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The Project Panel is where you store
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all of the assets that make up your game.
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Anything you create with the panel,
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and any asset you import, will be kept here.
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You can create Unity-specific assets by clicking the
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create button at the top.
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Or import assets created in an external application.
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You can import by right clicking,
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by using the top menu
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or simply by adding files to the assets folder in your operating system
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or by saving from another application.
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The project panel is a mirror of your assets folder.
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And when viewing the assets folder in your operating system
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you'll notice that meta files are created for
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every asset that's placed in to the project.
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Note that once the asset is in you should always use
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the project panel to move it around or edit it
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rather than using your operating system
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as this can break lines in the library of your project.
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The project panel has two styles of view,
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one and two column.
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These can be switched by clicking the context menu
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button in the top right.
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One column view lets you see assets in a simple hierarchy as shown here.
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Two column view gives you more flexibility
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and more options to work with assets.
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You can select, move and duplicate assets in the project.
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Create and organise in to folders.
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As well as label assets and search for them.
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Assets can also be previewed in a thumbnail form
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by dragging the slider at the bottom,
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with hierarchies then being shown with a right-arrow
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that can be used to expand or collapse them.
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Assets can also be searched for
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and sorted by their name,
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their type, a label
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or by a favourite grouping.
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To create favourites you could perform a search
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and then click the star button in the top right
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and give your new group a name.
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You can even search the assets store from the project browser.
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By typing in the standard search field
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and switching from assets to asset store.