that I've picked up,
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in all the slowness of it is
how I kind of get to know it.
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So, in fact, the slowness of this process
serves the slowness of my intellectual awareness.
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Demolding is like opening a present.
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[Gasps]
Oh, it's good. It's got a few air bubbles here.
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You know the image you're going to get,
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but it's always a surprise.
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My main talent is my ability to
pay attention.
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There are many things in the world that live
in this nether zone, this nonzone,
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this not-needed zone, and so I pay attention
to these things, and through that effort,
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I'll change their status, I'll bring--
I'll resurrect them from the dead
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and bring them up into this quite
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a high-status activity that I'm involved in
of turning them into a sculpture.
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There's a big
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process of me making it.
I want a big process of looking, too.
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I'm not sending a message.
I'm creating an experience for looking.
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Objects when they're in their heyday, they
arrive in our life with a bit of celebration.
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If you're in a really pretentious store,
they make a bit sort of theatrical event
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of wrapping up your purchase.
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They fold it, then they wrap it,
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and they put a sticker with their logo on it,
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and then they carefully lift that as though it's
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a little premature baby, and
they put it into the box.
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Inside that box is some sweater that's been
mass-produced, but this gift,
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this offering is--
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they mimic a personal transaction
between two people who care about each other.
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[soft synth music]
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♪ ♪
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Douglas fir trees grow hundreds and hundreds
of feet tall,
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and they grow for hundreds of years, and at one point,
that was everywhere here.
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They were a big source of the wealth
of British Columbia.
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They still are.
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There's a big logging industry.
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So I made this proposal for this column.
I don't call it a tree. I call it a column.
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It's 100 feet tall, 5 feet in diameter,
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and it's made of panels that are cast.
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Vancouver today is developing very quickly,
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and it's sort of like a gold rush
for condominium building.
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Each development is supposed to have
a public art component.
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You want to find a way to make something that
is for that site but is also a good work of art.
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That's the hard part.
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[soft synth music]
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- I'm gonna try it there.
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- Do you want me to hold onto the other side?
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- No.
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- Ok.
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[Liz Magor] In 1968, I was 20 years old.
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I went for two years to New York to study design,
and I started going to galleries.
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- That looks about right.
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[ Hobbs] I would just say we put them
all up, and then--
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- All right.
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- and then we consider--
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- Yeah.
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[Liz Magor] So there were lots of times
in galleries where I got this feeling of focus.
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It's like feeling a muscle of attention
and observation that-- so I thought art
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is--is interesting.
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Art is interesting, but I didn't quite think
I was gonna do it.
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[Hammering]
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But when I dropped out of the design school
and came back to Vancouver,
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I was hanging around with a lot of artists.
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They were all guys.
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They were all painters, guy painters,
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and so I worked alongside
my friends, watching them.
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They were making real art.
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I was making little things.
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Then I started to focus on them more till they
became more interesting and more complex.
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- Maybe, uh, 4 inches this way towards me.
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I think that's a good place...
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[Liz Magor] They started to rival
the kind of paintings that my friends were doing.
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- I don't even remember my first exhibition here
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except that you had just opened
the gallery, right?
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- You were my--you were the first solo show.
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- Was I?
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- Yeah.
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- I mean, coming up as an artist, like, you--
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you were just wildly important to me
and my friends.
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My friends at least are abuzz that you're here.
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[sounds of traffic]
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[indistinct chatter]
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All these below-the-radar impulses that
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I'm looking for all the time, these are things
that exist in our daily life,
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and they are with us.
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We wake up with these small worries and these
small concerns.
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One of those worries or anxieties is the stuff
that you have around you.
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"Can I pay for it" is a problem,
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but once you get it, then
there's the storage problems,
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maintenance problems, dusting.
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Maintaining the conditions that are good
for this kind of not very logical,
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not rational, uncalled for--nobody's asking me
to do this.
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I'm barely asking me to do this,
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so to maintain that over years,
I've really tried to overlook
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the relationship between my making of something
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and its journey out to exhibition.
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I don't want images of people liking
or not liking.
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I don't want to know about it.
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[crowd clapping and cheering]
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[birds chirping]
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I would be surprised if 99% of the artists you
talk to don't say, "Death really interests me."
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[laughs]
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[Scraping]
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Part of the work of being an artist is that
you are always contemplating
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the beginning of something
and the end of something.
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There's a whole bunch of births and deaths
every day in the studio.
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[acoustic strumming]
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Some people sort of die before they do die.
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They die while they're still alive, so you know
a question is is there life before death?
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That's really the question.
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So if I look at the different choices
you have of how to spend your life,
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it seems interesting to find a
way where you hire yourself--
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not quite hire yourself-- where you give
yourself your own program.
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♪ ♪
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I'm doing my own assignments.
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That's my definition of art actually.
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Art isn't a material, it's not a medium,
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it's not a certain product.
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It is the choices I've been able to make.
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[soft electronic music]
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♪ ♪