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I
think it’s time for a pop quiz.
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First question.
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What is this?
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No, it’s a building.
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Second question.
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What is this?
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That’s right. It’s the Australian Centre for Moving Images located in Melbourne, Victoria in Australia.
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Inside these walls is a large array of objects relating
to cinema, animation and video games. They’ve
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got a replica of the Pursuit Special from
Mad Max. They’ve got old timey film cameras
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and television sets. They’ve even got fucking
Mario Kart. And now, they have a display dedicated
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entirely to Hollow Knight.
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Of course, Hollow Knight has been a huge indie
success and it’s won plenty of awards, so
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something like this isn’t really that big
of a surprise. But it’s still really cool
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to see this game continue to get recognition
like this. What’s cool about this display
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is that the museum was able to get their hands
on actual development documents and drawings
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from Team Cherry.
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Now a good chunk of what is on display here
is stuff we have already seen. Like these
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screenshots. I swear I’ve seen these exact
same images about 1000 times by now. Some
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of these are so old, they date back to before
Hollow Knight actually released when the Knight
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with only 4 masks. These screenshots just
keep getting reused everywhere and it’s
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kinda funny.
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There are also some framed images of early
map designs for Hallownest. These were shown
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off in an interview Team Cherry had with PC
Gamer. It seems like these drawings are what
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Team Cherry had on hand to show off, and they
just ended up giving it to the ACMI. Who knows
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what else is lying around the Team Cherry
office that deserves to be in a museum?
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There are also some images of the Unity Asset
Browser, which Team Cherry would have used
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during development as well as two images of
King’s Pass, one showing the black boxes
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that are used for the floors and walls in
the game, and one with the finished art assets
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on top. Finally, there’s a monitor that
appears to be playing the launch trailer for
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Hollow Knight.
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So yeah, nothing here really lights the world
on fire. But Team Cherry did give the museum
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a few other things. Namely sketchbooks. Ari
Gibson would meet up with other artists at
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coffee shops once a week and draw tons of
art that would later be used for designs in
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the game. A few images from these sketchbooks
have surfaced through an interview Team Cherry
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had with Rock, Paper, Shotgun, but the museum
has actually shared a few more images with
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us on their website.
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We got some new art for the Broken Vessel,
including a sketch of it resting in what appears
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to be Greenpath. We can even see this area
depicted in an old video Team Cherry shared
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on their Twitter, back when they still used
their Twitter that is. And from looking at
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an early map, we can tell that the Broken
Vessel was originally located where the Hornet
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1 fight is in the final game.
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We also got this nice drawing of the White
Lady. We can see that over time her design
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was changed so she is… bigger. It’s also
possible that this is what the White Lady
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was supposed to look like before she rooted
herself into the ground. Like when she was
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sitting in that chair in the White Palace.
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There are also some early Crossroads drawings
including some of Myla, both before and after
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getting infected. There are also some early
sketches of the promotional art that they
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made for the Kickstarter, as well as some
sketches of Deepnest, including a few different
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Nosk sketches. It seems like Nosk went through
a few iterations from its initial concept
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to what we see in the final game. Good thing
Team Cherry refined it so much. And now it’s
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the best boss in the game.
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One of the more interesting pages shows off
what appear to be some new Abyss creatures.
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We can see the Shade Beast here, who is rocking
that same dad bod that we see in the final
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game. But we can also see this weird puppa
thing, and this thing that looks like a hopper,
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and some other thing that looks like that
thing in the Silksong Demo. And there’s
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also this, which I’m too scared to even
describe to you. We know that there were more
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ideas for the Abyss, but Team Cherry left
a lot out of the final game. Hollow Knight
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had to ship at some point. It’s not like
Silksong where Team Cherry has millions of
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dollars. So if we still don’t get this puppa
in Silksong, I’m gonna be pissed.
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On this page, we get a sketch of the Hollow
Knight. There are some basic ideas written
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out here, like that the Hollow Knight has
its own mind as well as a bunch of questions
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that would eventually make up the driving
mystery of the game. This page also mentions
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AVCon, which helps us date this page to around
July of 2015. July 2015 is when Team Cherry
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went to AVCon and let people try out the game
for the first time ever. After the convention,
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they had a lot of changes to make based on
feedback. It’s interesting to think about
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how far along the story and lore for the game
was developed at this point. We can at least
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see that the concept of the Hollow Knight
as a character was very clearly defined at
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this point.
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We also get a single image of another sketchbook.
This one appears to be William Pellen’s.
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It has more technical notes about how the
camera system would work in Hollow Knight.
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There’s also a sketch of Leg Eater.
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Overall, these drawings are really cool to
see. At least for someone like me who can’t
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stop obsessing over this game. Unfortunately,
it seems like there’s still a lot of pages
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we haven’t seen yet. I’m thinking we might
need to pull a National Treasure on this bitch.
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If you want to check out all the available
images from the gallery, you can go to the
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ACMI website and check them out. Otherwise
this video is kinda short, so I’m just gonna
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ramble for a bit.
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So now that Hollow Knight is in a museum,
does that mean it has truly turned into art?
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Can video games even be considered art? That
was a question that came up a lot like 10
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or 15 years ago. But nowadays, I feel like
everyone has kinda just agreed that they are.
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Which makes sense. Part of the resistance
to the idea of games as art was how it was
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seen as a waste of time and damaging to the
fabric of society. That is definitely not
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the case anymore. Video games are mainstream
now. More and more people view video games
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as more than just a mindless distraction.
And we’ve seen an influx of well known actors
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appearing in games such as Kevin Spacey in
Call of Duty, Keanu Reeves in Cyberpunk 2077
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and even Steven Seagul in Doom Eternal.
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On top of that, we have seen games that push
heavy narratives and emotional stories. Big
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games like The Last of Us: Part 2 are discussed
just as much for their story as their gameplay,
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perhaps even moreso. These games try to be
incredibly cinematic as well. Like the amazing
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Geralt bathtub scene in the Witcher 3. And
fuck, look at this guy eating bread in Yakuza
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7. Like damn. And it’s not just the big
games. Even smaller indie platformers like
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Celeste are bundled with stories that tackle
topics like depression and anxiety. And they
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elicit strong emotional responses from a lot
of people. So we can see a definite trend
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of video games trying to be more artistic.
But does this mean only games within the last
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10 or so years can be considered art?
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Of course that’s the thing about art. It’s
incredibly subjective. You could ask 100 different
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people what makes something a piece of art
and get 100 different answers. Take the classic
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NES game Super Mario Bros for example. The
lead designer on this game was Shigeru Miyamoto.
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Surely the man responsible for so many amazing
games must view games as art, right? Well
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no. In an interview with Glixel, Miyamoto
said the following:
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I’m a designer. I don’t think of myself
as creating works, I really think of myself
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as creating products for people to enjoy.
That’s why I’ve always called my games
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products rather than works of art.
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But despite Miyamoto seeing his games more
as products, that didn’t stop the young
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people playing those games from developing
strong emotional bonds to them. Take Edward
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Snowden for example. Most well known for his
cameo appearance in the long running anime
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series Lupin the Third, Edward Snowden also
authored a memoir titled Permanent Record.
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In this book, Snowden shared his experience
with the NES classic.
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Ultimately, though, it was Super Mario Bros.
that taught me what remains perhaps the most
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important lesson of my life. ...When the game
begins, Mario is standing all the way to the
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left of the legendary opening screen, and
he can only go in one direction. ...Throughout
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all thirty-two levels, Mario exists in front
of what in gaming parlance is called “an
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invisible wall,” which doesn’t allow him
to go backward. There is no turning back,
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only going forward—for Mario and Luigi,
for me, and for you.
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Life only scrolls in one direction, which
is the direction of time, and no matter how
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far we might manage to go, that invisible
wall will always be just behind us, cutting
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us off from the past, compelling us on into
the unknown.
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So is Super Mario Bros just simply a product
to entertain children or a deep allegory on
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the nature of mortality, the frailty of humanity,
and the inevitability of death? And that’s
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why I don’t think it’s useful to discuss
individual games when talking about games
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as art. Sure, I may know that Garfield: Caught
in the Act is an artistic masterpiece, but
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we don’t all have 6 hours for me to explain
it. It’s not that games coming out today
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are objectively better pieces of art. It’s
that gaming as an artform as a whole has gained
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legitimacy over the course of several decades.
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This is a process that all new art mediums
go through. Take film for example. In the
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early days of film, it was seen more as mere
entertainment. Of course, those working in
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the medium wanted film to be viewed as art.
1927 saw the establishment of the Academy
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of Motion Picture Arts and Sciences, which
among other things, attempted to paint the
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motion picture industry in a more favorable
light.
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In the 1950s, competitive film festivals began
popping up. This whole idea of films being
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compared to one another for how well they
are made, by people who had studied film critically
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helped legitimize filmmaking as an art form.
And in the 1960s, courses in film study began
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appearing in universities across the country.
The sixties also saw the rise of the French
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concept of auteurism in the United States,
where films weren’t just made to reflect
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the desires of the studios, but instead were
reflections of a single director’s artistic
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vision.
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So it wasn’t around until the 60s that films
were widely considered for their artistic
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value, but we can look back at films like
Casablanca, Citizen Kane and King Kong which
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are applauded today by film critics as great
works of art.
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Switching back to video games, we can see
that it has been on a similar trajectory as
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well. In 2004, the British Academy of Film
and Television Arts began giving awards to
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video games. In 2012, the Smithsonian Museum
ran an exhibition on the Art of Video Games.
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And in 2014, the Game Awards became a thing.
And now they are as hated by general audiences
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as the Oscars are. Now that’s progress!
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It has now become a really bad idea to bet
against the value of video games. Take for
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example, Andrzej Sapkowski. Andrzej Sapkowski
is best known for authoring the fantasy novel
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series, The Witcher. These books have garnered
a cult-like following in Eastern Europe and
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have sold over 15 million copies worldwide.
But when Sapkowski gave CD Projekt Red the
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rights to translate the Witcher series to
games, Sapkowski wanted no involvement in
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writing the story. To him, games were stupid,
and completely incapable of providing the
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kind of valuable storytelling found in literature.
He said the following in an interview with
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Vice:
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A video game serves a different purpose. It
works differently. How much substance can
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there be in the lines of text when the hero
walks through the woods and talks to a squirrel?
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Where's the literature in that? Where's the
room for depth or sophisticated language with
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which games could elevate culture? There's
none.
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Sapkowski had no faith in video games, and
when it came to negotiating the finances,
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Sapkowski opted for an upfront payment instead
of a percentage of the profits. He was sure
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CD Projekt Red would fail. Now, remember how
I said the books have sold over 15 million
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copies? The Witcher games have sold over 50
million copies. In an interview with Eurogamer,
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Sapkowski said the following:
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I was stupid enough to sell them rights to
the whole bunch. They offered me a percentage
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of their profits. I said, 'No, there will
be no profit at all - give me all my money
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right now! The whole amount.' It was stupid.
I was stupid enough to leave everything in
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their hands because I didn't believe in their
success. But who could foresee their success?
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I couldn't.
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And not only are these games selling extremely
well, but they have been praised for their
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narratives and storytelling. George R. R.
Martin has caught onto this, and teamed up
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with the developers behind Dark Souls, From
Software, to do the world building for the
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upcoming game Elden Ring. Just think about
that. There are now world renowned authors
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writing the lore for item descriptions in
video games. This can only lead to even more
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people analyzing and discussing these games.
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And that discussion is part of why I think
games are more commonly considered art now
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than a few decades ago. Since those early
games, we have seen an artworld develop around
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video games. An artworld is basically when
an ecosystem exists around a certain type
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of art. If there weren’t people interested
in creating, studying, observing, purchasing
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and discussing paintings or sculptures or
literature, they wouldn’t really be art
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anymore, at least not the way we typically
view them.
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In fact, the mere existence of something within
an art world can turn it into art. Like when
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someone taped a banana to the wall at the
Art Basel in Miami, Florida. Since the Art
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Basel itself and the people who run and visit
it are a part of an art world, this banana
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itself became art to a lot of people simply
because it was placed there.
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By that same token, it’s easier to argue
for the artistic value of any individual game
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when the entire medium has been legitimized
as an art form, whether that’s Hollow Knight
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or The Last of Us: Part 2 or Super Mario Bros.
or Mario Kart. So it really comes down to
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time. I’m sure 50 years from now YouTube
and TikTok videos will be featured in museums
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all around the world. And if you are watching
this video in a museum in the year 2070, well,
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I just have one question for you.
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Is Silksong out yet?