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"Your face is too dark
-
for my sensors to --"
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"Bitch, I'm black and I'm proud."
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"Tell your sensors to calibrate that."
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"I have no reference for "black."
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"No. Of course you don't."
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In our hyper-connected world,
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where most of us carry around handheld devices
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that keep us linked to the
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internet at all times
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and tech companies monitor our behavior
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and purchasing habits constantly,
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a game in which you harness that
-
technological web to disrupt
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the schemes of powerful corporations~
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makes perfect sense.
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But with 2014's Watch Dogs,
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Ubisoft failed to turn this premise
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into a compelling game.
-
Watch Dogs 2 makes some meaningful
-
improvements on its predecessor.
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It gives us a more memorable hero
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and supporting cast,
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and a San Francisco that exudes a
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bit more more personality
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than the first games' setting did.
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Unfortunately, Watch Dogs 2 still fails
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where it matters most:
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trotting out a series of crushingly-repetitive
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missions that never come close to making you feel
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like a hacker extraordinaire.
-
Nearly every main story mission
-
has you infiltrating some heavily-guarded facility
-
or another, in order to steal something,
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or hack something,
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and once you find a strategy that works for you,
-
it's very easy to fall into a pattern of approaching
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all of these missions in more or less the same way.
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Your character, Marcus Holloway,
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can't take much punishment,
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and the environments are filled with enemies
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who will immediately call for more reinforcements
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at any sign of trouble --
-
so you're discouraged from relying on the
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all-out, guns-blazing approach.
-
This makes sense in a game that wants you
-
to use your hacker abilities to tackle
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the situations you're faced with,
-
but because failure in this game can be
-
so punishing,
-
and send you back so far,
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I tended to complete most missions
-
using the same tactic;
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the core of my strategy was hanging back,
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hacking into the building's security systems,
-
and picking off the enemies who could call
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for reinforcements one-by-one,
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by forging criminal records and having the police
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come in and arrest or kill them.
-
It was passive and often tedious,
-
but it got the job done.
-
Of course, sometimes it's a strength
-
when a game punishes you for failure.
-
In games with precise combat,
-
the prospect of a significant setback
-
can raise the stakes,
-
encouraging you to master the mechanics,
-
and making your victories all the more rewarding.
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But Watch Dogs 2 is no such game.
-
This is no Dark Souls.
-
This is a by-the-numbers, open world game
-
with mediocre gun play and systems that interact
-
so erratically, that all you can do is try to
-
manage them well enough to complete
-
your objective and get out alive.
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As shabby as the mission design is,
-
the game deserves some credit for its
-
obviously well-intentioned efforts to acknowledge
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the existence of structural racism.
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At one point, the young black protagonist, Marcus,
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discusses the racial profiling tactics that
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tagged him as a criminal risk.
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And his brother-in-arms, Horatio,
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whose day job is at the Google stand-in, "Nudle,"
-
comments frankly on the racism and
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condencension he experiences as one of the only
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people of color in an
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overwhelmingly-white company.
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"You haven't experienced
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corporate life until you're the only brother
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in a meeting and have to represent
-
all of blackdom."
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"Jesus!"
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The presence of Miranda
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a black trans councilwoman
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who does what she can
-
to help Marcus and his colleagues
-
in the hacker collective known as "DedSec"
-
is also welcome.
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On the other hand,
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Latinx people in Watch Dogs 2 are
-
primarily represented as the most clichéd
-
kinds of gang members imaginable.
-
As important as it is that games give us heroes
-
and supporting characters who break from
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the long-established molds,
-
there's more to great characterization than
-
simply ticking off a few boxes
-
on a diversity checklist.
-
And Watch Dogs 2 falls short here.
-
Its characters relate to each other more in
-
geek, sci-fi references and cheesy one-liners,
-
than in anything that actually reveals to us
-
who they are,
-
and what makes them tick.
-
So it's hard to get invested in their struggle
-
and their relationships with each other.
-
"Come on, Wesley Crusher! Launch waits!"
-
"Bitch, please. I'm clearly Sisko."
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"Jake Sisko?"
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"CAPTAIN Sisko."
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The San Francisco setting of Watch Dogs 2
-
is recognizable but doesn't feel authentic --
-
despite being packed with landmarks
-
and familiar locations,
-
including San Francisco's greatest treasure
-
the sea lions down at Pier 39.
-
It's great to see Pride flags flying in
-
certain spots around the city,
-
and Watch Dogs 2 makes no effort
-
to minimize or deny the existence of
-
SF's queer community.
-
But for all that, the game's concerns
-
feel oddly detached from the real issues
-
that face San Francisco today.
-
Graffiti that reads
-
"ARTISTS USED TO LIVE HERE"
-
poignantly speaks to the fact that
-
entire communities are being driven out of the city
-
as tech companies make life here unsustainable
-
for so many.
-
And the occasional passerby may make mention
-
of the gentrification that's taking place:
-
"Super gentrification! It's wretched!"
-
So why isn't DedSec using its power
-
to stand up for marginalized communities?
-
Why isn't DedSec fighting for affordable housing,
-
and fighting against the police injustice
-
that specifically targets people of color?
-
Why not confront the things
-
that are really happening here?
-
The things that really matter to
-
the people who call San Francisco home?
-
Perhaps the strangest thing of all
-
about Watch Dogs 2, though,
-
is its uneasy relationship with power.
-
Ostensibly, DedSec is all about
-
waking up the populace,
-
getting them to understand
-
how power is abused by politicians,
-
tech companies, and government agencies
-
to limit people's freedom
-
to think and act for themselves.
-
But what DedSec never does,
-
is turn that questioning lens on its own use
-
and abuse, of power.
-
It was never lost on me that,
-
playing as a young black man
-
who had been profiled as a likely criminal
-
because of his race,
-
I then harnessed the power of techonology
-
to forge criminal records for dozens and dozens
-
of innocent people,
-
and watched them get marched off
-
by the cops themselves.
-
But hey, what was I gonna do?
-
I had a mission to complete.
-
"We will not stand idle while that happens."
-
"DedSec has given you the truth."
-
"Do what you will."