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Hollow Knight is Officially Art

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    I
    think it’s time for a pop quiz.
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    First question.
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    What is this?
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    No, it’s a building.
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    Second question.
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    What is this?
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    That’s right. It’s the Australian Centre for Moving Images located in Melbourne, Victoria in Australia.
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    Inside these walls is a large array of objects relating
    to cinema, animation and video games. They’ve
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    got a replica of the Pursuit Special from
    Mad Max. They’ve got old timey film cameras
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    and television sets. They’ve even got fucking
    Mario Kart. And now, they have a display dedicated
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    entirely to Hollow Knight.
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    Of course, Hollow Knight has been a huge indie
    success and it’s won plenty of awards, so
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    something like this isn’t really that big
    of a surprise. But it’s still really cool
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    to see this game continue to get recognition
    like this. What’s cool about this display
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    is that the museum was able to get their hands
    on actual development documents and drawings
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    from Team Cherry.
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    Now a good chunk of what is on display here
    is stuff we have already seen. Like these
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    screenshots. I swear I’ve seen these exact
    same images about 1000 times by now. Some
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    of these are so old, they date back to before
    Hollow Knight actually released when the Knight
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    with only 4 masks. These screenshots just
    keep getting reused everywhere and it’s
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    kinda funny.
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    There are also some framed images of early
    map designs for Hallownest. These were shown
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    off in an interview Team Cherry had with PC
    Gamer. It seems like these drawings are what
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    Team Cherry had on hand to show off, and they
    just ended up giving it to the ACMI. Who knows
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    what else is lying around the Team Cherry
    office that deserves to be in a museum?
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    There are also some images of the Unity Asset
    Browser, which Team Cherry would have used
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    during development as well as two images of
    King’s Pass, one showing the black boxes
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    that are used for the floors and walls in
    the game, and one with the finished art assets
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    on top. Finally, there’s a monitor that
    appears to be playing the launch trailer for
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    Hollow Knight.
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    So yeah, nothing here really lights the world
    on fire. But Team Cherry did give the museum
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    a few other things. Namely sketchbooks. Ari
    Gibson would meet up with other artists at
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    coffee shops once a week and draw tons of
    art that would later be used for designs in
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    the game. A few images from these sketchbooks
    have surfaced through an interview Team Cherry
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    had with Rock, Paper, Shotgun, but the museum
    has actually shared a few more images with
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    us on their website.
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    We got some new art for the Broken Vessel,
    including a sketch of it resting in what appears
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    to be Greenpath. We can even see this area
    depicted in an old video Team Cherry shared
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    on their Twitter, back when they still used
    their Twitter that is. And from looking at
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    an early map, we can tell that the Broken
    Vessel was originally located where the Hornet
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    1 fight is in the final game.
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    We also got this nice drawing of the White
    Lady. We can see that over time her design
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    was changed so she is… bigger. It’s also
    possible that this is what the White Lady
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    was supposed to look like before she rooted
    herself into the ground. Like when she was
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    sitting in that chair in the White Palace.
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    There are also some early Crossroads drawings
    including some of Myla, both before and after
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    getting infected. There are also some early
    sketches of the promotional art that they
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    made for the Kickstarter, as well as some
    sketches of Deepnest, including a few different
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    Nosk sketches. It seems like Nosk went through
    a few iterations from its initial concept
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    to what we see in the final game. Good thing
    Team Cherry refined it so much. And now it’s
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    the best boss in the game.
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    One of the more interesting pages shows off
    what appear to be some new Abyss creatures.
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    We can see the Shade Beast here, who is rocking
    that same dad bod that we see in the final
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    game. But we can also see this weird puppa
    thing, and this thing that looks like a hopper,
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    and some other thing that looks like that
    thing in the Silksong Demo. And there’s
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    also this, which I’m too scared to even
    describe to you. We know that there were more
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    ideas for the Abyss, but Team Cherry left
    a lot out of the final game. Hollow Knight
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    had to ship at some point. It’s not like
    Silksong where Team Cherry has millions of
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    dollars. So if we still don’t get this puppa
    in Silksong, I’m gonna be pissed.
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    On this page, we get a sketch of the Hollow
    Knight. There are some basic ideas written
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    out here, like that the Hollow Knight has
    its own mind as well as a bunch of questions
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    that would eventually make up the driving
    mystery of the game. This page also mentions
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    AVCon, which helps us date this page to around
    July of 2015. July 2015 is when Team Cherry
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    went to AVCon and let people try out the game
    for the first time ever. After the convention,
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    they had a lot of changes to make based on
    feedback. It’s interesting to think about
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    how far along the story and lore for the game
    was developed at this point. We can at least
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    see that the concept of the Hollow Knight
    as a character was very clearly defined at
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    this point.
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    We also get a single image of another sketchbook.
    This one appears to be William Pellen’s.
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    It has more technical notes about how the
    camera system would work in Hollow Knight.
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    There’s also a sketch of Leg Eater.
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    Overall, these drawings are really cool to
    see. At least for someone like me who can’t
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    stop obsessing over this game. Unfortunately,
    it seems like there’s still a lot of pages
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    we haven’t seen yet. I’m thinking we might
    need to pull a National Treasure on this bitch.
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    If you want to check out all the available
    images from the gallery, you can go to the
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    ACMI website and check them out. Otherwise
    this video is kinda short, so I’m just gonna
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    ramble for a bit.
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    So now that Hollow Knight is in a museum,
    does that mean it has truly turned into art?
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    Can video games even be considered art? That
    was a question that came up a lot like 10
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    or 15 years ago. But nowadays, I feel like
    everyone has kinda just agreed that they are.
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    Which makes sense. Part of the resistance
    to the idea of games as art was how it was
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    seen as a waste of time and damaging to the
    fabric of society. That is definitely not
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    the case anymore. Video games are mainstream
    now. More and more people view video games
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    as more than just a mindless distraction.
    And we’ve seen an influx of well known actors
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    appearing in games such as Kevin Spacey in
    Call of Duty, Keanu Reeves in Cyberpunk 2077
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    and even Steven Seagul in Doom Eternal.
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    On top of that, we have seen games that push
    heavy narratives and emotional stories. Big
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    games like The Last of Us: Part 2 are discussed
    just as much for their story as their gameplay,
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    perhaps even moreso. These games try to be
    incredibly cinematic as well. Like the amazing
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    Geralt bathtub scene in the Witcher 3. And
    fuck, look at this guy eating bread in Yakuza
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    7. Like damn. And it’s not just the big
    games. Even smaller indie platformers like
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    Celeste are bundled with stories that tackle
    topics like depression and anxiety. And they
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    elicit strong emotional responses from a lot
    of people. So we can see a definite trend
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    of video games trying to be more artistic.
    But does this mean only games within the last
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    10 or so years can be considered art?
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    Of course that’s the thing about art. It’s
    incredibly subjective. You could ask 100 different
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    people what makes something a piece of art
    and get 100 different answers. Take the classic
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    NES game Super Mario Bros for example. The
    lead designer on this game was Shigeru Miyamoto.
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    Surely the man responsible for so many amazing
    games must view games as art, right? Well
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    no. In an interview with Glixel, Miyamoto
    said the following:
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    I’m a designer. I don’t think of myself
    as creating works, I really think of myself
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    as creating products for people to enjoy.
    That’s why I’ve always called my games
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    products rather than works of art.
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    But despite Miyamoto seeing his games more
    as products, that didn’t stop the young
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    people playing those games from developing
    strong emotional bonds to them. Take Edward
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    Snowden for example. Most well known for his
    cameo appearance in the long running anime
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    series Lupin the Third, Edward Snowden also
    authored a memoir titled Permanent Record.
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    In this book, Snowden shared his experience
    with the NES classic.
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    Ultimately, though, it was Super Mario Bros.
    that taught me what remains perhaps the most
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    important lesson of my life. ...When the game
    begins, Mario is standing all the way to the
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    left of the legendary opening screen, and
    he can only go in one direction. ...Throughout
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    all thirty-two levels, Mario exists in front
    of what in gaming parlance is called “an
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    invisible wall,” which doesn’t allow him
    to go backward. There is no turning back,
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    only going forward—for Mario and Luigi,
    for me, and for you.
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    Life only scrolls in one direction, which
    is the direction of time, and no matter how
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    far we might manage to go, that invisible
    wall will always be just behind us, cutting
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    us off from the past, compelling us on into
    the unknown.
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    So is Super Mario Bros just simply a product
    to entertain children or a deep allegory on
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    the nature of mortality, the frailty of humanity,
    and the inevitability of death? And that’s
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    why I don’t think it’s useful to discuss
    individual games when talking about games
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    as art. Sure, I may know that Garfield: Caught
    in the Act is an artistic masterpiece, but
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    we don’t all have 6 hours for me to explain
    it. It’s not that games coming out today
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    are objectively better pieces of art. It’s
    that gaming as an artform as a whole has gained
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    legitimacy over the course of several decades.
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    This is a process that all new art mediums
    go through. Take film for example. In the
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    early days of film, it was seen more as mere
    entertainment. Of course, those working in
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    the medium wanted film to be viewed as art.
    1927 saw the establishment of the Academy
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    of Motion Picture Arts and Sciences, which
    among other things, attempted to paint the
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    motion picture industry in a more favorable
    light.
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    In the 1950s, competitive film festivals began
    popping up. This whole idea of films being
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    compared to one another for how well they
    are made, by people who had studied film critically
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    helped legitimize filmmaking as an art form.
    And in the 1960s, courses in film study began
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    appearing in universities across the country.
    The sixties also saw the rise of the French
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    concept of auteurism in the United States,
    where films weren’t just made to reflect
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    the desires of the studios, but instead were
    reflections of a single director’s artistic
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    vision.
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    So it wasn’t around until the 60s that films
    were widely considered for their artistic
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    value, but we can look back at films like
    Casablanca, Citizen Kane and King Kong which
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    are applauded today by film critics as great
    works of art.
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    Switching back to video games, we can see
    that it has been on a similar trajectory as
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    well. In 2004, the British Academy of Film
    and Television Arts began giving awards to
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    video games. In 2012, the Smithsonian Museum
    ran an exhibition on the Art of Video Games.
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    And in 2014, the Game Awards became a thing.
    And now they are as hated by general audiences
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    as the Oscars are. Now that’s progress!
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    It has now become a really bad idea to bet
    against the value of video games. Take for
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    example, Andrzej Sapkowski. Andrzej Sapkowski
    is best known for authoring the fantasy novel
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    series, The Witcher. These books have garnered
    a cult-like following in Eastern Europe and
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    have sold over 15 million copies worldwide.
    But when Sapkowski gave CD Projekt Red the
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    rights to translate the Witcher series to
    games, Sapkowski wanted no involvement in
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    writing the story. To him, games were stupid,
    and completely incapable of providing the
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    kind of valuable storytelling found in literature.
    He said the following in an interview with
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    Vice:
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    A video game serves a different purpose. It
    works differently. How much substance can
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    there be in the lines of text when the hero
    walks through the woods and talks to a squirrel?
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    Where's the literature in that? Where's the
    room for depth or sophisticated language with
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    which games could elevate culture? There's
    none.
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    Sapkowski had no faith in video games, and
    when it came to negotiating the finances,
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    Sapkowski opted for an upfront payment instead
    of a percentage of the profits. He was sure
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    CD Projekt Red would fail. Now, remember how
    I said the books have sold over 15 million
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    copies? The Witcher games have sold over 50
    million copies. In an interview with Eurogamer,
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    Sapkowski said the following:
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    I was stupid enough to sell them rights to
    the whole bunch. They offered me a percentage
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    of their profits. I said, 'No, there will
    be no profit at all - give me all my money
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    right now! The whole amount.' It was stupid.
    I was stupid enough to leave everything in
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    their hands because I didn't believe in their
    success. But who could foresee their success?
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    I couldn't.
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    And not only are these games selling extremely
    well, but they have been praised for their
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    narratives and storytelling. George R. R.
    Martin has caught onto this, and teamed up
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    with the developers behind Dark Souls, From
    Software, to do the world building for the
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    upcoming game Elden Ring. Just think about
    that. There are now world renowned authors
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    writing the lore for item descriptions in
    video games. This can only lead to even more
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    people analyzing and discussing these games.
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    And that discussion is part of why I think
    games are more commonly considered art now
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    than a few decades ago. Since those early
    games, we have seen an artworld develop around
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    video games. An artworld is basically when
    an ecosystem exists around a certain type
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    of art. If there weren’t people interested
    in creating, studying, observing, purchasing
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    and discussing paintings or sculptures or
    literature, they wouldn’t really be art
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    anymore, at least not the way we typically
    view them.
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    In fact, the mere existence of something within
    an art world can turn it into art. Like when
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    someone taped a banana to the wall at the
    Art Basel in Miami, Florida. Since the Art
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    Basel itself and the people who run and visit
    it are a part of an art world, this banana
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    itself became art to a lot of people simply
    because it was placed there.
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    By that same token, it’s easier to argue
    for the artistic value of any individual game
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    when the entire medium has been legitimized
    as an art form, whether that’s Hollow Knight
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    or The Last of Us: Part 2 or Super Mario Bros.
    or Mario Kart. So it really comes down to
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    time. I’m sure 50 years from now YouTube
    and TikTok videos will be featured in museums
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    all around the world. And if you are watching
    this video in a museum in the year 2070, well,
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    I just have one question for you.
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    Is Silksong out yet?
Title:
Hollow Knight is Officially Art
Description:

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Video Language:
English
Duration:
13:34

English subtitles

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