1 00:00:00,553 --> 00:00:02,234 "Your face is too dark 2 00:00:02,234 --> 00:00:03,954 for my sensors to --" 3 00:00:04,604 --> 00:00:06,672 "Bitch, I'm black and I'm proud." 4 00:00:06,672 --> 00:00:08,464 "Tell your sensors to calibrate that." 5 00:00:08,464 --> 00:00:10,782 "I have no reference for "black." 6 00:00:11,518 --> 00:00:13,228 "No. Of course you don't." 7 00:00:22,026 --> 00:00:23,211 In our hyper-connected world, 8 00:00:23,261 --> 00:00:25,931 where most of us carry around handheld devices 9 00:00:25,931 --> 00:00:27,299 that keep us linked to the 10 00:00:27,299 --> 00:00:28,847 internet at all times 11 00:00:28,847 --> 00:00:31,215 and tech companies monitor our behavior 12 00:00:31,215 --> 00:00:32,467 and purchasing habits constantly, 13 00:00:32,757 --> 00:00:34,368 a game in which you harness that 14 00:00:34,368 --> 00:00:36,686 technological web to disrupt 15 00:00:36,686 --> 00:00:38,460 the schemes of powerful corporations~ 16 00:00:38,460 --> 00:00:40,065 makes perfect sense. 17 00:00:40,065 --> 00:00:42,271 But with 2014's Watch Dogs, 18 00:00:42,271 --> 00:00:44,254 Ubisoft failed to turn this premise 19 00:00:44,254 --> 00:00:46,372 into a compelling game. 20 00:00:46,372 --> 00:00:47,674 Watch Dogs 2 makes some meaningful 21 00:00:47,674 --> 00:00:49,354 improvements on its predecessor. 22 00:00:49,354 --> 00:00:51,584 It gives us a more memorable hero 23 00:00:51,584 --> 00:00:52,715 and supporting cast, 24 00:00:52,715 --> 00:00:54,433 and a San Francisco that exudes a 25 00:00:54,433 --> 00:00:55,700 bit more more personality 26 00:00:55,700 --> 00:00:57,816 than the first games' setting did. 27 00:00:57,816 --> 00:01:00,264 Unfortunately, Watch Dogs 2 still fails 28 00:01:00,264 --> 00:01:01,672 where it matters most: 29 00:01:01,672 --> 00:01:04,401 trotting out a series of crushingly-repetitive 30 00:01:04,401 --> 00:01:06,970 missions that never come close to making you feel 31 00:01:06,970 --> 00:01:08,652 like a hacker extraordinaire. 32 00:01:08,922 --> 00:01:11,027 Nearly every main story mission 33 00:01:11,027 --> 00:01:13,980 has you infiltrating some heavily-guarded facility 34 00:01:13,980 --> 00:01:16,320 or another, in order to steal something, 35 00:01:16,320 --> 00:01:17,514 or hack something, 36 00:01:17,514 --> 00:01:19,810 and once you find a strategy that works for you, 37 00:01:19,810 --> 00:01:22,533 it's very easy to fall into a pattern of approaching 38 00:01:22,533 --> 00:01:25,688 all of these missions in more or less the same way. 39 00:01:25,688 --> 00:01:27,231 Your character, Marcus Holloway, 40 00:01:27,231 --> 00:01:29,154 can't take much punishment, 41 00:01:29,154 --> 00:01:31,349 and the environments are filled with enemies 42 00:01:31,349 --> 00:01:33,660 who will immediately call for more reinforcements 43 00:01:33,660 --> 00:01:35,311 at any sign of trouble -- 44 00:01:35,311 --> 00:01:37,061 so you're discouraged from relying on the 45 00:01:37,061 --> 00:01:39,688 all-out, guns-blazing approach. 46 00:01:39,688 --> 00:01:41,458 This makes sense in a game that wants you 47 00:01:41,458 --> 00:01:43,111 to use your hacker abilities to tackle 48 00:01:43,111 --> 00:01:44,844 the situations you're faced with, 49 00:01:44,844 --> 00:01:46,751 but because failure in this game can be 50 00:01:46,751 --> 00:01:47,915 so punishing, 51 00:01:47,915 --> 00:01:49,449 and send you back so far, 52 00:01:49,449 --> 00:01:51,045 I tended to complete most missions 53 00:01:51,045 --> 00:01:52,890 using the same tactic; 54 00:01:52,890 --> 00:01:55,721 the core of my strategy was hanging back, 55 00:01:55,721 --> 00:01:57,980 hacking into the building's security systems, 56 00:01:57,980 --> 00:01:59,884 and picking off the enemies who could call 57 00:01:59,884 --> 00:02:02,254 for reinforcements one-by-one, 58 00:02:02,254 --> 00:02:04,774 by forging criminal records and having the police 59 00:02:04,774 --> 00:02:07,150 come in and arrest or kill them. 60 00:02:07,150 --> 00:02:09,542 It was passive and often tedious, 61 00:02:09,542 --> 00:02:11,441 but it got the job done. 62 00:02:11,441 --> 00:02:12,930 Of course, sometimes it's a strength 63 00:02:12,930 --> 00:02:15,002 when a game punishes you for failure. 64 00:02:15,002 --> 00:02:16,751 In games with precise combat, 65 00:02:16,751 --> 00:02:18,750 the prospect of a significant setback 66 00:02:18,750 --> 00:02:20,145 can raise the stakes, 67 00:02:20,145 --> 00:02:22,072 encouraging you to master the mechanics, 68 00:02:22,072 --> 00:02:25,171 and making your victories all the more rewarding. 69 00:02:25,171 --> 00:02:27,583 But Watch Dogs 2 is no such game. 70 00:02:27,583 --> 00:02:29,231 This is no Dark Souls. 71 00:02:29,231 --> 00:02:31,621 This is a by-the-numbers, open world game 72 00:02:31,621 --> 00:02:34,346 with mediocre gun play and systems that interact 73 00:02:34,346 --> 00:02:37,419 so erratically, that all you can do is try to 74 00:02:37,419 --> 00:02:38,902 manage them well enough to complete 75 00:02:38,902 --> 00:02:42,086 your objective and get out alive. 76 00:02:42,086 --> 00:02:43,519 As shabby as the mission design is, 77 00:02:43,519 --> 00:02:45,213 the game deserves some credit for its 78 00:02:45,213 --> 00:02:47,570 obviously well-intentioned efforts to acknowledge 79 00:02:47,570 --> 00:02:50,225 the existence of structural racism. 80 00:02:50,225 --> 00:02:52,571 At one point, the young black protagonist, Marcus, 81 00:02:52,571 --> 00:02:55,323 discusses the racial profiling tactics that 82 00:02:55,323 --> 00:02:57,270 tagged him as a criminal risk. 83 00:02:57,270 --> 00:02:58,792 And his brother-in-arms, Horatio, 84 00:02:58,792 --> 00:03:01,902 whose day job is at the Google stand-in, "Nudle," 85 00:03:01,902 --> 00:03:04,061 comments frankly on the racism and 86 00:03:04,061 --> 00:03:07,013 condencension he experiences as one of the only 87 00:03:07,013 --> 00:03:08,202 people of color in an 88 00:03:08,202 --> 00:03:09,966 overwhelmingly-white company. 89 00:03:09,966 --> 00:03:10,946 "You haven't experienced 90 00:03:10,946 --> 00:03:13,082 corporate life until you're the only brother 91 00:03:13,082 --> 00:03:14,744 in a meeting and have to represent 92 00:03:14,744 --> 00:03:16,585 all of blackdom." 93 00:03:16,585 --> 00:03:17,598 "Jesus!" 94 00:03:17,598 --> 00:03:18,752 The presence of Miranda 95 00:03:18,752 --> 00:03:20,266 a black trans councilwoman 96 00:03:20,266 --> 00:03:21,601 who does what she can 97 00:03:21,601 --> 00:03:23,233 to help Marcus and his colleagues 98 00:03:23,233 --> 00:03:25,311 in the hacker collective known as "DedSec" 99 00:03:25,311 --> 00:03:26,955 is also welcome. 100 00:03:26,955 --> 00:03:27,982 On the other hand, 101 00:03:27,982 --> 00:03:29,950 Latinx people in Watch Dogs 2 are 102 00:03:29,950 --> 00:03:32,313 primarily represented as the most clichéd 103 00:03:32,313 --> 00:03:34,372 kinds of gang members imaginable. 104 00:03:34,372 --> 00:03:36,764 As important as it is that games give us heroes 105 00:03:36,764 --> 00:03:39,071 and supporting characters who break from 106 00:03:39,071 --> 00:03:40,605 the long-established molds, 107 00:03:40,605 --> 00:03:42,803 there's more to great characterization than 108 00:03:42,803 --> 00:03:44,573 simply ticking off a few boxes 109 00:03:44,573 --> 00:03:46,311 on a diversity checklist. 110 00:03:46,311 --> 00:03:48,632 And Watch Dogs 2 falls short here. 111 00:03:48,632 --> 00:03:50,849 Its characters relate to each other more in 112 00:03:50,849 --> 00:03:53,961 geek, sci-fi references and cheesy one-liners, 113 00:03:53,961 --> 00:03:56,197 than in anything that actually reveals to us 114 00:03:56,197 --> 00:03:57,372 who they are, 115 00:03:57,372 --> 00:03:59,132 and what makes them tick. 116 00:03:59,132 --> 00:04:01,004 So it's hard to get invested in their struggle 117 00:04:01,004 --> 00:04:03,233 and their relationships with each other. 118 00:04:03,233 --> 00:04:05,473 "Come on, Wesley Crusher! Launch waits!" 119 00:04:05,473 --> 00:04:07,565 "Bitch, please. I'm clearly Sisko." 120 00:04:07,565 --> 00:04:09,294 "Jake Sisko?" 121 00:04:09,294 --> 00:04:10,899 "CAPTAIN Sisko." 122 00:04:10,899 --> 00:04:13,314 The San Francisco setting of Watch Dogs 2 123 00:04:13,314 --> 00:04:16,055 is recognizable but doesn't feel authentic -- 124 00:04:16,055 --> 00:04:17,993 despite being packed with landmarks 125 00:04:17,993 --> 00:04:19,412 and familiar locations, 126 00:04:19,412 --> 00:04:22,092 including San Francisco's greatest treasure 127 00:04:22,092 --> 00:04:24,803 the sea lions down at Pier 39. 128 00:04:24,803 --> 00:04:26,767 It's great to see Pride flags flying in 129 00:04:26,767 --> 00:04:28,232 certain spots around the city, 130 00:04:28,232 --> 00:04:30,066 and Watch Dogs 2 makes no effort 131 00:04:30,066 --> 00:04:31,486 to minimize or deny the existence of 132 00:04:31,486 --> 00:04:33,326 SF's queer community. 133 00:04:33,326 --> 00:04:35,730 But for all that, the game's concerns 134 00:04:35,730 --> 00:04:38,136 feel oddly detached from the real issues 135 00:04:38,136 --> 00:04:40,364 that face San Francisco today. 136 00:04:40,364 --> 00:04:41,038 Graffiti that reads 137 00:04:41,038 --> 00:04:42,693 "ARTISTS USED TO LIVE HERE" 138 00:04:42,693 --> 00:04:44,943 poignantly speaks to the fact that 139 00:04:44,943 --> 00:04:47,218 entire communities are being driven out of the city 140 00:04:47,218 --> 00:04:50,344 as tech companies make life here unsustainable 141 00:04:50,344 --> 00:04:51,593 for so many. 142 00:04:51,593 --> 00:04:53,595 And the occasional passerby may make mention 143 00:04:53,595 --> 00:04:55,705 of the gentrification that's taking place: 144 00:04:55,705 --> 00:04:58,664 "Super gentrification! It's wretched!" 145 00:04:58,664 --> 00:05:00,269 So why isn't DedSec using its power 146 00:05:00,269 --> 00:05:02,701 to stand up for marginalized communities? 147 00:05:02,701 --> 00:05:05,535 Why isn't DedSec fighting for affordable housing, 148 00:05:05,535 --> 00:05:07,975 and fighting against the police injustice 149 00:05:07,975 --> 00:05:10,996 that specifically targets people of color? 150 00:05:10,996 --> 00:05:11,996 Why not confront the things 151 00:05:11,996 --> 00:05:13,934 that are really happening here? 152 00:05:13,934 --> 00:05:15,575 The things that really matter to 153 00:05:15,575 --> 00:05:18,633 the people who call San Francisco home? 154 00:05:18,633 --> 00:05:20,244 Perhaps the strangest thing of all 155 00:05:20,244 --> 00:05:21,681 about Watch Dogs 2, though, 156 00:05:21,681 --> 00:05:24,525 is its uneasy relationship with power. 157 00:05:24,525 --> 00:05:26,554 Ostensibly, DedSec is all about 158 00:05:26,554 --> 00:05:28,124 waking up the populace, 159 00:05:28,124 --> 00:05:29,495 getting them to understand 160 00:05:29,495 --> 00:05:32,010 how power is abused by politicians, 161 00:05:32,010 --> 00:05:34,403 tech companies, and government agencies 162 00:05:34,403 --> 00:05:35,614 to limit people's freedom 163 00:05:35,614 --> 00:05:38,043 to think and act for themselves. 164 00:05:38,043 --> 00:05:40,041 But what DedSec never does, 165 00:05:40,041 --> 00:05:42,659 is turn that questioning lens on its own use 166 00:05:42,659 --> 00:05:44,332 and abuse, of power. 167 00:05:44,332 --> 00:05:46,571 It was never lost on me that, 168 00:05:46,571 --> 00:05:48,031 playing as a young black man 169 00:05:48,031 --> 00:05:50,087 who had been profiled as a likely criminal 170 00:05:50,087 --> 00:05:51,059 because of his race, 171 00:05:51,059 --> 00:05:53,582 I then harnessed the power of techonology 172 00:05:53,582 --> 00:05:57,303 to forge criminal records for dozens and dozens 173 00:05:57,303 --> 00:05:58,434 of innocent people, 174 00:05:58,434 --> 00:06:00,372 and watched them get marched off 175 00:06:00,372 --> 00:06:01,949 by the cops themselves. 176 00:06:01,949 --> 00:06:03,782 But hey, what was I gonna do? 177 00:06:03,782 --> 00:06:05,663 I had a mission to complete. 178 00:06:05,663 --> 00:06:08,302 "We will not stand idle while that happens." 179 00:06:08,302 --> 00:06:10,410 "DedSec has given you the truth." 180 00:06:10,410 --> 00:06:12,178 "Do what you will."