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Animation basics: The art of timing and spacing - TED-Ed

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    Norman McLaren, the great 20th century pioneer of animation technique,
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    once said, "Animation is not the art of drawings that move,
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    but the art of movements that are drawn.
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    What happens between each frame is more important
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    than what exists on each frame."
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    What did he mean?
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    Well, for an object to appear in motion,
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    it necessarily has to change in position over time.
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    If time passes and no change in position occurs,
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    the object will appear to be still.
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    This relationship between the passage of time
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    and the amount of change that occurs in that time
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    is at the heart of every time-based art form,
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    be it music, dance, or motion pictures.
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    Manipulating the speed and amount of change
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    between the frames is the secret alchemy
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    that gives animation the ability to convey the illusion of life.
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    In animation, there are two fundamental principles
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    we use to do this:
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    timing and spacing.
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    To illustrate the relationship between them,
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    we'll use a timeless example: the bouncing ball.
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    One way to think about timing
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    is that it's the speed, or tempo,
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    at which an action takes place.
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    We determine the speed of an action
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    by how many pictures, or frames, it takes to happen.
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    The more frames something takes to happen,
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    the more time it spends on screen,
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    so the slower the action will be.
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    The fewer frames something takes to happen,
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    the less screen time it takes,
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    which gives us faster action.
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    The timing is about more than just speed,
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    it's also about rhythm.
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    Like a drumbeat or melody only exists
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    when a song is being played,
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    the timing of an action
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    only exists while it's happening.
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    You can describe it in words,
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    say, something will take 6 frames, 18 frames, or so on.
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    But to really get a sense of it,
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    you need to act it out
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    or experience it as it would happen in, well, real time.
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    Now, the timing of an action
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    all depends on the context of the scene
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    and what you're trying to communicate.
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    What is doing the acting, and why?
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    Let's take our example.
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    What makes a ball bounce?
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    The action we're talking about here
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    is a result of interacting physical forces,
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    a moving ball's tendency to stay in motion,
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    or its force of momentum
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    vs. the constant force of gravity
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    bringing it back down Earth.
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    The degree to which these invisible forces apply,
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    and the reason why the ball behaves the way it does,
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    all depends on the physical properties of the ball.
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    A golf ball is small, hard and light.
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    A rubber ball is small, soft and lighter.
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    A beach ball is large, soft and light.
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    And a bowling ball is large, hard and heavy.
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    So, each ball behaves very differently,
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    according to its properties.
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    Let's get a sense of the visual rhythm of each.
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    Each ball plays its own beat
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    and tells us something about itself
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    and the time it takes to travel across the screen.
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    The visual rhythm of these hits is the timing.
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    Okay, let's start animating our ball,
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    bouncing up and down with a simple cycle of drawings.
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    We'll draw a circle here,
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    call it point A, our starting point.
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    We'll have it hit the ground here, point B.
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    Let's say it takes about a second
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    to hit the ground and come back up again.
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    This is our timing.
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    Our spacing is where we position the circle
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    in the frames between point A and point B.
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    If we were to move our ball
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    in evenly-spaced increments,
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    we'd get something like this.
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    It's not really telling us anything about itself.
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    Is it a bouncing ball or a circle on an elevator?
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    Let's look at our footage again
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    and think about what's going on
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    as each ball bounces.
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    Following each impact with the ground,
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    the ball's upward momentum
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    is eventually overcome by gravity.
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    This happens at the peak of each arc.
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    As things change direction,
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    the motion is slowest.
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    We see here the successive positions of the ball
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    are close together.
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    The ball then speeds up as it falls,
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    and is at its fastest
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    when it's approaching and hitting the ground.
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    We can see here each position is further apart.
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    The change in position between frames
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    is the spacing.
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    The smaller the change,
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    the slower the action will appear.
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    The greater the change,
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    the faster it will appear.
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    For an action to decelerate,
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    each change in position must be less than the change before it.
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    Likewise, for an action to speed up, or accelerate,
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    each successive change must be greater.
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    Let's change the mechanical spacing
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    of our animated bounce
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    to reflect what we observed in the footage.
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    Slow at the top, fast when it's hitting the ground.
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    Simply by adjusting the spacing,
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    we've succeeded in suggesting
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    the forces of momentum and gravity at play
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    and achieved a much more realistic motion.
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    Same timing but different spacing
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    gives us vastly different results.
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    And in reality, as a ball bounces,
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    the physics of gravity eventually defeat
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    the tendency of the ball to stay in motion.
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    You can see this here in the decreasing height
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    of each successive bounce.
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    However, again, this decrease varies
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    according to the properties of the ball.
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    Even though these circles are the same size here,
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    they're each telling us a different story about themselves,
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    purely in how they move.
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    The relationship between these principles
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    of timing and spacing
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    can be applied in countless ways
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    and used to animate all types of action:
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    a yo-yo,
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    a punch,
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    a gentle tap,
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    a push,
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    a saw,
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    the Sun traveling across the sky,
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    a pendulum.
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    Animation is a time-based art form.
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    It may incorporate the aesthetic elements
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    of other graphic arts,
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    like illustration or painting,
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    but what sets animation apart
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    is that, here, what you see
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    is less important that what you don't see.
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    An object's superficial appearance
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    only tells us so much about itself.
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    It's only when it's in motion
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    that we really understand its nature.
Title:
Animation basics: The art of timing and spacing - TED-Ed
Description:

View full lesson: http://ed.ted.com/lessons/animation-basics-the-art-of-timing-and-spacing-ted-ed

Expert timing and spacing is what separates a slide show from a truly amazing animation. TED-Ed demonstrates, by manipulating various bouncing balls, how the smallest adjustments from frame to frame can make all the difference.

Lesson and animation by TED-Ed.

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Video Language:
English
Team:
closed TED
Project:
TED-Ed
Duration:
06:43

English subtitles

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