[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:05.51,0:00:08.57,Default,,0000,0000,0000,,I \Nthink it’s time for a pop quiz. Dialogue: 0,0:00:08.57,0:00:09.99,Default,,0000,0000,0000,,First question. Dialogue: 0,0:00:09.99,0:00:11.16,Default,,0000,0000,0000,,What is this? Dialogue: 0,0:00:12.22,0:00:13.61,Default,,0000,0000,0000,,No, it’s a building. Dialogue: 0,0:00:14.23,0:00:15.28,Default,,0000,0000,0000,,Second question. Dialogue: 0,0:00:15.67,0:00:16.71,Default,,0000,0000,0000,,What is this? Dialogue: 0,0:00:17.21,0:00:23.56,Default,,0000,0000,0000,,That’s right. It’s the Australian Centre for Moving Images located in Melbourne, Victoria in Australia. Dialogue: 0,0:00:23.56,0:00:30.22,Default,,0000,0000,0000,,Inside these walls is a large array of objects relating\Nto cinema, animation and video games. They’ve Dialogue: 0,0:00:30.22,0:00:35.27,Default,,0000,0000,0000,,got a replica of the Pursuit Special from\NMad Max. They’ve got old timey film cameras Dialogue: 0,0:00:35.27,0:00:41.32,Default,,0000,0000,0000,,and television sets. They’ve even got fucking\NMario Kart. And now, they have a display dedicated Dialogue: 0,0:00:41.32,0:00:43.82,Default,,0000,0000,0000,,entirely to Hollow Knight. Dialogue: 0,0:00:43.82,0:00:48.49,Default,,0000,0000,0000,,Of course, Hollow Knight has been a huge indie\Nsuccess and it’s won plenty of awards, so Dialogue: 0,0:00:48.49,0:00:52.26,Default,,0000,0000,0000,,something like this isn’t really that big\Nof a surprise. But it’s still really cool Dialogue: 0,0:00:52.26,0:00:57.05,Default,,0000,0000,0000,,to see this game continue to get recognition\Nlike this. What’s cool about this display Dialogue: 0,0:00:57.05,0:01:01.53,Default,,0000,0000,0000,,is that the museum was able to get their hands\Non actual development documents and drawings Dialogue: 0,0:01:01.53,0:01:02.83,Default,,0000,0000,0000,,from Team Cherry. Dialogue: 0,0:01:02.83,0:01:07.04,Default,,0000,0000,0000,,Now a good chunk of what is on display here\Nis stuff we have already seen. Like these Dialogue: 0,0:01:07.04,0:01:11.71,Default,,0000,0000,0000,,screenshots. I swear I’ve seen these exact\Nsame images about 1000 times by now. Some Dialogue: 0,0:01:11.71,0:01:16.25,Default,,0000,0000,0000,,of these are so old, they date back to before\NHollow Knight actually released when the Knight Dialogue: 0,0:01:16.25,0:01:21.24,Default,,0000,0000,0000,,with only 4 masks. These screenshots just\Nkeep getting reused everywhere and it’s Dialogue: 0,0:01:21.24,0:01:22.24,Default,,0000,0000,0000,,kinda funny. Dialogue: 0,0:01:22.24,0:01:26.90,Default,,0000,0000,0000,,There are also some framed images of early\Nmap designs for Hallownest. These were shown Dialogue: 0,0:01:26.90,0:01:31.25,Default,,0000,0000,0000,,off in an interview Team Cherry had with PC\NGamer. It seems like these drawings are what Dialogue: 0,0:01:31.25,0:01:36.38,Default,,0000,0000,0000,,Team Cherry had on hand to show off, and they\Njust ended up giving it to the ACMI. Who knows Dialogue: 0,0:01:36.38,0:01:40.33,Default,,0000,0000,0000,,what else is lying around the Team Cherry\Noffice that deserves to be in a museum? Dialogue: 0,0:01:40.33,0:01:44.59,Default,,0000,0000,0000,,There are also some images of the Unity Asset\NBrowser, which Team Cherry would have used Dialogue: 0,0:01:44.59,0:01:49.76,Default,,0000,0000,0000,,during development as well as two images of\NKing’s Pass, one showing the black boxes Dialogue: 0,0:01:49.76,0:01:53.67,Default,,0000,0000,0000,,that are used for the floors and walls in\Nthe game, and one with the finished art assets Dialogue: 0,0:01:53.67,0:01:57.66,Default,,0000,0000,0000,,on top. Finally, there’s a monitor that\Nappears to be playing the launch trailer for Dialogue: 0,0:01:57.66,0:01:58.66,Default,,0000,0000,0000,,Hollow Knight. Dialogue: 0,0:01:58.66,0:02:03.19,Default,,0000,0000,0000,,So yeah, nothing here really lights the world\Non fire. But Team Cherry did give the museum Dialogue: 0,0:02:03.19,0:02:08.75,Default,,0000,0000,0000,,a few other things. Namely sketchbooks. Ari\NGibson would meet up with other artists at Dialogue: 0,0:02:08.75,0:02:13.41,Default,,0000,0000,0000,,coffee shops once a week and draw tons of\Nart that would later be used for designs in Dialogue: 0,0:02:13.41,0:02:18.00,Default,,0000,0000,0000,,the game. A few images from these sketchbooks\Nhave surfaced through an interview Team Cherry Dialogue: 0,0:02:18.00,0:02:22.27,Default,,0000,0000,0000,,had with Rock, Paper, Shotgun, but the museum\Nhas actually shared a few more images with Dialogue: 0,0:02:22.27,0:02:23.71,Default,,0000,0000,0000,,us on their website. Dialogue: 0,0:02:23.71,0:02:27.68,Default,,0000,0000,0000,,We got some new art for the Broken Vessel,\Nincluding a sketch of it resting in what appears Dialogue: 0,0:02:27.68,0:02:32.15,Default,,0000,0000,0000,,to be Greenpath. We can even see this area\Ndepicted in an old video Team Cherry shared Dialogue: 0,0:02:32.15,0:02:37.01,Default,,0000,0000,0000,,on their Twitter, back when they still used\Ntheir Twitter that is. And from looking at Dialogue: 0,0:02:37.01,0:02:41.45,Default,,0000,0000,0000,,an early map, we can tell that the Broken\NVessel was originally located where the Hornet Dialogue: 0,0:02:41.45,0:02:43.33,Default,,0000,0000,0000,,1 fight is in the final game. Dialogue: 0,0:02:43.33,0:02:47.90,Default,,0000,0000,0000,,We also got this nice drawing of the White\NLady. We can see that over time her design Dialogue: 0,0:02:47.90,0:02:52.88,Default,,0000,0000,0000,,was changed so she is… bigger. It’s also\Npossible that this is what the White Lady Dialogue: 0,0:02:52.88,0:02:56.81,Default,,0000,0000,0000,,was supposed to look like before she rooted\Nherself into the ground. Like when she was Dialogue: 0,0:02:56.81,0:02:59.27,Default,,0000,0000,0000,,sitting in that chair in the White Palace. Dialogue: 0,0:02:59.27,0:03:03.65,Default,,0000,0000,0000,,There are also some early Crossroads drawings\Nincluding some of Myla, both before and after Dialogue: 0,0:03:03.65,0:03:07.94,Default,,0000,0000,0000,,getting infected. There are also some early\Nsketches of the promotional art that they Dialogue: 0,0:03:07.94,0:03:12.61,Default,,0000,0000,0000,,made for the Kickstarter, as well as some\Nsketches of Deepnest, including a few different Dialogue: 0,0:03:12.61,0:03:17.67,Default,,0000,0000,0000,,Nosk sketches. It seems like Nosk went through\Na few iterations from its initial concept Dialogue: 0,0:03:17.67,0:03:22.76,Default,,0000,0000,0000,,to what we see in the final game. Good thing\NTeam Cherry refined it so much. And now it’s Dialogue: 0,0:03:22.76,0:03:24.57,Default,,0000,0000,0000,,the best boss in the game. Dialogue: 0,0:03:24.57,0:03:28.55,Default,,0000,0000,0000,,One of the more interesting pages shows off\Nwhat appear to be some new Abyss creatures. Dialogue: 0,0:03:28.55,0:03:32.92,Default,,0000,0000,0000,,We can see the Shade Beast here, who is rocking\Nthat same dad bod that we see in the final Dialogue: 0,0:03:32.92,0:03:38.90,Default,,0000,0000,0000,,game. But we can also see this weird puppa\Nthing, and this thing that looks like a hopper, Dialogue: 0,0:03:38.90,0:03:43.01,Default,,0000,0000,0000,,and some other thing that looks like that\Nthing in the Silksong Demo. And there’s Dialogue: 0,0:03:43.01,0:03:47.97,Default,,0000,0000,0000,,also this, which I’m too scared to even\Ndescribe to you. We know that there were more Dialogue: 0,0:03:47.97,0:03:52.94,Default,,0000,0000,0000,,ideas for the Abyss, but Team Cherry left\Na lot out of the final game. Hollow Knight Dialogue: 0,0:03:52.94,0:03:57.30,Default,,0000,0000,0000,,had to ship at some point. It’s not like\NSilksong where Team Cherry has millions of Dialogue: 0,0:03:57.30,0:04:02.34,Default,,0000,0000,0000,,dollars. So if we still don’t get this puppa\Nin Silksong, I’m gonna be pissed. Dialogue: 0,0:04:02.34,0:04:06.50,Default,,0000,0000,0000,,On this page, we get a sketch of the Hollow\NKnight. There are some basic ideas written Dialogue: 0,0:04:06.50,0:04:10.97,Default,,0000,0000,0000,,out here, like that the Hollow Knight has\Nits own mind as well as a bunch of questions Dialogue: 0,0:04:10.97,0:04:15.60,Default,,0000,0000,0000,,that would eventually make up the driving\Nmystery of the game. This page also mentions Dialogue: 0,0:04:15.60,0:04:22.39,Default,,0000,0000,0000,,AVCon, which helps us date this page to around\NJuly of 2015. July 2015 is when Team Cherry Dialogue: 0,0:04:22.39,0:04:26.92,Default,,0000,0000,0000,,went to AVCon and let people try out the game\Nfor the first time ever. After the convention, Dialogue: 0,0:04:26.92,0:04:31.08,Default,,0000,0000,0000,,they had a lot of changes to make based on\Nfeedback. It’s interesting to think about Dialogue: 0,0:04:31.08,0:04:35.46,Default,,0000,0000,0000,,how far along the story and lore for the game\Nwas developed at this point. We can at least Dialogue: 0,0:04:35.46,0:04:40.06,Default,,0000,0000,0000,,see that the concept of the Hollow Knight\Nas a character was very clearly defined at Dialogue: 0,0:04:40.06,0:04:41.08,Default,,0000,0000,0000,,this point. Dialogue: 0,0:04:41.08,0:04:46.48,Default,,0000,0000,0000,,We also get a single image of another sketchbook.\NThis one appears to be William Pellen’s. Dialogue: 0,0:04:46.48,0:04:50.12,Default,,0000,0000,0000,,It has more technical notes about how the\Ncamera system would work in Hollow Knight. Dialogue: 0,0:04:50.12,0:04:52.43,Default,,0000,0000,0000,,There’s also a sketch of Leg Eater. Dialogue: 0,0:04:52.43,0:04:56.92,Default,,0000,0000,0000,,Overall, these drawings are really cool to\Nsee. At least for someone like me who can’t Dialogue: 0,0:04:56.92,0:05:01.25,Default,,0000,0000,0000,,stop obsessing over this game. Unfortunately,\Nit seems like there’s still a lot of pages Dialogue: 0,0:05:01.25,0:05:05.86,Default,,0000,0000,0000,,we haven’t seen yet. I’m thinking we might\Nneed to pull a National Treasure on this bitch. Dialogue: 0,0:05:05.86,0:05:09.56,Default,,0000,0000,0000,,If you want to check out all the available\Nimages from the gallery, you can go to the Dialogue: 0,0:05:09.56,0:05:14.54,Default,,0000,0000,0000,,ACMI website and check them out. Otherwise\Nthis video is kinda short, so I’m just gonna Dialogue: 0,0:05:14.54,0:05:15.96,Default,,0000,0000,0000,,ramble for a bit. Dialogue: 0,0:05:15.96,0:05:20.68,Default,,0000,0000,0000,,So now that Hollow Knight is in a museum,\Ndoes that mean it has truly turned into art? Dialogue: 0,0:05:20.68,0:05:25.04,Default,,0000,0000,0000,,Can video games even be considered art? That\Nwas a question that came up a lot like 10 Dialogue: 0,0:05:25.04,0:05:30.50,Default,,0000,0000,0000,,or 15 years ago. But nowadays, I feel like\Neveryone has kinda just agreed that they are. Dialogue: 0,0:05:30.50,0:05:34.68,Default,,0000,0000,0000,,Which makes sense. Part of the resistance\Nto the idea of games as art was how it was Dialogue: 0,0:05:34.68,0:05:40.04,Default,,0000,0000,0000,,seen as a waste of time and damaging to the\Nfabric of society. That is definitely not Dialogue: 0,0:05:40.04,0:05:45.21,Default,,0000,0000,0000,,the case anymore. Video games are mainstream\Nnow. More and more people view video games Dialogue: 0,0:05:45.21,0:05:49.68,Default,,0000,0000,0000,,as more than just a mindless distraction.\NAnd we’ve seen an influx of well known actors Dialogue: 0,0:05:49.68,0:05:56.39,Default,,0000,0000,0000,,appearing in games such as Kevin Spacey in\NCall of Duty, Keanu Reeves in Cyberpunk 2077 Dialogue: 0,0:05:56.39,0:05:59.24,Default,,0000,0000,0000,,and even Steven Seagul in Doom Eternal. Dialogue: 0,0:05:59.24,0:06:03.88,Default,,0000,0000,0000,,On top of that, we have seen games that push\Nheavy narratives and emotional stories. Big Dialogue: 0,0:06:03.88,0:06:09.16,Default,,0000,0000,0000,,games like The Last of Us: Part 2 are discussed\Njust as much for their story as their gameplay, Dialogue: 0,0:06:09.16,0:06:14.59,Default,,0000,0000,0000,,perhaps even moreso. These games try to be\Nincredibly cinematic as well. Like the amazing Dialogue: 0,0:06:14.59,0:06:19.61,Default,,0000,0000,0000,,Geralt bathtub scene in the Witcher 3. And\Nfuck, look at this guy eating bread in Yakuza Dialogue: 0,0:06:19.61,0:06:25.38,Default,,0000,0000,0000,,7. Like damn. And it’s not just the big\Ngames. Even smaller indie platformers like Dialogue: 0,0:06:25.38,0:06:29.82,Default,,0000,0000,0000,,Celeste are bundled with stories that tackle\Ntopics like depression and anxiety. And they Dialogue: 0,0:06:29.82,0:06:34.72,Default,,0000,0000,0000,,elicit strong emotional responses from a lot\Nof people. So we can see a definite trend Dialogue: 0,0:06:34.72,0:06:39.44,Default,,0000,0000,0000,,of video games trying to be more artistic.\NBut does this mean only games within the last Dialogue: 0,0:06:39.44,0:06:41.93,Default,,0000,0000,0000,,10 or so years can be considered art? Dialogue: 0,0:06:41.93,0:06:46.55,Default,,0000,0000,0000,,Of course that’s the thing about art. It’s\Nincredibly subjective. You could ask 100 different Dialogue: 0,0:06:46.55,0:06:51.10,Default,,0000,0000,0000,,people what makes something a piece of art\Nand get 100 different answers. Take the classic Dialogue: 0,0:06:51.10,0:06:56.82,Default,,0000,0000,0000,,NES game Super Mario Bros for example. The\Nlead designer on this game was Shigeru Miyamoto. Dialogue: 0,0:06:56.82,0:07:01.75,Default,,0000,0000,0000,,Surely the man responsible for so many amazing\Ngames must view games as art, right? Well Dialogue: 0,0:07:01.75,0:07:05.16,Default,,0000,0000,0000,,no. In an interview with Glixel, Miyamoto\Nsaid the following: Dialogue: 0,0:07:05.16,0:07:10.13,Default,,0000,0000,0000,,I’m a designer. I don’t think of myself\Nas creating works, I really think of myself Dialogue: 0,0:07:10.13,0:07:13.82,Default,,0000,0000,0000,,as creating products for people to enjoy.\NThat’s why I’ve always called my games Dialogue: 0,0:07:13.82,0:07:16.06,Default,,0000,0000,0000,,products rather than works of art. Dialogue: 0,0:07:16.06,0:07:20.15,Default,,0000,0000,0000,,But despite Miyamoto seeing his games more\Nas products, that didn’t stop the young Dialogue: 0,0:07:20.15,0:07:24.46,Default,,0000,0000,0000,,people playing those games from developing\Nstrong emotional bonds to them. Take Edward Dialogue: 0,0:07:24.46,0:07:29.25,Default,,0000,0000,0000,,Snowden for example. Most well known for his\Ncameo appearance in the long running anime Dialogue: 0,0:07:29.25,0:07:34.69,Default,,0000,0000,0000,,series Lupin the Third, Edward Snowden also\Nauthored a memoir titled Permanent Record. Dialogue: 0,0:07:34.69,0:07:37.75,Default,,0000,0000,0000,,In this book, Snowden shared his experience\Nwith the NES classic. Dialogue: 0,0:07:37.75,0:07:42.18,Default,,0000,0000,0000,,Ultimately, though, it was Super Mario Bros.\Nthat taught me what remains perhaps the most Dialogue: 0,0:07:42.18,0:07:47.08,Default,,0000,0000,0000,,important lesson of my life. ...When the game\Nbegins, Mario is standing all the way to the Dialogue: 0,0:07:47.08,0:07:52.12,Default,,0000,0000,0000,,left of the legendary opening screen, and\Nhe can only go in one direction. ...Throughout Dialogue: 0,0:07:52.12,0:07:56.62,Default,,0000,0000,0000,,all thirty-two levels, Mario exists in front\Nof what in gaming parlance is called “an Dialogue: 0,0:07:56.62,0:08:01.63,Default,,0000,0000,0000,,invisible wall,” which doesn’t allow him\Nto go backward. There is no turning back, Dialogue: 0,0:08:01.63,0:08:06.59,Default,,0000,0000,0000,,only going forward—for Mario and Luigi,\Nfor me, and for you. Dialogue: 0,0:08:06.59,0:08:10.90,Default,,0000,0000,0000,,Life only scrolls in one direction, which\Nis the direction of time, and no matter how Dialogue: 0,0:08:10.90,0:08:15.72,Default,,0000,0000,0000,,far we might manage to go, that invisible\Nwall will always be just behind us, cutting Dialogue: 0,0:08:15.72,0:08:19.43,Default,,0000,0000,0000,,us off from the past, compelling us on into\Nthe unknown. Dialogue: 0,0:08:19.43,0:08:24.37,Default,,0000,0000,0000,,So is Super Mario Bros just simply a product\Nto entertain children or a deep allegory on Dialogue: 0,0:08:24.37,0:08:28.51,Default,,0000,0000,0000,,the nature of mortality, the frailty of humanity,\Nand the inevitability of death? And that’s Dialogue: 0,0:08:28.51,0:08:33.86,Default,,0000,0000,0000,,why I don’t think it’s useful to discuss\Nindividual games when talking about games Dialogue: 0,0:08:33.86,0:08:39.26,Default,,0000,0000,0000,,as art. Sure, I may know that Garfield: Caught\Nin the Act is an artistic masterpiece, but Dialogue: 0,0:08:39.26,0:08:43.72,Default,,0000,0000,0000,,we don’t all have 6 hours for me to explain\Nit. It’s not that games coming out today Dialogue: 0,0:08:43.72,0:08:48.66,Default,,0000,0000,0000,,are objectively better pieces of art. It’s\Nthat gaming as an artform as a whole has gained Dialogue: 0,0:08:48.66,0:08:51.72,Default,,0000,0000,0000,,legitimacy over the course of several decades. Dialogue: 0,0:08:51.72,0:08:56.29,Default,,0000,0000,0000,,This is a process that all new art mediums\Ngo through. Take film for example. In the Dialogue: 0,0:08:56.29,0:09:00.99,Default,,0000,0000,0000,,early days of film, it was seen more as mere\Nentertainment. Of course, those working in Dialogue: 0,0:09:00.99,0:09:05.56,Default,,0000,0000,0000,,the medium wanted film to be viewed as art.\N1927 saw the establishment of the Academy Dialogue: 0,0:09:05.56,0:09:09.75,Default,,0000,0000,0000,,of Motion Picture Arts and Sciences, which\Namong other things, attempted to paint the Dialogue: 0,0:09:09.75,0:09:12.29,Default,,0000,0000,0000,,motion picture industry in a more favorable\Nlight. Dialogue: 0,0:09:12.29,0:09:17.52,Default,,0000,0000,0000,,In the 1950s, competitive film festivals began\Npopping up. This whole idea of films being Dialogue: 0,0:09:17.52,0:09:22.33,Default,,0000,0000,0000,,compared to one another for how well they\Nare made, by people who had studied film critically Dialogue: 0,0:09:22.33,0:09:27.54,Default,,0000,0000,0000,,helped legitimize filmmaking as an art form.\NAnd in the 1960s, courses in film study began Dialogue: 0,0:09:27.54,0:09:31.96,Default,,0000,0000,0000,,appearing in universities across the country.\NThe sixties also saw the rise of the French Dialogue: 0,0:09:31.96,0:09:36.34,Default,,0000,0000,0000,,concept of auteurism in the United States,\Nwhere films weren’t just made to reflect Dialogue: 0,0:09:36.34,0:09:40.98,Default,,0000,0000,0000,,the desires of the studios, but instead were\Nreflections of a single director’s artistic Dialogue: 0,0:09:40.98,0:09:41.98,Default,,0000,0000,0000,,vision. Dialogue: 0,0:09:41.98,0:09:45.73,Default,,0000,0000,0000,,So it wasn’t around until the 60s that films\Nwere widely considered for their artistic Dialogue: 0,0:09:45.73,0:09:51.53,Default,,0000,0000,0000,,value, but we can look back at films like\NCasablanca, Citizen Kane and King Kong which Dialogue: 0,0:09:51.53,0:09:54.92,Default,,0000,0000,0000,,are applauded today by film critics as great\Nworks of art. Dialogue: 0,0:09:54.92,0:09:58.50,Default,,0000,0000,0000,,Switching back to video games, we can see\Nthat it has been on a similar trajectory as Dialogue: 0,0:09:58.50,0:10:03.83,Default,,0000,0000,0000,,well. In 2004, the British Academy of Film\Nand Television Arts began giving awards to Dialogue: 0,0:10:03.83,0:10:09.83,Default,,0000,0000,0000,,video games. In 2012, the Smithsonian Museum\Nran an exhibition on the Art of Video Games. Dialogue: 0,0:10:09.83,0:10:15.13,Default,,0000,0000,0000,,And in 2014, the Game Awards became a thing.\NAnd now they are as hated by general audiences Dialogue: 0,0:10:15.13,0:10:18.30,Default,,0000,0000,0000,,as the Oscars are. Now that’s progress! Dialogue: 0,0:10:18.30,0:10:25.20,Default,,0000,0000,0000,,It has now become a really bad idea to bet\Nagainst the value of video games. Take for Dialogue: 0,0:10:25.20,0:10:30.44,Default,,0000,0000,0000,,example, Andrzej Sapkowski. Andrzej Sapkowski\Nis best known for authoring the fantasy novel Dialogue: 0,0:10:30.44,0:10:35.07,Default,,0000,0000,0000,,series, The Witcher. These books have garnered\Na cult-like following in Eastern Europe and Dialogue: 0,0:10:35.07,0:10:39.92,Default,,0000,0000,0000,,have sold over 15 million copies worldwide.\NBut when Sapkowski gave CD Projekt Red the Dialogue: 0,0:10:39.92,0:10:44.06,Default,,0000,0000,0000,,rights to translate the Witcher series to\Ngames, Sapkowski wanted no involvement in Dialogue: 0,0:10:44.06,0:10:49.04,Default,,0000,0000,0000,,writing the story. To him, games were stupid,\Nand completely incapable of providing the Dialogue: 0,0:10:49.04,0:10:53.94,Default,,0000,0000,0000,,kind of valuable storytelling found in literature.\NHe said the following in an interview with Dialogue: 0,0:10:53.94,0:10:54.94,Default,,0000,0000,0000,,Vice: Dialogue: 0,0:10:54.94,0:10:59.22,Default,,0000,0000,0000,,A video game serves a different purpose. It\Nworks differently. How much substance can Dialogue: 0,0:10:59.22,0:11:03.42,Default,,0000,0000,0000,,there be in the lines of text when the hero\Nwalks through the woods and talks to a squirrel? Dialogue: 0,0:11:03.42,0:11:07.24,Default,,0000,0000,0000,,Where's the literature in that? Where's the\Nroom for depth or sophisticated language with Dialogue: 0,0:11:07.24,0:11:09.95,Default,,0000,0000,0000,,which games could elevate culture? There's\Nnone. Dialogue: 0,0:11:09.95,0:11:14.84,Default,,0000,0000,0000,,Sapkowski had no faith in video games, and\Nwhen it came to negotiating the finances, Dialogue: 0,0:11:14.84,0:11:19.56,Default,,0000,0000,0000,,Sapkowski opted for an upfront payment instead\Nof a percentage of the profits. He was sure Dialogue: 0,0:11:19.56,0:11:25.09,Default,,0000,0000,0000,,CD Projekt Red would fail. Now, remember how\NI said the books have sold over 15 million Dialogue: 0,0:11:25.09,0:11:30.49,Default,,0000,0000,0000,,copies? The Witcher games have sold over 50\Nmillion copies. In an interview with Eurogamer, Dialogue: 0,0:11:30.49,0:11:32.34,Default,,0000,0000,0000,,Sapkowski said the following: Dialogue: 0,0:11:32.34,0:11:36.20,Default,,0000,0000,0000,,I was stupid enough to sell them rights to\Nthe whole bunch. They offered me a percentage Dialogue: 0,0:11:36.20,0:11:40.49,Default,,0000,0000,0000,,of their profits. I said, 'No, there will\Nbe no profit at all - give me all my money Dialogue: 0,0:11:40.49,0:11:45.00,Default,,0000,0000,0000,,right now! The whole amount.' It was stupid.\NI was stupid enough to leave everything in Dialogue: 0,0:11:45.00,0:11:49.76,Default,,0000,0000,0000,,their hands because I didn't believe in their\Nsuccess. But who could foresee their success? Dialogue: 0,0:11:49.76,0:11:51.08,Default,,0000,0000,0000,,I couldn't. Dialogue: 0,0:11:51.08,0:11:54.94,Default,,0000,0000,0000,,And not only are these games selling extremely\Nwell, but they have been praised for their Dialogue: 0,0:11:54.94,0:11:59.30,Default,,0000,0000,0000,,narratives and storytelling. George R. R.\NMartin has caught onto this, and teamed up Dialogue: 0,0:11:59.30,0:12:03.78,Default,,0000,0000,0000,,with the developers behind Dark Souls, From\NSoftware, to do the world building for the Dialogue: 0,0:12:03.78,0:12:09.37,Default,,0000,0000,0000,,upcoming game Elden Ring. Just think about\Nthat. There are now world renowned authors Dialogue: 0,0:12:09.37,0:12:14.90,Default,,0000,0000,0000,,writing the lore for item descriptions in\Nvideo games. This can only lead to even more Dialogue: 0,0:12:14.90,0:12:17.96,Default,,0000,0000,0000,,people analyzing and discussing these games. Dialogue: 0,0:12:17.96,0:12:22.28,Default,,0000,0000,0000,,And that discussion is part of why I think\Ngames are more commonly considered art now Dialogue: 0,0:12:22.28,0:12:26.88,Default,,0000,0000,0000,,than a few decades ago. Since those early\Ngames, we have seen an artworld develop around Dialogue: 0,0:12:26.88,0:12:31.31,Default,,0000,0000,0000,,video games. An artworld is basically when\Nan ecosystem exists around a certain type Dialogue: 0,0:12:31.31,0:12:37.06,Default,,0000,0000,0000,,of art. If there weren’t people interested\Nin creating, studying, observing, purchasing Dialogue: 0,0:12:37.06,0:12:41.32,Default,,0000,0000,0000,,and discussing paintings or sculptures or\Nliterature, they wouldn’t really be art Dialogue: 0,0:12:41.32,0:12:44.25,Default,,0000,0000,0000,,anymore, at least not the way we typically\Nview them. Dialogue: 0,0:12:44.25,0:12:49.41,Default,,0000,0000,0000,,In fact, the mere existence of something within\Nan art world can turn it into art. Like when Dialogue: 0,0:12:49.41,0:12:53.90,Default,,0000,0000,0000,,someone taped a banana to the wall at the\NArt Basel in Miami, Florida. Since the Art Dialogue: 0,0:12:53.90,0:12:58.94,Default,,0000,0000,0000,,Basel itself and the people who run and visit\Nit are a part of an art world, this banana Dialogue: 0,0:12:58.94,0:13:03.62,Default,,0000,0000,0000,,itself became art to a lot of people simply\Nbecause it was placed there. Dialogue: 0,0:13:03.62,0:13:08.19,Default,,0000,0000,0000,,By that same token, it’s easier to argue\Nfor the artistic value of any individual game Dialogue: 0,0:13:08.19,0:13:12.62,Default,,0000,0000,0000,,when the entire medium has been legitimized\Nas an art form, whether that’s Hollow Knight Dialogue: 0,0:13:12.62,0:13:18.80,Default,,0000,0000,0000,,or The Last of Us: Part 2 or Super Mario Bros.\Nor Mario Kart. So it really comes down to Dialogue: 0,0:13:18.80,0:13:23.81,Default,,0000,0000,0000,,time. I’m sure 50 years from now YouTube\Nand TikTok videos will be featured in museums Dialogue: 0,0:13:23.81,0:13:30.10,Default,,0000,0000,0000,,all around the world. And if you are watching\Nthis video in a museum in the year 2070, well, Dialogue: 0,0:13:30.10,0:13:32.41,Default,,0000,0000,0000,,I just have one question for you. Dialogue: 0,0:13:32.41,0:13:33.27,Default,,0000,0000,0000,,Is Silksong out yet?