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Watch Dogs 2 Review

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    "Your face is too dark
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    for my sensors to --"
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    "Bitch, I'm black and I'm proud."
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    "Tell your sensors to calibrate that."
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    "I have no reference for "black."
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    "No. Of course you don't."
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    In our hyper-connected world,
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    where most of us carry around handheld devices
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    that keep us linked to the
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    internet at all times
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    and tech companies monitor our behavior
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    and purchasing habits constantly,
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    a game in which you harness that
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    technological web to disrupt
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    the schemes of powerful corporations~
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    makes perfect sense.
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    But with 2014's Watch Dogs,
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    Ubisoft failed to turn this premise
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    into a compelling game.
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    Watch Dogs 2 makes some meaningful
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    improvements on its predecessor.
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    It gives us a more memorable hero
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    and supporting cast,
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    and a San Francisco that exudes a
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    bit more more personality
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    than the first games' setting did.
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    Unfortunately, Watch Dogs 2 still fails
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    where it matters most:
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    trotting out a series of crushingly-repetitive
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    missions that never come close to making you feel
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    like a hacker extraordinaire.
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    Nearly every main story mission
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    has you infiltrating some heavily-guarded facility
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    or another, in order to steal something,
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    or hack something,
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    and once you find a strategy that works for you,
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    it's very easy to fall into a pattern of approaching
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    all of these missions in more or less the same way.
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    Your character, Marcus Holloway,
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    can't take much punishment,
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    and the environments are filled with enemies
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    who will immediately call for more reinforcements
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    at any sign of trouble --
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    so you're discouraged from relying on the
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    all-out, guns-blazing approach.
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    This makes sense in a game that wants you
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    to use your hacker abilities to tackle
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    the situations you're faced with,
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    but because failure in this game can be
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    so punishing,
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    and send you back so far,
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    I tended to complete most missions
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    using the same tactic;
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    the core of my strategy was hanging back,
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    hacking into the building's security systems,
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    and picking off the enemies who could call
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    for reinforcements one-by-one,
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    by forging criminal records and having the police
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    come in and arrest or kill them.
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    It was passive and often tedious,
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    but it got the job done.
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    Of course, sometimes it's a strength
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    when a game punishes you for failure.
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    In games with precise combat,
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    the prospect of a significant setback
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    can raise the stakes,
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    encouraging you to master the mechanics,
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    and making your victories all the more rewarding.
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    But Watch Dogs 2 is no such game.
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    This is no Dark Souls.
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    This is a by-the-numbers, open world game
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    with mediocre gun play and systems that interact
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    so erratically, that all you can do is try to
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    manage them well enough to complete
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    your objective and get out alive.
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    As shabby as the mission design is,
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    the game deserves some credit for its
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    obviously well-intentioned efforts to acknowledge
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    the existence of structural racism.
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    At one point, the young black protagonist, Marcus,
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    discusses the racial profiling tactics that
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    tagged him as a criminal risk.
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    And his brother-in-arms, Horatio,
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    whose day job is at the Google stand-in, "Nudle,"
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    comments frankly on the racism and
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    condencension he experiences as one of the only
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    people of color in an
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    overwhelmingly-white company.
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    "You haven't experienced
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    corporate life until you're the only brother
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    in a meeting and have to represent
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    all of blackdom."
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    "Jesus!"
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    The presence of Miranda
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    a black trans councilwoman
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    who does what she can
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    to help Marcus and his colleagues
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    in the hacker collective known as "DedSec"
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    is also welcome.
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    On the other hand,
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    Latinx people in Watch Dogs 2 are
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    primarily represented as the most clichéd
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    kinds of gang members imaginable.
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    As important as it is that games give us heroes
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    and supporting characters who break from
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    the long-established molds,
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    there's more to great characterization than
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    simply ticking off a few boxes
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    on a diversity checklist.
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    And Watch Dogs 2 falls short here.
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    Its characters relate to each other more in
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    geek, sci-fi references and cheesy one-liners,
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    than in anything that actually reveals to us
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    who they are,
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    and what makes them tick.
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    So it's hard to get invested in their struggle
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    and their relationships with each other.
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    "Come on, Wesley Crusher! Launch waits!"
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    "Bitch, please. I'm clearly Sisko."
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    "Jake Sisko?"
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    "CAPTAIN Sisko."
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    The San Francisco setting of Watch Dogs 2
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    is recognizable but doesn't feel authentic --
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    despite being packed with landmarks
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    and familiar locations,
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    including San Francisco's greatest treasure
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    the sea lions down at Pier 39.
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    It's great to see Pride flags flying in
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    certain spots around the city,
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    and Watch Dogs 2 makes no effort
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    to minimize or deny the existence of
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    SF's queer community.
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    But for all that, the game's concerns
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    feel oddly detached from the real issues
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    that face San Francisco today.
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    Graffiti that reads
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    "ARTISTS USED TO LIVE HERE"
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    poignantly speaks to the fact that
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    entire communities are being driven out of the city
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    as tech companies make life here unsustainable
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    for so many.
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    And the occasional passerby may make mention
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    of the gentrification that's taking place:
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    "Super gentrification! It's wretched!"
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    So why isn't DedSec using its power
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    to stand up for marginalized communities?
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    Why isn't DedSec fighting for affordable housing,
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    and fighting against the police injustice
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    that specifically targets people of color?
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    Why not confront the things
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    that are really happening here?
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    The things that really matter to
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    the people who call San Francisco home?
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    Perhaps the strangest thing of all
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    about Watch Dogs 2, though,
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    is its uneasy relationship with power.
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    Ostensibly, DedSec is all about
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    waking up the populace,
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    getting them to understand
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    how power is abused by politicians,
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    tech companies, and government agencies
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    to limit people's freedom
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    to think and act for themselves.
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    But what DedSec never does,
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    is turn that questioning lens on its own use
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    and abuse, of power.
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    It was never lost on me that,
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    playing as a young black man
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    who had been profiled as a likely criminal
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    because of his race,
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    I then harnessed the power of techonology
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    to forge criminal records for dozens and dozens
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    of innocent people,
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    and watched them get marched off
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    by the cops themselves.
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    But hey, what was I gonna do?
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    I had a mission to complete.
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    "We will not stand idle while that happens."
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    "DedSec has given you the truth."
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    "Do what you will."
Title:
Watch Dogs 2 Review
Description:

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Video Language:
English
Team:
Feminist Frequency
Duration:
06:18

English subtitles

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